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Fix skin mapping not working for menu fountains
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2cb1a6fdaa
commit
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@ -468,6 +468,13 @@ namespace osu.Game.Skinning
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public override Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
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{
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switch (componentName)
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{
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case "Menu/fountain-star":
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componentName = "star2";
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break;
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}
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foreach (string name in getFallbackNames(componentName))
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{
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// some component names (especially user-controlled ones, like `HitX` in mania)
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Objects.Legacy;
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using static osu.Game.Skinning.SkinConfiguration;
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@ -24,18 +23,6 @@ namespace osu.Game.Skinning
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{
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}
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public override Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
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{
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switch (componentName)
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{
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case "fountain-star":
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componentName = "star2";
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break;
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}
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return base.GetTexture(componentName, wrapModeS, wrapModeT);
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}
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public override ISample? GetSample(ISampleInfo sampleInfo)
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{
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if (!(sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacySample))
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