mirror of
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UserPage -> Profile.
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parent
1b8ef3bbbd
commit
428b44f7d9
@ -13,12 +13,12 @@ using osu.Game.Users;
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namespace osu.Desktop.VisualTests.Tests
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namespace osu.Desktop.VisualTests.Tests
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{
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{
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internal class TestCaseUserPage : TestCase
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internal class TestCaseUserProfile : TestCase
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{
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{
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public override void Reset()
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public override void Reset()
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{
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{
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base.Reset();
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base.Reset();
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var userpage = new UserPageOverlay(new User
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var userpage = new UserProfile(new User
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{
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{
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Username = @"peppy",
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Username = @"peppy",
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Id = 2,
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Id = 2,
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@ -210,7 +210,7 @@
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<Compile Include="Tests\TestCasePlaySongSelect.cs" />
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<Compile Include="Tests\TestCasePlaySongSelect.cs" />
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<Compile Include="Tests\TestCaseTooltip.cs" />
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<Compile Include="Tests\TestCaseTooltip.cs" />
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<Compile Include="Tests\TestCaseTwoLayerButton.cs" />
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<Compile Include="Tests\TestCaseTwoLayerButton.cs" />
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<Compile Include="Tests\TestCaseUserPage.cs" />
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<Compile Include="Tests\TestCaseUserProfile.cs" />
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<Compile Include="VisualTestGame.cs" />
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<Compile Include="VisualTestGame.cs" />
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<Compile Include="Platform\TestStorage.cs" />
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<Compile Include="Platform\TestStorage.cs" />
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<Compile Include="Tests\TestCaseSettings.cs" />
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<Compile Include="Tests\TestCaseSettings.cs" />
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@ -8,7 +8,7 @@ using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Users.UserPage
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namespace osu.Game.Users.Profile
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{
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{
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public class UserPageHeader : Container
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public class UserPageHeader : Container
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{
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{
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@ -3,14 +3,14 @@
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Users.UserPage
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namespace osu.Game.Users.Profile
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{
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{
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public abstract class UserPageSection : Container
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public abstract class ProfileSection : Container
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{
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{
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protected readonly User User;
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protected readonly User User;
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public abstract string Title { get; }
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public abstract string Title { get; }
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protected UserPageSection(User user)
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protected ProfileSection(User user)
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{
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{
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User = user;
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User = user;
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}
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}
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@ -10,19 +10,19 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Users.UserPage;
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using osu.Game.Users.Profile;
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namespace osu.Game.Users
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namespace osu.Game.Users
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{
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{
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public class UserPageOverlay : FocusedOverlayContainer
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public class UserProfile : FocusedOverlayContainer
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{
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{
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private readonly User user;
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private readonly User user;
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private UserPageSection lastSection;
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private ProfileSection lastSection;
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public UserPageOverlay(User user)
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public UserProfile(User user)
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{
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{
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this.user = user;
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this.user = user;
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var tab = new OsuTabControl<UserPageSection>();
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var tab = new OsuTabControl<ProfileSection>();
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var sections = new UserPageSection[] { };
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var sections = new ProfileSection[] { };
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var sectionsContainer = new SectionsContainer
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var sectionsContainer = new SectionsContainer
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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@ -37,7 +37,7 @@ namespace osu.Game.Users
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{
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{
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if (lastSection != s)
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if (lastSection != s)
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{
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{
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lastSection = s as UserPageSection;
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lastSection = s as ProfileSection;
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tab.Current.Value = lastSection;
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tab.Current.Value = lastSection;
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}
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}
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};
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};
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@ -86,9 +86,9 @@
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<Compile Include="Overlays\Settings\Sections\Audio\MainMenuSettings.cs" />
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<Compile Include="Overlays\Settings\Sections\Audio\MainMenuSettings.cs" />
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<Compile Include="Overlays\Toolbar\ToolbarChatButton.cs" />
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<Compile Include="Overlays\Toolbar\ToolbarChatButton.cs" />
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<Compile Include="Users\UserCoverBackground.cs" />
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<Compile Include="Users\UserCoverBackground.cs" />
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<Compile Include="Users\UserPageOverlay.cs" />
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<Compile Include="Users\UserProfile.cs" />
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<Compile Include="Users\UserPage\UserPageHeader.cs" />
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<Compile Include="Users\Profile\ProfileHeader.cs" />
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<Compile Include="Users\UserPage\UserPageSection.cs" />
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<Compile Include="Users\Profile\ProfileSection.cs" />
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<Compile Include="Rulesets\Beatmaps\BeatmapConverter.cs" />
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<Compile Include="Rulesets\Beatmaps\BeatmapConverter.cs" />
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<Compile Include="Rulesets\Beatmaps\BeatmapProcessor.cs" />
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<Compile Include="Rulesets\Beatmaps\BeatmapProcessor.cs" />
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<Compile Include="Beatmaps\ControlPoints\ControlPoint.cs" />
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<Compile Include="Beatmaps\ControlPoints\ControlPoint.cs" />
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