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mirror of https://github.com/ppy/osu.git synced 2025-02-05 02:43:16 +08:00

Make SliderBody use the new SmoothPath

This commit is contained in:
smoogipoo 2018-10-05 15:45:45 +09:00
parent 4ea4a0797f
commit 42664f1c19

View File

@ -8,26 +8,23 @@ using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines; using osu.Framework.Graphics.Lines;
using osu.Framework.Graphics.Textures;
using OpenTK.Graphics.ES30; using OpenTK.Graphics.ES30;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using OpenTK; using OpenTK;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{ {
public class SliderBody : Container, ISliderProgress public class SliderBody : Container, ISliderProgress
{ {
private readonly Path path; private readonly SliderPath path;
private readonly BufferedContainer container; private readonly BufferedContainer container;
public float PathWidth public float PathWidth
{ {
get { return path.PathWidth; } get => path.PathWidth;
set { path.PathWidth = value; } set => path.PathWidth = value;
} }
/// <summary> /// <summary>
@ -43,48 +40,40 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public double? SnakedStart { get; private set; } public double? SnakedStart { get; private set; }
public double? SnakedEnd { get; private set; } public double? SnakedEnd { get; private set; }
private Color4 accentColour = Color4.White;
/// <summary> /// <summary>
/// Used to colour the path. /// Used to colour the path.
/// </summary> /// </summary>
public Color4 AccentColour public Color4 AccentColour
{ {
get { return accentColour; } get => path.AccentColour;
set set
{ {
if (accentColour == value) if (path.AccentColour == value)
return; return;
accentColour = value; path.AccentColour = value;
if (LoadState >= LoadState.Ready) container.ForceRedraw();
reloadTexture();
} }
} }
private Color4 borderColour = Color4.White;
/// <summary> /// <summary>
/// Used to colour the path border. /// Used to colour the path border.
/// </summary> /// </summary>
public new Color4 BorderColour public new Color4 BorderColour
{ {
get { return borderColour; } get => path.BorderColour;
set set
{ {
if (borderColour == value) if (path.BorderColour == value)
return; return;
borderColour = value; path.BorderColour = value;
if (LoadState >= LoadState.Ready) container.ForceRedraw();
reloadTexture();
} }
} }
public Quad PathDrawQuad => container.ScreenSpaceDrawQuad; public Quad PathDrawQuad => container.ScreenSpaceDrawQuad;
private int textureWidth => (int)PathWidth * 2;
private Vector2 topLeftOffset; private Vector2 topLeftOffset;
private readonly Slider slider; private readonly Slider slider;
@ -101,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
CacheDrawnFrameBuffer = true, CacheDrawnFrameBuffer = true,
Children = new Drawable[] Children = new Drawable[]
{ {
path = new Path path = new SliderPath
{ {
Blending = BlendingMode.None, Blending = BlendingMode.None,
}, },
@ -134,46 +123,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
reloadTexture();
computeSize(); computeSize();
} }
private void reloadTexture()
{
var texture = new Texture(textureWidth, 1);
//initialise background
var raw = new Image<Rgba32>(textureWidth, 1);
const float aa_portion = 0.02f;
const float border_portion = 0.128f;
const float gradient_portion = 1 - border_portion;
const float opacity_at_centre = 0.3f;
const float opacity_at_edge = 0.8f;
for (int i = 0; i < textureWidth; i++)
{
float progress = (float)i / (textureWidth - 1);
if (progress <= border_portion)
{
raw[i, 0] = new Rgba32(BorderColour.R, BorderColour.G, BorderColour.B, Math.Min(progress / aa_portion, 1) * BorderColour.A);
}
else
{
progress -= border_portion;
raw[i, 0] = new Rgba32(AccentColour.R, AccentColour.G, AccentColour.B,
(opacity_at_edge - (opacity_at_edge - opacity_at_centre) * progress / gradient_portion) * AccentColour.A);
}
}
texture.SetData(new TextureUpload(raw));
path.Texture = texture;
container.ForceRedraw();
}
private void computeSize() private void computeSize()
{ {
// Generate the entire curve // Generate the entire curve
@ -226,5 +178,53 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
SetRange(start, end); SetRange(start, end);
} }
private class SliderPath : SmoothPath
{
private const float border_portion = 0.128f;
private const float gradient_portion = 1 - border_portion;
private const float opacity_at_centre = 0.3f;
private const float opacity_at_edge = 0.8f;
private Color4 borderColour = Color4.White;
public Color4 BorderColour
{
get => borderColour;
set
{
if (borderColour == value)
return;
borderColour = value;
InvalidateTexture();
}
}
private Color4 accentColour = Color4.White;
public Color4 AccentColour
{
get => accentColour;
set
{
if (accentColour == value)
return;
accentColour = value;
InvalidateTexture();
}
}
protected override Color4 ColourAt(float position)
{
if (position <= border_portion)
return BorderColour;
position -= border_portion;
return new Color4(AccentColour.R, AccentColour.G, AccentColour.B, (opacity_at_edge - (opacity_at_edge - opacity_at_centre) * position / gradient_portion) * AccentColour.A);
}
}
} }
} }