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Add display of polling rate
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2e7a966218
commit
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@ -69,6 +69,9 @@ namespace osu.Game.Screens
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private int difficulty = 1;
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private int difficulty = 1;
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private double lastPoll;
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private int pollingMax;
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[Resolved]
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[Resolved]
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private GameHost host { get; set; } = null!;
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private GameHost host { get; set; } = null!;
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@ -133,6 +136,14 @@ Do whatever you need to try and perceive the difference in latency, then choose
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};
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};
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}
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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if (lastPoll > 0)
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pollingMax = (int)Math.Max(pollingMax, 1000 / (Clock.CurrentTime - lastPoll));
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lastPoll = Clock.CurrentTime;
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return base.OnMouseMove(e);
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}
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public override void OnEntering(ScreenTransitionEvent e)
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public override void OnEntering(ScreenTransitionEvent e)
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{
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{
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base.OnEntering(e);
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base.OnEntering(e);
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@ -217,9 +228,9 @@ Do whatever you need to try and perceive the difference in latency, then choose
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statusText.AddParagraph($"You scored {correctCount} out of {targetRoundCount} ({successRate:P0})!", cp => cp.Colour = isPass ? colours.Green : colours.Red);
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statusText.AddParagraph($"You scored {correctCount} out of {targetRoundCount} ({successRate:P0})!", cp => cp.Colour = isPass ? colours.Green : colours.Red);
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statusText.AddParagraph($"Level {difficulty} (comparing {mapDifficultyToTargetFrameRate(difficulty):N0}hz with {host.UpdateThread.Clock.FramesPerSecond:N0}hz)",
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statusText.AddParagraph($"Level {difficulty} (comparing {mapDifficultyToTargetFrameRate(difficulty):N0}hz with {host.UpdateThread.Clock.FramesPerSecond:N0}hz)",
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cp => cp.Font = OsuFont.Default.With(size: 15));
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cp => cp.Font = OsuFont.Default.With(size: 24));
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statusText.AddParagraph($"Refresh rate: {displayMode.RefreshRate:N0} ExclusiveFullscren: {exclusive}", cp => cp.Font = OsuFont.Default.With(size: 15));
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statusText.AddParagraph($"Input: {pollingMax}hz Monitor: {displayMode.RefreshRate:N0}hz Exclusive: {exclusive}", cp => cp.Font = OsuFont.Default.With(size: 15));
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string cannotIncreaseReason = string.Empty;
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string cannotIncreaseReason = string.Empty;
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@ -281,6 +292,8 @@ Do whatever you need to try and perceive the difference in latency, then choose
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correctCount = 0;
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correctCount = 0;
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round = 0;
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round = 0;
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pollingMax = 0;
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lastPoll = 0;
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targetRoundCount = rounds_to_complete;
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targetRoundCount = rounds_to_complete;
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difficulty = diff;
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difficulty = diff;
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