mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 13:37:25 +08:00
Merge pull request #4710 from peppy/skip-matches-stable
Improve skip boundary logic to be closer to expectations
This commit is contained in:
commit
437d7a5cf3
@ -38,6 +38,10 @@ namespace osu.Game.Screens.Play
|
|||||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||||
protected override bool BlockPositionalInput => false;
|
protected override bool BlockPositionalInput => false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Displays a skip overlay, giving the user the ability to skip forward.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="startTime">The time at which gameplay begins to appear.</param>
|
||||||
public SkipOverlay(double startTime)
|
public SkipOverlay(double startTime)
|
||||||
{
|
{
|
||||||
this.startTime = startTime;
|
this.startTime = startTime;
|
||||||
@ -87,16 +91,21 @@ namespace osu.Game.Screens.Play
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
private const double skip_required_cutoff = 3000;
|
/// <summary>
|
||||||
|
/// Duration before gameplay start time required before skip button displays.
|
||||||
|
/// </summary>
|
||||||
|
private const double skip_buffer = 1000;
|
||||||
|
|
||||||
private const double fade_time = 300;
|
private const double fade_time = 300;
|
||||||
|
|
||||||
private double beginFadeTime => startTime - skip_required_cutoff - fade_time;
|
private double beginFadeTime => startTime - fade_time;
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
if (startTime < skip_required_cutoff)
|
// skip is not required if there is no extra "empty" time to skip.
|
||||||
|
if (Clock.CurrentTime > beginFadeTime - skip_buffer)
|
||||||
{
|
{
|
||||||
Alpha = 0;
|
Alpha = 0;
|
||||||
Expire();
|
Expire();
|
||||||
@ -107,7 +116,7 @@ namespace osu.Game.Screens.Play
|
|||||||
using (BeginAbsoluteSequence(beginFadeTime))
|
using (BeginAbsoluteSequence(beginFadeTime))
|
||||||
this.FadeOut(fade_time);
|
this.FadeOut(fade_time);
|
||||||
|
|
||||||
button.Action = () => RequestSeek?.Invoke(startTime - skip_required_cutoff - fade_time);
|
button.Action = () => RequestSeek?.Invoke(beginFadeTime);
|
||||||
|
|
||||||
displayTime = Time.Current;
|
displayTime = Time.Current;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user