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Merge pull request #7184 from peppy/improve-test-data-sources

Improve test data sources
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Dean Herbert 2019-12-13 20:56:11 +09:00 committed by GitHub
commit 4392317d3b
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9 changed files with 94 additions and 86 deletions

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@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Rulesets.Catch.Mods;
namespace osu.Game.Rulesets.Catch.Tests
@ -12,9 +13,10 @@ namespace osu.Game.Rulesets.Catch.Tests
{
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(CatchModHidden) }).ToList();
public TestSceneDrawableHitObjectsHidden()
[SetUp]
public void SetUp() => Schedule(() =>
{
Mods.Value = new[] { new CatchModHidden() };
}
});
}
}

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@ -14,9 +14,10 @@ namespace osu.Game.Rulesets.Osu.Tests
{
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
public TestSceneHitCircleHidden()
[SetUp]
public void SetUp() => Schedule(() =>
{
Mods.Value = new[] { new OsuModHidden() };
}
});
}
}

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@ -14,9 +14,10 @@ namespace osu.Game.Rulesets.Osu.Tests
{
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
public TestSceneSliderHidden()
[SetUp]
public void SetUp() => Schedule(() =>
{
Mods.Value = new[] { new OsuModHidden() };
}
});
}
}

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@ -14,9 +14,10 @@ namespace osu.Game.Rulesets.Osu.Tests
{
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
public TestSceneSpinnerHidden()
[SetUp]
public void SetUp() => Schedule(() =>
{
Mods.Value = new[] { new OsuModHidden() };
}
});
}
}

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@ -8,13 +8,16 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Mods.Sections;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play.HUD;
@ -48,42 +51,48 @@ namespace osu.Game.Tests.Visual.UserInterface
private void load(RulesetStore rulesets)
{
this.rulesets = rulesets;
}
Add(modSelect = new TestModSelectOverlay
[SetUp]
public void SetUp() => Schedule(() =>
{
Children = new Drawable[]
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
});
modSelect = new TestModSelectOverlay
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
},
Add(modDisplay = new ModDisplay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Position = new Vector2(0, 25),
});
modDisplay = new ModDisplay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Position = new Vector2(0, 25),
Current = { BindTarget = modSelect.SelectedMods }
}
};
});
modDisplay.Current.UnbindBindings();
modDisplay.Current.BindTo(modSelect.SelectedMods);
AddStep("Show", modSelect.Show);
AddStep("Toggle", modSelect.ToggleVisibility);
AddStep("Toggle", modSelect.ToggleVisibility);
[SetUpSteps]
public void SetUpSteps()
{
AddStep("show", () => modSelect.Show());
}
[Test]
public void TestOsuMods()
{
var ruleset = rulesets.AvailableRulesets.First(r => r.ID == 0);
changeRuleset(ruleset);
changeRuleset(0);
var instance = ruleset.CreateInstance();
var osu = new OsuRuleset();
var easierMods = instance.GetModsFor(ModType.DifficultyReduction);
var harderMods = instance.GetModsFor(ModType.DifficultyIncrease);
var easierMods = osu.GetModsFor(ModType.DifficultyReduction);
var harderMods = osu.GetModsFor(ModType.DifficultyIncrease);
var noFailMod = easierMods.FirstOrDefault(m => m is OsuModNoFail);
var noFailMod = osu.GetModsFor(ModType.DifficultyReduction).FirstOrDefault(m => m is OsuModNoFail);
var hiddenMod = harderMods.FirstOrDefault(m => m is OsuModHidden);
var doubleTimeMod = harderMods.OfType<MultiMod>().FirstOrDefault(m => m.Mods.Any(a => a is OsuModDoubleTime));
@ -97,8 +106,8 @@ namespace osu.Game.Tests.Visual.UserInterface
testMultiMod(doubleTimeMod);
testIncompatibleMods(easy, hardRock);
testDeselectAll(easierMods.Where(m => !(m is MultiMod)));
testMultiplierTextColour(noFailMod, modSelect.LowMultiplierColour);
testMultiplierTextColour(hiddenMod, modSelect.HighMultiplierColour);
testMultiplierTextColour(noFailMod, () => modSelect.LowMultiplierColour);
testMultiplierTextColour(hiddenMod, () => modSelect.HighMultiplierColour);
testUnimplementedMod(spunOutMod);
}
@ -106,37 +115,31 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test]
public void TestManiaMods()
{
var ruleset = rulesets.AvailableRulesets.First(r => r.ID == 3);
changeRuleset(ruleset);
changeRuleset(3);
testRankedText(ruleset.CreateInstance().GetModsFor(ModType.Conversion).First(m => m is ManiaModRandom));
testRankedText(new ManiaRuleset().GetModsFor(ModType.Conversion).First(m => m is ManiaModRandom));
}
[Test]
public void TestRulesetChanges()
{
var rulesetOsu = rulesets.AvailableRulesets.First(r => r.ID == 0);
var rulesetMania = rulesets.AvailableRulesets.First(r => r.ID == 3);
changeRuleset(0);
changeRuleset(null);
var noFailMod = new OsuRuleset().GetModsFor(ModType.DifficultyReduction).FirstOrDefault(m => m is OsuModNoFail);
var instance = rulesetOsu.CreateInstance();
var easierMods = instance.GetModsFor(ModType.DifficultyReduction);
var noFailMod = easierMods.FirstOrDefault(m => m is OsuModNoFail);
AddStep("set mods externally", () => { Mods.Value = new[] { noFailMod }; });
AddStep("set mods externally", () => { modDisplay.Current.Value = new[] { noFailMod }; });
changeRuleset(rulesetOsu);
changeRuleset(0);
AddAssert("ensure mods still selected", () => modDisplay.Current.Value.Single(m => m is OsuModNoFail) != null);
changeRuleset(rulesetMania);
changeRuleset(3);
AddAssert("ensure mods not selected", () => !modDisplay.Current.Value.Any(m => m is OsuModNoFail));
AddAssert("ensure mods not selected", () => modDisplay.Current.Value.Count == 0);
changeRuleset(rulesetOsu);
changeRuleset(0);
AddAssert("ensure mods not selected", () => !modDisplay.Current.Value.Any());
AddAssert("ensure mods not selected", () => modDisplay.Current.Value.Count == 0);
}
private void testSingleMod(Mod mod)
@ -198,19 +201,19 @@ namespace osu.Game.Tests.Visual.UserInterface
selectNext(mod);
AddAssert("check for any selection", () => modSelect.SelectedMods.Value.Any());
AddStep("deselect all", modSelect.DeselectAllButton.Action.Invoke);
AddStep("deselect all", () => modSelect.DeselectAllButton.Action.Invoke());
AddAssert("check for no selection", () => !modSelect.SelectedMods.Value.Any());
}
private void testMultiplierTextColour(Mod mod, Color4 colour)
private void testMultiplierTextColour(Mod mod, Func<Color4> getCorrectColour)
{
checkLabelColor(Color4.White);
checkLabelColor(() => Color4.White);
selectNext(mod);
AddWaitStep("wait for changing colour", 1);
checkLabelColor(colour);
checkLabelColor(getCorrectColour);
selectPrevious(mod);
AddWaitStep("wait for changing colour", 1);
checkLabelColor(Color4.White);
checkLabelColor(() => Color4.White);
}
private void testRankedText(Mod mod)
@ -235,9 +238,9 @@ namespace osu.Game.Tests.Visual.UserInterface
});
}
private void changeRuleset(RulesetInfo ruleset)
private void changeRuleset(int? id)
{
AddStep($"change ruleset to {ruleset}", () => { Ruleset.Value = ruleset; });
AddStep($"change ruleset to {(id?.ToString() ?? "none")}", () => { Ruleset.Value = rulesets.AvailableRulesets.FirstOrDefault(r => r.ID == id); });
waitForLoad();
}
@ -253,7 +256,7 @@ namespace osu.Game.Tests.Visual.UserInterface
});
}
private void checkLabelColor(Color4 color) => AddAssert("check label has expected colour", () => modSelect.MultiplierLabel.Colour.AverageColour == color);
private void checkLabelColor(Func<Color4> getColour) => AddAssert("check label has expected colour", () => modSelect.MultiplierLabel.Colour.AverageColour == getColour());
private class TestModSelectOverlay : ModSelectOverlay
{

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@ -80,7 +80,7 @@ namespace osu.Game
// todo: move this to SongSelect once Screen has the ability to unsuspend.
[Cached]
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
[Cached(typeof(IBindable<IReadOnlyList<Mod>>))]
protected readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
protected Bindable<WorkingBeatmap> Beatmap { get; private set; } // cached via load() method

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@ -87,12 +87,12 @@ namespace osu.Game.Screens
public virtual float BackgroundParallaxAmount => 1;
public virtual bool AllowRateAdjustments => true;
public Bindable<WorkingBeatmap> Beatmap { get; private set; }
public Bindable<RulesetInfo> Ruleset { get; private set; }
public virtual bool AllowRateAdjustments => true;
public Bindable<IReadOnlyList<Mod>> Mods { get; private set; }
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)

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@ -26,16 +26,26 @@ namespace osu.Game.Screens
Beatmap = parent.Get<LeasedBindable<WorkingBeatmap>>()?.GetBoundCopy();
if (Beatmap == null)
{
Cache(Beatmap = parent.Get<Bindable<WorkingBeatmap>>().BeginLease(false));
CacheAs(Beatmap);
}
Ruleset = parent.Get<LeasedBindable<RulesetInfo>>()?.GetBoundCopy();
if (Ruleset == null)
{
Cache(Ruleset = parent.Get<Bindable<RulesetInfo>>().BeginLease(true));
CacheAs(Ruleset);
}
Mods = parent.Get<LeasedBindable<IReadOnlyList<Mod>>>()?.GetBoundCopy();
if (Mods == null)
{
Cache(Mods = parent.Get<Bindable<IReadOnlyList<Mod>>>().BeginLease(true));
CacheAs(Mods);
}
}
else
{

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@ -12,7 +12,6 @@ using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Framework.Timing;
@ -21,6 +20,7 @@ using osu.Game.Database;
using osu.Game.Online.API;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens;
using osu.Game.Storyboards;
using osu.Game.Tests.Beatmaps;
@ -28,21 +28,13 @@ namespace osu.Game.Tests.Visual
{
public abstract class OsuTestScene : TestScene
{
[Cached(typeof(Bindable<WorkingBeatmap>))]
[Cached(typeof(IBindable<WorkingBeatmap>))]
private NonNullableBindable<WorkingBeatmap> beatmap;
protected Bindable<WorkingBeatmap> Beatmap { get; private set; }
protected Bindable<WorkingBeatmap> Beatmap => beatmap;
protected Bindable<RulesetInfo> Ruleset;
[Cached]
[Cached(typeof(IBindable<RulesetInfo>))]
protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
protected Bindable<IReadOnlyList<Mod>> Mods;
[Cached]
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
protected readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
protected new DependencyContainer Dependencies { get; private set; }
protected new OsuScreenDependencies Dependencies { get; private set; }
private readonly Lazy<Storage> localStorage;
protected Storage LocalStorage => localStorage.Value;
@ -72,18 +64,16 @@ namespace osu.Game.Tests.Visual
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
// This is the earliest we can get OsuGameBase, which is used by the dummy working beatmap to find textures
var working = new DummyWorkingBeatmap(parent.Get<AudioManager>(), parent.Get<TextureStore>());
Dependencies = new OsuScreenDependencies(false, base.CreateChildDependencies(parent));
beatmap = new NonNullableBindable<WorkingBeatmap>(working) { Default = working };
beatmap.BindValueChanged(b => ScheduleAfterChildren(() =>
{
// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
if (b.OldValue?.TrackLoaded == true && b.OldValue?.Track != b.NewValue?.Track)
b.OldValue.RecycleTrack();
}));
Beatmap = Dependencies.Beatmap;
Beatmap.SetDefault();
Dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
Ruleset = Dependencies.Ruleset;
Ruleset.SetDefault();
Mods = Dependencies.Mods;
Mods.SetDefault();
if (!UseOnlineAPI)
{
@ -135,8 +125,8 @@ namespace osu.Game.Tests.Visual
{
base.Dispose(isDisposing);
if (beatmap?.Value.TrackLoaded == true)
beatmap.Value.Track.Stop();
if (Beatmap?.Value.TrackLoaded == true)
Beatmap.Value.Track.Stop();
if (contextFactory.IsValueCreated)
contextFactory.Value.ResetDatabase();