mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 08:13:31 +08:00
Resolve remaining InspectCode issues
> CI should now pass build test
This commit is contained in:
parent
1ac9c7c15a
commit
43450b5485
@ -6,11 +6,13 @@ using osu.Framework.Extensions.IEnumerableExtensions;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using Newtonsoft.Json.Linq;
|
using Newtonsoft.Json.Linq;
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
|
||||||
namespace osu.Game.Extensions
|
namespace osu.Game.Extensions
|
||||||
{
|
{
|
||||||
public class Cursor
|
public class Cursor
|
||||||
{
|
{
|
||||||
|
[UsedImplicitly]
|
||||||
[JsonExtensionData]
|
[JsonExtensionData]
|
||||||
public IDictionary<string, JToken> Properties;
|
public IDictionary<string, JToken> Properties;
|
||||||
}
|
}
|
||||||
|
@ -11,15 +11,15 @@ namespace osu.Game.Online.API.Requests
|
|||||||
{
|
{
|
||||||
public class SearchBeatmapSetsRequest : APIRequest<SearchBeatmapSetsResponse>
|
public class SearchBeatmapSetsRequest : APIRequest<SearchBeatmapSetsResponse>
|
||||||
{
|
{
|
||||||
public SearchCategory SearchCategory { get; set; }
|
public SearchCategory SearchCategory { get; }
|
||||||
|
|
||||||
public SortCriteria SortCriteria { get; set; }
|
public SortCriteria SortCriteria { get; }
|
||||||
|
|
||||||
public SortDirection SortDirection { get; set; }
|
public SortDirection SortDirection { get; }
|
||||||
|
|
||||||
public SearchGenre Genre { get; set; }
|
public SearchGenre Genre { get; }
|
||||||
|
|
||||||
public SearchLanguage Language { get; set; }
|
public SearchLanguage Language { get; }
|
||||||
|
|
||||||
private readonly string query;
|
private readonly string query;
|
||||||
private readonly RulesetInfo ruleset;
|
private readonly RulesetInfo ruleset;
|
||||||
@ -27,8 +27,7 @@ namespace osu.Game.Online.API.Requests
|
|||||||
|
|
||||||
private string directionString => SortDirection == SortDirection.Descending ? @"desc" : @"asc";
|
private string directionString => SortDirection == SortDirection.Descending ? @"desc" : @"asc";
|
||||||
|
|
||||||
public SearchBeatmapSetsRequest(string query, RulesetInfo ruleset, Cursor cursor = null,
|
public SearchBeatmapSetsRequest(string query, RulesetInfo ruleset, Cursor cursor = null, SearchCategory searchCategory = SearchCategory.Any, SortCriteria sortCriteria = SortCriteria.Ranked, SortDirection sortDirection = SortDirection.Descending)
|
||||||
SearchCategory searchCategory = SearchCategory.Any, SortCriteria sortCriteria = SortCriteria.Ranked, SortDirection sortDirection = SortDirection.Descending)
|
|
||||||
{
|
{
|
||||||
this.query = string.IsNullOrEmpty(query) ? string.Empty : System.Uri.EscapeDataString(query);
|
this.query = string.IsNullOrEmpty(query) ? string.Empty : System.Uri.EscapeDataString(query);
|
||||||
this.ruleset = ruleset;
|
this.ruleset = ruleset;
|
||||||
|
@ -24,9 +24,9 @@ namespace osu.Game.Overlays.BeatmapListing
|
|||||||
private SearchBeatmapSetsRequest getSetsRequest;
|
private SearchBeatmapSetsRequest getSetsRequest;
|
||||||
private SearchBeatmapSetsResponse lastResponse;
|
private SearchBeatmapSetsResponse lastResponse;
|
||||||
|
|
||||||
private bool isLastPageFetched = false;
|
private bool isLastPageFetched;
|
||||||
private bool isFetching => getSetsRequest != null;
|
private bool isFetching => getSetsRequest != null;
|
||||||
public bool IsPastFirstPage { get; private set; } = false;
|
public bool IsPastFirstPage { get; private set; }
|
||||||
public bool CanFetchNextPage => !isLastPageFetched && !isFetching;
|
public bool CanFetchNextPage => !isLastPageFetched && !isFetching;
|
||||||
|
|
||||||
public BeatmapListingPager(IAPIProvider api, RulesetStore rulesets, string query, RulesetInfo ruleset, SearchCategory searchCategory = SearchCategory.Any, SortCriteria sortCriteria = SortCriteria.Ranked, SortDirection sortDirection = SortDirection.Descending)
|
public BeatmapListingPager(IAPIProvider api, RulesetStore rulesets, string query, RulesetInfo ruleset, SearchCategory searchCategory = SearchCategory.Any, SortCriteria sortCriteria = SortCriteria.Ranked, SortDirection sortDirection = SortDirection.Descending)
|
||||||
|
@ -184,8 +184,7 @@ namespace osu.Game.Overlays
|
|||||||
// If the auto-size computation is delayed until fade out completes, the background remain high for too long making the resulting transition to the smaller height look weird.
|
// If the auto-size computation is delayed until fade out completes, the background remain high for too long making the resulting transition to the smaller height look weird.
|
||||||
// At the same time, if the last content's height is bypassed immediately, there is a period where the new content is at Alpha = 0 when the auto-sized height will be 0.
|
// At the same time, if the last content's height is bypassed immediately, there is a period where the new content is at Alpha = 0 when the auto-sized height will be 0.
|
||||||
// To resolve both of these issues, the bypass is delayed until a point when the content transitions (fade-in and fade-out) overlap and it looks good to do so.
|
// To resolve both of these issues, the bypass is delayed until a point when the content transitions (fade-in and fade-out) overlap and it looks good to do so.
|
||||||
lastContent.Delay(25).Schedule(() => lastContent.BypassAutoSizeAxes = Axes.Y)
|
lastContent.Delay(25).Schedule(() => lastContent.BypassAutoSizeAxes = Axes.Y).Then().Schedule(() => panelTarget.Remove(lastContent));
|
||||||
.Then().Schedule(() => panelTarget.Remove(lastContent));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!content.IsAlive)
|
if (!content.IsAlive)
|
||||||
|
Loading…
Reference in New Issue
Block a user