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mirror of https://github.com/ppy/osu.git synced 2025-03-11 15:27:20 +08:00

Merge remote-tracking branch 'refs/remotes/ppy/master' into beatmap-video

This commit is contained in:
Andrei Zavatski 2019-09-13 13:39:58 +03:00
commit 437e121056
293 changed files with 4485 additions and 1259 deletions

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@ -2,7 +2,5 @@ clone_depth: 1
version: '{branch}-{build}' version: '{branch}-{build}'
image: Previous Visual Studio 2017 image: Previous Visual Studio 2017
test: off test: off
install:
- cmd: git submodule update --init --recursive --depth=5
build_script: build_script:
- cmd: PowerShell -Version 2.0 .\build.ps1 - cmd: PowerShell -Version 2.0 .\build.ps1

10
appveyor_deploy.yml Normal file
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@ -0,0 +1,10 @@
clone_depth: 1
version: '{build}'
image: Previous Visual Studio 2017
test: off
skip_non_tags: true
build_script:
- cmd: PowerShell -Version 2.0 .\build.ps1
deploy:
- provider: Environment
name: nuget

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@ -1,5 +1,7 @@
<Project> <Project>
<PropertyGroup> <PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<OutputPath>bin\$(Configuration)</OutputPath> <OutputPath>bin\$(Configuration)</OutputPath>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<SchemaVersion>2.0</SchemaVersion> <SchemaVersion>2.0</SchemaVersion>
@ -35,7 +37,7 @@
<DebugType>None</DebugType> <DebugType>None</DebugType>
<Optimize>True</Optimize> <Optimize>True</Optimize>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<EnableLLVM>true</EnableLLVM> <EnableLLVM>true</EnableLLVM>
<AndroidManagedSymbols>false</AndroidManagedSymbols> <AndroidManagedSymbols>false</AndroidManagedSymbols>
<AndroidLinkMode>SdkOnly</AndroidLinkMode> <AndroidLinkMode>SdkOnly</AndroidLinkMode>
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime> <AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
@ -60,7 +62,7 @@
<Reference Include="Java.Interop" /> <Reference Include="Java.Interop" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.830.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2019.913.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.830.1" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2019.911.0" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -14,6 +14,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Game.Audio; using osu.Game.Audio;
@ -82,11 +83,11 @@ namespace osu.Game.Rulesets.Catch.Tests
remove { } remove { }
} }
public Drawable GetDrawableComponent(string componentName) public Drawable GetDrawableComponent(ISkinComponent component)
{ {
switch (componentName) switch (component.LookupName)
{ {
case "Play/Catch/fruit-catcher-idle": case "Gameplay/catch/fruit-catcher-idle":
return new CatcherCustomSkin(); return new CatcherCustomSkin();
} }
@ -99,8 +100,7 @@ namespace osu.Game.Rulesets.Catch.Tests
public Texture GetTexture(string componentName) => public Texture GetTexture(string componentName) =>
throw new NotImplementedException(); throw new NotImplementedException();
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
throw new NotImplementedException();
} }
} }
} }

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@ -27,6 +27,8 @@ namespace osu.Game.Rulesets.Catch
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap); public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);
public const string SHORT_NAME = "fruits";
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[] public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{ {
new KeyBinding(InputKey.Z, CatchAction.MoveLeft), new KeyBinding(InputKey.Z, CatchAction.MoveLeft),
@ -117,7 +119,7 @@ namespace osu.Game.Rulesets.Catch
public override string Description => "osu!catch"; public override string Description => "osu!catch";
public override string ShortName => "fruits"; public override string ShortName => SHORT_NAME;
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetCatch }; public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetCatch };

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@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch
{
public class CatchSkinComponent : GameplaySkinComponent<CatchSkinComponents>
{
public CatchSkinComponent(CatchSkinComponents component)
: base(component)
{
}
protected override string RulesetPrefix => "catch"; // todo: use CatchRuleset.SHORT_NAME;
protected override string ComponentName => Component.ToString().ToLower();
}
}

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@ -0,0 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Catch
{
public enum CatchSkinComponents
{
}
}

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@ -6,6 +6,7 @@ using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Beatmaps; using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Catch.Objects namespace osu.Game.Rulesets.Catch.Objects
{ {

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@ -71,11 +71,11 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
switch (state) switch (state)
{ {
case ArmedState.Miss: case ArmedState.Miss:
this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out).Expire(); this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out);
break; break;
case ArmedState.Hit: case ArmedState.Hit:
this.FadeOut().Expire(); this.FadeOut();
break; break;
} }
} }

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@ -1,10 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Catch.Objects namespace osu.Game.Rulesets.Catch.Scoring
{ {
public class CatchHitWindows : HitWindows public class CatchHitWindows : HitWindows
{ {

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@ -4,7 +4,6 @@
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.UI
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
InternalChild = new SkinnableSprite(@"Play/Catch/fruit-catcher-idle") InternalChild = new SkinnableSprite("Gameplay/catch/fruit-catcher-idle")
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,

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@ -3,6 +3,7 @@
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Replays; using osu.Game.Rulesets.Mania.Replays;
@ -12,6 +13,7 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests namespace osu.Game.Rulesets.Mania.Tests
{ {
[TestFixture] [TestFixture]
[HeadlessTest]
public class TestSceneAutoGeneration : OsuTestScene public class TestSceneAutoGeneration : OsuTestScene
{ {
[Test] [Test]

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@ -0,0 +1,62 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class TestSceneHitExplosion : OsuTestScene
{
private ScrollingTestContainer scrolling;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(DrawableNote),
typeof(DrawableManiaHitObject),
};
protected override void LoadComplete()
{
base.LoadComplete();
Child = scrolling = new ScrollingTestContainer(ScrollingDirection.Down)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Y,
Y = -0.25f,
Size = new Vector2(Column.COLUMN_WIDTH, NotePiece.NOTE_HEIGHT),
};
int runcount = 0;
AddRepeatStep("explode", () =>
{
runcount++;
if (runcount % 15 > 12)
return;
scrolling.AddRange(new Drawable[]
{
new HitExplosion((runcount / 15) % 2 == 0 ? new Color4(94, 0, 57, 255) : new Color4(6, 84, 0, 255), runcount % 6 != 0)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
});
}, 100);
}
}
}

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@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
@ -11,6 +11,7 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Timing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics; using osu.Game.Graphics;
@ -40,6 +41,7 @@ namespace osu.Game.Rulesets.Mania.Tests
{ {
Child = new FillFlowContainer Child = new FillFlowContainer
{ {
Clock = new FramedClock(new ManualClock()),
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
@ -62,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.Tests
private Drawable createNoteDisplay(ScrollingDirection direction, int identifier, out DrawableNote hitObject) private Drawable createNoteDisplay(ScrollingDirection direction, int identifier, out DrawableNote hitObject)
{ {
var note = new Note { StartTime = 999999999 }; var note = new Note { StartTime = 0 };
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
return new ScrollingTestContainer(direction) return new ScrollingTestContainer(direction)
@ -77,7 +79,7 @@ namespace osu.Game.Rulesets.Mania.Tests
private Drawable createHoldNoteDisplay(ScrollingDirection direction, int identifier, out DrawableHoldNote hitObject) private Drawable createHoldNoteDisplay(ScrollingDirection direction, int identifier, out DrawableHoldNote hitObject)
{ {
var note = new HoldNote { StartTime = 999999999, Duration = 5000 }; var note = new HoldNote { StartTime = 0, Duration = 5000 };
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
return new ScrollingTestContainer(direction) return new ScrollingTestContainer(direction)
@ -133,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.Tests
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Width = 1.25f, Width = 1.25f,
Colour = Color4.Black.Opacity(0.5f) Colour = Color4.Green.Opacity(0.5f)
}, },
content = new Container { RelativeSizeAxes = Axes.Both } content = new Container { RelativeSizeAxes = Axes.Both }
} }

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@ -15,6 +15,7 @@ using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
using osuTK; using osuTK;
@ -114,8 +115,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var obj = new BarLine var obj = new BarLine
{ {
StartTime = Time.Current + 2000, StartTime = Time.Current + 2000,
ControlPoint = new TimingControlPoint(), Major = major,
BeatIndex = major ? 0 : 1
}; };
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());

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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
{ {
base.InitialiseDefaults(); base.InitialiseDefaults();
Set(ManiaRulesetSetting.ScrollTime, 2250.0, 50.0, 10000.0, 50.0); Set(ManiaRulesetSetting.ScrollTime, 1500.0, 50.0, 5000.0, 50.0);
Set(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down); Set(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down);
} }

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@ -11,7 +11,9 @@ using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Difficulty.Preprocessing; using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
using osu.Game.Rulesets.Mania.Difficulty.Skills; using osu.Game.Rulesets.Mania.Difficulty.Skills;
using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Difficulty namespace osu.Game.Rulesets.Mania.Difficulty
{ {
@ -32,12 +34,15 @@ namespace osu.Game.Rulesets.Mania.Difficulty
if (beatmap.HitObjects.Count == 0) if (beatmap.HitObjects.Count == 0)
return new ManiaDifficultyAttributes { Mods = mods, Skills = skills }; return new ManiaDifficultyAttributes { Mods = mods, Skills = skills };
HitWindows hitWindows = new ManiaHitWindows();
hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
return new ManiaDifficultyAttributes return new ManiaDifficultyAttributes
{ {
StarRating = difficultyValue(skills) * star_scaling_factor, StarRating = difficultyValue(skills) * star_scaling_factor,
Mods = mods, Mods = mods,
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future // Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future
GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / clockRate, GreatHitWindow = (int)(hitWindows.WindowFor(HitResult.Great)) / clockRate,
Skills = skills Skills = skills
}; };
} }

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@ -35,6 +35,8 @@ namespace osu.Game.Rulesets.Mania
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score); public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);
public const string SHORT_NAME = "mania";
public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this); public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods) public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
@ -163,7 +165,7 @@ namespace osu.Game.Rulesets.Mania
public override string Description => "osu!mania"; public override string Description => "osu!mania";
public override string ShortName => "mania"; public override string ShortName => SHORT_NAME;
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetMania }; public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetMania };

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@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania
{
public class ManiaSkinComponent : GameplaySkinComponent<ManiaSkinComponents>
{
public ManiaSkinComponent(ManiaSkinComponents component)
: base(component)
{
}
protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME;
protected override string ComponentName => Component.ToString().ToLower();
}
}

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@ -0,0 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Mania
{
public enum ManiaSkinComponents
{
}
}

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@ -1,21 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Rulesets.Mania.Objects
{
public class BarLine : ManiaHitObject
{
/// <summary>
/// The control point which this bar line is part of.
/// </summary>
public TimingControlPoint ControlPoint;
/// <summary>
/// The index of the beat which this bar line represents within the control point.
/// This is a "major" bar line if <see cref="BeatIndex"/> % <see cref="TimingControlPoint.TimeSignature"/> == 0.
/// </summary>
public int BeatIndex;
}
}

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@ -4,6 +4,7 @@
using osuTK; using osuTK;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osuTK.Graphics; using osuTK.Graphics;
@ -13,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// Visualises a <see cref="BarLine"/>. Although this derives DrawableManiaHitObject, /// Visualises a <see cref="BarLine"/>. Although this derives DrawableManiaHitObject,
/// this does not handle input/sound like a normal hit object. /// this does not handle input/sound like a normal hit object.
/// </summary> /// </summary>
public class DrawableBarLine : DrawableManiaHitObject<BarLine> public class DrawableBarLine : DrawableHitObject<BarLine>
{ {
/// <summary> /// <summary>
/// Height of major bar line triangles. /// Height of major bar line triangles.
@ -40,9 +41,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Colour = new Color4(255, 204, 33, 255), Colour = new Color4(255, 204, 33, 255),
}); });
bool isMajor = barLine.BeatIndex % (int)barLine.ControlPoint.TimeSignature == 0; if (barLine.Major)
if (isMajor)
{ {
AddInternal(new EquilateralTriangle AddInternal(new EquilateralTriangle
{ {
@ -65,10 +64,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
}); });
} }
if (!isMajor && barLine.BeatIndex % 2 == 1) if (!barLine.Major)
Alpha = 0.2f; Alpha = 0.2f;
} }
protected override void UpdateInitialTransforms()
{
}
protected override void UpdateStateTransforms(ArmedState state) protected override void UpdateStateTransforms(ArmedState state)
{ {
} }

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using System.Linq; using System.Linq;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
@ -209,6 +210,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
protected override void CheckForResult(bool userTriggered, double timeOffset) protected override void CheckForResult(bool userTriggered, double timeOffset)
{ {
Debug.Assert(HitObject.HitWindows != null);
// Factor in the release lenience // Factor in the release lenience
timeOffset /= release_window_lenience; timeOffset /= release_window_lenience;

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@ -51,11 +51,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
switch (state) switch (state)
{ {
case ArmedState.Miss: case ArmedState.Miss:
this.FadeOut(150, Easing.In).Expire(); this.FadeOut(150, Easing.In);
break; break;
case ArmedState.Hit: case ArmedState.Hit:
this.FadeOut(150, Easing.OutQuint).Expire(); this.FadeOut(150, Easing.OutQuint);
break; break;
} }
} }

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -17,6 +18,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary> /// </summary>
public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction> public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
{ {
public const float CORNER_RADIUS = NotePiece.NOTE_HEIGHT / 2;
private readonly NotePiece headPiece; private readonly NotePiece headPiece;
public DrawableNote(Note hitObject) public DrawableNote(Note hitObject)
@ -37,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
EdgeEffect = new EdgeEffectParameters EdgeEffect = new EdgeEffectParameters
{ {
Type = EdgeEffectType.Glow, Type = EdgeEffectType.Glow,
Colour = colour.NewValue.Lighten(1f).Opacity(0.6f), Colour = colour.NewValue.Lighten(1f).Opacity(0.2f),
Radius = 10, Radius = 10,
}; };
}, true); }, true);
@ -52,6 +55,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
protected override void CheckForResult(bool userTriggered, double timeOffset) protected override void CheckForResult(bool userTriggered, double timeOffset)
{ {
Debug.Assert(HitObject.HitWindows != null);
if (!userTriggered) if (!userTriggered)
{ {
if (!HitObject.HitWindows.CanBeHit(timeOffset)) if (!HitObject.HitWindows.CanBeHit(timeOffset))

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@ -18,8 +18,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
/// </summary> /// </summary>
internal class NotePiece : Container, IHasAccentColour internal class NotePiece : Container, IHasAccentColour
{ {
public const float NOTE_HEIGHT = 10; public const float NOTE_HEIGHT = 12;
private const float head_colour_height = 6;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>(); private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
@ -39,8 +38,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
colouredBox = new Box colouredBox = new Box
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Height = head_colour_height, Height = NOTE_HEIGHT / 2,
Alpha = 0.2f Alpha = 0.1f
} }
}; };
} }

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@ -6,6 +6,7 @@ using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements; using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects namespace osu.Game.Rulesets.Mania.Objects
{ {
@ -99,5 +100,7 @@ namespace osu.Game.Rulesets.Mania.Objects
} }
public override Judgement CreateJudgement() => new HoldNoteJudgement(); public override Judgement CreateJudgement() => new HoldNoteJudgement();
protected override HitWindows CreateHitWindows() => null;
} }
} }

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@ -3,6 +3,7 @@
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements; using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects namespace osu.Game.Rulesets.Mania.Objects
{ {
@ -12,5 +13,7 @@ namespace osu.Game.Rulesets.Mania.Objects
public class HoldNoteTick : ManiaHitObject public class HoldNoteTick : ManiaHitObject
{ {
public override Judgement CreateJudgement() => new HoldNoteTickJudgement(); public override Judgement CreateJudgement() => new HoldNoteTickJudgement();
protected override HitWindows CreateHitWindows() => null;
} }
} }

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@ -3,7 +3,9 @@
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Game.Rulesets.Mania.Objects.Types; using osu.Game.Rulesets.Mania.Objects.Types;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects namespace osu.Game.Rulesets.Mania.Objects
{ {

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@ -1,35 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects
{
public class ManiaHitWindows : HitWindows
{
private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
{
{ HitResult.Perfect, (44.8, 38.8, 27.8) },
{ HitResult.Great, (128, 98, 68) },
{ HitResult.Good, (194, 164, 134) },
{ HitResult.Ok, (254, 224, 194) },
{ HitResult.Meh, (302, 272, 242) },
{ HitResult.Miss, (376, 346, 316) },
};
public override bool IsHitResultAllowed(HitResult result) => true;
public override void SetDifficulty(double difficulty)
{
Perfect = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Perfect]);
Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
Ok = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Ok]);
Meh = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Meh]);
Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]);
}
}
}

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@ -1,9 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Taiko.Objects using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Scoring
{ {
public class BarLine : TaikoHitObject public class ManiaHitWindows : HitWindows
{ {
} }
} }

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@ -4,7 +4,6 @@
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;

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@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Linq; using System.Linq;
@ -11,6 +11,8 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Mania.UI.Components; using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osuTK; using osuTK;
@ -19,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.UI
{ {
public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
{ {
private const float column_width = 45; public const float COLUMN_WIDTH = 80;
private const float special_column_width = 70; private const float special_column_width = 70;
/// <summary> /// <summary>
@ -41,10 +43,7 @@ namespace osu.Game.Rulesets.Mania.UI
Index = index; Index = index;
RelativeSizeAxes = Axes.Y; RelativeSizeAxes = Axes.Y;
Width = column_width; Width = COLUMN_WIDTH;
Masking = true;
CornerRadius = 5;
background = new ColumnBackground { RelativeSizeAxes = Axes.Both }; background = new ColumnBackground { RelativeSizeAxes = Axes.Both };
@ -67,7 +66,7 @@ namespace osu.Game.Rulesets.Mania.UI
explosionContainer = new Container explosionContainer = new Container
{ {
Name = "Hit explosions", Name = "Hit explosions",
RelativeSizeAxes = Axes.Both RelativeSizeAxes = Axes.Both,
} }
} }
}, },
@ -90,6 +89,12 @@ namespace osu.Game.Rulesets.Mania.UI
Bottom = dir.NewValue == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0, Bottom = dir.NewValue == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0,
}; };
explosionContainer.Padding = new MarginPadding
{
Top = dir.NewValue == ScrollingDirection.Up ? NotePiece.NOTE_HEIGHT / 2 : 0,
Bottom = dir.NewValue == ScrollingDirection.Down ? NotePiece.NOTE_HEIGHT / 2 : 0
};
keyArea.Anchor = keyArea.Origin = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft; keyArea.Anchor = keyArea.Origin = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
}, true); }, true);
} }
@ -108,7 +113,7 @@ namespace osu.Game.Rulesets.Mania.UI
isSpecial = value; isSpecial = value;
Width = isSpecial ? special_column_width : column_width; Width = isSpecial ? special_column_width : COLUMN_WIDTH;
} }
} }
@ -163,9 +168,10 @@ namespace osu.Game.Rulesets.Mania.UI
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value) if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
return; return;
explosionContainer.Add(new HitExplosion(judgedObject) explosionContainer.Add(new HitExplosion(judgedObject.AccentColour.Value, judgedObject is DrawableHoldNoteTick)
{ {
Anchor = Direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre Anchor = Direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre,
Origin = Anchor.Centre
}); });
} }

View File

@ -35,7 +35,6 @@ namespace osu.Game.Rulesets.Mania.UI.Components
{ {
Name = "Background", Name = "Background",
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Alpha = 0.3f
}, },
backgroundOverlay = new Box backgroundOverlay = new Box
{ {
@ -82,7 +81,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components
if (!IsLoaded) if (!IsLoaded)
return; return;
background.Colour = AccentColour; background.Colour = AccentColour.Darken(5);
var brightPoint = AccentColour.Opacity(0.6f); var brightPoint = AccentColour.Opacity(0.6f);
var dimPoint = AccentColour.Opacity(0); var dimPoint = AccentColour.Opacity(0);

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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osuTK.Graphics; using osuTK.Graphics;
@ -17,7 +18,6 @@ namespace osu.Game.Rulesets.Mania.UI.Components
{ {
public class ColumnHitObjectArea : CompositeDrawable, IHasAccentColour public class ColumnHitObjectArea : CompositeDrawable, IHasAccentColour
{ {
private const float hit_target_height = 10;
private const float hit_target_bar_height = 2; private const float hit_target_bar_height = 2;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>(); private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
@ -32,7 +32,8 @@ namespace osu.Game.Rulesets.Mania.UI.Components
hitTargetBar = new Box hitTargetBar = new Box
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Height = hit_target_height, Height = NotePiece.NOTE_HEIGHT,
Alpha = 0.6f,
Colour = Color4.Black Colour = Color4.Black
}, },
hitTargetLine = new Container hitTargetLine = new Container

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@ -2,14 +2,11 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Input.Handlers; using osu.Game.Input.Handlers;
using osu.Game.Replays; using osu.Game.Replays;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
@ -19,8 +16,8 @@ using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Replays; using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mania.Scoring; using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
@ -45,33 +42,7 @@ namespace osu.Game.Rulesets.Mania.UI
public DrawableManiaRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) public DrawableManiaRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods) : base(ruleset, beatmap, mods)
{ {
// Generate the bar lines BarLines = new BarLineGenerator(Beatmap).BarLines;
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
var timingPoints = Beatmap.ControlPointInfo.TimingPoints;
var barLines = new List<BarLine>();
for (int i = 0; i < timingPoints.Count; i++)
{
TimingControlPoint point = timingPoints[i];
// Stop on the beat before the next timing point, or if there is no next timing point stop slightly past the last object
double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time - point.BeatLength : lastObjectTime + point.BeatLength * (int)point.TimeSignature;
int index = 0;
for (double t = timingPoints[i].Time; Precision.DefinitelyBigger(endTime, t); t += point.BeatLength, index++)
{
barLines.Add(new BarLine
{
StartTime = t,
ControlPoint = point,
BeatIndex = index
});
}
}
BarLines = barLines;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]

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@ -1,16 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osuTK.Graphics; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK; using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.UI namespace osu.Game.Rulesets.Mania.UI
{ {
@ -18,51 +16,112 @@ namespace osu.Game.Rulesets.Mania.UI
{ {
public override bool RemoveWhenNotAlive => true; public override bool RemoveWhenNotAlive => true;
private readonly CircularContainer circle; private readonly CircularContainer largeFaint;
private readonly CircularContainer mainGlow1;
public HitExplosion(DrawableHitObject judgedObject) public HitExplosion(Color4 objectColour, bool isSmall = false)
{ {
bool isTick = judgedObject is DrawableHoldNoteTick;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
Y = NotePiece.NOTE_HEIGHT / 2;
Height = NotePiece.NOTE_HEIGHT; Height = NotePiece.NOTE_HEIGHT;
// scale roughly in-line with visual appearance of notes // scale roughly in-line with visual appearance of notes
Scale = new Vector2(isTick ? 0.4f : 0.8f); Scale = new Vector2(1f, 0.6f);
InternalChild = circle = new CircularContainer if (isSmall)
Scale *= 0.5f;
const float angle_variangle = 15; // should be less than 45
const float roundness = 80;
const float initial_height = 10;
var colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1);
InternalChildren = new Drawable[]
{ {
Anchor = Anchor.Centre, largeFaint = new CircularContainer
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
// we want our size to be very small so the glow dominates it.
Size = new Vector2(0.1f),
EdgeEffect = new EdgeEffectParameters
{ {
Type = EdgeEffectType.Glow, Anchor = Anchor.Centre,
Colour = Interpolation.ValueAt(0.1f, judgedObject.AccentColour.Value, Color4.White, 0, 1), Origin = Anchor.Centre,
Radius = 100,
},
Child = new Box
{
Alpha = 0,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
AlwaysPresent = true Masking = true,
// we want our size to be very small so the glow dominates it.
Size = new Vector2(0.8f),
Blending = BlendingParameters.Additive,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.1f, objectColour, Color4.White, 0, 1).Opacity(0.3f),
Roundness = 160,
Radius = 200,
},
},
mainGlow1 = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Blending = BlendingParameters.Additive,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.6f, objectColour, Color4.White, 0, 1),
Roundness = 20,
Radius = 50,
},
},
new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Size = new Vector2(0.01f, initial_height),
Blending = BlendingParameters.Additive,
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = colour,
Roundness = roundness,
Radius = 40,
},
},
new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Size = new Vector2(0.01f, initial_height),
Blending = BlendingParameters.Additive,
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = colour,
Roundness = roundness,
Radius = 40,
},
} }
}; };
} }
protected override void LoadComplete() protected override void LoadComplete()
{ {
const double duration = 200;
base.LoadComplete(); base.LoadComplete();
circle.ResizeTo(circle.Size * new Vector2(4, 20), 1000, Easing.OutQuint); largeFaint
this.FadeIn(16).Then().FadeOut(500, Easing.OutQuint); .ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint)
.FadeOut(duration * 2);
mainGlow1.ScaleTo(1.4f, duration, Easing.OutQuint);
this.FadeOut(duration, Easing.Out);
Expire(true); Expire(true);
} }
} }

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@ -8,6 +8,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osuTK; using osuTK;

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@ -12,6 +12,7 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;

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@ -26,12 +26,12 @@ namespace osu.Game.Rulesets.Osu.Tests
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(AudioManager audio) private void load(AudioManager audio, SkinManager skinManager)
{ {
var dllStore = new DllResourceStore("osu.Game.Rulesets.Osu.Tests.dll"); var dllStore = new DllResourceStore("osu.Game.Rulesets.Osu.Tests.dll");
metricsSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), audio, true); metricsSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), audio, true);
defaultSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore<byte[]>(dllStore, "Resources/default_skin"), audio, false); defaultSkin = skinManager.GetSkin(DefaultLegacySkin.Info);
specialSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore<byte[]>(dllStore, "Resources/special_skin"), audio, true); specialSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore<byte[]>(dllStore, "Resources/special_skin"), audio, true);
} }

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@ -0,0 +1,128 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Framework.Testing.Input;
using osu.Game.Audio;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneCursorTrail : OsuTestScene
{
[Test]
public void TestSmoothCursorTrail()
{
Container scalingContainer = null;
createTest(() => scalingContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Child = new CursorTrail()
});
AddStep("set large scale", () => scalingContainer.Scale = new Vector2(10));
}
[Test]
public void TestLegacySmoothCursorTrail()
{
createTest(() => new LegacySkinContainer(false)
{
Child = new LegacyCursorTrail()
});
}
[Test]
public void TestLegacyDisjointCursorTrail()
{
createTest(() => new LegacySkinContainer(true)
{
Child = new LegacyCursorTrail()
});
}
private void createTest(Func<Drawable> createContent) => AddStep("create trail", () =>
{
Clear();
Add(new Container
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.8f),
Child = new MovingCursorInputManager { Child = createContent?.Invoke() }
});
});
[Cached(typeof(ISkinSource))]
private class LegacySkinContainer : Container, ISkinSource
{
private readonly bool disjoint;
public LegacySkinContainer(bool disjoint)
{
this.disjoint = disjoint;
RelativeSizeAxes = Axes.Both;
}
public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotImplementedException();
public Texture GetTexture(string componentName)
{
switch (componentName)
{
case "cursortrail":
var tex = new Texture(Texture.WhitePixel.TextureGL);
if (disjoint)
tex.ScaleAdjust = 1 / 25f;
return tex;
case "cursormiddle":
return disjoint ? null : Texture.WhitePixel;
}
return null;
}
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
public event Action SourceChanged;
}
private class MovingCursorInputManager : ManualInputManager
{
public MovingCursorInputManager()
{
UseParentInput = false;
}
protected override void Update()
{
base.Update();
const double spin_duration = 1000;
double currentTime = Time.Current;
double angle = (currentTime % spin_duration) / spin_duration * 2 * Math.PI;
Vector2 rPos = new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle));
MoveMouseTo(ToScreenSpace(DrawSize / 2 + DrawSize / 3 * rPos));
}
}
}
}

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@ -7,6 +7,7 @@ using System.Linq;
using osu.Framework.Extensions; using osu.Framework.Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
@ -24,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1)) foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
AddStep("Show " + result.GetDescription(), () => SetContents(() => AddStep("Show " + result.GetDescription(), () => SetContents(() =>
new DrawableOsuJudgement(new JudgementResult(null) { Type = result }, null) new DrawableOsuJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,

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@ -6,23 +6,68 @@ using System.Collections.Generic;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Testing.Input;
using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Rulesets.Osu.UI.Cursor;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests namespace osu.Game.Rulesets.Osu.Tests
{ {
[TestFixture] [TestFixture]
public class TestSceneGameplayCursor : SkinnableTestScene public class TestSceneGameplayCursor : SkinnableTestScene
{ {
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(CursorTrail) }; public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(OsuCursorContainer),
typeof(CursorTrail)
};
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
SetContents(() => new OsuCursorContainer SetContents(() => new MovingCursorInputManager
{ {
RelativeSizeAxes = Axes.Both, Child = new ClickingCursorContainer
Masking = true, {
RelativeSizeAxes = Axes.Both,
Masking = true,
}
}); });
} }
private class ClickingCursorContainer : OsuCursorContainer
{
protected override void Update()
{
base.Update();
double currentTime = Time.Current;
if (((int)(currentTime / 1000)) % 2 == 0)
OnPressed(OsuAction.LeftButton);
else
OnReleased(OsuAction.LeftButton);
}
}
private class MovingCursorInputManager : ManualInputManager
{
public MovingCursorInputManager()
{
UseParentInput = false;
}
protected override void Update()
{
base.Update();
const double spin_duration = 5000;
double currentTime = Time.Current;
double angle = (currentTime % spin_duration) / spin_duration * 2 * Math.PI;
Vector2 rPos = new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle));
MoveMouseTo(ToScreenSpace(DrawSize / 2 + DrawSize / 3 * rPos));
}
}
} }
} }

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
@ -13,8 +14,10 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
var drawableHitObject = base.CreateDrawableHitCircle(circle, auto); var drawableHitObject = base.CreateDrawableHitCircle(circle, auto);
Scheduler.AddDelayed(() => drawableHitObject.TriggerJudgement(), Debug.Assert(drawableHitObject.HitObject.HitWindows != null);
drawableHitObject.HitObject.StartTime - (drawableHitObject.HitObject.HitWindows.HalfWindowFor(HitResult.Miss) + RNG.Next(0, 300)) - Time.Current);
double delay = drawableHitObject.HitObject.StartTime - (drawableHitObject.HitObject.HitWindows.WindowFor(HitResult.Miss) + RNG.Next(0, 300)) - Time.Current;
Scheduler.AddDelayed(() => drawableHitObject.TriggerJudgement(), delay);
return drawableHitObject; return drawableHitObject;
} }

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@ -7,6 +7,7 @@ using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
@ -119,7 +120,7 @@ namespace osu.Game.Rulesets.Osu.Tests
this.identifier = identifier; this.identifier = identifier;
} }
public Drawable GetDrawableComponent(string componentName) public Drawable GetDrawableComponent(ISkinComponent component)
{ {
if (!enabled) return null; if (!enabled) return null;
@ -135,6 +136,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public SampleChannel GetSample(ISampleInfo sampleInfo) => null; public SampleChannel GetSample(ISampleInfo sampleInfo) => null;
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => default; public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => default;
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => null;
public event Action SourceChanged; public event Action SourceChanged;

View File

@ -13,6 +13,8 @@ using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Difficulty.Skills; using osu.Game.Rulesets.Osu.Difficulty.Skills;
using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Difficulty namespace osu.Game.Rulesets.Osu.Difficulty
{ {
@ -34,8 +36,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier; double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
double starRating = aimRating + speedRating + Math.Abs(aimRating - speedRating) / 2; double starRating = aimRating + speedRating + Math.Abs(aimRating - speedRating) / 2;
HitWindows hitWindows = new OsuHitWindows();
hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
// Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be removed in the future // Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be removed in the future
double hitWindowGreat = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / clockRate; double hitWindowGreat = (int)(hitWindows.WindowFor(HitResult.Great)) / clockRate;
double preempt = (int)BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / clockRate; double preempt = (int)BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / clockRate;
int maxCombo = beatmap.HitObjects.Count; int maxCombo = beatmap.HitObjects.Count;

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Osu.Judgements namespace osu.Game.Rulesets.Osu.Judgements
{ {
@ -9,8 +10,8 @@ namespace osu.Game.Rulesets.Osu.Judgements
{ {
public ComboResult ComboType; public ComboResult ComboType;
public OsuJudgementResult(Judgement judgement) public OsuJudgementResult(HitObject hitObject, Judgement judgement)
: base(judgement) : base(hitObject, judgement)
{ {
} }
} }

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@ -188,7 +188,7 @@ namespace osu.Game.Rulesets.Osu.Mods
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(TextureStore textures) private void load(TextureStore textures)
{ {
Texture = textures.Get("Play/osu/blinds-panel"); Texture = textures.Get("Gameplay/osu/blinds-panel");
} }
} }
} }

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@ -3,6 +3,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Linq; using System.Linq;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
@ -38,7 +39,12 @@ namespace osu.Game.Rulesets.Osu.Mods
if ((osuHit.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime) || osuHit.IsHit) if ((osuHit.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime) || osuHit.IsHit)
continue; continue;
requiresHit |= osuHit is DrawableHitCircle && osuHit.IsHovered && osuHit.HitObject.HitWindows.CanBeHit(relativetime); if (osuHit is DrawableHitCircle && osuHit.IsHovered)
{
Debug.Assert(osuHit.HitObject.HitWindows != null);
requiresHit |= osuHit.HitObject.HitWindows.CanBeHit(relativetime);
}
requiresHold |= (osuHit is DrawableSlider slider && (slider.Ball.IsHovered || osuHit.IsHovered)) || osuHit is DrawableSpinner; requiresHold |= (osuHit is DrawableSlider slider && (slider.Ball.IsHovered || osuHit.IsHovered)) || osuHit is DrawableSpinner;
} }

View File

@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
{ {
Origin = Anchor.Centre; Origin = Anchor.Centre;
Child = new SkinnableDrawable("Play/osu/followpoint", _ => new Container Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.FollowPoint), _ => new Container
{ {
Masking = true, Masking = true,
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Diagnostics;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -9,8 +10,8 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osuTK;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osuTK;
using osu.Game.Skinning; using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Objects.Drawables namespace osu.Game.Rulesets.Osu.Objects.Drawables
@ -58,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return true; return true;
}, },
}, },
mainContent = new SkinnableDrawable("Play/osu/hitcircle", _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)), mainContent = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
ApproachCircle = new ApproachCircle ApproachCircle = new ApproachCircle
{ {
Alpha = 0, Alpha = 0,
@ -85,8 +86,30 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
AccentColour.BindValueChanged(accent => ApproachCircle.Colour = accent.NewValue, true); AccentColour.BindValueChanged(accent => ApproachCircle.Colour = accent.NewValue, true);
} }
public override double LifetimeStart
{
get => base.LifetimeStart;
set
{
base.LifetimeStart = value;
ApproachCircle.LifetimeStart = value;
}
}
public override double LifetimeEnd
{
get => base.LifetimeEnd;
set
{
base.LifetimeEnd = value;
ApproachCircle.LifetimeEnd = value;
}
}
protected override void CheckForResult(bool userTriggered, double timeOffset) protected override void CheckForResult(bool userTriggered, double timeOffset)
{ {
Debug.Assert(HitObject.HitWindows != null);
if (!userTriggered) if (!userTriggered)
{ {
if (!HitObject.HitWindows.CanBeHit(timeOffset)) if (!HitObject.HitWindows.CanBeHit(timeOffset))
@ -99,7 +122,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (result == HitResult.None) if (result == HitResult.None)
{ {
Shake(Math.Abs(timeOffset) - HitObject.HitWindows.HalfWindowFor(HitResult.Miss)); Shake(Math.Abs(timeOffset) - HitObject.HitWindows.WindowFor(HitResult.Miss));
return; return;
} }
@ -119,6 +142,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void UpdateStateTransforms(ArmedState state) protected override void UpdateStateTransforms(ArmedState state)
{ {
base.UpdateStateTransforms(state);
Debug.Assert(HitObject.HitWindows != null);
switch (state) switch (state)
{ {
case ArmedState.Idle: case ArmedState.Idle:
@ -127,22 +154,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Expire(true); Expire(true);
hitArea.HitAction = null; hitArea.HitAction = null;
// override lifetime end as FadeIn may have been changed externally, causing out expiration to be too early.
LifetimeEnd = HitObject.StartTime + HitObject.HitWindows.HalfWindowFor(HitResult.Miss);
break; break;
case ArmedState.Miss: case ArmedState.Miss:
ApproachCircle.FadeOut(50); ApproachCircle.FadeOut(50);
this.FadeOut(100); this.FadeOut(100);
Expire();
break; break;
case ArmedState.Hit: case ArmedState.Hit:
ApproachCircle.FadeOut(50); ApproachCircle.FadeOut(50);
// todo: temporary / arbitrary // todo: temporary / arbitrary
this.Delay(800).Expire(); this.Delay(800).FadeOut();
break; break;
} }
} }

View File

@ -41,6 +41,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength); protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(judgement); protected override void UpdateStateTransforms(ArmedState state)
{
base.UpdateStateTransforms(state);
switch (state)
{
case ArmedState.Idle:
// Manually set to reduce the number of future alive objects to a bare minimum.
LifetimeStart = HitObject.StartTime - HitObject.TimePreempt;
break;
}
}
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement);
} }
} }

View File

@ -9,8 +9,8 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osuTK;
using osu.Game.Skinning; using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Objects.Drawables namespace osu.Game.Rulesets.Osu.Objects.Drawables
@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Blending = BlendingParameters.Additive; Blending = BlendingParameters.Additive;
Origin = Anchor.Centre; Origin = Anchor.Centre;
InternalChild = scaleContainer = new SkinnableDrawable("Play/osu/reversearrow", _ => new SpriteIcon InternalChild = scaleContainer = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.ReverseArrow), _ => new SpriteIcon
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Icon = FontAwesome.Solid.ChevronRight, Icon = FontAwesome.Solid.ChevronRight,
@ -74,6 +74,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void UpdateStateTransforms(ArmedState state) protected override void UpdateStateTransforms(ArmedState state)
{ {
base.UpdateStateTransforms(state);
switch (state) switch (state)
{ {
case ArmedState.Idle: case ArmedState.Idle:

View File

@ -12,6 +12,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Configuration; using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Game.Skinning; using osu.Game.Skinning;
@ -166,12 +167,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
base.SkinChanged(skin, allowFallback); base.SkinChanged(skin, allowFallback);
Body.BorderSize = skin.GetValue<SkinConfiguration, float?>(s => s.SliderBorderSize) ?? SliderBody.DEFAULT_BORDER_SIZE; Body.BorderSize = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderBorderSize)?.Value ?? SliderBody.DEFAULT_BORDER_SIZE;
sliderPathRadius = skin.GetValue<SkinConfiguration, float?>(s => s.SliderPathRadius) ?? OsuHitObject.OBJECT_RADIUS; sliderPathRadius = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS;
updatePathRadius(); updatePathRadius();
Body.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderTrackOverride") ? s.CustomColours["SliderTrackOverride"] : (Color4?)null) ?? AccentColour.Value; Body.AccentColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderTrackOverride)?.Value ?? AccentColour.Value;
Body.BorderColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBorder") ? s.CustomColours["SliderBorder"] : (Color4?)null) ?? Color4.White; Body.BorderColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBorder)?.Value ?? Color4.White;
} }
private void updatePathRadius() => Body.PathRadius = slider.Scale * sliderPathRadius; private void updatePathRadius() => Body.PathRadius = slider.Scale * sliderPathRadius;
@ -201,6 +202,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void UpdateStateTransforms(ArmedState state) protected override void UpdateStateTransforms(ArmedState state)
{ {
base.UpdateStateTransforms(state);
Ball.FadeIn(); Ball.FadeIn();
Ball.ScaleTo(HitObject.Scale); Ball.ScaleTo(HitObject.Scale);
@ -218,10 +221,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
break; break;
} }
this.FadeOut(fade_out_time, Easing.OutQuint).Expire(); this.FadeOut(fade_out_time, Easing.OutQuint);
} }
Expire(true);
} }
public Drawable ProxiedLayer => HeadCircle.ApproachCircle; public Drawable ProxiedLayer => HeadCircle.ApproachCircle;

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@ -8,9 +8,9 @@ using osu.Game.Rulesets.Objects.Drawables;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning; using osu.Game.Skinning;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
Origin = Anchor.Centre; Origin = Anchor.Centre;
InternalChild = scaleContainer = new SkinnableDrawable("Play/osu/sliderscorepoint", _ => new CircularContainer InternalChild = scaleContainer = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderScorePoint), _ => new CircularContainer
{ {
Masking = true, Masking = true,
Origin = Anchor.Centre, Origin = Anchor.Centre,
@ -75,6 +75,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void UpdateStateTransforms(ArmedState state) protected override void UpdateStateTransforms(ArmedState state)
{ {
base.UpdateStateTransforms(state);
switch (state) switch (state)
{ {
case ArmedState.Idle: case ArmedState.Idle:

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@ -13,8 +13,8 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Screens.Ranking;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Ranking;
namespace osu.Game.Rulesets.Osu.Objects.Drawables namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
@ -215,14 +215,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void UpdateStateTransforms(ArmedState state) protected override void UpdateStateTransforms(ArmedState state)
{ {
base.UpdateStateTransforms(state);
var sequence = this.Delay(Spinner.Duration).FadeOut(160); var sequence = this.Delay(Spinner.Duration).FadeOut(160);
switch (state) switch (state)
{ {
case ArmedState.Idle:
Expire(true);
break;
case ArmedState.Hit: case ArmedState.Hit:
sequence.ScaleTo(Scale * 1.2f, 320, Easing.Out); sequence.ScaleTo(Scale * 1.2f, 320, Easing.Out);
break; break;
@ -231,8 +229,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
sequence.ScaleTo(Scale * 0.8f, 320, Easing.In); sequence.ScaleTo(Scale * 0.8f, 320, Easing.In);
break; break;
} }
Expire();
} }
} }
} }

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@ -31,13 +31,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private class SkinnableApproachCircle : SkinnableSprite private class SkinnableApproachCircle : SkinnableSprite
{ {
public SkinnableApproachCircle() public SkinnableApproachCircle()
: base("Play/osu/approachcircle") : base("Gameplay/osu/approachcircle")
{ {
} }
protected override Drawable CreateDefault(string name) protected override Drawable CreateDefault(ISkinComponent component)
{ {
var drawable = base.CreateDefault(name); var drawable = base.CreateDefault(component);
// account for the sprite being used for the default approach circle being taken from stable, // account for the sprite being used for the default approach circle being taken from stable,
// when hitcircles have 5px padding on each size. this should be removed if we update the sprite. // when hitcircles have 5px padding on each size. this should be removed if we update the sprite.

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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Texture = textures.Get(@"Play/osu/disc"), Texture = textures.Get(@"Gameplay/osu/disc"),
}, },
new TrianglesPiece new TrianglesPiece
{ {

View File

@ -3,7 +3,6 @@
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Skinning;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
@ -20,12 +19,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Blending = BlendingParameters.Additive; Blending = BlendingParameters.Additive;
Alpha = 0; Alpha = 0;
Child = new SkinnableDrawable("Play/osu/hitcircle-explode", _ => new TrianglesPiece Child = new TrianglesPiece
{ {
Blending = BlendingParameters.Additive, Blending = BlendingParameters.Additive,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Alpha = 0.2f, Alpha = 0.2f,
}, s => s.GetTexture("Play/osu/hitcircle") == null); };
} }
} }
} }

View File

@ -5,7 +5,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osuTK; using osuTK;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{ {
@ -21,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Blending = BlendingParameters.Additive; Blending = BlendingParameters.Additive;
Alpha = 0; Alpha = 0;
Child = new SkinnableDrawable("Play/osu/hitcircle-flash", name => new CircularContainer Child = new CircularContainer
{ {
Masking = true, Masking = true,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
@ -29,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{ {
RelativeSizeAxes = Axes.Both RelativeSizeAxes = Axes.Both
} }
}, s => s.GetTexture("Play/osu/hitcircle") == null); };
} }
} }
} }

View File

@ -6,7 +6,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{ {
@ -22,14 +21,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(TextureStore textures) private void load(TextureStore textures)
{ {
Child = new SkinnableDrawable("Play/osu/ring-glow", name => new Sprite Child = new Sprite
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Texture = textures.Get(name), Texture = textures.Get("Gameplay/osu/ring-glow"),
Blending = BlendingParameters.Additive, Blending = BlendingParameters.Additive,
Alpha = 0.5f Alpha = 0.5f
}, s => s.GetTexture("Play/osu/hitcircle") == null); };
} }
} }
} }

View File

@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Children = new Drawable[] Children = new Drawable[]
{ {
new SkinnableDrawable("Play/osu/number-glow", name => new CircularContainer new CircularContainer
{ {
Masking = true, Masking = true,
Origin = Anchor.Centre, Origin = Anchor.Centre,
@ -41,8 +41,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Colour = Color4.White.Opacity(0.5f), Colour = Color4.White.Opacity(0.5f),
}, },
Child = new Box() Child = new Box()
}, s => s.GetTexture("Play/osu/hitcircle") == null), },
number = new SkinnableSpriteText("Play/osu/number-text", _ => new OsuSpriteText number = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
{ {
Font = OsuFont.Numeric.With(size: 40), Font = OsuFont.Numeric.With(size: 40),
UseFullGlyphHeight = false, UseFullGlyphHeight = false,

View File

@ -6,7 +6,6 @@ using osu.Framework.Graphics.Containers;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{ {
@ -19,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Anchor = Anchor.Centre; Anchor = Anchor.Centre;
Origin = Anchor.Centre; Origin = Anchor.Centre;
InternalChild = new SkinnableDrawable("Play/osu/hitcircleoverlay", _ => new Container InternalChild = new Container
{ {
Masking = true, Masking = true,
CornerRadius = Size.X / 2, CornerRadius = Size.X / 2,
@ -35,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
RelativeSizeAxes = Axes.Both RelativeSizeAxes = Axes.Both
} }
} }
}); };
} }
} }
} }

View File

@ -11,6 +11,7 @@ using osu.Framework.Input;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Skinning;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
@ -43,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Alpha = 0, Alpha = 0,
Child = new SkinnableDrawable("Play/osu/sliderfollowcircle", _ => new DefaultFollowCircle()), Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderFollowCircle), _ => new DefaultFollowCircle()),
}, },
new CircularContainer new CircularContainer
{ {
@ -55,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Child = new Container Child = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Child = new SkinnableDrawable("Play/osu/sliderball", _ => new DefaultSliderBall()), Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBall), _ => new DefaultSliderBall()),
} }
} }
}; };
@ -218,7 +219,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
float radius = skin.GetValue<SkinConfiguration, float?>(s => s.SliderPathRadius) ?? OsuHitObject.OBJECT_RADIUS; float radius = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS;
InternalChild = new CircularContainer InternalChild = new CircularContainer
{ {

View File

@ -7,6 +7,8 @@ using osu.Game.Rulesets.Objects;
using osuTK; using osuTK;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects namespace osu.Game.Rulesets.Osu.Objects
{ {

View File

@ -1,29 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
{
public class OsuHitWindows : HitWindows
{
private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
{
{ HitResult.Great, (160, 100, 40) },
{ HitResult.Good, (280, 200, 120) },
{ HitResult.Meh, (400, 300, 200) },
{ HitResult.Miss, (400, 400, 400) },
};
public override void SetDifficulty(double difficulty)
{
Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
Meh = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Meh]);
Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]);
}
}
}

View File

@ -6,6 +6,7 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects namespace osu.Game.Rulesets.Osu.Objects
{ {
@ -28,5 +29,7 @@ namespace osu.Game.Rulesets.Osu.Objects
} }
public override Judgement CreateJudgement() => new OsuJudgement(); public override Judgement CreateJudgement() => new OsuJudgement();
protected override HitWindows CreateHitWindows() => null;
} }
} }

View File

@ -13,6 +13,7 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects namespace osu.Game.Rulesets.Osu.Objects
{ {
@ -229,5 +230,7 @@ namespace osu.Game.Rulesets.Osu.Objects
nodeIndex < NodeSamples.Count ? NodeSamples[nodeIndex] : Samples; nodeIndex < NodeSamples.Count ? NodeSamples[nodeIndex] : Samples;
public override Judgement CreateJudgement() => new OsuJudgement(); public override Judgement CreateJudgement() => new OsuJudgement();
protected override HitWindows CreateHitWindows() => null;
} }
} }

View File

@ -5,6 +5,7 @@ using osu.Framework.Bindables;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects namespace osu.Game.Rulesets.Osu.Objects
{ {
@ -23,5 +24,7 @@ namespace osu.Game.Rulesets.Osu.Objects
} }
public override Judgement CreateJudgement() => new OsuSliderTailJudgement(); public override Judgement CreateJudgement() => new OsuSliderTailJudgement();
protected override HitWindows CreateHitWindows() => null;
} }
} }

View File

@ -5,6 +5,7 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects namespace osu.Game.Rulesets.Osu.Objects
{ {
@ -30,5 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects
} }
public override Judgement CreateJudgement() => new OsuJudgement(); public override Judgement CreateJudgement() => new OsuJudgement();
protected override HitWindows CreateHitWindows() => null;
} }
} }

View File

@ -7,6 +7,7 @@ using osu.Game.Rulesets.Objects.Types;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects namespace osu.Game.Rulesets.Osu.Objects
{ {
@ -31,5 +32,7 @@ namespace osu.Game.Rulesets.Osu.Objects
} }
public override Judgement CreateJudgement() => new OsuJudgement(); public override Judgement CreateJudgement() => new OsuJudgement();
protected override HitWindows CreateHitWindows() => null;
} }
} }

View File

@ -35,6 +35,8 @@ namespace osu.Game.Rulesets.Osu
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap); public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);
public const string SHORT_NAME = "osu";
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[] public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{ {
new KeyBinding(InputKey.Z, OsuAction.LeftButton), new KeyBinding(InputKey.Z, OsuAction.LeftButton),
@ -161,11 +163,11 @@ namespace osu.Game.Rulesets.Osu
public override string Description => "osu!"; public override string Description => "osu!";
public override string ShortName => "osu"; public override string ShortName => SHORT_NAME;
public override RulesetSettingsSubsection CreateSettings() => new OsuSettingsSubsection(this); public override RulesetSettingsSubsection CreateSettings() => new OsuSettingsSubsection(this);
public override ISkin CreateLegacySkinProvider(ISkinSource source) => new OsuLegacySkin(source); public override ISkin CreateLegacySkinProvider(ISkinSource source) => new OsuLegacySkinTransformer(source);
public override int? LegacyID => 0; public override int? LegacyID => 0;

View File

@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu
{
public class OsuSkinComponent : GameplaySkinComponent<OsuSkinComponents>
{
public OsuSkinComponent(OsuSkinComponents component)
: base(component)
{
}
protected override string RulesetPrefix => OsuRuleset.SHORT_NAME;
protected override string ComponentName => Component.ToString().ToLower();
}
}

View File

@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Osu
{
public enum OsuSkinComponents
{
HitCircle,
FollowPoint,
Cursor,
CursorTrail,
SliderScorePoint,
ApproachCircle,
ReverseArrow,
HitCircleText,
SliderFollowCircle,
SliderBall
}
}

View File

@ -6,11 +6,13 @@ using osu.Framework.MathUtils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using System; using System;
using System.Diagnostics;
using System.Linq; using System.Linq;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Replays; using osu.Game.Replays;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Replays namespace osu.Game.Rulesets.Osu.Replays
@ -36,6 +38,8 @@ namespace osu.Game.Rulesets.Osu.Replays
/// </summary> /// </summary>
private readonly double reactionTime; private readonly double reactionTime;
private readonly HitWindows defaultHitWindows;
/// <summary> /// <summary>
/// What easing to use when moving between hitobjects /// What easing to use when moving between hitobjects
/// </summary> /// </summary>
@ -50,6 +54,9 @@ namespace osu.Game.Rulesets.Osu.Replays
{ {
// Already superhuman, but still somewhat realistic // Already superhuman, but still somewhat realistic
reactionTime = ApplyModsToRate(100); reactionTime = ApplyModsToRate(100);
defaultHitWindows = new OsuHitWindows();
defaultHitWindows.SetDifficulty(Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
} }
#endregion #endregion
@ -91,21 +98,49 @@ namespace osu.Game.Rulesets.Osu.Replays
{ {
double endTime = (prev as IHasEndTime)?.EndTime ?? prev.StartTime; double endTime = (prev as IHasEndTime)?.EndTime ?? prev.StartTime;
HitWindows hitWindows = null;
switch (h)
{
case HitCircle hitCircle:
hitWindows = hitCircle.HitWindows;
break;
case Slider slider:
hitWindows = slider.TailCircle.HitWindows;
break;
case Spinner _:
hitWindows = defaultHitWindows;
break;
}
Debug.Assert(hitWindows != null);
// Make the cursor stay at a hitObject as long as possible (mainly for autopilot). // Make the cursor stay at a hitObject as long as possible (mainly for autopilot).
if (h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Miss) > endTime + h.HitWindows.HalfWindowFor(HitResult.Meh) + 50) if (h.StartTime - hitWindows.WindowFor(HitResult.Miss) > endTime + hitWindows.WindowFor(HitResult.Meh) + 50)
{ {
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new OsuReplayFrame(endTime + h.HitWindows.HalfWindowFor(HitResult.Meh), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y))); if (!(prev is Spinner) && h.StartTime - endTime < 1000)
if (!(h is Spinner)) AddFrameToReplay(new OsuReplayFrame(h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Miss), new Vector2(h.StackedPosition.X, h.StackedPosition.Y))); AddFrameToReplay(new OsuReplayFrame(endTime + hitWindows.WindowFor(HitResult.Meh), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
if (!(h is Spinner))
AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.WindowFor(HitResult.Miss), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
} }
else if (h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Meh) > endTime + h.HitWindows.HalfWindowFor(HitResult.Meh) + 50) else if (h.StartTime - hitWindows.WindowFor(HitResult.Meh) > endTime + hitWindows.WindowFor(HitResult.Meh) + 50)
{ {
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new OsuReplayFrame(endTime + h.HitWindows.HalfWindowFor(HitResult.Meh), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y))); if (!(prev is Spinner) && h.StartTime - endTime < 1000)
if (!(h is Spinner)) AddFrameToReplay(new OsuReplayFrame(h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Meh), new Vector2(h.StackedPosition.X, h.StackedPosition.Y))); AddFrameToReplay(new OsuReplayFrame(endTime + hitWindows.WindowFor(HitResult.Meh), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
if (!(h is Spinner))
AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.WindowFor(HitResult.Meh), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
} }
else if (h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Good) > endTime + h.HitWindows.HalfWindowFor(HitResult.Good) + 50) else if (h.StartTime - hitWindows.WindowFor(HitResult.Good) > endTime + hitWindows.WindowFor(HitResult.Good) + 50)
{ {
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new OsuReplayFrame(endTime + h.HitWindows.HalfWindowFor(HitResult.Good), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y))); if (!(prev is Spinner) && h.StartTime - endTime < 1000)
if (!(h is Spinner)) AddFrameToReplay(new OsuReplayFrame(h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Good), new Vector2(h.StackedPosition.X, h.StackedPosition.Y))); AddFrameToReplay(new OsuReplayFrame(endTime + hitWindows.WindowFor(HitResult.Good), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
if (!(h is Spinner))
AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.WindowFor(HitResult.Good), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
} }
} }

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