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Merge pull request #26496 from frenzibyte/fix-multiplayer-mods-cheesing
Fix multiplayer potentially selecting mods of wrong ruleset when starting match
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commit
4206eccebb
@ -29,7 +29,9 @@ using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Scoring;
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using osu.Game.Screens.OnlinePlay;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Screens.OnlinePlay.Lounge;
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using osu.Game.Screens.OnlinePlay.Lounge.Components;
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@ -1009,6 +1011,43 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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}
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[Test]
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public void TestGameplayStartsWhileInSongSelectWithDifferentRuleset()
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{
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createRoom(() => new Room
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{
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Name = { Value = "Test Room" },
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QueueMode = { Value = QueueMode.AllPlayers },
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Playlist =
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{
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new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
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{
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RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
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AllowedMods = new[] { new APIMod { Acronym = "HD" } },
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},
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new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 1)).BeatmapInfo)
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{
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RulesetID = new TaikoRuleset().RulesetInfo.OnlineID,
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AllowedMods = new[] { new APIMod { Acronym = "HD" } },
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},
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}
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});
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AddStep("select hidden", () => multiplayerClient.ChangeUserMods(new[] { new APIMod { Acronym = "HD" } }));
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AddStep("make user ready", () => multiplayerClient.ChangeState(MultiplayerUserState.Ready));
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AddStep("press edit on second item", () => this.ChildrenOfType<DrawableRoomPlaylistItem>().Single(i => i.Item.RulesetID == 1)
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.ChildrenOfType<DrawableRoomPlaylistItem.PlaylistEditButton>().Single().TriggerClick());
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AddUntilStep("wait for song select", () => InputManager.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
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AddAssert("ruleset is taiko", () => Ruleset.Value.OnlineID == 1);
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AddStep("start match", () => multiplayerClient.StartMatch().WaitSafely());
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AddUntilStep("wait for loading", () => multiplayerClient.ClientRoom?.State == MultiplayerRoomState.WaitingForLoad);
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AddUntilStep("wait for gameplay to start", () => multiplayerClient.ClientRoom?.State == MultiplayerRoomState.Playing);
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AddAssert("hidden is selected", () => SelectedMods.Value, () => Has.One.TypeOf(typeof(OsuModHidden)));
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}
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private void enterGameplay()
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{
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pressReadyButton();
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@ -75,7 +75,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
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private BeatmapManager beatmapManager { get; set; }
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[Resolved]
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private RulesetStore rulesets { get; set; }
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protected RulesetStore Rulesets { get; private set; }
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[Resolved]
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private IAPIProvider api { get; set; } = null!;
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@ -422,7 +422,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
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if (selected == null)
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return;
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var rulesetInstance = rulesets.GetRuleset(SelectedItem.Value.RulesetID)?.CreateInstance();
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var rulesetInstance = Rulesets.GetRuleset(SelectedItem.Value.RulesetID)?.CreateInstance();
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Debug.Assert(rulesetInstance != null);
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var allowedMods = SelectedItem.Value.AllowedMods.Select(m => m.ToMod(rulesetInstance));
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@ -463,7 +463,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
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if (SelectedItem.Value == null || !this.IsCurrentScreen())
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return;
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var rulesetInstance = rulesets.GetRuleset(SelectedItem.Value.RulesetID)?.CreateInstance();
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var rulesetInstance = Rulesets.GetRuleset(SelectedItem.Value.RulesetID)?.CreateInstance();
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Debug.Assert(rulesetInstance != null);
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Mods.Value = UserMods.Value.Concat(SelectedItem.Value.RequiredMods.Select(m => m.ToMod(rulesetInstance))).ToList();
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}
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@ -473,7 +473,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
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if (SelectedItem.Value == null || !this.IsCurrentScreen())
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return;
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Ruleset.Value = rulesets.GetRuleset(SelectedItem.Value.RulesetID);
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Ruleset.Value = Rulesets.GetRuleset(SelectedItem.Value.RulesetID);
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}
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private void beginHandlingTrack()
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@ -241,8 +241,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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// update local mods based on room's reported status for the local user (omitting the base call implementation).
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// this makes the server authoritative, and avoids the local user potentially setting mods that the server is not aware of (ie. if the match was started during the selection being changed).
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var ruleset = Ruleset.Value.CreateInstance();
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Mods.Value = client.LocalUser.Mods.Select(m => m.ToMod(ruleset)).Concat(SelectedItem.Value.RequiredMods.Select(m => m.ToMod(ruleset))).ToList();
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var rulesetInstance = Rulesets.GetRuleset(SelectedItem.Value.RulesetID)?.CreateInstance();
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Debug.Assert(rulesetInstance != null);
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Mods.Value = client.LocalUser.Mods.Select(m => m.ToMod(rulesetInstance)).Concat(SelectedItem.Value.RequiredMods.Select(m => m.ToMod(rulesetInstance))).ToList();
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}
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[Resolved(canBeNull: true)]
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