From 422260797b68cc6e3710d327c4e3accc66d4797c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 12 Jan 2021 16:03:12 +0900 Subject: [PATCH] Revert polling changes to fix participant list display It turns out this polling was necessary to get extra data that isn't included in the main listing request. It was removed deemed useless, and in order to fix the order of rooms changing when selecting a room. Weirdly, I can't reproduce this happening any more, and on close inspection of the code can't see how it could happen in the first place. For now, let's revert this change and iterate from there, if/when the same issue arises again. I've discussed avoiding this second poll by potentially including more data (just `user_id`s?) in the main listing request, but not 100% sure on this - even if the returned data is minimal it's an extra join server-side, which could cause performance issues for large numbers of rooms. --- .../TestSceneMultiplayerRoomManager.cs | 1 + .../OnlinePlay/Multiplayer/Multiplayer.cs | 5 +++- .../Multiplayer/MultiplayerRoomManager.cs | 28 ++++++++++++++++++- 3 files changed, 32 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerRoomManager.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerRoomManager.cs index 80d1acd145..7a3845cbf3 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerRoomManager.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerRoomManager.cs @@ -143,6 +143,7 @@ namespace osu.Game.Tests.Visual.Multiplayer RoomManager = { TimeBetweenListingPolls = { Value = 1 }, + TimeBetweenSelectionPolls = { Value = 1 } } }; diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Multiplayer.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Multiplayer.cs index 310617a0bc..76f5c74433 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Multiplayer.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Multiplayer.cs @@ -33,6 +33,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer if (!this.IsCurrentScreen()) { multiplayerRoomManager.TimeBetweenListingPolls.Value = 0; + multiplayerRoomManager.TimeBetweenSelectionPolls.Value = 0; } else { @@ -40,16 +41,18 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer { case LoungeSubScreen _: multiplayerRoomManager.TimeBetweenListingPolls.Value = isIdle ? 120000 : 15000; + multiplayerRoomManager.TimeBetweenSelectionPolls.Value = isIdle ? 120000 : 15000; break; // Don't poll inside the match or anywhere else. default: multiplayerRoomManager.TimeBetweenListingPolls.Value = 0; + multiplayerRoomManager.TimeBetweenSelectionPolls.Value = 0; break; } } - Logger.Log($"Polling adjusted (listing: {multiplayerRoomManager.TimeBetweenListingPolls.Value})"); + Logger.Log($"Polling adjusted (listing: {multiplayerRoomManager.TimeBetweenListingPolls.Value}, selection: {multiplayerRoomManager.TimeBetweenSelectionPolls.Value})"); } protected override Room CreateNewRoom() diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerRoomManager.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerRoomManager.cs index 5c327266a3..3cb263298f 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerRoomManager.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerRoomManager.cs @@ -23,7 +23,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer private StatefulMultiplayerClient multiplayerClient { get; set; } public readonly Bindable TimeBetweenListingPolls = new Bindable(); - + public readonly Bindable TimeBetweenSelectionPolls = new Bindable(); private readonly IBindable isConnected = new Bindable(); private readonly Bindable allowPolling = new Bindable(); @@ -119,6 +119,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer TimeBetweenPolls = { BindTarget = TimeBetweenListingPolls }, AllowPolling = { BindTarget = allowPolling } }, + new MultiplayerSelectionPollingComponent + { + TimeBetweenPolls = { BindTarget = TimeBetweenSelectionPolls }, + AllowPolling = { BindTarget = allowPolling } + } }; private class MultiplayerListingPollingComponent : ListingPollingComponent @@ -141,5 +146,26 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer protected override Task Poll() => !AllowPolling.Value ? Task.CompletedTask : base.Poll(); } + + private class MultiplayerSelectionPollingComponent : SelectionPollingComponent + { + public readonly IBindable AllowPolling = new Bindable(); + + protected override void LoadComplete() + { + base.LoadComplete(); + + AllowPolling.BindValueChanged(allowPolling => + { + if (!allowPolling.NewValue) + return; + + if (IsLoaded) + PollImmediately(); + }); + } + + protected override Task Poll() => !AllowPolling.Value ? Task.CompletedTask : base.Poll(); + } } }