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Use already resolved EditorBeatmap rather than resolving a second time locally

This commit is contained in:
Dean Herbert 2021-01-07 19:10:19 +09:00
parent 00dc98e3ab
commit 42643fbaf6

View File

@ -13,9 +13,6 @@ namespace osu.Game.Screens.Edit.Setup
{ {
internal class DifficultySection : SetupSection internal class DifficultySection : SetupSection
{ {
[Resolved]
private EditorBeatmap editorBeatmap { get; set; }
private LabelledSliderBar<float> circleSizeSlider; private LabelledSliderBar<float> circleSizeSlider;
private LabelledSliderBar<float> healthDrainSlider; private LabelledSliderBar<float> healthDrainSlider;
private LabelledSliderBar<float> approachRateSlider; private LabelledSliderBar<float> approachRateSlider;
@ -93,7 +90,7 @@ namespace osu.Game.Screens.Edit.Setup
Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate = approachRateSlider.Current.Value; Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate = approachRateSlider.Current.Value;
Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty = overallDifficultySlider.Current.Value; Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty = overallDifficultySlider.Current.Value;
editorBeatmap.UpdateAllHitObjects(); Beatmap.UpdateAllHitObjects();
} }
} }
} }