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https://github.com/ppy/osu.git
synced 2024-11-11 09:27:29 +08:00
Remove "default" prefix from naming
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parent
1c4e02fae8
commit
41e69fbca6
@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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});
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}
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private class TestSkin : DefaultSkinTriangles
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private class TestSkin : TrianglesSkin
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{
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public bool FlipCatcherPlate { get; set; }
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@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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[Test]
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public void TestDefaultSkin()
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{
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AddStep("set default skin", () => skins.CurrentSkinInfo.Value = DefaultSkinTriangles.CreateInfo().ToLiveUnmanaged());
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AddStep("set default skin", () => skins.CurrentSkinInfo.Value = TrianglesSkin.CreateInfo().ToLiveUnmanaged());
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}
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[Test]
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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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Child = new SkinProvidingContainer(new DefaultSkinTriangles(null))
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Child = new SkinProvidingContainer(new TrianglesSkin(null))
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{
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RelativeSizeAxes = Axes.Both,
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Child = drawableHitCircle = new DrawableHitCircle(hitCircle)
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@ -202,7 +202,7 @@ namespace osu.Game.Tests.Skins.IO
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skinManager.CurrentSkinInfo.Value.PerformRead(s =>
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{
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Assert.IsFalse(s.Protected);
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Assert.AreEqual(typeof(DefaultSkinTriangles), s.CreateInstance(skinManager).GetType());
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Assert.AreEqual(typeof(TrianglesSkin), s.CreateInstance(skinManager).GetType());
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new LegacySkinExporter(osu.Dependencies.Get<Storage>()).ExportModelTo(s, exportStream);
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@ -215,7 +215,7 @@ namespace osu.Game.Tests.Skins.IO
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{
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Assert.IsFalse(s.Protected);
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Assert.AreNotEqual(originalSkinId, s.ID);
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Assert.AreEqual(typeof(DefaultSkinTriangles), s.CreateInstance(skinManager).GetType());
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Assert.AreEqual(typeof(TrianglesSkin), s.CreateInstance(skinManager).GetType());
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});
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return Task.CompletedTask;
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@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestEmptyLegacyBeatmapSkinFallsBack()
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{
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CreateSkinTest(DefaultSkinTriangles.CreateInfo(), () => new LegacyBeatmapSkin(new BeatmapInfo(), null));
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CreateSkinTest(TrianglesSkin.CreateInfo(), () => new LegacyBeatmapSkin(new BeatmapInfo(), null));
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AddUntilStep("wait for hud load", () => Player.ChildrenOfType<SkinnableTargetContainer>().All(c => c.ComponentsLoaded));
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AddAssert("hud from default skin", () => AssertComponentsFromExpectedSource(SkinnableTarget.MainHUDComponents, skinManager.CurrentSkin.Value));
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}
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@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual.Navigation
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[Test]
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public void TestEditDefaultSkin()
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{
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AddAssert("is default skin", () => skinManager.CurrentSkinInfo.Value.ID == SkinInfo.DEFAULT_SKIN_TRIANGLES);
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AddAssert("is default skin", () => skinManager.CurrentSkinInfo.Value.ID == SkinInfo.TRIANGLES_SKIN);
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AddStep("open settings", () => { Game.Settings.Show(); });
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@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Navigation
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AddStep("open skin editor", () => skinEditor.Show());
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// Until step required as the skin editor may take time to load (and an extra scheduled frame for the mutable part).
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AddUntilStep("is modified default skin", () => skinManager.CurrentSkinInfo.Value.ID != SkinInfo.DEFAULT_SKIN_TRIANGLES);
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AddUntilStep("is modified default skin", () => skinManager.CurrentSkinInfo.Value.ID != SkinInfo.TRIANGLES_SKIN);
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AddAssert("is not protected", () => skinManager.CurrentSkinInfo.Value.PerformRead(s => !s.Protected));
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AddUntilStep("export button enabled", () => Game.Settings.ChildrenOfType<SkinSection.ExportSkinButton>().SingleOrDefault()?.Enabled.Value == true);
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@ -39,7 +39,7 @@ namespace osu.Game.Configuration
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{
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// UI/selection defaults
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SetDefault(OsuSetting.Ruleset, string.Empty);
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SetDefault(OsuSetting.Skin, SkinInfo.DEFAULT_SKIN_TRIANGLES.ToString());
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SetDefault(OsuSetting.Skin, SkinInfo.TRIANGLES_SKIN.ToString());
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SetDefault(OsuSetting.BeatmapDetailTab, PlayBeatmapDetailArea.TabType.Details);
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SetDefault(OsuSetting.BeatmapDetailModsFilter, false);
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@ -104,7 +104,7 @@ namespace osu.Game.Overlays.Settings.Sections
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// In the future we should change this to properly handle ChangeSet events.
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dropdownItems.Clear();
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dropdownItems.Add(sender.Single(s => s.ID == SkinInfo.DEFAULT_SKIN_TRIANGLES).ToLive(realm));
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dropdownItems.Add(sender.Single(s => s.ID == SkinInfo.TRIANGLES_SKIN).ToLive(realm));
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dropdownItems.Add(sender.Single(s => s.ID == SkinInfo.CLASSIC_SKIN).ToLive(realm));
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dropdownItems.Add(random_skin_info);
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@ -130,7 +130,7 @@ namespace osu.Game.Screens.Backgrounds
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case BackgroundSource.Skin:
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// default skins should use the default background rotation, which won't be the case if a SkinBackground is created for them.
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if (skin.Value is DefaultSkinTriangles || skin.Value is DefaultLegacySkin)
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if (skin.Value is TrianglesSkin || skin.Value is DefaultLegacySkin)
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break;
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newBackground = new SkinBackground(skin.Value, getBackgroundTextureName());
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@ -81,7 +81,7 @@ namespace osu.Game.Skinning
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}
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}
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int lastDefaultSkinIndex = sources.IndexOf(sources.OfType<DefaultSkinTriangles>().LastOrDefault());
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int lastDefaultSkinIndex = sources.IndexOf(sources.OfType<TrianglesSkin>().LastOrDefault());
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// Ruleset resources should be given the ability to override game-wide defaults
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// This is achieved by placing them before the last instance of DefaultSkin.
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@ -19,7 +19,7 @@ namespace osu.Game.Skinning
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[JsonObject(MemberSerialization.OptIn)]
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public class SkinInfo : RealmObject, IHasRealmFiles, IEquatable<SkinInfo>, IHasGuidPrimaryKey, ISoftDelete, IHasNamedFiles
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{
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internal static readonly Guid DEFAULT_SKIN_TRIANGLES = new Guid("2991CFD8-2140-469A-BCB9-2EC23FBCE4AD");
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internal static readonly Guid TRIANGLES_SKIN = new Guid("2991CFD8-2140-469A-BCB9-2EC23FBCE4AD");
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internal static readonly Guid CLASSIC_SKIN = new Guid("81F02CD3-EEC6-4865-AC23-FAE26A386187");
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internal static readonly Guid RANDOM_SKIN = new Guid("D39DFEFB-477C-4372-B1EA-2BCEA5FB8908");
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@ -56,7 +56,7 @@ namespace osu.Game.Skinning
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// This defaults to triangles to catch the case where a user has a modified triangles skin.
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// If we ever add more default skins in the future this will need some kind of proper migration rather than
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// a single catch.
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return new DefaultSkinTriangles(this, resources);
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return new TrianglesSkin(this, resources);
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}
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}
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@ -49,9 +49,9 @@ namespace osu.Game.Skinning
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public readonly Bindable<Skin> CurrentSkin = new Bindable<Skin>();
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public readonly Bindable<Live<SkinInfo>> CurrentSkinInfo = new Bindable<Live<SkinInfo>>(Skinning.DefaultSkinTriangles.CreateInfo().ToLiveUnmanaged())
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public readonly Bindable<Live<SkinInfo>> CurrentSkinInfo = new Bindable<Live<SkinInfo>>(TrianglesSkin.CreateInfo().ToLiveUnmanaged())
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{
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Default = Skinning.DefaultSkinTriangles.CreateInfo().ToLiveUnmanaged()
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Default = TrianglesSkin.CreateInfo().ToLiveUnmanaged()
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};
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private readonly SkinImporter skinImporter;
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@ -86,7 +86,7 @@ namespace osu.Game.Skinning
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var defaultSkins = new[]
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{
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DefaultLegacySkin = new DefaultLegacySkin(this),
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DefaultSkinTriangles = new DefaultSkinTriangles(this),
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DefaultSkinTriangles = new TrianglesSkin(this),
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};
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// Ensure the default entries are present.
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@ -125,7 +125,7 @@ namespace osu.Game.Skinning
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if (randomChoices.Length == 0)
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{
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CurrentSkinInfo.Value = Skinning.DefaultSkinTriangles.CreateInfo().ToLiveUnmanaged();
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CurrentSkinInfo.Value = TrianglesSkin.CreateInfo().ToLiveUnmanaged();
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return;
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}
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@ -294,7 +294,7 @@ namespace osu.Game.Skinning
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Guid currentUserSkin = CurrentSkinInfo.Value.ID;
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if (items.Any(s => s.ID == currentUserSkin))
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scheduler.Add(() => CurrentSkinInfo.Value = Skinning.DefaultSkinTriangles.CreateInfo().ToLiveUnmanaged());
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scheduler.Add(() => CurrentSkinInfo.Value = TrianglesSkin.CreateInfo().ToLiveUnmanaged());
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Delete(items.ToList(), silent);
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});
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@ -112,7 +112,7 @@ namespace osu.Game.Skinning
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// Temporarily used to exclude undesirable ISkin implementations
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static bool isUserSkin(ISkin skin)
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=> skin.GetType() == typeof(DefaultSkinTriangles)
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=> skin.GetType() == typeof(TrianglesSkin)
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|| skin.GetType() == typeof(DefaultLegacySkin)
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|| skin.GetType() == typeof(LegacySkin);
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}
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@ -22,26 +22,26 @@ using osuTK.Graphics;
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namespace osu.Game.Skinning
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{
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public class DefaultSkinTriangles : Skin
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public class TrianglesSkin : Skin
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{
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public static SkinInfo CreateInfo() => new SkinInfo
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{
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ID = osu.Game.Skinning.SkinInfo.DEFAULT_SKIN_TRIANGLES,
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ID = osu.Game.Skinning.SkinInfo.TRIANGLES_SKIN,
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Name = "osu! \"triangles\" (2017)",
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Creator = "team osu!",
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Protected = true,
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InstantiationInfo = typeof(DefaultSkinTriangles).GetInvariantInstantiationInfo()
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InstantiationInfo = typeof(TrianglesSkin).GetInvariantInstantiationInfo()
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};
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private readonly IStorageResourceProvider resources;
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public DefaultSkinTriangles(IStorageResourceProvider resources)
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public TrianglesSkin(IStorageResourceProvider resources)
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: this(CreateInfo(), resources)
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{
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}
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[UsedImplicitly(ImplicitUseKindFlags.InstantiatedWithFixedConstructorSignature)]
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public DefaultSkinTriangles(SkinInfo skin, IStorageResourceProvider resources)
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public TrianglesSkin(SkinInfo skin, IStorageResourceProvider resources)
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: base(skin, resources)
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{
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this.resources = resources;
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@ -30,7 +30,7 @@ namespace osu.Game.Tests.Visual
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public abstract class SkinnableTestScene : OsuGridTestScene, IStorageResourceProvider
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{
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private Skin metricsSkin;
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private Skin defaultSkinTriangles;
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private Skin trianglesSkin;
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private Skin specialSkin;
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private Skin oldSkin;
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@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual
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var dllStore = new DllResourceStore(GetType().Assembly);
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metricsSkin = new TestLegacySkin(new SkinInfo { Name = "metrics-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), this, true);
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defaultSkinTriangles = new DefaultLegacySkin(this);
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trianglesSkin = new DefaultLegacySkin(this);
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specialSkin = new TestLegacySkin(new SkinInfo { Name = "special-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/special_skin"), this, true);
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oldSkin = new TestLegacySkin(new SkinInfo { Name = "old-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/old_skin"), this, true);
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}
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@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual
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Cell(0).Child = createProvider(null, creationFunction, beatmap);
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Cell(1).Child = createProvider(metricsSkin, creationFunction, beatmap);
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Cell(2).Child = createProvider(defaultSkinTriangles, creationFunction, beatmap);
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Cell(2).Child = createProvider(trianglesSkin, creationFunction, beatmap);
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Cell(3).Child = createProvider(specialSkin, creationFunction, beatmap);
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Cell(4).Child = createProvider(oldSkin, creationFunction, beatmap);
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}
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