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Use WaveOverlayContainer

This commit is contained in:
Dean Herbert 2017-06-22 21:38:43 +09:00
parent bb2e63e714
commit 4297c1a376

View File

@ -5,7 +5,6 @@ using System.Linq;
using OpenTK; using OpenTK;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics; using osu.Game.Graphics;
@ -18,7 +17,7 @@ using osu.Game.Users;
namespace osu.Game.Overlays namespace osu.Game.Overlays
{ {
public class UserProfileOverlay : FocusedOverlayContainer public class UserProfileOverlay : WaveOverlayContainer
{ {
private ProfileSection lastSection; private ProfileSection lastSection;
private GetUserRequest userReq; private GetUserRequest userReq;
@ -29,6 +28,11 @@ namespace osu.Game.Overlays
public UserProfileOverlay() public UserProfileOverlay()
{ {
FirstWaveColour = OsuColour.Gray(0.4f);
SecondWaveColour = OsuColour.Gray(0.3f);
ThirdWaveColour = OsuColour.Gray(0.2f);
FourthWaveColour = OsuColour.Gray(0.1f);
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
RelativePositionAxes = Axes.Both; RelativePositionAxes = Axes.Both;
Padding = new MarginPadding { Horizontal = 50 }; Padding = new MarginPadding { Horizontal = 50 };
@ -132,22 +136,6 @@ namespace osu.Game.Overlays
Show(); Show();
} }
protected override void PopIn()
{
MoveToY(0, transition_length, EasingTypes.OutQuint);
FadeIn(transition_length, EasingTypes.OutQuint);
base.PopIn();
}
protected override void PopOut()
{
MoveToY(Height, transition_length, EasingTypes.OutQuint);
FadeOut(transition_length, EasingTypes.OutQuint);
base.PopOut();
}
private class ProfileTabControl : PageTabControl<ProfileSection> private class ProfileTabControl : PageTabControl<ProfileSection>
{ {
private readonly Box bottom; private readonly Box bottom;