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Event -> virtual method
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@ -58,7 +58,11 @@ namespace osu.Game.Rulesets.Catch.UI
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NewResult += onNewResult;
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RevertResult += onRevertResult;
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OnNewDrawableHitObject += d => ((DrawableCatchHitObject)d).CheckPosition = CheckIfWeCanCatch;
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}
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protected override void OnNewDrawableHitObject(DrawableHitObject d)
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{
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((DrawableCatchHitObject)d).CheckPosition = CheckIfWeCanCatch;
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}
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public bool CheckIfWeCanCatch(CatchHitObject obj) => CatcherArea.AttemptCatch(obj);
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@ -29,9 +29,9 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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protected override GameplayCursorContainer CreateCursor() => null;
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public OsuEditPlayfield()
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protected override void OnNewDrawableHitObject(DrawableHitObject d)
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{
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OnNewDrawableHitObject += d => d.ApplyCustomUpdateState += updateState;
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d.ApplyCustomUpdateState += updateState;
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}
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private const double editor_hit_object_fade_out_extension = 700;
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@ -92,10 +92,9 @@ namespace osu.Game.Rulesets.Osu.UI
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AddRangeInternal(poolDictionary.Values);
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NewResult += onNewResult;
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OnNewDrawableHitObject += onDrawableHitObjectAdded;
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}
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private void onDrawableHitObjectAdded(DrawableHitObject drawable)
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protected override void OnNewDrawableHitObject(DrawableHitObject drawable)
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{
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((DrawableOsuHitObject)drawable).CheckHittable = CheckHittable;
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@ -33,16 +33,6 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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public event Action<DrawableHitObject, JudgementResult> RevertResult;
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/// <summary>
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/// Invoked before a new <see cref="DrawableHitObject"/> is added.
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/// This event is invoked only once for each <see cref="DrawableHitObject"/>
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/// even the drawable is pooled and used multiple times for different <see cref="HitObject"/>s.
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/// </summary>
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/// <remarks>
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/// This event is also called for nested <see cref="DrawableHitObject"/>s.
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/// </remarks>
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public event Action<DrawableHitObject> OnNewDrawableHitObject;
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/// <summary>
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/// The <see cref="DrawableHitObject"/> contained in this Playfield.
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/// </summary>
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@ -128,7 +118,7 @@ namespace osu.Game.Rulesets.UI
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{
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d.OnNestedDrawableCreated += onNewDrawableHitObject;
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OnNewDrawableHitObject?.Invoke(d);
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OnNewDrawableHitObject(d);
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Debug.Assert(!d.HasInitialized);
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d.HasInitialized = true;
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@ -183,6 +173,17 @@ namespace osu.Game.Rulesets.UI
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{
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}
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/// <summary>
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/// Invoked before a new <see cref="DrawableHitObject"/> is added to this <see cref="Playfield"/>.
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/// It is invoked only once even the drawable is pooled and used multiple times for different <see cref="HitObject"/>s.
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/// </summary>
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/// <remarks>
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/// This is also invoked for nested <see cref="DrawableHitObject"/>s.
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/// </remarks>
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protected virtual void OnNewDrawableHitObject(DrawableHitObject drawableHitObject)
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{
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}
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/// <summary>
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/// The cursor currently being used by this <see cref="Playfield"/>. May be null if no cursor is provided.
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/// </summary>
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