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Fix incorrect hitobject indices
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@ -211,14 +211,14 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
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if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, currHitObject.Position) < stack_distance)
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if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, currHitObject.Position) < stack_distance)
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{
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{
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currHitObject.StackHeight++;
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currHitObject.StackHeight++;
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startTime = (beatmap.HitObjects[j] as IHasEndTime)?.EndTime ?? beatmap.HitObjects[i].StartTime;
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startTime = (beatmap.HitObjects[j] as IHasEndTime)?.EndTime ?? beatmap.HitObjects[j].StartTime;
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}
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}
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else if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, currHitObject.EndPosition) < stack_distance)
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else if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, currHitObject.EndPosition) < stack_distance)
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{
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{
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//Case for sliders - bump notes down and right, rather than up and left.
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//Case for sliders - bump notes down and right, rather than up and left.
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sliderStack++;
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sliderStack++;
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beatmap.HitObjects[j].StackHeight -= sliderStack;
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beatmap.HitObjects[j].StackHeight -= sliderStack;
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startTime = (beatmap.HitObjects[j] as IHasEndTime)?.EndTime ?? beatmap.HitObjects[i].StartTime;
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startTime = (beatmap.HitObjects[j] as IHasEndTime)?.EndTime ?? beatmap.HitObjects[j].StartTime;
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}
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}
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}
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}
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}
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}
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