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https://github.com/ppy/osu.git
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Rename SelectedMods -> Mods
This commit is contained in:
parent
1c952e58cc
commit
4310f07a5c
@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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protected override Player CreatePlayer(Ruleset ruleset)
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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{
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SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
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Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
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return base.CreatePlayer(ruleset);
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return base.CreatePlayer(ruleset);
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}
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}
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}
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}
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@ -30,7 +30,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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protected override Container<Drawable> Content => content;
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protected override Container<Drawable> Content => content;
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private int depthIndex;
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private int depthIndex;
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protected readonly List<Mod> Mods = new List<Mod>();
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public TestCaseHitCircle()
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public TestCaseHitCircle()
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{
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{
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@ -68,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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Depth = depthIndex++
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Depth = depthIndex++
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};
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};
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foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
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foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
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mod.ApplyToDrawableHitObjects(new[] { drawable });
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mod.ApplyToDrawableHitObjects(new[] { drawable });
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Add(drawable);
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Add(drawable);
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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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public TestCaseHitCircleHidden()
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public TestCaseHitCircleHidden()
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{
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{
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Mods.Add(new OsuModHidden());
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Mods.Value = new[] { new OsuModHidden() };
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}
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}
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}
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}
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}
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}
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@ -44,7 +44,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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protected override Container<Drawable> Content => content;
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protected override Container<Drawable> Content => content;
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private int depthIndex;
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private int depthIndex;
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protected readonly List<Mod> Mods = new List<Mod>();
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public TestCaseSlider()
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public TestCaseSlider()
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{
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{
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@ -292,7 +291,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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Depth = depthIndex++
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Depth = depthIndex++
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};
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};
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foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
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foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
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mod.ApplyToDrawableHitObjects(new[] { drawable });
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mod.ApplyToDrawableHitObjects(new[] { drawable });
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drawable.OnNewResult += onNewResult;
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drawable.OnNewResult += onNewResult;
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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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public TestCaseSliderHidden()
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public TestCaseSliderHidden()
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{
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{
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Mods.Add(new OsuModHidden());
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Mods.Value = new[] { new OsuModHidden() };
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}
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}
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}
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}
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}
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}
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@ -31,7 +31,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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protected override Container<Drawable> Content => content;
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protected override Container<Drawable> Content => content;
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private int depthIndex;
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private int depthIndex;
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protected readonly List<Mod> Mods = new List<Mod>();
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public TestCaseSpinner()
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public TestCaseSpinner()
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{
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{
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@ -57,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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Depth = depthIndex++
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Depth = depthIndex++
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};
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};
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foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
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foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
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mod.ApplyToDrawableHitObjects(new[] { drawable });
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mod.ApplyToDrawableHitObjects(new[] { drawable });
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Add(drawable);
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Add(drawable);
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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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public TestCaseSpinnerHidden()
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public TestCaseSpinnerHidden()
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{
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{
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Mods.Add(new OsuModHidden());
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Mods.Value = new[] { new OsuModHidden() };
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}
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}
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}
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}
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}
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}
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@ -267,7 +267,7 @@ namespace osu.Game.Tests.Visual.Background
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AddUntilStep("Song select has selection", () => songSelect.Carousel.SelectedBeatmap != null);
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AddUntilStep("Song select has selection", () => songSelect.Carousel.SelectedBeatmap != null);
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AddStep("Set default user settings", () =>
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AddStep("Set default user settings", () =>
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{
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{
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SelectedMods.Value = SelectedMods.Value.Concat(new[] { new OsuModNoFail() });
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Mods.Value = Mods.Value.Concat(new[] { new OsuModNoFail() });
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songSelect.DimLevel.Value = 0.7f;
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songSelect.DimLevel.Value = 0.7f;
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songSelect.BlurLevel.Value = 0.4f;
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songSelect.BlurLevel.Value = 0.4f;
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});
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});
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@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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protected override Player CreatePlayer(Ruleset ruleset)
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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{
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SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
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Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
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return new ScoreAccessiblePlayer();
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return new ScoreAccessiblePlayer();
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}
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}
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@ -171,17 +171,17 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("change ruleset", () =>
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AddStep("change ruleset", () =>
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{
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{
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SelectedMods.ValueChanged += onModChange;
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Mods.ValueChanged += onModChange;
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songSelect.Ruleset.ValueChanged += onRulesetChange;
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songSelect.Ruleset.ValueChanged += onRulesetChange;
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Ruleset.Value = new TaikoRuleset().RulesetInfo;
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Ruleset.Value = new TaikoRuleset().RulesetInfo;
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SelectedMods.ValueChanged -= onModChange;
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Mods.ValueChanged -= onModChange;
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songSelect.Ruleset.ValueChanged -= onRulesetChange;
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songSelect.Ruleset.ValueChanged -= onRulesetChange;
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});
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});
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AddAssert("mods changed before ruleset", () => modChangeIndex < rulesetChangeIndex);
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AddAssert("mods changed before ruleset", () => modChangeIndex < rulesetChangeIndex);
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AddAssert("empty mods", () => !SelectedMods.Value.Any());
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AddAssert("empty mods", () => !Mods.Value.Any());
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void onModChange(ValueChangedEvent<IEnumerable<Mod>> e) => modChangeIndex = actionIndex++;
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void onModChange(ValueChangedEvent<IEnumerable<Mod>> e) => modChangeIndex = actionIndex++;
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void onRulesetChange(ValueChangedEvent<RulesetInfo> e) => rulesetChangeIndex = actionIndex--;
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void onRulesetChange(ValueChangedEvent<RulesetInfo> e) => rulesetChangeIndex = actionIndex--;
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@ -214,7 +214,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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private static int importId;
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private static int importId;
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private int getImportId() => ++importId;
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private int getImportId() => ++importId;
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private void changeMods(params Mod[] mods) => AddStep($"change mods to {string.Join(", ", mods.Select(m => m.Acronym))}", () => SelectedMods.Value = mods);
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private void changeMods(params Mod[] mods) => AddStep($"change mods to {string.Join(", ", mods.Select(m => m.Acronym))}", () => Mods.Value = mods);
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private void changeRuleset(int id) => AddStep($"change ruleset to {id}", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == id));
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private void changeRuleset(int id) => AddStep($"change ruleset to {id}", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == id));
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@ -113,7 +113,7 @@ namespace osu.Game
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// todo: move this to SongSelect once Screen has the ability to unsuspend.
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// todo: move this to SongSelect once Screen has the ability to unsuspend.
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[Cached]
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[Cached]
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[Cached(Type = typeof(IBindable<IEnumerable<Mod>>))]
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[Cached(Type = typeof(IBindable<IEnumerable<Mod>>))]
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private readonly Bindable<IEnumerable<Mod>> selectedMods = new Bindable<IEnumerable<Mod>>(Enumerable.Empty<Mod>());
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private readonly Bindable<IEnumerable<Mod>> mods = new Bindable<IEnumerable<Mod>>(Enumerable.Empty<Mod>());
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public OsuGame(string[] args = null)
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public OsuGame(string[] args = null)
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{
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{
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@ -294,7 +294,7 @@ namespace osu.Game
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{
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{
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ruleset.Value = databasedScoreInfo.Ruleset;
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ruleset.Value = databasedScoreInfo.Ruleset;
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Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap);
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Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap);
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selectedMods.Value = databasedScoreInfo.Mods;
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mods.Value = databasedScoreInfo.Mods;
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menuScreen.Push(new PlayerLoader(() => new ReplayPlayer(databasedScore)));
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menuScreen.Push(new PlayerLoader(() => new ReplayPlayer(databasedScore)));
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}, $"watch {databasedScoreInfo}", bypassScreenAllowChecks: true);
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}, $"watch {databasedScoreInfo}", bypassScreenAllowChecks: true);
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@ -42,19 +42,19 @@ namespace osu.Game.Overlays.Mods
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protected readonly FillFlowContainer<ModSection> ModSectionsContainer;
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protected readonly FillFlowContainer<ModSection> ModSectionsContainer;
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protected readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>(new Mod[] { });
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protected readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>(Enumerable.Empty<Mod>());
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protected readonly IBindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
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protected readonly IBindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
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[BackgroundDependencyLoader(true)]
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[BackgroundDependencyLoader(true)]
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private void load(OsuColour colours, IBindable<RulesetInfo> ruleset, AudioManager audio, Bindable<IEnumerable<Mod>> selectedMods)
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private void load(OsuColour colours, IBindable<RulesetInfo> ruleset, AudioManager audio, Bindable<IEnumerable<Mod>> mods)
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{
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{
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LowMultiplierColour = colours.Red;
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LowMultiplierColour = colours.Red;
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HighMultiplierColour = colours.Green;
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HighMultiplierColour = colours.Green;
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UnrankedLabel.Colour = colours.Blue;
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UnrankedLabel.Colour = colours.Blue;
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Ruleset.BindTo(ruleset);
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Ruleset.BindTo(ruleset);
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if (selectedMods != null) SelectedMods.BindTo(selectedMods);
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if (mods != null) SelectedMods.BindTo(mods);
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sampleOn = audio.Sample.Get(@"UI/check-on");
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sampleOn = audio.Sample.Get(@"UI/check-on");
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sampleOff = audio.Sample.Get(@"UI/check-off");
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sampleOff = audio.Sample.Get(@"UI/check-off");
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@ -59,7 +59,7 @@ namespace osu.Game.Overlays
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private Bindable<WorkingBeatmap> beatmap { get; set; }
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private Bindable<WorkingBeatmap> beatmap { get; set; }
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[Resolved]
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[Resolved]
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private IBindable<IEnumerable<Mod>> selectedMods { get; set; }
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private IBindable<IEnumerable<Mod>> mods { get; set; }
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/// <summary>
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/// <summary>
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/// Provide a source for the toolbar height.
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/// Provide a source for the toolbar height.
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@ -235,7 +235,7 @@ namespace osu.Game.Overlays
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{
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{
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beatmap.BindValueChanged(beatmapChanged, true);
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beatmap.BindValueChanged(beatmapChanged, true);
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beatmap.BindDisabledChanged(beatmapDisabledChanged, true);
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beatmap.BindDisabledChanged(beatmapDisabledChanged, true);
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selectedMods.BindValueChanged(_ => updateAudioAdjustments(), true);
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mods.BindValueChanged(_ => updateAudioAdjustments(), true);
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base.LoadComplete();
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base.LoadComplete();
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}
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}
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@ -372,7 +372,7 @@ namespace osu.Game.Overlays
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track.ResetSpeedAdjustments();
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track.ResetSpeedAdjustments();
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foreach (var mod in selectedMods.Value.OfType<IApplicableToClock>())
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foreach (var mod in mods.Value.OfType<IApplicableToClock>())
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mod.ApplyToClock(track);
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mod.ApplyToClock(track);
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}
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}
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@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.UI
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private IBindable<WorkingBeatmap> beatmap { get; set; }
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private IBindable<WorkingBeatmap> beatmap { get; set; }
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[Resolved]
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[Resolved]
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private IBindable<IEnumerable<Mod>> selectedMods { get; set; }
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private IBindable<IEnumerable<Mod>> mods { get; set; }
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.UI
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base.Update();
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base.Update();
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if (beatmap != null)
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if (beatmap != null)
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foreach (var mod in selectedMods.Value)
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foreach (var mod in mods.Value)
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if (mod is IUpdatableByPlayfield updatable)
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if (mod is IUpdatableByPlayfield updatable)
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updatable.Update(this);
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updatable.Update(this);
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}
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}
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@ -179,7 +179,7 @@ namespace osu.Game.Screens.Multi.Match
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{
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{
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RoomManager?.PartRoom();
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RoomManager?.PartRoom();
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SelectedMods.Value = Enumerable.Empty<Mod>();
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Mods.Value = Enumerable.Empty<Mod>();
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return base.OnExiting(next);
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return base.OnExiting(next);
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}
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}
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@ -193,7 +193,7 @@ namespace osu.Game.Screens.Multi.Match
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var localBeatmap = e.NewValue?.Beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == e.NewValue.Beatmap.OnlineBeatmapID);
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var localBeatmap = e.NewValue?.Beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == e.NewValue.Beatmap.OnlineBeatmapID);
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Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
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Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
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SelectedMods.Value = e.NewValue?.RequiredMods ?? Enumerable.Empty<Mod>();
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Mods.Value = e.NewValue?.RequiredMods ?? Enumerable.Empty<Mod>();
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if (e.NewValue?.Ruleset != null)
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if (e.NewValue?.Ruleset != null)
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Ruleset.Value = e.NewValue.Ruleset;
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Ruleset.Value = e.NewValue.Ruleset;
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}
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}
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@ -56,7 +56,7 @@ namespace osu.Game.Screens.Multi.Play
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if (ruleset.Value.ID != playlistItem.Ruleset.ID)
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if (ruleset.Value.ID != playlistItem.Ruleset.ID)
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throw new InvalidOperationException("Current Ruleset does not match PlaylistItem's Ruleset");
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throw new InvalidOperationException("Current Ruleset does not match PlaylistItem's Ruleset");
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if (!playlistItem.RequiredMods.All(m => SelectedMods.Value.Contains(m)))
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if (!playlistItem.RequiredMods.All(m => Mods.Value.Contains(m)))
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throw new InvalidOperationException("Current Mods do not match PlaylistItem's RequiredMods");
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throw new InvalidOperationException("Current Mods do not match PlaylistItem's RequiredMods");
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var req = new CreateRoomScoreRequest(roomId.Value ?? 0, playlistItem.ID);
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var req = new CreateRoomScoreRequest(roomId.Value ?? 0, playlistItem.ID);
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@ -65,7 +65,7 @@ namespace osu.Game.Screens
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public Bindable<RulesetInfo> Ruleset { get; private set; }
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public Bindable<RulesetInfo> Ruleset { get; private set; }
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public Bindable<IEnumerable<Mod>> SelectedMods { get; private set; }
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public Bindable<IEnumerable<Mod>> Mods { get; private set; }
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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{
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@ -73,7 +73,7 @@ namespace osu.Game.Screens
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Beatmap = screenDependencies.Beatmap;
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Beatmap = screenDependencies.Beatmap;
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Ruleset = screenDependencies.Ruleset;
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Ruleset = screenDependencies.Ruleset;
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SelectedMods = screenDependencies.SelectedMods;
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Mods = screenDependencies.Mods;
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return base.CreateChildDependencies(screenDependencies);
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return base.CreateChildDependencies(screenDependencies);
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}
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}
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@ -16,7 +16,7 @@ namespace osu.Game.Screens
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public Bindable<RulesetInfo> Ruleset { get; }
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public Bindable<RulesetInfo> Ruleset { get; }
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public Bindable<IEnumerable<Mod>> SelectedMods { get; }
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public Bindable<IEnumerable<Mod>> Mods { get; }
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public OsuScreenDependencies(bool requireLease, IReadOnlyDependencyContainer parent)
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public OsuScreenDependencies(bool requireLease, IReadOnlyDependencyContainer parent)
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: base(parent)
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: base(parent)
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@ -31,15 +31,15 @@ namespace osu.Game.Screens
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if (Ruleset == null)
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if (Ruleset == null)
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Cache(Ruleset = parent.Get<Bindable<RulesetInfo>>().BeginLease(true));
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Cache(Ruleset = parent.Get<Bindable<RulesetInfo>>().BeginLease(true));
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SelectedMods = parent.Get<LeasedBindable<IEnumerable<Mod>>>()?.GetBoundCopy();
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Mods = parent.Get<LeasedBindable<IEnumerable<Mod>>>()?.GetBoundCopy();
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if (SelectedMods == null)
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if (Mods == null)
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Cache(SelectedMods = parent.Get<Bindable<IEnumerable<Mod>>>().BeginLease(true));
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Cache(Mods = parent.Get<Bindable<IEnumerable<Mod>>>().BeginLease(true));
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}
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}
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else
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else
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{
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{
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Beatmap = (parent.Get<LeasedBindable<WorkingBeatmap>>() ?? parent.Get<Bindable<WorkingBeatmap>>()).GetBoundCopy();
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Beatmap = (parent.Get<LeasedBindable<WorkingBeatmap>>() ?? parent.Get<Bindable<WorkingBeatmap>>()).GetBoundCopy();
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Ruleset = (parent.Get<LeasedBindable<RulesetInfo>>() ?? parent.Get<Bindable<RulesetInfo>>()).GetBoundCopy();
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Ruleset = (parent.Get<LeasedBindable<RulesetInfo>>() ?? parent.Get<Bindable<RulesetInfo>>()).GetBoundCopy();
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SelectedMods = (parent.Get<LeasedBindable<IEnumerable<Mod>>>() ?? parent.Get<Bindable<IEnumerable<Mod>>>()).GetBoundCopy();
|
Mods = (parent.Get<LeasedBindable<IEnumerable<Mod>>>() ?? parent.Get<Bindable<IEnumerable<Mod>>>()).GetBoundCopy();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -102,7 +102,7 @@ namespace osu.Game.Screens.Play
|
|||||||
if (!ScoreProcessor.Mode.Disabled)
|
if (!ScoreProcessor.Mode.Disabled)
|
||||||
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
|
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
|
||||||
|
|
||||||
InternalChild = GameplayClockContainer = new GameplayClockContainer(working, SelectedMods.Value, DrawableRuleset.GameplayStartTime);
|
InternalChild = GameplayClockContainer = new GameplayClockContainer(working, Mods.Value, DrawableRuleset.GameplayStartTime);
|
||||||
|
|
||||||
GameplayClockContainer.Children = new[]
|
GameplayClockContainer.Children = new[]
|
||||||
{
|
{
|
||||||
@ -123,7 +123,7 @@ namespace osu.Game.Screens.Play
|
|||||||
},
|
},
|
||||||
// display the cursor above some HUD elements.
|
// display the cursor above some HUD elements.
|
||||||
DrawableRuleset.Cursor?.CreateProxy() ?? new Container(),
|
DrawableRuleset.Cursor?.CreateProxy() ?? new Container(),
|
||||||
HUDOverlay = new HUDOverlay(ScoreProcessor, DrawableRuleset, SelectedMods.Value)
|
HUDOverlay = new HUDOverlay(ScoreProcessor, DrawableRuleset, Mods.Value)
|
||||||
{
|
{
|
||||||
HoldToQuit = { Action = performUserRequestedExit },
|
HoldToQuit = { Action = performUserRequestedExit },
|
||||||
PlayerSettingsOverlay = { PlaybackSettings = { UserPlaybackRate = { BindTarget = GameplayClockContainer.UserPlaybackRate } } },
|
PlayerSettingsOverlay = { PlaybackSettings = { UserPlaybackRate = { BindTarget = GameplayClockContainer.UserPlaybackRate } } },
|
||||||
@ -170,7 +170,7 @@ namespace osu.Game.Screens.Play
|
|||||||
ScoreProcessor.AllJudged += onCompletion;
|
ScoreProcessor.AllJudged += onCompletion;
|
||||||
ScoreProcessor.Failed += onFail;
|
ScoreProcessor.Failed += onFail;
|
||||||
|
|
||||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToScoreProcessor>())
|
foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
|
||||||
mod.ApplyToScoreProcessor(ScoreProcessor);
|
mod.ApplyToScoreProcessor(ScoreProcessor);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -192,7 +192,7 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(working, SelectedMods.Value);
|
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(working, Mods.Value);
|
||||||
}
|
}
|
||||||
catch (BeatmapInvalidForRulesetException)
|
catch (BeatmapInvalidForRulesetException)
|
||||||
{
|
{
|
||||||
@ -200,7 +200,7 @@ namespace osu.Game.Screens.Play
|
|||||||
// let's try again forcing the beatmap's ruleset.
|
// let's try again forcing the beatmap's ruleset.
|
||||||
ruleset = beatmap.BeatmapInfo.Ruleset;
|
ruleset = beatmap.BeatmapInfo.Ruleset;
|
||||||
rulesetInstance = ruleset.CreateInstance();
|
rulesetInstance = ruleset.CreateInstance();
|
||||||
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(Beatmap.Value, SelectedMods.Value);
|
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(Beatmap.Value, Mods.Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!DrawableRuleset.Objects.Any())
|
if (!DrawableRuleset.Objects.Any())
|
||||||
@ -271,7 +271,7 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
Beatmap = Beatmap.Value.BeatmapInfo,
|
Beatmap = Beatmap.Value.BeatmapInfo,
|
||||||
Ruleset = ruleset,
|
Ruleset = ruleset,
|
||||||
Mods = SelectedMods.Value.ToArray(),
|
Mods = Mods.Value.ToArray(),
|
||||||
User = api.LocalUser.Value,
|
User = api.LocalUser.Value,
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -325,7 +325,7 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
private bool onFail()
|
private bool onFail()
|
||||||
{
|
{
|
||||||
if (SelectedMods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail))
|
if (Mods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
GameplayClockContainer.Stop();
|
GameplayClockContainer.Stop();
|
||||||
|
@ -68,7 +68,7 @@ namespace osu.Game.Screens.Play
|
|||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
info = new BeatmapMetadataDisplay(Beatmap.Value, SelectedMods.Value)
|
info = new BeatmapMetadataDisplay(Beatmap.Value, Mods.Value)
|
||||||
{
|
{
|
||||||
Alpha = 0,
|
Alpha = 0,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Screens.Select
|
|||||||
RulesetID = Ruleset.Value.ID ?? 0
|
RulesetID = Ruleset.Value.ID ?? 0
|
||||||
};
|
};
|
||||||
|
|
||||||
item.RequiredMods.AddRange(SelectedMods.Value);
|
item.RequiredMods.AddRange(Mods.Value);
|
||||||
|
|
||||||
Selected?.Invoke(item);
|
Selected?.Invoke(item);
|
||||||
|
|
||||||
@ -61,12 +61,12 @@ namespace osu.Game.Screens.Select
|
|||||||
{
|
{
|
||||||
Ruleset.Value = CurrentItem.Value.Ruleset;
|
Ruleset.Value = CurrentItem.Value.Ruleset;
|
||||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(CurrentItem.Value.Beatmap);
|
Beatmap.Value = beatmaps.GetWorkingBeatmap(CurrentItem.Value.Beatmap);
|
||||||
SelectedMods.Value = CurrentItem.Value.RequiredMods ?? Enumerable.Empty<Mod>();
|
Mods.Value = CurrentItem.Value.RequiredMods ?? Enumerable.Empty<Mod>();
|
||||||
}
|
}
|
||||||
|
|
||||||
Beatmap.Disabled = true;
|
Beatmap.Disabled = true;
|
||||||
Ruleset.Disabled = true;
|
Ruleset.Disabled = true;
|
||||||
SelectedMods.Disabled = true;
|
Mods.Disabled = true;
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@ -77,7 +77,7 @@ namespace osu.Game.Screens.Select
|
|||||||
|
|
||||||
Beatmap.Disabled = false;
|
Beatmap.Disabled = false;
|
||||||
Ruleset.Disabled = false;
|
Ruleset.Disabled = false;
|
||||||
SelectedMods.Disabled = false;
|
Mods.Disabled = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -52,10 +52,10 @@ namespace osu.Game.Screens.Select
|
|||||||
var auto = Ruleset.Value.CreateInstance().GetAutoplayMod();
|
var auto = Ruleset.Value.CreateInstance().GetAutoplayMod();
|
||||||
var autoType = auto.GetType();
|
var autoType = auto.GetType();
|
||||||
|
|
||||||
var mods = SelectedMods.Value;
|
var mods = Mods.Value;
|
||||||
if (mods.All(m => m.GetType() != autoType))
|
if (mods.All(m => m.GetType() != autoType))
|
||||||
{
|
{
|
||||||
SelectedMods.Value = mods.Append(auto);
|
Mods.Value = mods.Append(auto);
|
||||||
removeAutoModOnResume = true;
|
removeAutoModOnResume = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -85,7 +85,7 @@ namespace osu.Game.Screens.Select
|
|||||||
|
|
||||||
[Cached]
|
[Cached]
|
||||||
[Cached(Type = typeof(IBindable<IEnumerable<Mod>>))]
|
[Cached(Type = typeof(IBindable<IEnumerable<Mod>>))]
|
||||||
private readonly Bindable<IEnumerable<Mod>> selectedMods = new Bindable<IEnumerable<Mod>>(Enumerable.Empty<Mod>()); // Bound to the game's mods, but is not reset on exiting
|
private readonly Bindable<IEnumerable<Mod>> mods = new Bindable<IEnumerable<Mod>>(Enumerable.Empty<Mod>()); // Bound to the game's mods, but is not reset on exiting
|
||||||
|
|
||||||
protected SongSelect()
|
protected SongSelect()
|
||||||
{
|
{
|
||||||
@ -219,7 +219,7 @@ namespace osu.Game.Screens.Select
|
|||||||
[BackgroundDependencyLoader(true)]
|
[BackgroundDependencyLoader(true)]
|
||||||
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins)
|
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins)
|
||||||
{
|
{
|
||||||
selectedMods.BindTo(SelectedMods);
|
mods.BindTo(Mods);
|
||||||
|
|
||||||
if (Footer != null)
|
if (Footer != null)
|
||||||
{
|
{
|
||||||
@ -394,7 +394,7 @@ namespace osu.Game.Screens.Select
|
|||||||
{
|
{
|
||||||
Logger.Log($"ruleset changed from \"{decoupledRuleset.Value}\" to \"{ruleset}\"");
|
Logger.Log($"ruleset changed from \"{decoupledRuleset.Value}\" to \"{ruleset}\"");
|
||||||
|
|
||||||
selectedMods.Value = Enumerable.Empty<Mod>();
|
mods.Value = Enumerable.Empty<Mod>();
|
||||||
decoupledRuleset.Value = ruleset;
|
decoupledRuleset.Value = ruleset;
|
||||||
|
|
||||||
// force a filter before attempting to change the beatmap.
|
// force a filter before attempting to change the beatmap.
|
||||||
@ -529,8 +529,8 @@ namespace osu.Game.Screens.Select
|
|||||||
if (Beatmap.Value.Track != null)
|
if (Beatmap.Value.Track != null)
|
||||||
Beatmap.Value.Track.Looping = false;
|
Beatmap.Value.Track.Looping = false;
|
||||||
|
|
||||||
selectedMods.UnbindAll();
|
mods.UnbindAll();
|
||||||
SelectedMods.Value = Enumerable.Empty<Mod>();
|
Mods.Value = Enumerable.Empty<Mod>();
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -68,7 +68,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
var working = CreateWorkingBeatmap(beatmap, Clock);
|
var working = CreateWorkingBeatmap(beatmap, Clock);
|
||||||
|
|
||||||
Beatmap.Value = working;
|
Beatmap.Value = working;
|
||||||
SelectedMods.Value = new[] { r.GetAllMods().First(m => m is ModNoFail) };
|
Mods.Value = new[] { r.GetAllMods().First(m => m is ModNoFail) };
|
||||||
|
|
||||||
Player?.Exit();
|
Player?.Exit();
|
||||||
Player = null;
|
Player = null;
|
||||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
|
|
||||||
[Cached]
|
[Cached]
|
||||||
[Cached(Type = typeof(IBindable<IEnumerable<Mod>>))]
|
[Cached(Type = typeof(IBindable<IEnumerable<Mod>>))]
|
||||||
protected readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>(Enumerable.Empty<Mod>());
|
protected readonly Bindable<IEnumerable<Mod>> Mods = new Bindable<IEnumerable<Mod>>(Enumerable.Empty<Mod>());
|
||||||
|
|
||||||
protected DependencyContainer Dependencies { get; private set; }
|
protected DependencyContainer Dependencies { get; private set; }
|
||||||
|
|
||||||
|
@ -55,7 +55,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
Beatmap.Value = new TestWorkingBeatmap(beatmap, Clock);
|
Beatmap.Value = new TestWorkingBeatmap(beatmap, Clock);
|
||||||
|
|
||||||
if (!AllowFail)
|
if (!AllowFail)
|
||||||
SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
|
Mods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
|
||||||
|
|
||||||
Player = CreatePlayer(ruleset);
|
Player = CreatePlayer(ruleset);
|
||||||
LoadScreen(Player);
|
LoadScreen(Player);
|
||||||
|
Loading…
Reference in New Issue
Block a user