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Improved single tap strong hit test

This commit is contained in:
OpenSauce04 2023-03-03 20:37:58 +00:00
parent 93fd940164
commit 41e6956432

View File

@ -147,20 +147,27 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
}, },
new Hit new Hit
{ {
StartTime = 200, StartTime = 300,
Type = HitType.Rim, Type = HitType.Rim,
IsStrong = true IsStrong = true
}, },
new Hit
{
StartTime = 500,
Type = HitType.Rim,
},
}, },
}, },
ReplayFrames = new List<ReplayFrame> ReplayFrames = new List<ReplayFrame>
{ {
new TaikoReplayFrame(100, TaikoAction.RightRim), new TaikoReplayFrame(100, TaikoAction.RightRim),
new TaikoReplayFrame(120), new TaikoReplayFrame(120),
new TaikoReplayFrame(200, TaikoAction.LeftRim), new TaikoReplayFrame(300, TaikoAction.LeftRim),
new TaikoReplayFrame(220), new TaikoReplayFrame(320),
new TaikoReplayFrame(500, TaikoAction.LeftRim),
new TaikoReplayFrame(520),
}, },
PassCondition = () => Player.ScoreProcessor.Combo.Value == 2 PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 2
}); });
[Test] [Test]