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Use already resolved EditorBeatmap rather than resolving a second time locally
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@ -13,9 +13,6 @@ namespace osu.Game.Screens.Edit.Setup
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{
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{
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internal class DifficultySection : SetupSection
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internal class DifficultySection : SetupSection
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{
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{
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[Resolved]
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private EditorBeatmap editorBeatmap { get; set; }
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private LabelledSliderBar<float> circleSizeSlider;
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private LabelledSliderBar<float> circleSizeSlider;
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private LabelledSliderBar<float> healthDrainSlider;
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private LabelledSliderBar<float> healthDrainSlider;
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private LabelledSliderBar<float> approachRateSlider;
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private LabelledSliderBar<float> approachRateSlider;
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@ -93,7 +90,7 @@ namespace osu.Game.Screens.Edit.Setup
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Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate = approachRateSlider.Current.Value;
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Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate = approachRateSlider.Current.Value;
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Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty = overallDifficultySlider.Current.Value;
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Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty = overallDifficultySlider.Current.Value;
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editorBeatmap.UpdateAllHitObjects();
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Beatmap.UpdateAllHitObjects();
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}
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}
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}
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}
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}
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}
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