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Merge branch 'master' into catch-droplet-fix

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ekrctb 2018-05-25 19:34:59 +09:00 committed by GitHub
commit 4392c57889
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5 changed files with 23 additions and 7 deletions

@ -1 +1 @@
Subproject commit eb076a3301231eb73917073499051e49a9b12978 Subproject commit a191c104b8e254e81a1a7bb1c200ccdf02628796

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@ -44,13 +44,13 @@ namespace osu.Game.Tests.Visual
{ {
exitAction = false; exitAction = false;
InputManager.MoveMouseTo(quitButton); InputManager.MoveMouseTo(quitButton);
InputManager.ButtonDown(MouseButton.Left); InputManager.PressButton(MouseButton.Left);
}); });
AddStep("Early release", () => InputManager.ButtonUp(MouseButton.Left)); AddStep("Early release", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("action not triggered", () => !exitAction); AddAssert("action not triggered", () => !exitAction);
AddStep("Trigger exit action", () => InputManager.ButtonDown(MouseButton.Left)); AddStep("Trigger exit action", () => InputManager.PressButton(MouseButton.Left));
AddUntilStep(() => exitAction, $"{nameof(quitButton.Action)} was triggered"); AddUntilStep(() => exitAction, $"{nameof(quitButton.Action)} was triggered");
} }
} }

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@ -48,7 +48,7 @@ namespace osu.Game.Screens.Edit
{ {
// TODO: should probably be done at a RulesetContainer level to share logic with Player. // TODO: should probably be done at a RulesetContainer level to share logic with Player.
var sourceClock = (IAdjustableClock)Beatmap.Value.Track ?? new StopwatchClock(); var sourceClock = (IAdjustableClock)Beatmap.Value.Track ?? new StopwatchClock();
clock = new EditorClock(Beatmap.Value.Beatmap.ControlPointInfo, beatDivisor) { IsCoupled = false }; clock = new EditorClock(Beatmap, beatDivisor) { IsCoupled = false };
clock.ChangeSource(sourceClock); clock.ChangeSource(sourceClock);
dependencies.CacheAs<IFrameBasedClock>(clock); dependencies.CacheAs<IFrameBasedClock>(clock);

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@ -3,10 +3,13 @@
using System; using System;
using System.Linq; using System.Linq;
using osu.Framework.Configuration;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Screens.Edit.Screens.Compose; using osu.Game.Screens.Edit.Screens.Compose;
using OpenTK;
namespace osu.Game.Screens.Edit namespace osu.Game.Screens.Edit
{ {
@ -15,15 +18,26 @@ namespace osu.Game.Screens.Edit
/// </summary> /// </summary>
public class EditorClock : DecoupleableInterpolatingFramedClock public class EditorClock : DecoupleableInterpolatingFramedClock
{ {
public readonly double TrackLength;
public ControlPointInfo ControlPointInfo; public ControlPointInfo ControlPointInfo;
private readonly BindableBeatDivisor beatDivisor; private readonly BindableBeatDivisor beatDivisor;
public EditorClock(ControlPointInfo controlPointInfo, BindableBeatDivisor beatDivisor) public EditorClock(Bindable<WorkingBeatmap> beatmap, BindableBeatDivisor beatDivisor)
{
this.beatDivisor = beatDivisor;
ControlPointInfo = beatmap.Value.Beatmap.ControlPointInfo;
TrackLength = beatmap.Value.Track.Length;
}
public EditorClock(ControlPointInfo controlPointInfo, double trackLength, BindableBeatDivisor beatDivisor)
{ {
this.beatDivisor = beatDivisor; this.beatDivisor = beatDivisor;
ControlPointInfo = controlPointInfo; ControlPointInfo = controlPointInfo;
TrackLength = trackLength;
} }
/// <summary> /// <summary>
@ -111,6 +125,8 @@ namespace osu.Game.Screens.Edit
if (seekTime > nextTimingPoint?.Time) if (seekTime > nextTimingPoint?.Time)
seekTime = nextTimingPoint.Time; seekTime = nextTimingPoint.Time;
// Ensure the sought point is within the boundaries
seekTime = MathHelper.Clamp(seekTime, 0, TrackLength);
Seek(seekTime); Seek(seekTime);
} }
} }

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@ -29,7 +29,7 @@ namespace osu.Game.Tests.Visual
protected EditorClockTestCase() protected EditorClockTestCase()
{ {
Clock = new EditorClock(new ControlPointInfo(), BeatDivisor) { IsCoupled = false }; Clock = new EditorClock(new ControlPointInfo(), 5000, BeatDivisor) { IsCoupled = false };
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]