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Add binding for verify mode (and move enum entry to end)

This commit is contained in:
Dean Herbert 2021-04-12 16:15:27 +09:00
parent 8bf85d737c
commit 42604afcdc

View File

@ -70,6 +70,7 @@ namespace osu.Game.Input.Bindings
new KeyBinding(new[] { InputKey.F2 }, GlobalAction.EditorDesignMode),
new KeyBinding(new[] { InputKey.F3 }, GlobalAction.EditorTimingMode),
new KeyBinding(new[] { InputKey.F4 }, GlobalAction.EditorSetupMode),
new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.A }, GlobalAction.EditorVerifyMode),
};
public IEnumerable<KeyBinding> InGameKeyBindings => new[]
@ -225,9 +226,6 @@ namespace osu.Game.Input.Bindings
[Description("Timing mode")]
EditorTimingMode,
[Description("Verify mode")]
EditorVerifyMode,
[Description("Hold for HUD")]
HoldForHUD,
@ -252,5 +250,8 @@ namespace osu.Game.Input.Bindings
[Description("Beatmap Options")]
ToggleBeatmapOptions,
[Description("Verify mode")]
EditorVerifyMode,
}
}