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Tidy up event flow of change settings call

This commit is contained in:
Dean Herbert 2020-12-23 22:39:14 +09:00
parent c5692a5d6a
commit 4296f61d6c

View File

@ -369,7 +369,6 @@ namespace osu.Game.Online.RealtimeMultiplayer
if (Room == null) if (Room == null)
return; return;
// Update a few properties of the room instantaneously.
Schedule(() => Schedule(() =>
{ {
if (Room == null) if (Room == null)
@ -377,6 +376,7 @@ namespace osu.Game.Online.RealtimeMultiplayer
Debug.Assert(apiRoom != null); Debug.Assert(apiRoom != null);
// Update a few properties of the room instantaneously.
Room.Settings = settings; Room.Settings = settings;
apiRoom.Name.Value = Room.Settings.Name; apiRoom.Name.Value = Room.Settings.Name;
@ -385,12 +385,12 @@ namespace osu.Game.Online.RealtimeMultiplayer
apiRoom.Playlist.Clear(); apiRoom.Playlist.Clear();
RoomChanged?.Invoke(); RoomChanged?.Invoke();
var req = new GetBeatmapSetRequest(settings.BeatmapID, BeatmapSetLookupType.BeatmapId);
req.Success += res => updatePlaylist(settings, res);
api.Queue(req);
}); });
var req = new GetBeatmapSetRequest(settings.BeatmapID, BeatmapSetLookupType.BeatmapId);
req.Success += res => updatePlaylist(settings, res);
api.Queue(req);
} }
private void updatePlaylist(MultiplayerRoomSettings settings, APIBeatmapSet onlineSet) private void updatePlaylist(MultiplayerRoomSettings settings, APIBeatmapSet onlineSet)