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Make "featured artist" beatmap listing filter persist in config
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@ -57,6 +57,7 @@ namespace osu.Game.Configuration
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SetDefault(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2f, 1f, 0.01f);
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SetDefault(OsuSetting.BeatmapListingCardSize, BeatmapCardSize.Normal);
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SetDefault(OsuSetting.BeatmapListingFeaturedArtistFilter, true);
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SetDefault(OsuSetting.ProfileCoverExpanded, true);
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@ -450,5 +451,6 @@ namespace osu.Game.Configuration
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EditorAdjustExistingObjectsOnTimingChanges,
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AlwaysRequireHoldingForPause,
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MultiplayerShowInProgressFilter,
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BeatmapListingFeaturedArtistFilter,
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}
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}
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@ -125,6 +125,9 @@ namespace osu.Game.Overlays.BeatmapListing
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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[Resolved]
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private OsuConfigManager config { get; set; } = null!;
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[Resolved]
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private SessionStatics sessionStatics { get; set; } = null!;
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@ -135,7 +138,12 @@ namespace osu.Game.Overlays.BeatmapListing
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{
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base.LoadComplete();
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config.BindWith(OsuSetting.BeatmapListingFeaturedArtistFilter, Active);
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disclaimerShown = sessionStatics.GetBindable<bool>(Static.FeaturedArtistDisclaimerShownOnce);
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// no need to show the disclaimer if the user already had it toggled off in config.
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if (!Active.Value)
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disclaimerShown.Value = true;
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}
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protected override Color4 ColourNormal => colours.Orange1;
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