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Merge pull request #22019 from frenzibyte/fix-catch-mod-no-scope
Fix catcher not moving when fully hidden with "No Scope" mod
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commit
4300555efe
@ -18,6 +18,36 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
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{
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protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
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[Test]
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public void TestAlwaysHidden()
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{
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CreateModTest(new ModTestData
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{
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Mod = new CatchModNoScope
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{
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HiddenComboCount = { Value = 0 },
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},
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Autoplay = true,
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PassCondition = () => Player.ScoreProcessor.Combo.Value == 2,
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Beatmap = new Beatmap
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{
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HitObjects = new List<HitObject>
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{
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new Fruit
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{
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X = CatchPlayfield.CENTER_X * 0.5f,
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StartTime = 1000,
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},
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new Fruit
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{
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X = CatchPlayfield.CENTER_X * 1.5f,
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StartTime = 2000,
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}
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}
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}
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});
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}
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[Test]
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public void TestVisibleDuringBreak()
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{
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@ -26,6 +26,9 @@ namespace osu.Game.Rulesets.Catch.Mods
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var catchPlayfield = (CatchPlayfield)playfield;
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bool shouldAlwaysShowCatcher = IsBreakTime.Value;
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float targetAlpha = shouldAlwaysShowCatcher ? 1 : ComboBasedAlpha;
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// AlwaysPresent required for catcher to still act on input when fully hidden.
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catchPlayfield.CatcherArea.AlwaysPresent = true;
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catchPlayfield.CatcherArea.Alpha = (float)Interpolation.Lerp(catchPlayfield.CatcherArea.Alpha, targetAlpha, Math.Clamp(catchPlayfield.Time.Elapsed / TRANSITION_DURATION, 0, 1));
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}
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}
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