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mirror of https://github.com/ppy/osu.git synced 2024-11-11 08:27:49 +08:00

Merge branch 'master' into stamina-available-fingers

This commit is contained in:
Dan Balasescu 2022-10-28 13:07:48 +09:00
commit 4342521bc1
334 changed files with 6925 additions and 1754 deletions

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@ -88,7 +88,7 @@ jobs:
run: dotnet build -c Debug -warnaserror osu.Desktop.slnf run: dotnet build -c Debug -warnaserror osu.Desktop.slnf
- name: Test - name: Test
run: dotnet test $pwd/**/*.Tests/bin/Debug/*/*.Tests.dll --logger "trx;LogFileName=TestResults-${{matrix.os.prettyname}}-${{matrix.threadingMode}}.trx" run: dotnet test $pwd/**/*.Tests/bin/Debug/*/*.Tests.dll --logger "trx;LogFileName=TestResults-${{matrix.os.prettyname}}-${{matrix.threadingMode}}.trx" -- NUnit.ConsoleOut=0
shell: pwsh shell: pwsh
# Attempt to upload results even if test fails. # Attempt to upload results even if test fails.

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@ -15,6 +15,8 @@ M:Realms.CollectionExtensions.SubscribeForNotifications`1(System.Collections.Gen
M:System.Threading.Tasks.Task.Wait();Don't use Task.Wait. Use Task.WaitSafely() to ensure we avoid deadlocks. M:System.Threading.Tasks.Task.Wait();Don't use Task.Wait. Use Task.WaitSafely() to ensure we avoid deadlocks.
P:System.Threading.Tasks.Task`1.Result;Don't use Task.Result. Use Task.GetResultSafely() to ensure we avoid deadlocks. P:System.Threading.Tasks.Task`1.Result;Don't use Task.Result. Use Task.GetResultSafely() to ensure we avoid deadlocks.
M:System.Threading.ManualResetEventSlim.Wait();Specify a timeout to avoid waiting forever. M:System.Threading.ManualResetEventSlim.Wait();Specify a timeout to avoid waiting forever.
M:System.Char.ToLower(System.Char);char.ToLower() changes behaviour depending on CultureInfo.CurrentCulture. Use char.ToLowerInvariant() instead. If wanting culture-sensitive behaviour, explicitly provide CultureInfo.CurrentCulture.
M:System.Char.ToUpper(System.Char);char.ToUpper() changes behaviour depending on CultureInfo.CurrentCulture. Use char.ToUpperInvariant() instead. If wanting culture-sensitive behaviour, explicitly provide CultureInfo.CurrentCulture.
M:System.String.ToLower();string.ToLower() changes behaviour depending on CultureInfo.CurrentCulture. Use string.ToLowerInvariant() instead. If wanting culture-sensitive behaviour, explicitly provide CultureInfo.CurrentCulture or use LocalisableString. M:System.String.ToLower();string.ToLower() changes behaviour depending on CultureInfo.CurrentCulture. Use string.ToLowerInvariant() instead. If wanting culture-sensitive behaviour, explicitly provide CultureInfo.CurrentCulture or use LocalisableString.
M:System.String.ToUpper();string.ToUpper() changes behaviour depending on CultureInfo.CurrentCulture. Use string.ToUpperInvariant() instead. If wanting culture-sensitive behaviour, explicitly provide CultureInfo.CurrentCulture or use LocalisableString. M:System.String.ToUpper();string.ToUpper() changes behaviour depending on CultureInfo.CurrentCulture. Use string.ToUpperInvariant() instead. If wanting culture-sensitive behaviour, explicitly provide CultureInfo.CurrentCulture or use LocalisableString.
M:Humanizer.InflectorExtensions.Pascalize(System.String);Humanizer's .Pascalize() extension method changes behaviour depending on CultureInfo.CurrentCulture. Use StringDehumanizeExtensions.ToPascalCase() instead. M:Humanizer.InflectorExtensions.Pascalize(System.String);Humanizer's .Pascalize() extension method changes behaviour depending on CultureInfo.CurrentCulture. Use StringDehumanizeExtensions.ToPascalCase() instead.

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@ -9,9 +9,9 @@
<GenerateProgramFile>false</GenerateProgramFile> <GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup> </PropertyGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="NUnit" Version="3.13.3" /> <PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.EmptyFreeform\osu.Game.Rulesets.EmptyFreeform.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.EmptyFreeform\osu.Game.Rulesets.EmptyFreeform.csproj" />

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@ -9,9 +9,9 @@
<GenerateProgramFile>false</GenerateProgramFile> <GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup> </PropertyGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="NUnit" Version="3.13.3" /> <PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" />

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@ -9,9 +9,9 @@
<GenerateProgramFile>false</GenerateProgramFile> <GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup> </PropertyGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="NUnit" Version="3.13.3" /> <PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.EmptyScrolling\osu.Game.Rulesets.EmptyScrolling.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.EmptyScrolling\osu.Game.Rulesets.EmptyScrolling.csproj" />

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@ -9,9 +9,9 @@
<GenerateProgramFile>false</GenerateProgramFile> <GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup> </PropertyGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="NUnit" Version="3.13.3" /> <PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" />

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@ -51,11 +51,11 @@
<Reference Include="Java.Interop" /> <Reference Include="Java.Interop" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.831.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2022.1021.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.922.0" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2022.1022.1" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Transitive Dependencies"> <ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. --> <!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
<PackageReference Include="Realm" Version="10.15.1" /> <PackageReference Include="Realm" Version="10.17.0" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -137,12 +137,13 @@ namespace osu.Desktop
{ {
base.SetHost(host); base.SetHost(host);
var iconStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico");
var desktopWindow = (SDL2DesktopWindow)host.Window; var desktopWindow = (SDL2DesktopWindow)host.Window;
var iconStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico");
if (iconStream != null)
desktopWindow.SetIconFromStream(iconStream);
desktopWindow.CursorState |= CursorState.Hidden; desktopWindow.CursorState |= CursorState.Hidden;
desktopWindow.SetIconFromStream(iconStream);
desktopWindow.Title = Name; desktopWindow.Title = Name;
desktopWindow.DragDrop += f => fileDrop(new[] { f }); desktopWindow.DragDrop += f => fileDrop(new[] { f });
} }

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@ -7,9 +7,9 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.13.1" /> <PackageReference Include="BenchmarkDotNet" Version="0.13.2" />
<PackageReference Include="nunit" Version="3.13.3" /> <PackageReference Include="nunit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

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@ -0,0 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests.Mods
{
public class TestSceneCatchModFlashlight : ModTestScene
{
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
[TestCase(1f)]
[TestCase(0.5f)]
[TestCase(1.25f)]
[TestCase(1.5f)]
public void TestSizeMultiplier(float sizeMultiplier) => CreateModTest(new ModTestData { Mod = new CatchModFlashlight { SizeMultiplier = { Value = sizeMultiplier } }, PassCondition = () => true });
[Test]
public void TestComboBasedSize([Values] bool comboBasedSize) => CreateModTest(new ModTestData { Mod = new CatchModFlashlight { ComboBasedSize = { Value = comboBasedSize } }, PassCondition = () => true });
}
}

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@ -1,10 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests namespace osu.Game.Rulesets.Catch.Tests
@ -12,11 +17,11 @@ namespace osu.Game.Rulesets.Catch.Tests
[TestFixture] [TestFixture]
public class TestSceneCatchTouchInput : OsuTestScene public class TestSceneCatchTouchInput : OsuTestScene
{ {
private CatchTouchInputMapper catchTouchInputMapper = null!; [Test]
public void TestBasic()
[SetUpSteps]
public void SetUpSteps()
{ {
CatchTouchInputMapper catchTouchInputMapper = null!;
AddStep("create input overlay", () => AddStep("create input overlay", () =>
{ {
Child = new CatchInputManager(new CatchRuleset().RulesetInfo) Child = new CatchInputManager(new CatchRuleset().RulesetInfo)
@ -32,12 +37,30 @@ namespace osu.Game.Rulesets.Catch.Tests
} }
}; };
}); });
AddStep("show overlay", () => catchTouchInputMapper.Show());
} }
[Test] [Test]
public void TestBasic() public void TestWithoutRelax()
{ {
AddStep("show overlay", () => catchTouchInputMapper.Show()); AddStep("create drawable ruleset without relax mod", () =>
{
Child = new DrawableCatchRuleset(new CatchRuleset(), new CatchBeatmap(), new List<Mod>());
});
AddUntilStep("wait for load", () => Child.IsLoaded);
AddAssert("check touch input is shown", () => this.ChildrenOfType<CatchTouchInputMapper>().Any());
}
[Test]
public void TestWithRelax()
{
AddStep("create drawable ruleset with relax mod", () =>
{
Child = new DrawableCatchRuleset(new CatchRuleset(), new CatchBeatmap(), new List<Mod> { new CatchModRelax() });
});
AddUntilStep("wait for load", () => Child.IsLoaded);
AddAssert("check touch input is not shown", () => !this.ChildrenOfType<CatchTouchInputMapper>().Any());
} }
} }
} }

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@ -1,10 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
@ -12,6 +12,8 @@ using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -19,15 +21,28 @@ namespace osu.Game.Rulesets.Catch.Tests
{ {
public class TestSceneComboCounter : CatchSkinnableTestScene public class TestSceneComboCounter : CatchSkinnableTestScene
{ {
private ScoreProcessor scoreProcessor; private ScoreProcessor scoreProcessor = null!;
private Color4 judgedObjectColour = Color4.White; private Color4 judgedObjectColour = Color4.White;
private readonly Bindable<bool> showHud = new Bindable<bool>(true);
[BackgroundDependencyLoader]
private void load()
{
Dependencies.CacheAs<Player>(new TestPlayer
{
ShowingOverlayComponents = { BindTarget = showHud },
});
}
[SetUp] [SetUp]
public void SetUp() => Schedule(() => public void SetUp() => Schedule(() =>
{ {
scoreProcessor = new ScoreProcessor(new CatchRuleset()); scoreProcessor = new ScoreProcessor(new CatchRuleset());
showHud.Value = true;
SetContents(_ => new CatchComboDisplay SetContents(_ => new CatchComboDisplay
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
@ -51,9 +66,15 @@ namespace osu.Game.Rulesets.Catch.Tests
1f 1f
); );
}); });
AddStep("set hud to never show", () => showHud.Value = false);
AddRepeatStep("perform hit", () => performJudgement(HitResult.Great), 5);
AddStep("set hud to show", () => showHud.Value = true);
AddRepeatStep("perform hit", () => performJudgement(HitResult.Great), 5);
} }
private void performJudgement(HitResult type, Judgement judgement = null) private void performJudgement(HitResult type, Judgement? judgement = null)
{ {
var judgedObject = new DrawableFruit(new Fruit()) { AccentColour = { Value = judgedObjectColour } }; var judgedObject = new DrawableFruit(new Fruit()) { AccentColour = { Value = judgedObjectColour } };

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@ -1,9 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" /> <Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="NUnit" Version="3.13.3" /> <PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>

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@ -36,5 +36,7 @@ namespace osu.Game.Rulesets.Catch.Edit
return base.CreateHitObjectBlueprintFor(hitObject); return base.CreateHitObjectBlueprintFor(hitObject);
} }
protected sealed override DragBox CreateDragBox() => new ScrollingDragBox(Composer.Playfield);
} }
} }

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@ -0,0 +1,49 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Catch.Edit
{
public class CatchEditorPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
{
protected override Container<Drawable> Content => content;
private readonly Container content;
public CatchEditorPlayfieldAdjustmentContainer()
{
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
Size = new Vector2(0.8f, 0.9f);
InternalChild = new ScalingContainer
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Child = content = new Container { RelativeSizeAxes = Axes.Both },
};
}
private class ScalingContainer : Container
{
public ScalingContainer()
{
RelativeSizeAxes = Axes.Y;
Width = CatchPlayfield.WIDTH;
}
protected override void Update()
{
base.Update();
Scale = new Vector2(Math.Min(Parent.ChildSize.X / CatchPlayfield.WIDTH, Parent.ChildSize.Y / CatchPlayfield.HEIGHT));
Height = 1 / Scale.Y;
}
}
}
}

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@ -3,6 +3,7 @@
#nullable disable #nullable disable
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using JetBrains.Annotations; using JetBrains.Annotations;
@ -10,10 +11,11 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
@ -21,7 +23,6 @@ using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Components.TernaryButtons;
using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Screens.Edit.Compose.Components;
using osuTK; using osuTK;
@ -33,10 +34,14 @@ namespace osu.Game.Rulesets.Catch.Edit
private CatchDistanceSnapGrid distanceSnapGrid; private CatchDistanceSnapGrid distanceSnapGrid;
private readonly Bindable<TernaryState> distanceSnapToggle = new Bindable<TernaryState>();
private InputManager inputManager; private InputManager inputManager;
private readonly BindableDouble timeRangeMultiplier = new BindableDouble(1)
{
MinValue = 1,
MaxValue = 10,
};
public CatchHitObjectComposer(CatchRuleset ruleset) public CatchHitObjectComposer(CatchRuleset ruleset)
: base(ruleset) : base(ruleset)
{ {
@ -51,7 +56,10 @@ namespace osu.Game.Rulesets.Catch.Edit
LayerBelowRuleset.Add(new PlayfieldBorder LayerBelowRuleset.Add(new PlayfieldBorder
{ {
RelativeSizeAxes = Axes.Both, Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
Height = CatchPlayfield.HEIGHT,
PlayfieldBorderStyle = { Value = PlayfieldBorderStyle.Corners } PlayfieldBorderStyle = { Value = PlayfieldBorderStyle.Corners }
}); });
@ -70,6 +78,19 @@ namespace osu.Game.Rulesets.Catch.Edit
inputManager = GetContainingInputManager(); inputManager = GetContainingInputManager();
} }
protected override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
{
// osu!catch's distance snap implementation is limited, in that a custom spacing cannot be specified.
// Therefore this functionality is not currently used.
//
// The implementation below is probably correct but should be checked if/when exposed via controls.
float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime());
float actualDistance = Math.Abs(((CatchHitObject)before).EffectiveX - ((CatchHitObject)after).EffectiveX);
return actualDistance / expectedDistance;
}
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();
@ -77,8 +98,30 @@ namespace osu.Game.Rulesets.Catch.Edit
updateDistanceSnapGrid(); updateDistanceSnapGrid();
} }
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
switch (e.Action)
{
// Note that right now these are hard to use as the default key bindings conflict with existing editor key bindings.
// In the future we will want to expose this via UI and potentially change the key bindings to be editor-specific.
// May be worth considering standardising "zoom" behaviour with what the timeline uses (ie. alt-wheel) but that may cause new conflicts.
case GlobalAction.IncreaseScrollSpeed:
this.TransformBindableTo(timeRangeMultiplier, timeRangeMultiplier.Value - 1, 200, Easing.OutQuint);
break;
case GlobalAction.DecreaseScrollSpeed:
this.TransformBindableTo(timeRangeMultiplier, timeRangeMultiplier.Value + 1, 200, Easing.OutQuint);
break;
}
return base.OnPressed(e);
}
protected override DrawableRuleset<CatchHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => protected override DrawableRuleset<CatchHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null) =>
new DrawableCatchEditorRuleset(ruleset, beatmap, mods); new DrawableCatchEditorRuleset(ruleset, beatmap, mods)
{
TimeRangeMultiplier = { BindTarget = timeRangeMultiplier, }
};
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[] protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
{ {
@ -87,11 +130,6 @@ namespace osu.Game.Rulesets.Catch.Edit
new BananaShowerCompositionTool() new BananaShowerCompositionTool()
}; };
protected override IEnumerable<TernaryButton> CreateTernaryButtons() => base.CreateTernaryButtons().Concat(new[]
{
new TernaryButton(distanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler })
});
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All) public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
{ {
var result = base.FindSnappedPositionAndTime(screenSpacePosition, snapType); var result = base.FindSnappedPositionAndTime(screenSpacePosition, snapType);
@ -163,7 +201,7 @@ namespace osu.Game.Rulesets.Catch.Edit
private void updateDistanceSnapGrid() private void updateDistanceSnapGrid()
{ {
if (distanceSnapToggle.Value != TernaryState.True) if (DistanceSnapToggle.Value != TernaryState.True)
{ {
distanceSnapGrid.Hide(); distanceSnapGrid.Hide();
return; return;

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@ -4,6 +4,7 @@
#nullable disable #nullable disable
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
@ -13,11 +14,24 @@ namespace osu.Game.Rulesets.Catch.Edit
{ {
public class DrawableCatchEditorRuleset : DrawableCatchRuleset public class DrawableCatchEditorRuleset : DrawableCatchRuleset
{ {
public readonly BindableDouble TimeRangeMultiplier = new BindableDouble(1);
public DrawableCatchEditorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null) public DrawableCatchEditorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods) : base(ruleset, beatmap, mods)
{ {
} }
protected override void Update()
{
base.Update();
double gamePlayTimeRange = GetTimeRange(Beatmap.Difficulty.ApproachRate);
float playfieldStretch = Playfield.DrawHeight / CatchPlayfield.HEIGHT;
TimeRange.Value = gamePlayTimeRange * TimeRangeMultiplier.Value * playfieldStretch;
}
protected override Playfield CreatePlayfield() => new CatchEditorPlayfield(Beatmap.Difficulty); protected override Playfield CreatePlayfield() => new CatchEditorPlayfield(Beatmap.Difficulty);
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new CatchEditorPlayfieldAdjustmentContainer();
} }
} }

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Mods
public override BindableBool ComboBasedSize { get; } = new BindableBool(true); public override BindableBool ComboBasedSize { get; } = new BindableBool(true);
public override float DefaultFlashlightSize => 350; public override float DefaultFlashlightSize => 325;
protected override Flashlight CreateFlashlight() => new CatchFlashlight(this, playfield); protected override Flashlight CreateFlashlight() => new CatchFlashlight(this, playfield);
@ -44,7 +44,19 @@ namespace osu.Game.Rulesets.Catch.Mods
: base(modFlashlight) : base(modFlashlight)
{ {
this.playfield = playfield; this.playfield = playfield;
FlashlightSize = new Vector2(0, GetSizeFor(0));
FlashlightSize = new Vector2(0, GetSize());
FlashlightSmoothness = 1.4f;
}
protected override float GetComboScaleFor(int combo)
{
if (combo >= 200)
return 0.770f;
if (combo >= 100)
return 0.885f;
return 1.0f;
} }
protected override void Update() protected override void Update()
@ -54,9 +66,9 @@ namespace osu.Game.Rulesets.Catch.Mods
FlashlightPosition = playfield.CatcherArea.ToSpaceOfOtherDrawable(playfield.Catcher.DrawPosition, this); FlashlightPosition = playfield.CatcherArea.ToSpaceOfOtherDrawable(playfield.Catcher.DrawPosition, this);
} }
protected override void OnComboChange(ValueChangedEvent<int> e) protected override void UpdateFlashlightSize(float size)
{ {
this.TransformTo(nameof(FlashlightSize), new Vector2(0, GetSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION); this.TransformTo(nameof(FlashlightSize), new Vector2(0, size), FLASHLIGHT_FADE_DURATION);
} }
protected override string FragmentShader => "CircularFlashlight"; protected override string FragmentShader => "CircularFlashlight";

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@ -19,17 +19,20 @@ namespace osu.Game.Rulesets.Catch.Mods
{ {
public override LocalisableString Description => @"Use the mouse to control the catcher."; public override LocalisableString Description => @"Use the mouse to control the catcher.";
private DrawableRuleset<CatchHitObject> drawableRuleset = null!; private DrawableCatchRuleset drawableRuleset = null!;
public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset) public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
{ {
this.drawableRuleset = drawableRuleset; this.drawableRuleset = (DrawableCatchRuleset)drawableRuleset;
} }
public void ApplyToPlayer(Player player) public void ApplyToPlayer(Player player)
{ {
if (!drawableRuleset.HasReplayLoaded.Value) if (!drawableRuleset.HasReplayLoaded.Value)
drawableRuleset.Cursor.Add(new MouseInputHelper((CatchPlayfield)drawableRuleset.Playfield)); {
var catchPlayfield = (CatchPlayfield)drawableRuleset.Playfield;
catchPlayfield.CatcherArea.Add(new MouseInputHelper(catchPlayfield.CatcherArea));
}
} }
private class MouseInputHelper : Drawable, IKeyBindingHandler<CatchAction>, IRequireHighFrequencyMousePosition private class MouseInputHelper : Drawable, IKeyBindingHandler<CatchAction>, IRequireHighFrequencyMousePosition
@ -38,9 +41,10 @@ namespace osu.Game.Rulesets.Catch.Mods
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
public MouseInputHelper(CatchPlayfield playfield) public MouseInputHelper(CatcherArea catcherArea)
{ {
catcherArea = playfield.CatcherArea; this.catcherArea = catcherArea;
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
} }

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@ -13,6 +13,10 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{ {
public class CatchLegacySkinTransformer : LegacySkinTransformer public class CatchLegacySkinTransformer : LegacySkinTransformer
{ {
public override bool IsProvidingLegacyResources => base.IsProvidingLegacyResources || hasPear;
private bool hasPear => GetTexture("fruit-pear") != null;
/// <summary> /// <summary>
/// For simplicity, let's use legacy combo font texture existence as a way to identify legacy skins from default. /// For simplicity, let's use legacy combo font texture existence as a way to identify legacy skins from default.
/// </summary> /// </summary>
@ -49,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
switch (catchSkinComponent.Component) switch (catchSkinComponent.Component)
{ {
case CatchSkinComponents.Fruit: case CatchSkinComponents.Fruit:
if (GetTexture("fruit-pear") != null) if (hasPear)
return new LegacyFruitPiece(); return new LegacyFruitPiece();
return null; return null;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Catch.UI;

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@ -1,12 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable using osu.Framework.Allocation;
using osu.Framework.Bindables;
using JetBrains.Annotations; using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Objects.Drawables; using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK.Graphics; using osuTK.Graphics;
@ -19,14 +20,29 @@ namespace osu.Game.Rulesets.Catch.UI
{ {
private int currentCombo; private int currentCombo;
[CanBeNull] public ICatchComboCounter? ComboCounter => Drawable as ICatchComboCounter;
public ICatchComboCounter ComboCounter => Drawable as ICatchComboCounter;
private readonly IBindable<bool> showCombo = new BindableBool(true);
public CatchComboDisplay() public CatchComboDisplay()
: base(new CatchSkinComponent(CatchSkinComponents.CatchComboCounter), _ => Empty()) : base(new CatchSkinComponent(CatchSkinComponents.CatchComboCounter), _ => Empty())
{ {
} }
[Resolved(canBeNull: true)]
private Player? player { get; set; }
protected override void LoadComplete()
{
base.LoadComplete();
if (player != null)
{
showCombo.BindTo(player.ShowingOverlayComponents);
showCombo.BindValueChanged(s => this.FadeTo(s.NewValue ? 1 : 0, HUDOverlay.FADE_DURATION, HUDOverlay.FADE_EASING), true);
}
}
protected override void SkinChanged(ISkinSource skin) protected override void SkinChanged(ISkinSource skin)
{ {
base.SkinChanged(skin); base.SkinChanged(skin);

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@ -23,6 +23,12 @@ namespace osu.Game.Rulesets.Catch.UI
/// </summary> /// </summary>
public const float WIDTH = 512; public const float WIDTH = 512;
/// <summary>
/// The height of the playfield.
/// This doesn't include the catcher area.
/// </summary>
public const float HEIGHT = 384;
/// <summary> /// <summary>
/// The center position of the playfield. /// The center position of the playfield.
/// </summary> /// </summary>

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@ -4,6 +4,7 @@
#nullable disable #nullable disable
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -30,15 +31,19 @@ namespace osu.Game.Rulesets.Catch.UI
: base(ruleset, beatmap, mods) : base(ruleset, beatmap, mods)
{ {
Direction.Value = ScrollingDirection.Down; Direction.Value = ScrollingDirection.Down;
TimeRange.Value = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450); TimeRange.Value = GetTimeRange(beatmap.Difficulty.ApproachRate);
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
KeyBindingInputManager.Add(new CatchTouchInputMapper()); // With relax mod, input maps directly to x position and left/right buttons are not used.
if (!Mods.Any(m => m is ModRelax))
KeyBindingInputManager.Add(new CatchTouchInputMapper());
} }
protected double GetTimeRange(float approachRate) => IBeatmapDifficultyInfo.DifficultyRange(approachRate, 1800, 1200, 450);
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay); protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
protected override ReplayRecorder CreateReplayRecorder(Score score) => new CatchReplayRecorder(score, (CatchPlayfield)Playfield); protected override ReplayRecorder CreateReplayRecorder(Score score) => new CatchReplayRecorder(score, (CatchPlayfield)Playfield);

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@ -10,6 +10,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
@ -30,15 +31,18 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
[Cached(typeof(IScrollingInfo))] [Cached(typeof(IScrollingInfo))]
private IScrollingInfo scrollingInfo; private IScrollingInfo scrollingInfo;
[Cached]
private readonly StageDefinition stage = new StageDefinition(5);
protected ManiaPlacementBlueprintTestScene() protected ManiaPlacementBlueprintTestScene()
{ {
scrollingInfo = ((ScrollingTestContainer)HitObjectContainer).ScrollingInfo; scrollingInfo = ((ScrollingTestContainer)HitObjectContainer).ScrollingInfo;
Add(column = new Column(0) Add(column = new Column(0, false)
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
AccentColour = Color4.OrangeRed, AccentColour = { Value = Color4.OrangeRed },
Clock = new FramedClock(new StopwatchClock()), // No scroll Clock = new FramedClock(new StopwatchClock()), // No scroll
}); });
} }

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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
protected ManiaSelectionBlueprintTestScene(int columns) protected ManiaSelectionBlueprintTestScene(int columns)
{ {
var stageDefinitions = new List<StageDefinition> { new StageDefinition { Columns = columns } }; var stageDefinitions = new List<StageDefinition> { new StageDefinition(columns) };
base.Content.Child = scrollingTestContainer = new ScrollingTestContainer(ScrollingDirection.Up) base.Content.Child = scrollingTestContainer = new ScrollingTestContainer(ScrollingDirection.Up)
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,

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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
private ScrollingTestContainer.TestScrollingInfo scrollingInfo = new ScrollingTestContainer.TestScrollingInfo(); private ScrollingTestContainer.TestScrollingInfo scrollingInfo = new ScrollingTestContainer.TestScrollingInfo();
[Cached(typeof(EditorBeatmap))] [Cached(typeof(EditorBeatmap))]
private EditorBeatmap editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition()) private EditorBeatmap editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition(2))
{ {
BeatmapInfo = BeatmapInfo =
{ {
@ -56,8 +56,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
{ {
Playfield = new ManiaPlayfield(new List<StageDefinition> Playfield = new ManiaPlayfield(new List<StageDefinition>
{ {
new StageDefinition { Columns = 4 }, new StageDefinition(4),
new StageDefinition { Columns = 3 } new StageDefinition(3)
}) })
{ {
Clock = new FramedClock(new StopwatchClock()) Clock = new FramedClock(new StopwatchClock())

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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
{ {
AddStep("setup compose screen", () => AddStep("setup compose screen", () =>
{ {
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 4 }) var beatmap = new ManiaBeatmap(new StageDefinition(4))
{ {
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo }, BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
}; };

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@ -205,7 +205,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
{ {
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
EditorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 }) EditorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition(4))
{ {
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo } BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo }
}), }),

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@ -1,52 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using osu.Game.Rulesets.Mania.Beatmaps;
using NUnit.Framework;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class ManiaColumnTypeTest
{
[TestCase(new[]
{
ColumnType.Special
}, 1)]
[TestCase(new[]
{
ColumnType.Odd,
ColumnType.Even,
ColumnType.Even,
ColumnType.Odd
}, 4)]
[TestCase(new[]
{
ColumnType.Odd,
ColumnType.Even,
ColumnType.Odd,
ColumnType.Special,
ColumnType.Odd,
ColumnType.Even,
ColumnType.Odd
}, 7)]
public void Test(IEnumerable<ColumnType> expected, int columns)
{
var definition = new StageDefinition
{
Columns = columns
};
var results = getResults(definition);
Assert.AreEqual(expected, results);
}
private IEnumerable<ColumnType> getResults(StageDefinition definition)
{
for (int i = 0; i < definition.Columns; i++)
yield return definition.GetTypeOfColumn(i);
}
}
}

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@ -3,9 +3,11 @@
#nullable disable #nullable disable
using System.Linq;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests namespace osu.Game.Rulesets.Mania.Tests
@ -37,7 +39,7 @@ namespace osu.Game.Rulesets.Mania.Tests
{ {
} }
protected override void ReloadMappings() protected override void ReloadMappings(IQueryable<RealmKeyBinding> realmKeyBindings)
{ {
KeyBindings = DefaultKeyBindings; KeyBindings = DefaultKeyBindings;
} }

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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Tests
[TestCase(ManiaAction.Key8)] [TestCase(ManiaAction.Key8)]
public void TestEncodeDecodeSingleStage(params ManiaAction[] actions) public void TestEncodeDecodeSingleStage(params ManiaAction[] actions)
{ {
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 9 }); var beatmap = new ManiaBeatmap(new StageDefinition(9));
var frame = new ManiaReplayFrame(0, actions); var frame = new ManiaReplayFrame(0, actions);
var legacyFrame = frame.ToLegacy(beatmap); var legacyFrame = frame.ToLegacy(beatmap);
@ -38,8 +38,8 @@ namespace osu.Game.Rulesets.Mania.Tests
[TestCase(ManiaAction.Key8)] [TestCase(ManiaAction.Key8)]
public void TestEncodeDecodeDualStage(params ManiaAction[] actions) public void TestEncodeDecodeDualStage(params ManiaAction[] actions)
{ {
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 5 }); var beatmap = new ManiaBeatmap(new StageDefinition(5));
beatmap.Stages.Add(new StageDefinition { Columns = 5 }); beatmap.Stages.Add(new StageDefinition(5));
var frame = new ManiaReplayFrame(0, actions); var frame = new ManiaReplayFrame(0, actions);
var legacyFrame = frame.ToLegacy(beatmap); var legacyFrame = frame.ToLegacy(beatmap);

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@ -0,0 +1,49 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using osu.Game.Rulesets.Mania.Beatmaps;
using NUnit.Framework;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class ManiaSpecialColumnTest
{
[TestCase(new[]
{
true
}, 1)]
[TestCase(new[]
{
false,
false,
false,
false
}, 4)]
[TestCase(new[]
{
false,
false,
false,
true,
false,
false,
false
}, 7)]
public void Test(IEnumerable<bool> special, int columns)
{
var definition = new StageDefinition(columns);
var results = getResults(definition);
Assert.AreEqual(special, results);
}
private IEnumerable<bool> getResults(StageDefinition definition)
{
for (int i = 0; i < definition.Columns; i++)
yield return definition.IsSpecialColumn(i);
}
}
}

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@ -0,0 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests.Mods
{
public class TestSceneManiaModFlashlight : ModTestScene
{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
[TestCase(1f)]
[TestCase(0.5f)]
[TestCase(1.5f)]
[TestCase(3f)]
public void TestSizeMultiplier(float sizeMultiplier) => CreateModTest(new ModTestData { Mod = new ManiaModFlashlight { SizeMultiplier = { Value = sizeMultiplier } }, PassCondition = () => true });
[Test]
public void TestComboBasedSize([Values] bool comboBasedSize) => CreateModTest(new ModTestData { Mod = new ManiaModFlashlight { ComboBasedSize = { Value = comboBasedSize } }, PassCondition = () => true });
}
}

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@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
private static ManiaBeatmap createRawBeatmap() private static ManiaBeatmap createRawBeatmap()
{ {
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 }); var beatmap = new ManiaBeatmap(new StageDefinition(1));
beatmap.ControlPointInfo.Add(0.0, new TimingControlPoint { BeatLength = 1000 }); // Set BPM to 60 beatmap.ControlPointInfo.Add(0.0, new TimingControlPoint { BeatLength = 1000 }); // Set BPM to 60
// Add test hit objects // Add test hit objects

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@ -8,7 +8,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests.Skinning namespace osu.Game.Rulesets.Mania.Tests.Skinning
{ {
@ -24,15 +23,16 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
[Cached] [Cached]
private readonly Column column; private readonly Column column;
[Cached]
private readonly StageDefinition stageDefinition = new StageDefinition(5);
public ColumnTestContainer(int column, ManiaAction action, bool showColumn = false) public ColumnTestContainer(int column, ManiaAction action, bool showColumn = false)
{ {
InternalChildren = new[] InternalChildren = new[]
{ {
this.column = new Column(column) this.column = new Column(column, false)
{ {
Action = { Value = action }, Action = { Value = action },
AccentColour = Color4.Orange,
ColumnType = column % 2 == 0 ? ColumnType.Even : ColumnType.Odd,
Alpha = showColumn ? 1 : 0 Alpha = showColumn ? 1 : 0
}, },
content = new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4) content = new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4)

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@ -61,7 +61,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
c.Add(CreateHitObject().With(h => c.Add(CreateHitObject().With(h =>
{ {
h.HitObject.StartTime = Time.Current + 5000; h.HitObject.StartTime = Time.Current + 5000;
h.AccentColour.Value = Color4.Orange;
})); }));
}) })
}, },

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@ -9,6 +9,7 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Rulesets.UI.Scrolling.Algorithms; using osu.Game.Rulesets.UI.Scrolling.Algorithms;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
@ -24,6 +25,9 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
[Cached(Type = typeof(IScrollingInfo))] [Cached(Type = typeof(IScrollingInfo))]
private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo(); private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
[Cached]
private readonly StageDefinition stage = new StageDefinition(4);
protected override Ruleset CreateRulesetForSkinProvider() => new ManiaRuleset(); protected override Ruleset CreateRulesetForSkinProvider() => new ManiaRuleset();
protected ManiaSkinnableTestScene() protected ManiaSkinnableTestScene()

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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{ {
var stageDefinitions = new List<StageDefinition> var stageDefinitions = new List<StageDefinition>
{ {
new StageDefinition { Columns = 4 }, new StageDefinition(4),
}; };
SetContents(_ => new ManiaPlayfield(stageDefinitions).With(s => SetContents(_ => new ManiaPlayfield(stageDefinitions).With(s =>

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@ -1,51 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
public class TestSceneKeyArea : ManiaSkinnableTestScene
{
[BackgroundDependencyLoader]
private void load()
{
SetContents(_ => new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.8f),
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
new ColumnTestContainer(0, ManiaAction.Key1)
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
{
RelativeSizeAxes = Axes.Both
},
},
new ColumnTestContainer(1, ManiaAction.Key2)
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
{
RelativeSizeAxes = Axes.Both
},
},
}
});
}
}
}

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{ {
stageDefinitions = new List<StageDefinition> stageDefinitions = new List<StageDefinition>
{ {
new StageDefinition { Columns = 2 } new StageDefinition(2)
}; };
SetContents(_ => new ManiaPlayfield(stageDefinitions)); SetContents(_ => new ManiaPlayfield(stageDefinitions));
@ -36,8 +36,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{ {
stageDefinitions = new List<StageDefinition> stageDefinitions = new List<StageDefinition>
{ {
new StageDefinition { Columns = 2 }, new StageDefinition(2),
new StageDefinition { Columns = 2 } new StageDefinition(2)
}; };
SetContents(_ => new ManiaPlayfield(stageDefinitions)); SetContents(_ => new ManiaPlayfield(stageDefinitions));

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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
return new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4) return new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4)
{ {
Child = new Stage(0, new StageDefinition { Columns = 4 }, ref normalAction, ref specialAction) Child = new Stage(0, new StageDefinition(4), ref normalAction, ref specialAction)
}; };
}); });
} }

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@ -5,7 +5,6 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.UI.Components; using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Skinning; using osu.Game.Skinning;
@ -16,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
SetContents(_ => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground, stageDefinition: new StageDefinition { Columns = 4 }), SetContents(_ => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground),
_ => new DefaultStageBackground()) _ => new DefaultStageBackground())
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,

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@ -5,7 +5,6 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Skinning; using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Tests.Skinning namespace osu.Game.Rulesets.Mania.Tests.Skinning
@ -15,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
SetContents(_ => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground, stageDefinition: new StageDefinition { Columns = 4 }), _ => null) SetContents(_ => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground), _ => null)
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,

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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mania.Tests
// | - | // | - |
// | | // | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 }); var beatmap = new ManiaBeatmap(new StageDefinition(1));
beatmap.HitObjects.Add(new Note { StartTime = 1000 }); beatmap.HitObjects.Add(new Note { StartTime = 1000 });
var generated = new ManiaAutoGenerator(beatmap).Generate(); var generated = new ManiaAutoGenerator(beatmap).Generate();
@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Mania.Tests
// | * | // | * |
// | | // | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 }); var beatmap = new ManiaBeatmap(new StageDefinition(1));
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 }); beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
var generated = new ManiaAutoGenerator(beatmap).Generate(); var generated = new ManiaAutoGenerator(beatmap).Generate();
@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Mania.Tests
// | - | - | // | - | - |
// | | | // | | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 }); var beatmap = new ManiaBeatmap(new StageDefinition(2));
beatmap.HitObjects.Add(new Note { StartTime = 1000 }); beatmap.HitObjects.Add(new Note { StartTime = 1000 });
beatmap.HitObjects.Add(new Note { StartTime = 1000, Column = 1 }); beatmap.HitObjects.Add(new Note { StartTime = 1000, Column = 1 });
@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Mania.Tests
// | * | * | // | * | * |
// | | | // | | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 }); var beatmap = new ManiaBeatmap(new StageDefinition(2));
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 }); beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000, Column = 1 }); beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000, Column = 1 });
@ -115,7 +115,7 @@ namespace osu.Game.Rulesets.Mania.Tests
// | - | | // | - | |
// | | | // | | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 }); var beatmap = new ManiaBeatmap(new StageDefinition(2));
beatmap.HitObjects.Add(new Note { StartTime = 1000 }); beatmap.HitObjects.Add(new Note { StartTime = 1000 });
beatmap.HitObjects.Add(new Note { StartTime = 2000, Column = 1 }); beatmap.HitObjects.Add(new Note { StartTime = 2000, Column = 1 });
@ -142,7 +142,7 @@ namespace osu.Game.Rulesets.Mania.Tests
// | * | | // | * | |
// | | | // | | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 }); var beatmap = new ManiaBeatmap(new StageDefinition(2));
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 }); beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
beatmap.HitObjects.Add(new HoldNote { StartTime = 2000, Duration = 2000, Column = 1 }); beatmap.HitObjects.Add(new HoldNote { StartTime = 2000, Duration = 2000, Column = 1 });
@ -169,7 +169,7 @@ namespace osu.Game.Rulesets.Mania.Tests
// | * | | // | * | |
// | | | // | | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 }); var beatmap = new ManiaBeatmap(new StageDefinition(2));
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 }); beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
beatmap.HitObjects.Add(new Note { StartTime = 3000, Column = 1 }); beatmap.HitObjects.Add(new Note { StartTime = 3000, Column = 1 });

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@ -11,6 +11,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
@ -28,6 +29,9 @@ namespace osu.Game.Rulesets.Mania.Tests
[Cached(typeof(IReadOnlyList<Mod>))] [Cached(typeof(IReadOnlyList<Mod>))]
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>(); private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
[Cached]
private readonly StageDefinition stage = new StageDefinition(1);
private readonly List<Column> columns = new List<Column>(); private readonly List<Column> columns = new List<Column>();
public TestSceneColumn() public TestSceneColumn()
@ -84,12 +88,12 @@ namespace osu.Game.Rulesets.Mania.Tests
private Drawable createColumn(ScrollingDirection direction, ManiaAction action, int index) private Drawable createColumn(ScrollingDirection direction, ManiaAction action, int index)
{ {
var column = new Column(index) var column = new Column(index, false)
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Height = 0.85f, Height = 0.85f,
AccentColour = Color4.OrangeRed, AccentColour = { Value = Color4.OrangeRed },
Action = { Value = action }, Action = { Value = action },
}; };

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@ -4,11 +4,13 @@
#nullable disable #nullable disable
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
@ -24,6 +26,9 @@ namespace osu.Game.Rulesets.Mania.Tests
private Column column; private Column column;
[Cached]
private readonly StageDefinition stage = new StageDefinition(1);
[SetUp] [SetUp]
public void SetUp() => Schedule(() => public void SetUp() => Schedule(() =>
{ {
@ -35,11 +40,11 @@ namespace osu.Game.Rulesets.Mania.Tests
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
TimeRange = 2000, TimeRange = 2000,
Clock = new FramedClock(clock), Clock = new FramedClock(clock),
Child = column = new Column(0) Child = column = new Column(0, false)
{ {
Action = { Value = ManiaAction.Key1 }, Action = { Value = ManiaAction.Key1 },
Height = 0.85f, Height = 0.85f,
AccentColour = Color4.Gray AccentColour = { Value = Color4.Gray },
}, },
}; };
}); });

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@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Mania.Tests
assertHeadJudgement(HitResult.Miss); assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.LargeTickMiss); assertTickJudgement(HitResult.LargeTickMiss);
assertTailJudgement(HitResult.Miss); assertTailJudgement(HitResult.Miss);
assertNoteJudgement(HitResult.IgnoreHit); assertNoteJudgement(HitResult.IgnoreMiss);
} }
/// <summary> /// <summary>

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@ -76,8 +76,8 @@ namespace osu.Game.Rulesets.Mania.Tests
performTest(objects, new List<ReplayFrame>()); performTest(objects, new List<ReplayFrame>());
addJudgementAssert(objects[0], HitResult.IgnoreHit); addJudgementAssert(objects[0], HitResult.IgnoreMiss);
addJudgementAssert(objects[1], HitResult.IgnoreHit); addJudgementAssert(objects[1], HitResult.IgnoreMiss);
} }
[Test] [Test]
@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Mania.Tests
{ {
AddStep("load player", () => AddStep("load player", () =>
{ {
Beatmap.Value = CreateWorkingBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 }) Beatmap.Value = CreateWorkingBeatmap(new ManiaBeatmap(new StageDefinition(4))
{ {
HitObjects = hitObjects, HitObjects = hitObjects,
BeatmapInfo = BeatmapInfo =

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@ -135,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.Tests
{ {
var specialAction = ManiaAction.Special1; var specialAction = ManiaAction.Special1;
var stage = new Stage(0, new StageDefinition { Columns = 2 }, ref action, ref specialAction); var stage = new Stage(0, new StageDefinition(2), ref action, ref specialAction);
stages.Add(stage); stages.Add(stage);
return new ScrollingTestContainer(direction) return new ScrollingTestContainer(direction)

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@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.Mania.Tests
{ {
const double beat_length = 500; const double beat_length = 500;
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 }) var beatmap = new ManiaBeatmap(new StageDefinition(1))
{ {
HitObjects = HitObjects =
{ {

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@ -1,9 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" /> <Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="NUnit" Version="3.13.3" /> <PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>

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@ -1,14 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Game.Rulesets.Mania.Beatmaps
{
public enum ColumnType
{
Even,
Odd,
Special
}
}

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@ -3,6 +3,7 @@
#nullable disable #nullable disable
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -60,5 +61,18 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
}, },
}; };
} }
public StageDefinition GetStageForColumnIndex(int column)
{
foreach (var stage in Stages)
{
if (column < stage.Columns)
return stage;
column -= stage.Columns;
}
throw new ArgumentOutOfRangeException(nameof(column), "Provided index exceeds all available stages");
}
} }
} }

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@ -93,10 +93,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
protected override Beatmap<ManiaHitObject> CreateBeatmap() protected override Beatmap<ManiaHitObject> CreateBeatmap()
{ {
beatmap = new ManiaBeatmap(new StageDefinition { Columns = TargetColumns }, originalTargetColumns); beatmap = new ManiaBeatmap(new StageDefinition(TargetColumns), originalTargetColumns);
if (Dual) if (Dual)
beatmap.Stages.Add(new StageDefinition { Columns = TargetColumns }); beatmap.Stages.Add(new StageDefinition(TargetColumns));
return beatmap; return beatmap;
} }

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@ -11,32 +11,26 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// <summary> /// <summary>
/// Defines properties for each stage in a <see cref="ManiaPlayfield"/>. /// Defines properties for each stage in a <see cref="ManiaPlayfield"/>.
/// </summary> /// </summary>
public struct StageDefinition public class StageDefinition
{ {
/// <summary> /// <summary>
/// The number of <see cref="Column"/>s which this stage contains. /// The number of <see cref="Column"/>s which this stage contains.
/// </summary> /// </summary>
public int Columns; public readonly int Columns;
public StageDefinition(int columns)
{
if (columns < 1)
throw new ArgumentException("Column count must be above zero.", nameof(columns));
Columns = columns;
}
/// <summary> /// <summary>
/// Whether the column index is a special column for this stage. /// Whether the column index is a special column for this stage.
/// </summary> /// </summary>
/// <param name="column">The 0-based column index.</param> /// <param name="column">The 0-based column index.</param>
/// <returns>Whether the column is a special column.</returns> /// <returns>Whether the column is a special column.</returns>
public readonly bool IsSpecialColumn(int column) => Columns % 2 == 1 && column == Columns / 2; public bool IsSpecialColumn(int column) => Columns % 2 == 1 && column == Columns / 2;
/// <summary>
/// Get the type of column given a column index.
/// </summary>
/// <param name="column">The 0-based column index.</param>
/// <returns>The type of the column.</returns>
public readonly ColumnType GetTypeOfColumn(int column)
{
if (IsSpecialColumn(column))
return ColumnType.Special;
int distanceToEdge = Math.Min(column, (Columns - 1) - column);
return distanceToEdge % 2 == 0 ? ColumnType.Odd : ColumnType.Even;
}
} }
} }

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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
countOk = score.Statistics.GetValueOrDefault(HitResult.Ok); countOk = score.Statistics.GetValueOrDefault(HitResult.Ok);
countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh); countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh);
countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss); countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
scoreAccuracy = customAccuracy; scoreAccuracy = calculateCustomAccuracy();
// Arbitrary initial value for scaling pp in order to standardize distributions across game modes. // Arbitrary initial value for scaling pp in order to standardize distributions across game modes.
// The specific number has no intrinsic meaning and can be adjusted as needed. // The specific number has no intrinsic meaning and can be adjusted as needed.
@ -73,6 +73,12 @@ namespace osu.Game.Rulesets.Mania.Difficulty
/// <summary> /// <summary>
/// Accuracy used to weight judgements independently from the score's actual accuracy. /// Accuracy used to weight judgements independently from the score's actual accuracy.
/// </summary> /// </summary>
private double customAccuracy => (countPerfect * 320 + countGreat * 300 + countGood * 200 + countOk * 100 + countMeh * 50) / (totalHits * 320); private double calculateCustomAccuracy()
{
if (totalHits == 0)
return 0;
return (countPerfect * 320 + countGreat * 300 + countGood * 200 + countOk * 100 + countMeh * 50) / (totalHits * 320);
}
} }
} }

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@ -33,5 +33,7 @@ namespace osu.Game.Rulesets.Mania.Edit
} }
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new ManiaSelectionHandler(); protected override SelectionHandler<HitObject> CreateSelectionHandler() => new ManiaSelectionHandler();
protected sealed override DragBox CreateDragBox() => new ScrollingDragBox(Composer.Playfield);
} }
} }

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@ -26,6 +26,8 @@ using osu.Game.Rulesets.Mania.Edit.Setup;
using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Replays; using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mania.Scoring; using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mania.Skinning.Argon;
using osu.Game.Rulesets.Mania.Skinning.Default;
using osu.Game.Rulesets.Mania.Skinning.Legacy; using osu.Game.Rulesets.Mania.Skinning.Legacy;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
@ -66,6 +68,15 @@ namespace osu.Game.Rulesets.Mania
{ {
switch (skin) switch (skin)
{ {
case TrianglesSkin:
return new ManiaTrianglesSkinTransformer(skin, beatmap);
case ArgonSkin:
return new ManiaArgonSkinTransformer(skin, beatmap);
case DefaultLegacySkin:
return new ManiaClassicSkinTransformer(skin, beatmap);
case LegacySkin: case LegacySkin:
return new ManiaLegacySkinTransformer(skin, beatmap); return new ManiaLegacySkinTransformer(skin, beatmap);
} }

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@ -3,29 +3,19 @@
#nullable disable #nullable disable
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Skinning; using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania namespace osu.Game.Rulesets.Mania
{ {
public class ManiaSkinComponent : GameplaySkinComponent<ManiaSkinComponents> public class ManiaSkinComponent : GameplaySkinComponent<ManiaSkinComponents>
{ {
/// <summary>
/// The intended <see cref="StageDefinition"/> for this component.
/// May be null if the component is not a direct member of a <see cref="Stage"/>.
/// </summary>
public readonly StageDefinition? StageDefinition;
/// <summary> /// <summary>
/// Creates a new <see cref="ManiaSkinComponent"/>. /// Creates a new <see cref="ManiaSkinComponent"/>.
/// </summary> /// </summary>
/// <param name="component">The component.</param> /// <param name="component">The component.</param>
/// <param name="stageDefinition">The intended <see cref="StageDefinition"/> for this component. May be null if the component is not a direct member of a <see cref="Stage"/>.</param> public ManiaSkinComponent(ManiaSkinComponents component)
public ManiaSkinComponent(ManiaSkinComponents component, StageDefinition? stageDefinition = null)
: base(component) : base(component)
{ {
StageDefinition = stageDefinition;
} }
protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME; protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME;

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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public ManiaFlashlight(ManiaModFlashlight modFlashlight) public ManiaFlashlight(ManiaModFlashlight modFlashlight)
: base(modFlashlight) : base(modFlashlight)
{ {
FlashlightSize = new Vector2(DrawWidth, GetSizeFor(0)); FlashlightSize = new Vector2(DrawWidth, GetSize());
AddLayout(flashlightProperties); AddLayout(flashlightProperties);
} }
@ -54,9 +54,9 @@ namespace osu.Game.Rulesets.Mania.Mods
} }
} }
protected override void OnComboChange(ValueChangedEvent<int> e) protected override void UpdateFlashlightSize(float size)
{ {
this.TransformTo(nameof(FlashlightSize), new Vector2(DrawWidth, GetSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION); this.TransformTo(nameof(FlashlightSize), new Vector2(DrawWidth, size), FLASHLIGHT_FADE_DURATION);
} }
protected override string FragmentShader => "RectangularFlashlight"; protected override string FragmentShader => "RectangularFlashlight";

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@ -54,10 +54,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
} }
} }
protected override void UpdateInitialTransforms()
{
}
protected override void UpdateStartTimeStateTransforms() => this.FadeOut(150); protected override void UpdateStartTimeStateTransforms() => this.FadeOut(150);
} }
} }

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@ -4,12 +4,14 @@
#nullable disable #nullable disable
using System; using System;
using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Audio;
using osu.Game.Rulesets.Mania.Skinning.Default; using osu.Game.Rulesets.Mania.Skinning.Default;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
@ -38,6 +40,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
private Container<DrawableHoldNoteTail> tailContainer; private Container<DrawableHoldNoteTail> tailContainer;
private Container<DrawableHoldNoteTick> tickContainer; private Container<DrawableHoldNoteTick> tickContainer;
private PausableSkinnableSound slidingSample;
/// <summary> /// <summary>
/// Contains the size of the hold note covering the whole head/tail bounds. The size of this container changes as the hold note is being pressed. /// Contains the size of the hold note covering the whole head/tail bounds. The size of this container changes as the hold note is being pressed.
/// </summary> /// </summary>
@ -65,6 +69,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary> /// </summary>
private double? releaseTime; private double? releaseTime;
public override double MaximumJudgementOffset => Tail.MaximumJudgementOffset;
public DrawableHoldNote() public DrawableHoldNote()
: this(null) : this(null)
{ {
@ -108,6 +114,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
}, },
tickContainer = new Container<DrawableHoldNoteTick> { RelativeSizeAxes = Axes.Both }, tickContainer = new Container<DrawableHoldNoteTick> { RelativeSizeAxes = Axes.Both },
tailContainer = new Container<DrawableHoldNoteTail> { RelativeSizeAxes = Axes.Both }, tailContainer = new Container<DrawableHoldNoteTail> { RelativeSizeAxes = Axes.Both },
slidingSample = new PausableSkinnableSound { Looping = true }
}); });
maskedContents.AddRange(new[] maskedContents.AddRange(new[]
@ -118,6 +125,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
}); });
} }
protected override void LoadComplete()
{
base.LoadComplete();
isHitting.BindValueChanged(updateSlidingSample, true);
}
protected override void OnApply() protected override void OnApply()
{ {
base.OnApply(); base.OnApply();
@ -248,7 +262,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
tick.MissForcefully(); tick.MissForcefully();
} }
ApplyResult(r => r.Type = r.Judgement.MaxResult); ApplyResult(r => r.Type = Tail.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult);
endHold(); endHold();
} }
@ -322,5 +336,38 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
HoldStartTime = null; HoldStartTime = null;
isHitting.Value = false; isHitting.Value = false;
} }
protected override void LoadSamples()
{
// Note: base.LoadSamples() isn't called since the slider plays the tail's hitsounds for the time being.
if (HitObject.SampleControlPoint == null)
{
throw new InvalidOperationException($"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}."
+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
}
slidingSample.Samples = HitObject.CreateSlidingSamples().Select(s => HitObject.SampleControlPoint.ApplyTo(s)).Cast<ISampleInfo>().ToArray();
}
public override void StopAllSamples()
{
base.StopAllSamples();
slidingSample?.Stop();
}
private void updateSlidingSample(ValueChangedEvent<bool> tracking)
{
if (tracking.NewValue)
slidingSample?.Play();
else
slidingSample?.Stop();
}
protected override void OnFree()
{
slidingSample.Samples = null;
base.OnFree();
}
} }
} }

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@ -30,20 +30,15 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public bool UpdateResult() => base.UpdateResult(true); public bool UpdateResult() => base.UpdateResult(true);
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
// This hitobject should never expire, so this is just a safe maximum.
LifetimeEnd = LifetimeStart + 30000;
}
protected override void UpdateHitStateTransforms(ArmedState state) protected override void UpdateHitStateTransforms(ArmedState state)
{ {
// suppress the base call explicitly. // suppress the base call explicitly.
// the hold note head should never change its visual state on its own due to the "freezing" mechanic // the hold note head should never change its visual state on its own due to the "freezing" mechanic
// (when hit, it remains visible in place at the judgement line; when dropped, it will scroll past the line). // (when hit, it remains visible in place at the judgement line; when dropped, it will scroll past the line).
// it will be hidden along with its parenting hold note when required. // it will be hidden along with its parenting hold note when required.
// Set `LifetimeEnd` explicitly to a non-`double.MaxValue` because otherwise this DHO is automatically expired.
LifetimeEnd = double.PositiveInfinity;
} }
public override bool OnPressed(KeyBindingPressEvent<ManiaAction> e) => false; // Handled by the hold note public override bool OnPressed(KeyBindingPressEvent<ManiaAction> e) => false; // Handled by the hold note

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@ -23,10 +23,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>(); protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
// Leaving the default (10s) makes hitobjects not appear, as this offset is used for the initial state transforms.
// Calculated as DrawableManiaRuleset.MAX_TIME_RANGE + some additional allowance for velocity < 1.
protected override double InitialLifetimeOffset => 30000;
[Resolved(canBeNull: true)] [Resolved(canBeNull: true)]
private ManiaPlayfield playfield { get; set; } private ManiaPlayfield playfield { get; set; }
@ -69,22 +65,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Direction.BindValueChanged(OnDirectionChanged, true); Direction.BindValueChanged(OnDirectionChanged, true);
} }
protected override void OnApply()
{
base.OnApply();
if (ParentHitObject != null)
AccentColour.BindTo(ParentHitObject.AccentColour);
}
protected override void OnFree()
{
base.OnFree();
if (ParentHitObject != null)
AccentColour.UnbindFrom(ParentHitObject.AccentColour);
}
protected virtual void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e) protected virtual void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
{ {
Anchor = Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre; Anchor = Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
@ -12,26 +10,38 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Graphics; using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.UI.Components namespace osu.Game.Rulesets.Mania.Skinning.Argon
{ {
public class ColumnBackground : CompositeDrawable, IKeyBindingHandler<ManiaAction>, IHasAccentColour public class ArgonColumnBackground : CompositeDrawable, IKeyBindingHandler<ManiaAction>
{ {
private readonly IBindable<ManiaAction> action = new Bindable<ManiaAction>();
private Box background;
private Box backgroundOverlay;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>(); private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
[BackgroundDependencyLoader] private Color4 brightColour;
private void load(IBindable<ManiaAction> action, IScrollingInfo scrollingInfo) private Color4 dimColour;
{
this.action.BindTo(action);
private Box background = null!;
private Box backgroundOverlay = null!;
[Resolved]
private Column column { get; set; } = null!;
private Bindable<Color4> accentColour = null!;
public ArgonColumnBackground()
{
RelativeSizeAxes = Axes.Both;
Masking = true;
CornerRadius = ArgonNotePiece.CORNER_RADIUS;
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
InternalChildren = new[] InternalChildren = new[]
{ {
background = new Box background = new Box
@ -49,61 +59,42 @@ namespace osu.Game.Rulesets.Mania.UI.Components
} }
}; };
direction.BindTo(scrollingInfo.Direction); accentColour = column.AccentColour.GetBoundCopy();
direction.BindValueChanged(dir => accentColour.BindValueChanged(colour =>
{ {
backgroundOverlay.Anchor = backgroundOverlay.Origin = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft; background.Colour = colour.NewValue.Darken(3).Opacity(0.8f);
updateColours(); brightColour = colour.NewValue.Opacity(0.6f);
dimColour = colour.NewValue.Opacity(0);
}, true); }, true);
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
} }
protected override void LoadComplete() private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{ {
base.LoadComplete(); if (direction.NewValue == ScrollingDirection.Up)
updateColours();
}
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{ {
if (accentColour == value) backgroundOverlay.Anchor = backgroundOverlay.Origin = Anchor.TopLeft;
return; backgroundOverlay.Colour = ColourInfo.GradientVertical(brightColour, dimColour);
}
accentColour = value; else
{
updateColours(); backgroundOverlay.Anchor = backgroundOverlay.Origin = Anchor.BottomLeft;
backgroundOverlay.Colour = ColourInfo.GradientVertical(dimColour, brightColour);
} }
}
private void updateColours()
{
if (!IsLoaded)
return;
background.Colour = AccentColour.Darken(5);
var brightPoint = AccentColour.Opacity(0.6f);
var dimPoint = AccentColour.Opacity(0);
backgroundOverlay.Colour = ColourInfo.GradientVertical(
direction.Value == ScrollingDirection.Up ? brightPoint : dimPoint,
direction.Value == ScrollingDirection.Up ? dimPoint : brightPoint);
} }
public bool OnPressed(KeyBindingPressEvent<ManiaAction> e) public bool OnPressed(KeyBindingPressEvent<ManiaAction> e)
{ {
if (e.Action == action.Value) if (e.Action == column.Action.Value)
backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint); backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
return false; return false;
} }
public void OnReleased(KeyBindingReleaseEvent<ManiaAction> e) public void OnReleased(KeyBindingReleaseEvent<ManiaAction> e)
{ {
if (e.Action == action.Value) if (e.Action == column.Action.Value)
backgroundOverlay.FadeTo(0, 250, Easing.OutQuint); backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
} }
} }

View File

@ -0,0 +1,97 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
public class ArgonHitExplosion : CompositeDrawable, IHitExplosion
{
public override bool RemoveWhenNotAlive => true;
[Resolved]
private Column column { get; set; } = null!;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private Container largeFaint = null!;
private Bindable<Color4> accentColour = null!;
public ArgonHitExplosion()
{
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.X;
Height = ArgonNotePiece.NOTE_HEIGHT;
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
InternalChildren = new Drawable[]
{
largeFaint = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = ArgonNotePiece.CORNER_RADIUS,
Blending = BlendingParameters.Additive,
Child = new Box
{
Colour = Color4.White,
RelativeSizeAxes = Axes.Both,
},
},
};
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
accentColour = column.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(colour =>
{
largeFaint.Colour = Interpolation.ValueAt(0.8f, colour.NewValue, Color4.White, 0, 1);
largeFaint.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = colour.NewValue,
Roundness = 40,
Radius = 60,
};
}, true);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
if (direction.NewValue == ScrollingDirection.Up)
{
Anchor = Anchor.TopCentre;
Y = ArgonNotePiece.NOTE_HEIGHT / 2;
}
else
{
Anchor = Anchor.BottomCentre;
Y = -ArgonNotePiece.NOTE_HEIGHT / 2;
}
}
public void Animate(JudgementResult result)
{
this.FadeOutFromOne(PoolableHitExplosion.DURATION, Easing.Out);
}
}
}

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@ -0,0 +1,47 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
public class ArgonHitTarget : CompositeDrawable
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
RelativeSizeAxes = Axes.X;
Height = ArgonNotePiece.NOTE_HEIGHT;
Masking = true;
CornerRadius = ArgonNotePiece.CORNER_RADIUS;
InternalChildren = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.3f,
Blending = BlendingParameters.Additive,
Colour = Color4.White
},
};
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
Anchor = Origin = direction.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
}
}
}

View File

@ -0,0 +1,97 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Skinning.Default;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
/// <summary>
/// Represents length-wise portion of a hold note.
/// </summary>
public class ArgonHoldBodyPiece : CompositeDrawable, IHoldNoteBody
{
protected readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
protected readonly IBindable<bool> IsHitting = new Bindable<bool>();
private Drawable background = null!;
private Box foreground = null!;
public ArgonHoldBodyPiece()
{
RelativeSizeAxes = Axes.Both;
// Without this, the width of the body will be slightly larger than the head/tail.
Masking = true;
CornerRadius = ArgonNotePiece.CORNER_RADIUS;
Blending = BlendingParameters.Additive;
}
[BackgroundDependencyLoader(true)]
private void load(DrawableHitObject? drawableObject)
{
InternalChildren = new[]
{
background = new Box { RelativeSizeAxes = Axes.Both },
foreground = new Box
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
Alpha = 0,
},
};
if (drawableObject != null)
{
var holdNote = (DrawableHoldNote)drawableObject;
AccentColour.BindTo(holdNote.AccentColour);
IsHitting.BindTo(holdNote.IsHitting);
}
AccentColour.BindValueChanged(colour =>
{
background.Colour = colour.NewValue.Darken(1.2f);
foreground.Colour = colour.NewValue.Opacity(0.2f);
}, true);
IsHitting.BindValueChanged(hitting =>
{
const float animation_length = 50;
foreground.ClearTransforms();
if (hitting.NewValue)
{
// wait for the next sync point
double synchronisedOffset = animation_length * 2 - Time.Current % (animation_length * 2);
using (foreground.BeginDelayedSequence(synchronisedOffset))
{
foreground.FadeTo(1, animation_length).Then()
.FadeTo(0.5f, animation_length)
.Loop();
}
}
else
{
foreground.FadeOut(animation_length);
}
});
}
public void Recycle()
{
foreground.ClearTransforms();
foreground.Alpha = 0;
}
}
}

View File

@ -0,0 +1,91 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
internal class ArgonHoldNoteTailPiece : CompositeDrawable
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
private readonly Box colouredBox;
private readonly Box shadow;
public ArgonHoldNoteTailPiece()
{
RelativeSizeAxes = Axes.X;
Height = ArgonNotePiece.NOTE_HEIGHT;
CornerRadius = ArgonNotePiece.CORNER_RADIUS;
Masking = true;
InternalChildren = new Drawable[]
{
shadow = new Box
{
RelativeSizeAxes = Axes.Both,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Height = 0.82f,
Masking = true,
CornerRadius = ArgonNotePiece.CORNER_RADIUS,
Children = new Drawable[]
{
colouredBox = new Box
{
RelativeSizeAxes = Axes.Both,
}
}
},
new Circle
{
RelativeSizeAxes = Axes.X,
Height = ArgonNotePiece.CORNER_RADIUS * 2,
},
};
}
[BackgroundDependencyLoader(true)]
private void load(IScrollingInfo scrollingInfo, DrawableHitObject? drawableObject)
{
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
if (drawableObject != null)
{
accentColour.BindTo(drawableObject.AccentColour);
accentColour.BindValueChanged(onAccentChanged, true);
}
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
colouredBox.Anchor = colouredBox.Origin = direction.NewValue == ScrollingDirection.Up
? Anchor.TopCentre
: Anchor.BottomCentre;
}
private void onAccentChanged(ValueChangedEvent<Color4> accent)
{
colouredBox.Colour = ColourInfo.GradientVertical(
accent.NewValue,
accent.NewValue.Darken(0.1f)
);
shadow.Colour = accent.NewValue.Darken(0.5f);
}
}
}

View File

@ -0,0 +1,193 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
public class ArgonJudgementPiece : CompositeDrawable, IAnimatableJudgement
{
protected readonly HitResult Result;
protected SpriteText JudgementText { get; private set; } = null!;
private RingExplosion? ringExplosion;
[Resolved]
private OsuColour colours { get; set; } = null!;
public ArgonJudgementPiece(HitResult result)
{
Result = result;
Origin = Anchor.Centre;
Y = 160;
}
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
JudgementText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = Result.GetDescription().ToUpperInvariant(),
Colour = colours.ForHitResult(Result),
Blending = BlendingParameters.Additive,
Spacing = new Vector2(10, 0),
Font = OsuFont.Default.With(size: 28, weight: FontWeight.Regular),
},
};
if (Result.IsHit())
{
AddInternal(ringExplosion = new RingExplosion(Result)
{
Colour = colours.ForHitResult(Result),
});
}
}
/// <summary>
/// Plays the default animation for this judgement piece.
/// </summary>
/// <remarks>
/// The base implementation only handles fade (for all result types) and misses.
/// Individual rulesets are recommended to implement their appropriate hit animations.
/// </remarks>
public virtual void PlayAnimation()
{
switch (Result)
{
default:
JudgementText
.ScaleTo(Vector2.One)
.ScaleTo(new Vector2(1.4f), 1800, Easing.OutQuint);
break;
case HitResult.Miss:
this.ScaleTo(1.6f);
this.ScaleTo(1, 100, Easing.In);
this.MoveTo(Vector2.Zero);
this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
this.RotateTo(0);
this.RotateTo(40, 800, Easing.InQuint);
break;
}
this.FadeOutFromOne(800);
ringExplosion?.PlayAnimation();
}
public Drawable? GetAboveHitObjectsProxiedContent() => null;
private class RingExplosion : CompositeDrawable
{
private readonly float travel = 52;
public RingExplosion(HitResult result)
{
const float thickness = 4;
const float small_size = 9;
const float large_size = 14;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Blending = BlendingParameters.Additive;
int countSmall = 0;
int countLarge = 0;
switch (result)
{
case HitResult.Meh:
countSmall = 3;
travel *= 0.3f;
break;
case HitResult.Ok:
case HitResult.Good:
countSmall = 4;
travel *= 0.6f;
break;
case HitResult.Great:
case HitResult.Perfect:
countSmall = 4;
countLarge = 4;
break;
}
for (int i = 0; i < countSmall; i++)
AddInternal(new RingPiece(thickness) { Size = new Vector2(small_size) });
for (int i = 0; i < countLarge; i++)
AddInternal(new RingPiece(thickness) { Size = new Vector2(large_size) });
}
public void PlayAnimation()
{
foreach (var c in InternalChildren)
{
const float start_position_ratio = 0.3f;
float direction = RNG.NextSingle(0, 360);
float distance = RNG.NextSingle(travel / 2, travel);
c.MoveTo(new Vector2(
MathF.Cos(direction) * distance * start_position_ratio,
MathF.Sin(direction) * distance * start_position_ratio
));
c.MoveTo(new Vector2(
MathF.Cos(direction) * distance,
MathF.Sin(direction) * distance
), 600, Easing.OutQuint);
}
this.FadeOutFromOne(1000, Easing.OutQuint);
}
public class RingPiece : CircularContainer
{
public RingPiece(float thickness = 9)
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Masking = true;
BorderThickness = thickness;
BorderColour = Color4.White;
Child = new Box
{
AlwaysPresent = true,
Alpha = 0,
RelativeSizeAxes = Axes.Both
};
}
}
}
}
}

View File

@ -0,0 +1,272 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
public class ArgonKeyArea : CompositeDrawable, IKeyBindingHandler<ManiaAction>
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private Container directionContainer = null!;
private Drawable background = null!;
private Circle hitTargetLine = null!;
private Container<Circle> bottomIcon = null!;
private CircularContainer topIcon = null!;
private Bindable<Color4> accentColour = null!;
[Resolved]
private Column column { get; set; } = null!;
public ArgonKeyArea()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
const float icon_circle_size = 8;
const float icon_spacing = 7;
const float icon_vertical_offset = -30;
InternalChild = directionContainer = new Container
{
RelativeSizeAxes = Axes.X,
// Ensure the area is tall enough to put the target line in the correct location.
// This is to also allow the main background component to overlap the target line
// and avoid an inner corner radius being shown below the target line.
Height = Stage.HIT_TARGET_POSITION + ArgonNotePiece.CORNER_RADIUS * 2,
Children = new[]
{
new Container
{
Masking = true,
RelativeSizeAxes = Axes.Both,
CornerRadius = ArgonNotePiece.CORNER_RADIUS,
Child = background = new Box
{
Name = "Key gradient",
Alpha = 0,
RelativeSizeAxes = Axes.Both,
},
},
hitTargetLine = new Circle
{
RelativeSizeAxes = Axes.X,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Colour = OsuColour.Gray(196 / 255f),
Height = ArgonNotePiece.CORNER_RADIUS * 2,
Masking = true,
EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow },
},
new Container
{
Name = "Icons",
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Children = new Drawable[]
{
bottomIcon = new Container<Circle>
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.BottomCentre,
Origin = Anchor.Centre,
Blending = BlendingParameters.Additive,
Y = icon_vertical_offset,
Children = new[]
{
new Circle
{
Size = new Vector2(icon_circle_size),
Anchor = Anchor.BottomCentre,
Origin = Anchor.Centre,
EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow },
},
new Circle
{
X = -icon_spacing,
Y = icon_spacing * 1.2f,
Size = new Vector2(icon_circle_size),
Anchor = Anchor.BottomCentre,
Origin = Anchor.Centre,
EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow },
},
new Circle
{
X = icon_spacing,
Y = icon_spacing * 1.2f,
Size = new Vector2(icon_circle_size),
Anchor = Anchor.BottomCentre,
Origin = Anchor.Centre,
EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow },
},
}
},
topIcon = new CircularContainer
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
Y = -icon_vertical_offset,
Size = new Vector2(22, 14),
Masking = true,
BorderThickness = 4,
BorderColour = Color4.White,
EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow },
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
},
},
}
}
},
}
};
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
accentColour = column.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(colour =>
{
background.Colour = colour.NewValue.Darken(0.2f);
bottomIcon.Colour = colour.NewValue;
},
true);
// Yes, proxy everything.
column.TopLevelContainer.Add(CreateProxy());
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
switch (direction.NewValue)
{
case ScrollingDirection.Up:
directionContainer.Scale = new Vector2(1, -1);
directionContainer.Anchor = Anchor.TopLeft;
directionContainer.Origin = Anchor.BottomLeft;
break;
case ScrollingDirection.Down:
directionContainer.Scale = new Vector2(1, 1);
directionContainer.Anchor = Anchor.BottomLeft;
directionContainer.Origin = Anchor.BottomLeft;
break;
}
}
public bool OnPressed(KeyBindingPressEvent<ManiaAction> e)
{
if (e.Action != column.Action.Value) return false;
const double lighting_fade_in_duration = 70;
Color4 lightingColour = getLightingColour();
background
.FlashColour(accentColour.Value.Lighten(0.8f), 200, Easing.OutQuint)
.FadeTo(1, lighting_fade_in_duration, Easing.OutQuint)
.Then()
.FadeTo(0.8f, 500);
hitTargetLine.FadeColour(Color4.White, lighting_fade_in_duration, Easing.OutQuint);
hitTargetLine.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = lightingColour.Opacity(0.4f),
Radius = 20,
}, lighting_fade_in_duration, Easing.OutQuint);
topIcon.ScaleTo(0.9f, lighting_fade_in_duration, Easing.OutQuint);
topIcon.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = lightingColour.Opacity(0.1f),
Radius = 20,
}, lighting_fade_in_duration, Easing.OutQuint);
bottomIcon.FadeColour(Color4.White, lighting_fade_in_duration, Easing.OutQuint);
foreach (var circle in bottomIcon)
{
circle.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = lightingColour.Opacity(0.2f),
Radius = 60,
}, lighting_fade_in_duration, Easing.OutQuint);
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<ManiaAction> e)
{
if (e.Action != column.Action.Value) return;
const double lighting_fade_out_duration = 800;
Color4 lightingColour = getLightingColour().Opacity(0);
// background fades out faster than lighting elements to give better definition to the player.
background.FadeTo(0.3f, 50, Easing.OutQuint)
.Then()
.FadeOut(lighting_fade_out_duration, Easing.OutQuint);
topIcon.ScaleTo(1f, 200, Easing.OutQuint);
topIcon.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = lightingColour,
Radius = 20,
}, lighting_fade_out_duration, Easing.OutQuint);
hitTargetLine.FadeColour(OsuColour.Gray(196 / 255f), lighting_fade_out_duration, Easing.OutQuint);
hitTargetLine.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = lightingColour,
Radius = 25,
}, lighting_fade_out_duration, Easing.OutQuint);
bottomIcon.FadeColour(accentColour.Value, lighting_fade_out_duration, Easing.OutQuint);
foreach (var circle in bottomIcon)
{
circle.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = lightingColour,
Radius = 30,
}, lighting_fade_out_duration, Easing.OutQuint);
}
}
private Color4 getLightingColour() => Interpolation.ValueAt(0.2f, accentColour.Value, Color4.White, 0, 1);
}
}

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@ -0,0 +1,110 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
internal class ArgonNotePiece : CompositeDrawable
{
public const float NOTE_HEIGHT = 42;
public const float CORNER_RADIUS = 3.4f;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
private readonly Box colouredBox;
private readonly Box shadow;
public ArgonNotePiece()
{
RelativeSizeAxes = Axes.X;
Height = NOTE_HEIGHT;
CornerRadius = CORNER_RADIUS;
Masking = true;
InternalChildren = new Drawable[]
{
shadow = new Box
{
RelativeSizeAxes = Axes.Both,
},
new Container
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
Height = 0.82f,
Masking = true,
CornerRadius = CORNER_RADIUS,
Children = new Drawable[]
{
colouredBox = new Box
{
RelativeSizeAxes = Axes.Both,
}
}
},
new Circle
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = CORNER_RADIUS * 2,
},
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Y = 4,
Icon = FontAwesome.Solid.AngleDown,
Size = new Vector2(20),
Scale = new Vector2(1, 0.7f)
}
};
}
[BackgroundDependencyLoader(true)]
private void load(IScrollingInfo scrollingInfo, DrawableHitObject? drawableObject)
{
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
if (drawableObject != null)
{
accentColour.BindTo(drawableObject.AccentColour);
accentColour.BindValueChanged(onAccentChanged, true);
}
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
colouredBox.Anchor = colouredBox.Origin = direction.NewValue == ScrollingDirection.Up
? Anchor.TopCentre
: Anchor.BottomCentre;
}
private void onAccentChanged(ValueChangedEvent<Color4> accent)
{
colouredBox.Colour = ColourInfo.GradientVertical(
accent.NewValue.Lighten(0.1f),
accent.NewValue
);
shadow.Colour = accent.NewValue.Darken(0.5f);
}
}
}

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@ -0,0 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
public class ArgonStageBackground : CompositeDrawable
{
public ArgonStageBackground()
{
RelativeSizeAxes = Axes.Both;
}
}
}

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@ -0,0 +1,141 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
public class ManiaArgonSkinTransformer : SkinTransformer
{
private readonly ManiaBeatmap beatmap;
public ManiaArgonSkinTransformer(ISkin skin, IBeatmap beatmap)
: base(skin)
{
this.beatmap = (ManiaBeatmap)beatmap;
}
public override Drawable? GetDrawableComponent(ISkinComponent component)
{
switch (component)
{
case GameplaySkinComponent<HitResult> resultComponent:
return new ArgonJudgementPiece(resultComponent.Component);
case ManiaSkinComponent maniaComponent:
// TODO: Once everything is finalised, consider throwing UnsupportedSkinComponentException on missing entries.
switch (maniaComponent.Component)
{
case ManiaSkinComponents.StageBackground:
return new ArgonStageBackground();
case ManiaSkinComponents.ColumnBackground:
return new ArgonColumnBackground();
case ManiaSkinComponents.HoldNoteBody:
return new ArgonHoldBodyPiece();
case ManiaSkinComponents.HoldNoteTail:
return new ArgonHoldNoteTailPiece();
case ManiaSkinComponents.HoldNoteHead:
case ManiaSkinComponents.Note:
return new ArgonNotePiece();
case ManiaSkinComponents.HitTarget:
return new ArgonHitTarget();
case ManiaSkinComponents.KeyArea:
return new ArgonKeyArea();
case ManiaSkinComponents.HitExplosion:
return new ArgonHitExplosion();
}
break;
}
return base.GetDrawableComponent(component);
}
public override IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
{
if (lookup is ManiaSkinConfigurationLookup maniaLookup)
{
int column = maniaLookup.ColumnIndex ?? 0;
var stage = beatmap.GetStageForColumnIndex(column);
switch (maniaLookup.Lookup)
{
case LegacyManiaSkinConfigurationLookups.ColumnSpacing:
return SkinUtils.As<TValue>(new Bindable<float>(2));
case LegacyManiaSkinConfigurationLookups.StagePaddingBottom:
case LegacyManiaSkinConfigurationLookups.StagePaddingTop:
return SkinUtils.As<TValue>(new Bindable<float>(30));
case LegacyManiaSkinConfigurationLookups.ColumnWidth:
return SkinUtils.As<TValue>(new Bindable<float>(
stage.IsSpecialColumn(column) ? 120 : 60
));
case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour:
Color4 colour;
const int total_colours = 7;
if (stage.IsSpecialColumn(column))
colour = new Color4(159, 101, 255, 255);
else
{
switch (column % total_colours)
{
case 0:
colour = new Color4(240, 216, 0, 255);
break;
case 1:
colour = new Color4(240, 101, 0, 255);
break;
case 2:
colour = new Color4(240, 0, 130, 255);
break;
case 3:
colour = new Color4(192, 0, 240, 255);
break;
case 4:
colour = new Color4(0, 96, 240, 255);
break;
case 5:
colour = new Color4(0, 226, 240, 255);
break;
case 6:
colour = new Color4(0, 240, 96, 255);
break;
default:
throw new ArgumentOutOfRangeException();
}
}
return SkinUtils.As<TValue>(new Bindable<Color4>(colour));
}
}
return base.GetConfig<TLookup, TValue>(lookup);
}
}
}

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@ -0,0 +1,49 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Default
{
public class ManiaTrianglesSkinTransformer : SkinTransformer
{
private readonly ManiaBeatmap beatmap;
public ManiaTrianglesSkinTransformer(ISkin skin, IBeatmap beatmap)
: base(skin)
{
this.beatmap = (ManiaBeatmap)beatmap;
}
private readonly Color4 colourEven = new Color4(6, 84, 0, 255);
private readonly Color4 colourOdd = new Color4(94, 0, 57, 255);
private readonly Color4 colourSpecial = new Color4(0, 48, 63, 255);
public override IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
{
if (lookup is ManiaSkinConfigurationLookup maniaLookup)
{
switch (maniaLookup.Lookup)
{
case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour:
int column = maniaLookup.ColumnIndex ?? 0;
var stage = beatmap.GetStageForColumnIndex(column);
if (stage.IsSpecialColumn(column))
return SkinUtils.As<TValue>(new Bindable<Color4>(colourSpecial));
int distanceToEdge = Math.Min(column, (stage.Columns - 1) - column);
return SkinUtils.As<TValue>(new Bindable<Color4>(distanceToEdge % 2 == 0 ? colourOdd : colourEven));
}
}
return base.GetConfig<TLookup, TValue>(lookup);
}
}
}

View File

@ -3,6 +3,7 @@
#nullable disable #nullable disable
using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -20,6 +21,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
[Resolved] [Resolved]
protected Column Column { get; private set; } protected Column Column { get; private set; }
[Resolved]
private StageDefinition stage { get; set; }
/// <summary> /// <summary>
/// The column type identifier to use for texture lookups, in the case of no user-provided configuration. /// The column type identifier to use for texture lookups, in the case of no user-provided configuration.
/// </summary> /// </summary>
@ -28,19 +32,12 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
switch (Column.ColumnType) if (Column.IsSpecial)
FallbackColumnIndex = "S";
else
{ {
case ColumnType.Special: int distanceToEdge = Math.Min(Column.Index, (stage.Columns - 1) - Column.Index);
FallbackColumnIndex = "S"; FallbackColumnIndex = distanceToEdge % 2 == 0 ? "1" : "2";
break;
case ColumnType.Odd:
FallbackColumnIndex = "1";
break;
case ColumnType.Even:
FallbackColumnIndex = "2";
break;
} }
} }

View File

@ -18,20 +18,17 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{ {
public class LegacyStageBackground : CompositeDrawable public class LegacyStageBackground : CompositeDrawable
{ {
private readonly StageDefinition stageDefinition;
private Drawable leftSprite; private Drawable leftSprite;
private Drawable rightSprite; private Drawable rightSprite;
private ColumnFlow<Drawable> columnBackgrounds; private ColumnFlow<Drawable> columnBackgrounds;
public LegacyStageBackground(StageDefinition stageDefinition) public LegacyStageBackground()
{ {
this.stageDefinition = stageDefinition;
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(ISkinSource skin) private void load(ISkinSource skin, StageDefinition stageDefinition)
{ {
string leftImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.LeftStageImage)?.Value string leftImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.LeftStageImage)?.Value
?? "mania-stage-left"; ?? "mania-stage-left";

View File

@ -0,0 +1,38 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
public class ManiaClassicSkinTransformer : ManiaLegacySkinTransformer
{
public ManiaClassicSkinTransformer(ISkin skin, IBeatmap beatmap)
: base(skin, beatmap)
{
}
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
if (lookup is ManiaSkinConfigurationLookup maniaLookup)
{
var baseLookup = base.GetConfig<TLookup, TValue>(lookup);
if (baseLookup != null)
return baseLookup;
// default provisioning.
switch (maniaLookup.Lookup)
{
case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour:
return SkinUtils.As<TValue>(new Bindable<Color4>(Color4.Black));
}
}
return base.GetConfig<TLookup, TValue>(lookup);
}
}
}

View File

@ -5,7 +5,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -20,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{ {
public class ManiaLegacySkinTransformer : LegacySkinTransformer public class ManiaLegacySkinTransformer : LegacySkinTransformer
{ {
private readonly ManiaBeatmap beatmap; public override bool IsProvidingLegacyResources => base.IsProvidingLegacyResources || hasKeyTexture.Value;
/// <summary> /// <summary>
/// Mapping of <see cref="HitResult"/> to their corresponding /// Mapping of <see cref="HitResult"/> to their corresponding
@ -60,6 +59,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
/// </summary> /// </summary>
private readonly Lazy<bool> hasKeyTexture; private readonly Lazy<bool> hasKeyTexture;
private readonly ManiaBeatmap beatmap;
public ManiaLegacySkinTransformer(ISkin skin, IBeatmap beatmap) public ManiaLegacySkinTransformer(ISkin skin, IBeatmap beatmap)
: base(skin) : base(skin)
{ {
@ -113,8 +114,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
return new LegacyHitExplosion(); return new LegacyHitExplosion();
case ManiaSkinComponents.StageBackground: case ManiaSkinComponents.StageBackground:
Debug.Assert(maniaComponent.StageDefinition != null); return new LegacyStageBackground();
return new LegacyStageBackground(maniaComponent.StageDefinition.Value);
case ManiaSkinComponents.StageForeground: case ManiaSkinComponents.StageForeground:
return new LegacyStageForeground(); return new LegacyStageForeground();
@ -151,7 +151,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{ {
if (lookup is ManiaSkinConfigurationLookup maniaLookup) if (lookup is ManiaSkinConfigurationLookup maniaLookup)
return base.GetConfig<LegacyManiaSkinConfigurationLookup, TValue>(new LegacyManiaSkinConfigurationLookup(beatmap.TotalColumns, maniaLookup.Lookup, maniaLookup.TargetColumn)); {
return base.GetConfig<LegacyManiaSkinConfigurationLookup, TValue>(new LegacyManiaSkinConfigurationLookup(beatmap.TotalColumns, maniaLookup.Lookup, maniaLookup.ColumnIndex));
}
return base.GetConfig<TLookup, TValue>(lookup); return base.GetConfig<TLookup, TValue>(lookup);
} }

View File

@ -15,9 +15,9 @@ namespace osu.Game.Rulesets.Mania.Skinning
/// </summary> /// </summary>
/// <param name="skin">The skin from which configuration is retrieved.</param> /// <param name="skin">The skin from which configuration is retrieved.</param>
/// <param name="lookup">The value to retrieve.</param> /// <param name="lookup">The value to retrieve.</param>
/// <param name="index">If not null, denotes the index of the column to which the entry applies.</param> /// <param name="columnIndex">If not null, denotes the index of the column to which the entry applies.</param>
public static IBindable<T> GetManiaSkinConfig<T>(this ISkin skin, LegacyManiaSkinConfigurationLookups lookup, int? index = null) public static IBindable<T> GetManiaSkinConfig<T>(this ISkin skin, LegacyManiaSkinConfigurationLookups lookup, int? columnIndex = null)
=> skin.GetConfig<ManiaSkinConfigurationLookup, T>( => skin.GetConfig<ManiaSkinConfigurationLookup, T>(
new ManiaSkinConfigurationLookup(lookup, index)); new ManiaSkinConfigurationLookup(lookup, columnIndex));
} }
} }

View File

@ -16,20 +16,21 @@ namespace osu.Game.Rulesets.Mania.Skinning
public readonly LegacyManiaSkinConfigurationLookups Lookup; public readonly LegacyManiaSkinConfigurationLookups Lookup;
/// <summary> /// <summary>
/// The intended <see cref="Column"/> index for the configuration. /// The column which is being looked up.
/// May be null if the configuration does not apply to a <see cref="Column"/>. /// May be null if the configuration does not apply to a <see cref="Column"/>.
/// Note that this is the absolute index across all stages.
/// </summary> /// </summary>
public readonly int? TargetColumn; public readonly int? ColumnIndex;
/// <summary> /// <summary>
/// Creates a new <see cref="ManiaSkinConfigurationLookup"/>. /// Creates a new <see cref="ManiaSkinConfigurationLookup"/>.
/// </summary> /// </summary>
/// <param name="lookup">The lookup value.</param> /// <param name="lookup">The lookup value.</param>
/// <param name="targetColumn">The intended <see cref="Column"/> index for the configuration. May be null if the configuration does not apply to a <see cref="Column"/>.</param> /// <param name="columnIndex">The intended <see cref="Column"/> index for the configuration. May be null if the configuration does not apply to a <see cref="Column"/>.</param>
public ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups lookup, int? targetColumn = null) public ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups lookup, int? columnIndex = null)
{ {
Lookup = lookup; Lookup = lookup;
TargetColumn = targetColumn; ColumnIndex = columnIndex;
} }
} }
} }

View File

@ -3,30 +3,30 @@
#nullable disable #nullable disable
using osuTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling; using osu.Framework.Graphics.Pooling;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Platform;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Rulesets.Mania.UI.Components; using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
using osu.Game.Rulesets.Mania.Beatmaps; using osuTK.Graphics;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.UI namespace osu.Game.Rulesets.Mania.UI
{ {
[Cached] [Cached]
public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>
{ {
public const float COLUMN_WIDTH = 80; public const float COLUMN_WIDTH = 80;
public const float SPECIAL_COLUMN_WIDTH = 70; public const float SPECIAL_COLUMN_WIDTH = 70;
@ -39,23 +39,46 @@ namespace osu.Game.Rulesets.Mania.UI
public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>(); public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
public readonly ColumnHitObjectArea HitObjectArea; public readonly ColumnHitObjectArea HitObjectArea;
internal readonly Container TopLevelContainer; internal readonly Container TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both };
private readonly DrawablePool<PoolableHitExplosion> hitExplosionPool; private DrawablePool<PoolableHitExplosion> hitExplosionPool;
private readonly OrderedHitPolicy hitPolicy; private readonly OrderedHitPolicy hitPolicy;
public Container UnderlayElements => HitObjectArea.UnderlayElements; public Container UnderlayElements => HitObjectArea.UnderlayElements;
private readonly GameplaySampleTriggerSource sampleTriggerSource; private GameplaySampleTriggerSource sampleTriggerSource;
public Column(int index) /// <summary>
/// Whether this is a special (ie. scratch) column.
/// </summary>
public readonly bool IsSpecial;
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>(Color4.Black);
public Column(int index, bool isSpecial)
{ {
Index = index; Index = index;
IsSpecial = isSpecial;
RelativeSizeAxes = Axes.Y; RelativeSizeAxes = Axes.Y;
Width = COLUMN_WIDTH; Width = COLUMN_WIDTH;
hitPolicy = new OrderedHitPolicy(HitObjectContainer);
HitObjectArea = new ColumnHitObjectArea(HitObjectContainer) { RelativeSizeAxes = Axes.Both };
}
[Resolved]
private ISkinSource skin { get; set; }
[BackgroundDependencyLoader]
private void load(GameHost host)
{
SkinnableDrawable keyArea;
skin.SourceChanged += onSourceChanged;
onSourceChanged();
Drawable background = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground()) Drawable background = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
{ {
RelativeSizeAxes = Axes.Both RelativeSizeAxes = Axes.Both,
}; };
InternalChildren = new[] InternalChildren = new[]
@ -64,17 +87,18 @@ namespace osu.Game.Rulesets.Mania.UI
sampleTriggerSource = new GameplaySampleTriggerSource(HitObjectContainer), sampleTriggerSource = new GameplaySampleTriggerSource(HitObjectContainer),
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements // For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
background.CreateProxy(), background.CreateProxy(),
HitObjectArea = new ColumnHitObjectArea(HitObjectContainer) { RelativeSizeAxes = Axes.Both }, HitObjectArea,
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea()) keyArea = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
{ {
RelativeSizeAxes = Axes.Both RelativeSizeAxes = Axes.Both,
}, },
background, background,
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }, TopLevelContainer,
new ColumnTouchInputArea(this) new ColumnTouchInputArea(this)
}; };
hitPolicy = new OrderedHitPolicy(HitObjectContainer); applyGameWideClock(background);
applyGameWideClock(keyArea);
TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy()); TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy());
@ -83,20 +107,38 @@ namespace osu.Game.Rulesets.Mania.UI
RegisterPool<HeadNote, DrawableHoldNoteHead>(10, 50); RegisterPool<HeadNote, DrawableHoldNoteHead>(10, 50);
RegisterPool<TailNote, DrawableHoldNoteTail>(10, 50); RegisterPool<TailNote, DrawableHoldNoteTail>(10, 50);
RegisterPool<HoldNoteTick, DrawableHoldNoteTick>(50, 250); RegisterPool<HoldNoteTick, DrawableHoldNoteTick>(50, 250);
// Some elements don't handle rewind correctly and fixing them is non-trivial.
// In the future we need a better solution to this, but as a temporary work-around, give these components the game-wide
// clock so they don't need to worry about rewind.
// This only works because they handle OnPressed/OnReleased which results in a correct state while rewinding.
//
// This is kinda dodgy (and will cause weirdness when pausing gameplay) but is better than completely broken rewind.
void applyGameWideClock(Drawable drawable)
{
drawable.Clock = host.UpdateThread.Clock;
drawable.ProcessCustomClock = false;
}
}
private void onSourceChanged()
{
AccentColour.Value = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour, Index)?.Value ?? Color4.Black;
} }
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
NewResult += OnNewResult; NewResult += OnNewResult;
} }
public ColumnType ColumnType { get; set; } protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
public bool IsSpecial => ColumnType == ColumnType.Special; if (skin != null)
skin.SourceChanged -= onSourceChanged;
public Color4 AccentColour { get; set; } }
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{ {
@ -111,7 +153,7 @@ namespace osu.Game.Rulesets.Mania.UI
DrawableManiaHitObject maniaObject = (DrawableManiaHitObject)drawableHitObject; DrawableManiaHitObject maniaObject = (DrawableManiaHitObject)drawableHitObject;
maniaObject.AccentColour.Value = AccentColour; maniaObject.AccentColour.BindTo(AccentColour);
maniaObject.CheckHittable = hitPolicy.IsHittable; maniaObject.CheckHittable = hitPolicy.IsHittable;
} }

View File

@ -36,6 +36,8 @@ namespace osu.Game.Rulesets.Mania.UI
AutoSizeAxes = Axes.X; AutoSizeAxes = Axes.X;
Masking = true;
InternalChild = columns = new FillFlowContainer<Container> InternalChild = columns = new FillFlowContainer<Container>
{ {
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,

View File

@ -30,6 +30,8 @@ namespace osu.Game.Rulesets.Mania.UI.Components
[Resolved] [Resolved]
private Column column { get; set; } private Column column { get; set; }
private Bindable<Color4> accentColour;
public DefaultColumnBackground() public DefaultColumnBackground()
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
@ -55,9 +57,13 @@ namespace osu.Game.Rulesets.Mania.UI.Components
} }
}; };
background.Colour = column.AccentColour.Darken(5); accentColour = column.AccentColour.GetBoundCopy();
brightColour = column.AccentColour.Opacity(0.6f); accentColour.BindValueChanged(colour =>
dimColour = column.AccentColour.Opacity(0); {
background.Colour = colour.NewValue.Darken(5);
brightColour = colour.NewValue.Opacity(0.6f);
dimColour = colour.NewValue.Opacity(0);
}, true);
direction.BindTo(scrollingInfo.Direction); direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true); direction.BindValueChanged(onDirectionChanged, true);

View File

@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Mania.UI.Components
private Container hitTargetLine; private Container hitTargetLine;
private Drawable hitTargetBar; private Drawable hitTargetBar;
private Bindable<Color4> accentColour;
[Resolved] [Resolved]
private Column column { get; set; } private Column column { get; set; }
@ -54,12 +56,16 @@ namespace osu.Game.Rulesets.Mania.UI.Components
}, },
}; };
hitTargetLine.EdgeEffect = new EdgeEffectParameters accentColour = column.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(colour =>
{ {
Type = EdgeEffectType.Glow, hitTargetLine.EdgeEffect = new EdgeEffectParameters
Radius = 5, {
Colour = column.AccentColour.Opacity(0.5f), Type = EdgeEffectType.Glow,
}; Radius = 5,
Colour = colour.NewValue.Opacity(0.5f),
};
}, true);
direction.BindTo(scrollingInfo.Direction); direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true); direction.BindValueChanged(onDirectionChanged, true);

View File

@ -30,6 +30,8 @@ namespace osu.Game.Rulesets.Mania.UI.Components
private Container keyIcon; private Container keyIcon;
private Drawable gradient; private Drawable gradient;
private Bindable<Color4> accentColour;
[Resolved] [Resolved]
private Column column { get; set; } private Column column { get; set; }
@ -75,15 +77,19 @@ namespace osu.Game.Rulesets.Mania.UI.Components
} }
}; };
keyIcon.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = column.AccentColour.Opacity(0.5f),
};
direction.BindTo(scrollingInfo.Direction); direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true); direction.BindValueChanged(onDirectionChanged, true);
accentColour = column.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(colour =>
{
keyIcon.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = colour.NewValue.Opacity(0.5f),
};
}, true);
} }
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction) private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)

View File

@ -32,6 +32,10 @@ namespace osu.Game.Rulesets.Mania.UI
private CircularContainer largeFaint; private CircularContainer largeFaint;
private CircularContainer mainGlow1; private CircularContainer mainGlow1;
private CircularContainer mainGlow2;
private CircularContainer mainGlow3;
private Bindable<Color4> accentColour;
public DefaultHitExplosion() public DefaultHitExplosion()
{ {
@ -48,8 +52,6 @@ namespace osu.Game.Rulesets.Mania.UI
const float roundness = 80; const float roundness = 80;
const float initial_height = 10; const float initial_height = 10;
var colour = Interpolation.ValueAt(0.4f, column.AccentColour, Color4.White, 0, 1);
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
largeFaint = new CircularContainer largeFaint = new CircularContainer
@ -61,13 +63,6 @@ namespace osu.Game.Rulesets.Mania.UI
// we want our size to be very small so the glow dominates it. // we want our size to be very small so the glow dominates it.
Size = new Vector2(default_large_faint_size), Size = new Vector2(default_large_faint_size),
Blending = BlendingParameters.Additive, Blending = BlendingParameters.Additive,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.1f, column.AccentColour, Color4.White, 0, 1).Opacity(0.3f),
Roundness = 160,
Radius = 200,
},
}, },
mainGlow1 = new CircularContainer mainGlow1 = new CircularContainer
{ {
@ -76,15 +71,8 @@ namespace osu.Game.Rulesets.Mania.UI
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Masking = true, Masking = true,
Blending = BlendingParameters.Additive, Blending = BlendingParameters.Additive,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.6f, column.AccentColour, Color4.White, 0, 1),
Roundness = 20,
Radius = 50,
},
}, },
new CircularContainer mainGlow2 = new CircularContainer
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
@ -93,15 +81,8 @@ namespace osu.Game.Rulesets.Mania.UI
Size = new Vector2(0.01f, initial_height), Size = new Vector2(0.01f, initial_height),
Blending = BlendingParameters.Additive, Blending = BlendingParameters.Additive,
Rotation = RNG.NextSingle(-angle_variance, angle_variance), Rotation = RNG.NextSingle(-angle_variance, angle_variance),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = colour,
Roundness = roundness,
Radius = 40,
},
}, },
new CircularContainer mainGlow3 = new CircularContainer
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
@ -110,18 +91,44 @@ namespace osu.Game.Rulesets.Mania.UI
Size = new Vector2(0.01f, initial_height), Size = new Vector2(0.01f, initial_height),
Blending = BlendingParameters.Additive, Blending = BlendingParameters.Additive,
Rotation = RNG.NextSingle(-angle_variance, angle_variance), Rotation = RNG.NextSingle(-angle_variance, angle_variance),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = colour,
Roundness = roundness,
Radius = 40,
},
} }
}; };
direction.BindTo(scrollingInfo.Direction); direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true); direction.BindValueChanged(onDirectionChanged, true);
accentColour = column.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(colour =>
{
largeFaint.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.1f, colour.NewValue, Color4.White, 0, 1).Opacity(0.3f),
Roundness = 160,
Radius = 200,
};
mainGlow1.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.6f, colour.NewValue, Color4.White, 0, 1),
Roundness = 20,
Radius = 50,
};
mainGlow2.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.4f, colour.NewValue, Color4.White, 0, 1),
Roundness = roundness,
Radius = 40,
};
mainGlow3.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.4f, colour.NewValue, Color4.White, 0, 1),
Roundness = roundness,
Radius = 40,
};
}, true);
} }
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction) private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)

View File

@ -42,6 +42,8 @@ namespace osu.Game.Rulesets.Mania.UI
{ {
base.PrepareForUse(); base.PrepareForUse();
LifetimeStart = Time.Current;
(skinnableExplosion?.Drawable as IHitExplosion)?.Animate(Result); (skinnableExplosion?.Drawable as IHitExplosion)?.Animate(Result);
this.Delay(DURATION).Then().Expire(); this.Delay(DURATION).Then().Expire();

View File

@ -5,6 +5,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling; using osu.Framework.Graphics.Pooling;
@ -12,6 +13,7 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Rulesets.Mania.UI.Components; using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
@ -19,7 +21,6 @@ using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.UI namespace osu.Game.Rulesets.Mania.UI
{ {
@ -28,6 +29,9 @@ namespace osu.Game.Rulesets.Mania.UI
/// </summary> /// </summary>
public class Stage : ScrollingPlayfield public class Stage : ScrollingPlayfield
{ {
[Cached]
public readonly StageDefinition Definition;
public const float COLUMN_SPACING = 1; public const float COLUMN_SPACING = 1;
public const float HIT_TARGET_POSITION = 110; public const float HIT_TARGET_POSITION = 110;
@ -40,13 +44,6 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly Drawable barLineContainer; private readonly Drawable barLineContainer;
private readonly Dictionary<ColumnType, Color4> columnColours = new Dictionary<ColumnType, Color4>
{
{ ColumnType.Even, new Color4(6, 84, 0, 255) },
{ ColumnType.Odd, new Color4(94, 0, 57, 255) },
{ ColumnType.Special, new Color4(0, 48, 63, 255) }
};
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Columns.Any(c => c.ReceivePositionalInputAt(screenSpacePos)); public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Columns.Any(c => c.ReceivePositionalInputAt(screenSpacePos));
private readonly int firstColumnIndex; private readonly int firstColumnIndex;
@ -54,6 +51,7 @@ namespace osu.Game.Rulesets.Mania.UI
public Stage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction) public Stage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
{ {
this.firstColumnIndex = firstColumnIndex; this.firstColumnIndex = firstColumnIndex;
Definition = definition;
Name = "Stage"; Name = "Stage";
@ -75,7 +73,7 @@ namespace osu.Game.Rulesets.Mania.UI
AutoSizeAxes = Axes.X, AutoSizeAxes = Axes.X,
Children = new Drawable[] Children = new Drawable[]
{ {
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground, stageDefinition: definition), _ => new DefaultStageBackground()) new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground), _ => new DefaultStageBackground())
{ {
RelativeSizeAxes = Axes.Both RelativeSizeAxes = Axes.Both
}, },
@ -100,7 +98,7 @@ namespace osu.Game.Rulesets.Mania.UI
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
} }
}, },
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground, stageDefinition: definition), _ => null) new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground), _ => null)
{ {
RelativeSizeAxes = Axes.Both RelativeSizeAxes = Axes.Both
}, },
@ -118,15 +116,13 @@ namespace osu.Game.Rulesets.Mania.UI
for (int i = 0; i < definition.Columns; i++) for (int i = 0; i < definition.Columns; i++)
{ {
var columnType = definition.GetTypeOfColumn(i); bool isSpecial = definition.IsSpecialColumn(i);
var column = new Column(firstColumnIndex + i) var column = new Column(firstColumnIndex + i, isSpecial)
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Width = 1, Width = 1,
ColumnType = columnType, Action = { Value = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++ }
AccentColour = columnColours[columnType],
Action = { Value = columnType == ColumnType.Special ? specialColumnStartAction++ : normalColumnStartAction++ }
}; };
topLevelContainer.Add(column.TopLevelContainer.CreateProxy()); topLevelContainer.Add(column.TopLevelContainer.CreateProxy());
@ -135,6 +131,37 @@ namespace osu.Game.Rulesets.Mania.UI
} }
} }
private ISkinSource currentSkin;
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
currentSkin = skin;
skin.SourceChanged += onSkinChanged;
onSkinChanged();
}
private void onSkinChanged()
{
float paddingTop = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.StagePaddingTop))?.Value ?? 0;
float paddingBottom = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.StagePaddingBottom))?.Value ?? 0;
Padding = new MarginPadding
{
Top = paddingTop,
Bottom = paddingBottom,
};
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (currentSkin != null)
currentSkin.SourceChanged -= onSkinChanged;
}
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();

View File

@ -4,14 +4,18 @@
#nullable disable #nullable disable
using System; using System;
using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Overlays;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Edit; using osu.Game.Rulesets.Osu.Edit;
@ -33,6 +37,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
[Cached(typeof(IBeatSnapProvider))] [Cached(typeof(IBeatSnapProvider))]
private readonly EditorBeatmap editorBeatmap; private readonly EditorBeatmap editorBeatmap;
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
[Cached] [Cached]
private readonly EditorClock editorClock; private readonly EditorClock editorClock;
@ -48,6 +55,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
}; };
private OsuDistanceSnapGrid grid; private OsuDistanceSnapGrid grid;
private SnappingCursorContainer cursor;
public TestSceneOsuDistanceSnapGrid() public TestSceneOsuDistanceSnapGrid()
{ {
@ -84,8 +92,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray Colour = Color4.SlateGray
}, },
cursor = new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position },
grid = new OsuDistanceSnapGrid(new HitCircle { Position = grid_position }), grid = new OsuDistanceSnapGrid(new HitCircle { Position = grid_position }),
new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position }
}; };
}); });
@ -150,6 +158,37 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
assertSnappedDistance(expectedDistance); assertSnappedDistance(expectedDistance);
} }
[Test]
public void TestReferenceObjectNotOnSnapGrid()
{
AddStep("create grid", () =>
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
cursor = new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position },
grid = new OsuDistanceSnapGrid(new HitCircle
{
Position = grid_position,
// This is important. It sets the reference object to a point in time that isn't on the current snap divisor's grid.
// We are testing that the grid's display is offset correctly.
StartTime = 40,
}),
};
});
AddStep("move mouse to point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2(beat_length, 0) * 2)));
AddAssert("Ensure cursor is on a grid line", () =>
{
return grid.ChildrenOfType<CircularProgress>().Any(p => Precision.AlmostEquals(p.ScreenSpaceDrawQuad.TopRight.X, grid.ToScreenSpace(cursor.LastSnappedPosition).X));
});
}
[Test] [Test]
public void TestLimitedDistance() public void TestLimitedDistance()
{ {
@ -162,8 +201,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray Colour = Color4.SlateGray
}, },
cursor = new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position },
grid = new OsuDistanceSnapGrid(new HitCircle { Position = grid_position }, new HitCircle { StartTime = 200 }), grid = new OsuDistanceSnapGrid(new HitCircle { Position = grid_position }, new HitCircle { StartTime = 200 }),
new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position }
}; };
}); });
@ -182,6 +221,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{ {
public Func<Vector2, Vector2> GetSnapPosition; public Func<Vector2, Vector2> GetSnapPosition;
public Vector2 LastSnappedPosition { get; private set; }
private readonly Drawable cursor; private readonly Drawable cursor;
private InputManager inputManager; private InputManager inputManager;
@ -210,7 +251,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();
cursor.Position = GetSnapPosition.Invoke(inputManager.CurrentState.Mouse.Position); cursor.Position = LastSnappedPosition = GetSnapPosition.Invoke(inputManager.CurrentState.Mouse.Position);
} }
} }
} }

View File

@ -20,20 +20,49 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
[Test] [Test]
public void TestGridExclusivity() public void TestGridToggles()
{ {
AddStep("enable distance snap grid", () => InputManager.Key(Key.T)); AddStep("enable distance snap grid", () => InputManager.Key(Key.T));
AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1))); AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
AddUntilStep("distance snap grid visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any()); AddUntilStep("distance snap grid visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
rectangularGridActive(false); rectangularGridActive(false);
AddStep("enable rectangular grid", () => InputManager.Key(Key.Y)); AddStep("enable rectangular grid", () => InputManager.Key(Key.Y));
AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
AddUntilStep("distance snap grid still visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
rectangularGridActive(true); rectangularGridActive(true);
AddStep("enable distance snap grid", () => InputManager.Key(Key.T)); AddStep("disable distance snap grid", () => InputManager.Key(Key.T));
AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1))); AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
rectangularGridActive(true);
AddStep("disable rectangular grid", () => InputManager.Key(Key.Y));
AddUntilStep("distance snap grid still hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
rectangularGridActive(false);
}
[Test]
public void TestDistanceSnapMomentaryToggle()
{
AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
AddStep("hold alt", () => InputManager.PressKey(Key.AltLeft));
AddUntilStep("distance snap grid visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any()); AddUntilStep("distance snap grid visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
AddStep("release alt", () => InputManager.ReleaseKey(Key.AltLeft));
AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
}
[Test]
public void TestGridSnapMomentaryToggle()
{
rectangularGridActive(false);
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
rectangularGridActive(true);
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
rectangularGridActive(false); rectangularGridActive(false);
} }
@ -50,8 +79,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddAssert("placement blueprint at (0, 0)", () => Precision.AlmostEquals(Editor.ChildrenOfType<HitCirclePlacementBlueprint>().Single().HitObject.Position, new Vector2(0, 0))); AddAssert("placement blueprint at (0, 0)", () => Precision.AlmostEquals(Editor.ChildrenOfType<HitCirclePlacementBlueprint>().Single().HitObject.Position, new Vector2(0, 0)));
else else
AddAssert("placement blueprint at (1, 1)", () => Precision.AlmostEquals(Editor.ChildrenOfType<HitCirclePlacementBlueprint>().Single().HitObject.Position, new Vector2(1, 1))); AddAssert("placement blueprint at (1, 1)", () => Precision.AlmostEquals(Editor.ChildrenOfType<HitCirclePlacementBlueprint>().Single().HitObject.Position, new Vector2(1, 1)));
AddStep("choose selection tool", () => InputManager.Key(Key.Number1));
} }
[Test] [Test]

View File

@ -148,6 +148,37 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
}); });
} }
[Test]
public void TestFloatEdgeCaseConversion()
{
Slider slider = null;
AddStep("select first slider", () =>
{
slider = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider);
EditorClock.Seek(slider.StartTime);
EditorBeatmap.SelectedHitObjects.Add(slider);
});
AddStep("change to these specific circumstances", () =>
{
EditorBeatmap.Difficulty.SliderMultiplier = 1;
var timingPoint = EditorBeatmap.ControlPointInfo.TimingPointAt(slider.StartTime);
timingPoint.BeatLength = 352.941176470588;
slider.Path.ControlPoints[^1].Position = new Vector2(-110, 16);
slider.Path.ExpectedDistance.Value = 100;
});
convertToStream();
AddAssert("stream created", () => streamCreatedFor(slider,
(time: 0, pathPosition: 0),
(time: 0.25, pathPosition: 0.25),
(time: 0.5, pathPosition: 0.5),
(time: 0.75, pathPosition: 0.75),
(time: 1, pathPosition: 1)));
}
private bool streamCreatedFor(Slider slider, params (double time, double pathPosition)[] expectedCircles) private bool streamCreatedFor(Slider slider, params (double time, double pathPosition)[] expectedCircles)
{ {
if (EditorBeatmap.HitObjects.Contains(slider)) if (EditorBeatmap.HitObjects.Contains(slider))

View File

@ -0,0 +1,25 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Osu.Mods;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class TestSceneOsuModFlashlight : OsuModTestScene
{
[TestCase(600)]
[TestCase(120)]
[TestCase(1200)]
public void TestFollowDelay(double followDelay) => CreateModTest(new ModTestData { Mod = new OsuModFlashlight { FollowDelay = { Value = followDelay } }, PassCondition = () => true });
[TestCase(1f)]
[TestCase(0.5f)]
[TestCase(1.5f)]
[TestCase(2f)]
public void TestSizeMultiplier(float sizeMultiplier) => CreateModTest(new ModTestData { Mod = new OsuModFlashlight { SizeMultiplier = { Value = sizeMultiplier } }, PassCondition = () => true });
[Test]
public void TestComboBasedSize([Values] bool comboBasedSize) => CreateModTest(new ModTestData { Mod = new OsuModFlashlight { ComboBasedSize = { Value = comboBasedSize } }, PassCondition = () => true });
}
}

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@ -0,0 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Osu.Mods;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class TestSceneOsuModFreezeFrame : OsuModTestScene
{
[Test]
public void TestFreezeFrame()
{
CreateModTest(new ModTestData
{
Mod = new OsuModFreezeFrame(),
PassCondition = () => true,
Autoplay = false,
});
}
}
}

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@ -4,6 +4,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -12,6 +13,7 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Mods namespace osu.Game.Rulesets.Osu.Tests.Mods
@ -145,6 +147,10 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
private bool isBreak() => Player.IsBreakTime.Value; private bool isBreak() => Player.IsBreakTime.Value;
private bool cursorAlphaAlmostEquals(float alpha) => Precision.AlmostEquals(Player.DrawableRuleset.Cursor.Alpha, alpha, 0.1f); private OsuPlayfield playfield => (OsuPlayfield)Player.DrawableRuleset.Playfield;
private bool cursorAlphaAlmostEquals(float alpha) =>
Precision.AlmostEquals(playfield.Cursor.AsNonNull().Alpha, alpha, 0.1f) &&
Precision.AlmostEquals(playfield.Smoke.Alpha, alpha, 0.1f);
} }
} }

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@ -377,7 +377,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private void addJudgementAssert(OsuHitObject hitObject, HitResult result) private void addJudgementAssert(OsuHitObject hitObject, HitResult result)
{ {
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}", AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
() => judgementResults.Single(r => r.HitObject == hitObject).Type == result); () => judgementResults.Single(r => r.HitObject == hitObject).Type, () => Is.EqualTo(result));
} }
private void addJudgementAssert(string name, Func<OsuHitObject> hitObject, HitResult result) private void addJudgementAssert(string name, Func<OsuHitObject> hitObject, HitResult result)

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@ -1,21 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneOsuFlashlight : TestSceneOsuPlayer
{
protected override TestPlayer CreatePlayer(Ruleset ruleset)
{
SelectedMods.Value = new Mod[] { new OsuModAutoplay(), new OsuModFlashlight(), };
return base.CreatePlayer(ruleset);
}
}
}

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