diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySpinner.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySpinner.cs index ec7ecb0d28..94b6a906d0 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySpinner.cs @@ -127,5 +127,33 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy if (DrawableSpinner != null) DrawableSpinner.ApplyCustomUpdateState -= UpdateStateTransforms; } + + /// + /// A simulating osu!stable's absolute screen-space, + /// for perfect placements of legacy spinner components with legacy coordinates. + /// + protected class LegacyCoordinatesContainer : Container + { + /// + /// An offset that simulates stable's spinner top offset, + /// for positioning some legacy spinner components perfectly as in stable. + /// (e.g. 'spin' sprite, 'clear' sprite, metre in old-style spinners) + /// + public const float SPINNER_TOP_OFFSET = 29f; + + public LegacyCoordinatesContainer() + { + // legacy spinners relied heavily on absolute screen-space coordinate values. + // wrap everything in a container simulating absolute coords to preserve alignment + // as there are skins that depend on it. + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + Size = new Vector2(640, 480); + + // since legacy coordinates were on screen-space, they were accounting for the playfield shift offset. + // therefore cancel it from here. + Position = new Vector2(0, -8f); + } + } } }