From 42e33dde0c718188afcaa41cbdf4bd8d731fac9a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Oct 2019 13:18:31 +0900 Subject: [PATCH] Make tests actually test --- .../Visual/UserInterface/TestSceneNowPlayingOverlay.cs | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs index f12e647b4e..16f788a9fc 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs @@ -46,13 +46,11 @@ namespace osu.Game.Tests.Visual.UserInterface }); AddStep(@"Seek track to 6 second", () => musicController.SeekTo(6000)); - AddStep(@"Call PrevTrack", () => musicController.PreviousTrack()); - AddAssert(@"Check if it restarted", () => currentTrack == Beatmap.Value); + AddAssert(@"Check action is restart track", () => musicController.PreviousTrack() == PreviousTrackResult.Restart); + AddAssert(@"Check track didn't change", () => currentTrack == Beatmap.Value); AddStep(@"Seek track to 2 second", () => musicController.SeekTo(2000)); - AddStep(@"Call PrevTrack", () => musicController.PreviousTrack()); - // If the track isn't changing, check the current track's time instead - AddAssert(@"Check if it changed to prev track'", () => currentTrack != Beatmap.Value || currentTrack.Track.CurrentTime < 2000); + AddAssert(@"Check action is previous track", () => musicController.PreviousTrack() == PreviousTrackResult.Previous); } } }