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Merge pull request #11273 from bdach/duplicate-user-in-mp-room

Improve reliability of handling user joined messages
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Dean Herbert 2020-12-24 14:31:44 +09:00 committed by GitHub
commit 43370d7021
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4 changed files with 29 additions and 3 deletions

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@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Screens.Multi.Components;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.RealtimeMultiplayer
{
@ -15,6 +17,28 @@ namespace osu.Game.Tests.Visual.RealtimeMultiplayer
AddUntilStep("wait for loaded", () => multi.IsLoaded);
}
[Test]
public void TestOneUserJoinedMultipleTimes()
{
var user = new User { Id = 33 };
AddRepeatStep("add user multiple times", () => Client.AddUser(user), 3);
AddAssert("room has 2 users", () => Client.Room?.Users.Count == 2);
}
[Test]
public void TestOneUserLeftMultipleTimes()
{
var user = new User { Id = 44 };
AddStep("add user", () => Client.AddUser(user));
AddAssert("room has 2 users", () => Client.Room?.Users.Count == 2);
AddRepeatStep("remove user multiple times", () => Client.RemoveUser(user), 3);
AddAssert("room has 1 user", () => Client.Room?.Users.Count == 1);
}
private class TestRealtimeMultiplayer : Screens.Multi.RealtimeMultiplayer.RealtimeMultiplayer
{
protected override RoomManager CreateRoomManager() => new TestRealtimeRoomManager();

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@ -55,8 +55,6 @@ namespace osu.Game.Tests.Visual.RealtimeMultiplayer
}
}
};
Client.AddUser(API.LocalUser.Value);
});
[Test]

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@ -226,6 +226,10 @@ namespace osu.Game.Online.RealtimeMultiplayer
if (Room == null)
return;
// for sanity, ensure that there can be no duplicate users in the room user list.
if (Room.Users.Any(existing => existing.UserID == user.UserID))
return;
Room.Users.Add(user);
RoomChanged?.Invoke();

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@ -31,7 +31,7 @@ namespace osu.Game.Tests.Visual.RealtimeMultiplayer
public void RemoveUser(User user)
{
Debug.Assert(Room != null);
((IMultiplayerClient)this).UserLeft(Room.Users.Single(u => u.User == user));
((IMultiplayerClient)this).UserLeft(new MultiplayerRoomUser(user.Id));
Schedule(() =>
{