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https://github.com/ppy/osu.git
synced 2024-11-11 12:17:26 +08:00
Merge pull request #7184 from peppy/improve-test-data-sources
Improve test data sources
This commit is contained in:
commit
4392317d3b
@ -4,6 +4,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Rulesets.Catch.Mods;
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namespace osu.Game.Rulesets.Catch.Tests
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@ -12,9 +13,10 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(CatchModHidden) }).ToList();
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public TestSceneDrawableHitObjectsHidden()
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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Mods.Value = new[] { new CatchModHidden() };
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}
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});
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}
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}
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@ -14,9 +14,10 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
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public TestSceneHitCircleHidden()
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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Mods.Value = new[] { new OsuModHidden() };
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}
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});
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}
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}
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@ -14,9 +14,10 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
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public TestSceneSliderHidden()
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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Mods.Value = new[] { new OsuModHidden() };
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}
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});
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}
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}
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@ -14,9 +14,10 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
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public TestSceneSpinnerHidden()
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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Mods.Value = new[] { new OsuModHidden() };
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}
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});
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}
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}
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@ -8,13 +8,16 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Mods;
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using osu.Game.Overlays.Mods.Sections;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play.HUD;
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@ -48,42 +51,48 @@ namespace osu.Game.Tests.Visual.UserInterface
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private void load(RulesetStore rulesets)
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{
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this.rulesets = rulesets;
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}
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Add(modSelect = new TestModSelectOverlay
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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Children = new Drawable[]
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{
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modSelect = new TestModSelectOverlay
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{
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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});
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},
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Add(modDisplay = new ModDisplay
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modDisplay = new ModDisplay
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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AutoSizeAxes = Axes.Both,
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Position = new Vector2(0, 25),
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Current = { BindTarget = modSelect.SelectedMods }
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}
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};
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});
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modDisplay.Current.UnbindBindings();
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modDisplay.Current.BindTo(modSelect.SelectedMods);
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AddStep("Show", modSelect.Show);
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AddStep("Toggle", modSelect.ToggleVisibility);
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AddStep("Toggle", modSelect.ToggleVisibility);
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("show", () => modSelect.Show());
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}
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[Test]
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public void TestOsuMods()
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{
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var ruleset = rulesets.AvailableRulesets.First(r => r.ID == 0);
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changeRuleset(ruleset);
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changeRuleset(0);
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var instance = ruleset.CreateInstance();
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var osu = new OsuRuleset();
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var easierMods = instance.GetModsFor(ModType.DifficultyReduction);
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var harderMods = instance.GetModsFor(ModType.DifficultyIncrease);
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var easierMods = osu.GetModsFor(ModType.DifficultyReduction);
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var harderMods = osu.GetModsFor(ModType.DifficultyIncrease);
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var noFailMod = easierMods.FirstOrDefault(m => m is OsuModNoFail);
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var noFailMod = osu.GetModsFor(ModType.DifficultyReduction).FirstOrDefault(m => m is OsuModNoFail);
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var hiddenMod = harderMods.FirstOrDefault(m => m is OsuModHidden);
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var doubleTimeMod = harderMods.OfType<MultiMod>().FirstOrDefault(m => m.Mods.Any(a => a is OsuModDoubleTime));
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@ -97,8 +106,8 @@ namespace osu.Game.Tests.Visual.UserInterface
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testMultiMod(doubleTimeMod);
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testIncompatibleMods(easy, hardRock);
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testDeselectAll(easierMods.Where(m => !(m is MultiMod)));
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testMultiplierTextColour(noFailMod, modSelect.LowMultiplierColour);
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testMultiplierTextColour(hiddenMod, modSelect.HighMultiplierColour);
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testMultiplierTextColour(noFailMod, () => modSelect.LowMultiplierColour);
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testMultiplierTextColour(hiddenMod, () => modSelect.HighMultiplierColour);
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testUnimplementedMod(spunOutMod);
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}
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@ -106,37 +115,31 @@ namespace osu.Game.Tests.Visual.UserInterface
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[Test]
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public void TestManiaMods()
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{
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var ruleset = rulesets.AvailableRulesets.First(r => r.ID == 3);
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changeRuleset(ruleset);
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changeRuleset(3);
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testRankedText(ruleset.CreateInstance().GetModsFor(ModType.Conversion).First(m => m is ManiaModRandom));
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testRankedText(new ManiaRuleset().GetModsFor(ModType.Conversion).First(m => m is ManiaModRandom));
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}
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[Test]
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public void TestRulesetChanges()
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{
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var rulesetOsu = rulesets.AvailableRulesets.First(r => r.ID == 0);
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var rulesetMania = rulesets.AvailableRulesets.First(r => r.ID == 3);
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changeRuleset(0);
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changeRuleset(null);
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var noFailMod = new OsuRuleset().GetModsFor(ModType.DifficultyReduction).FirstOrDefault(m => m is OsuModNoFail);
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var instance = rulesetOsu.CreateInstance();
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var easierMods = instance.GetModsFor(ModType.DifficultyReduction);
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var noFailMod = easierMods.FirstOrDefault(m => m is OsuModNoFail);
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AddStep("set mods externally", () => { Mods.Value = new[] { noFailMod }; });
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AddStep("set mods externally", () => { modDisplay.Current.Value = new[] { noFailMod }; });
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changeRuleset(rulesetOsu);
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changeRuleset(0);
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AddAssert("ensure mods still selected", () => modDisplay.Current.Value.Single(m => m is OsuModNoFail) != null);
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changeRuleset(rulesetMania);
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changeRuleset(3);
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AddAssert("ensure mods not selected", () => !modDisplay.Current.Value.Any(m => m is OsuModNoFail));
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AddAssert("ensure mods not selected", () => modDisplay.Current.Value.Count == 0);
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changeRuleset(rulesetOsu);
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changeRuleset(0);
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AddAssert("ensure mods not selected", () => !modDisplay.Current.Value.Any());
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AddAssert("ensure mods not selected", () => modDisplay.Current.Value.Count == 0);
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}
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private void testSingleMod(Mod mod)
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@ -198,19 +201,19 @@ namespace osu.Game.Tests.Visual.UserInterface
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selectNext(mod);
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AddAssert("check for any selection", () => modSelect.SelectedMods.Value.Any());
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AddStep("deselect all", modSelect.DeselectAllButton.Action.Invoke);
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AddStep("deselect all", () => modSelect.DeselectAllButton.Action.Invoke());
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AddAssert("check for no selection", () => !modSelect.SelectedMods.Value.Any());
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}
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private void testMultiplierTextColour(Mod mod, Color4 colour)
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private void testMultiplierTextColour(Mod mod, Func<Color4> getCorrectColour)
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{
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checkLabelColor(Color4.White);
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checkLabelColor(() => Color4.White);
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selectNext(mod);
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AddWaitStep("wait for changing colour", 1);
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checkLabelColor(colour);
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checkLabelColor(getCorrectColour);
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selectPrevious(mod);
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AddWaitStep("wait for changing colour", 1);
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checkLabelColor(Color4.White);
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checkLabelColor(() => Color4.White);
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}
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private void testRankedText(Mod mod)
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@ -235,9 +238,9 @@ namespace osu.Game.Tests.Visual.UserInterface
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});
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}
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private void changeRuleset(RulesetInfo ruleset)
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private void changeRuleset(int? id)
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{
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AddStep($"change ruleset to {ruleset}", () => { Ruleset.Value = ruleset; });
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AddStep($"change ruleset to {(id?.ToString() ?? "none")}", () => { Ruleset.Value = rulesets.AvailableRulesets.FirstOrDefault(r => r.ID == id); });
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waitForLoad();
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}
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@ -253,7 +256,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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});
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}
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private void checkLabelColor(Color4 color) => AddAssert("check label has expected colour", () => modSelect.MultiplierLabel.Colour.AverageColour == color);
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private void checkLabelColor(Func<Color4> getColour) => AddAssert("check label has expected colour", () => modSelect.MultiplierLabel.Colour.AverageColour == getColour());
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private class TestModSelectOverlay : ModSelectOverlay
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{
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@ -80,7 +80,7 @@ namespace osu.Game
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// todo: move this to SongSelect once Screen has the ability to unsuspend.
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[Cached]
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[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
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[Cached(typeof(IBindable<IReadOnlyList<Mod>>))]
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protected readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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protected Bindable<WorkingBeatmap> Beatmap { get; private set; } // cached via load() method
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@ -87,12 +87,12 @@ namespace osu.Game.Screens
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public virtual float BackgroundParallaxAmount => 1;
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public virtual bool AllowRateAdjustments => true;
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public Bindable<WorkingBeatmap> Beatmap { get; private set; }
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public Bindable<RulesetInfo> Ruleset { get; private set; }
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public virtual bool AllowRateAdjustments => true;
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public Bindable<IReadOnlyList<Mod>> Mods { get; private set; }
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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@ -26,16 +26,26 @@ namespace osu.Game.Screens
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Beatmap = parent.Get<LeasedBindable<WorkingBeatmap>>()?.GetBoundCopy();
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if (Beatmap == null)
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{
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Cache(Beatmap = parent.Get<Bindable<WorkingBeatmap>>().BeginLease(false));
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CacheAs(Beatmap);
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}
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Ruleset = parent.Get<LeasedBindable<RulesetInfo>>()?.GetBoundCopy();
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if (Ruleset == null)
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{
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Cache(Ruleset = parent.Get<Bindable<RulesetInfo>>().BeginLease(true));
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CacheAs(Ruleset);
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}
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Mods = parent.Get<LeasedBindable<IReadOnlyList<Mod>>>()?.GetBoundCopy();
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if (Mods == null)
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{
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Cache(Mods = parent.Get<Bindable<IReadOnlyList<Mod>>>().BeginLease(true));
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CacheAs(Mods);
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}
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}
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else
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{
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@ -12,7 +12,6 @@ using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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@ -21,6 +20,7 @@ using osu.Game.Database;
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using osu.Game.Online.API;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Beatmaps;
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@ -28,21 +28,13 @@ namespace osu.Game.Tests.Visual
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{
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public abstract class OsuTestScene : TestScene
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{
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[Cached(typeof(Bindable<WorkingBeatmap>))]
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[Cached(typeof(IBindable<WorkingBeatmap>))]
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private NonNullableBindable<WorkingBeatmap> beatmap;
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protected Bindable<WorkingBeatmap> Beatmap { get; private set; }
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protected Bindable<WorkingBeatmap> Beatmap => beatmap;
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protected Bindable<RulesetInfo> Ruleset;
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[Cached]
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[Cached(typeof(IBindable<RulesetInfo>))]
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protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
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protected Bindable<IReadOnlyList<Mod>> Mods;
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[Cached]
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[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
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protected readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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protected new DependencyContainer Dependencies { get; private set; }
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protected new OsuScreenDependencies Dependencies { get; private set; }
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private readonly Lazy<Storage> localStorage;
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protected Storage LocalStorage => localStorage.Value;
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@ -72,18 +64,16 @@ namespace osu.Game.Tests.Visual
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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// This is the earliest we can get OsuGameBase, which is used by the dummy working beatmap to find textures
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var working = new DummyWorkingBeatmap(parent.Get<AudioManager>(), parent.Get<TextureStore>());
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Dependencies = new OsuScreenDependencies(false, base.CreateChildDependencies(parent));
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beatmap = new NonNullableBindable<WorkingBeatmap>(working) { Default = working };
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beatmap.BindValueChanged(b => ScheduleAfterChildren(() =>
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{
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// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
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if (b.OldValue?.TrackLoaded == true && b.OldValue?.Track != b.NewValue?.Track)
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b.OldValue.RecycleTrack();
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}));
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Beatmap = Dependencies.Beatmap;
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Beatmap.SetDefault();
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Dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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Ruleset = Dependencies.Ruleset;
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Ruleset.SetDefault();
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Mods = Dependencies.Mods;
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Mods.SetDefault();
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if (!UseOnlineAPI)
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{
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@ -135,8 +125,8 @@ namespace osu.Game.Tests.Visual
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{
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base.Dispose(isDisposing);
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if (beatmap?.Value.TrackLoaded == true)
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beatmap.Value.Track.Stop();
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if (Beatmap?.Value.TrackLoaded == true)
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Beatmap.Value.Track.Stop();
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if (contextFactory.IsValueCreated)
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contextFactory.Value.ResetDatabase();
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