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synced 2025-01-29 01:22:54 +08:00
Remove DrumRollCirclePiece, cleanup CirclePiece a bit.
This commit is contained in:
parent
a4f3816626
commit
41aaf42183
@ -92,22 +92,20 @@ namespace osu.Desktop.VisualTests.Tests
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Position = new Vector2(350, 500)
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Position = new Vector2(350, 500)
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});
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});
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Add(new DrumRollCirclePiece(new CirclePiece
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Add(new CirclePiece
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{
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KiaiMode = kiai
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})
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{
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{
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Position = new Vector2(575, 100),
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Width = 0.25f,
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Width = 0.25f,
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Position = new Vector2(575, 100)
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AccentColour = Color4.Orange,
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KiaiMode = kiai,
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});
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});
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Add(new DrumRollCirclePiece(new StrongCirclePiece
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Add(new StrongCirclePiece
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{
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KiaiMode = kiai
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})
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{
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{
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Position = new Vector2(575, 300),
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Width = 0.25f,
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Width = 0.25f,
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Position = new Vector2(575, 300)
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AccentColour = Color4.Orange,
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KiaiMode = kiai
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});
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});
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}
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}
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@ -1,7 +1,11 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.MathUtils;
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using osu.Game.Graphics;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Taiko.Judgements;
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using osu.Game.Modes.Taiko.Judgements;
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using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
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using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
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@ -13,7 +17,10 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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{
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private readonly DrumRoll drumRoll;
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private readonly DrumRoll drumRoll;
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private readonly DrumRollCirclePiece circle;
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private readonly CirclePiece circle;
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private Color4 baseColour;
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private Color4 finalColour;
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public DrawableDrumRoll(DrumRoll drumRoll)
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public DrawableDrumRoll(DrumRoll drumRoll)
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: base(drumRoll)
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: base(drumRoll)
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@ -23,7 +30,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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RelativeSizeAxes = Axes.X;
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RelativeSizeAxes = Axes.X;
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Width = (float)(drumRoll.Duration / drumRoll.PreEmpt);
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Width = (float)(drumRoll.Duration / drumRoll.PreEmpt);
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Add(circle = new DrumRollCirclePiece(CreateCirclePiece()));
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Add(circle = CreateCirclePiece());
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foreach (var tick in drumRoll.Ticks)
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foreach (var tick in drumRoll.Ticks)
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{
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{
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@ -39,10 +46,11 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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}
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}
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}
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}
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private void onTickJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> obj)
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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{
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int countHit = NestedHitObjects.Count(o => o.Judgement.Result == HitResult.Hit);
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circle.Background.Colour = baseColour = colours.YellowDark;
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circle.Completion = (float)countHit / NestedHitObjects.Count();
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finalColour = colours.YellowDarker;
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}
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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@ -56,6 +64,14 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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LifetimeEnd = drumRoll.EndTime + drumRoll.PreEmpt;
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LifetimeEnd = drumRoll.EndTime + drumRoll.PreEmpt;
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}
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}
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private void onTickJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> obj)
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{
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int countHit = NestedHitObjects.Count(o => o.Judgement.Result == HitResult.Hit);
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float completion = (float)countHit / NestedHitObjects.Count();
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circle.AccentColour = Interpolation.ValueAt(completion, baseColour, finalColour, 0, 1);
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}
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protected override void CheckJudgement(bool userTriggered)
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protected override void CheckJudgement(bool userTriggered)
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{
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{
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if (userTriggered)
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if (userTriggered)
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@ -35,8 +35,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
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{
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{
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accentColour = value;
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accentColour = value;
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innerBackground.Colour = AccentColour;
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background.Colour = AccentColour;
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triangles.Colour = AccentColour;
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resetEdgeEffects();
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resetEdgeEffects();
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}
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}
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@ -66,10 +65,8 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
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protected override Container<Framework.Graphics.Drawable> Content => SymbolContainer;
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protected override Container<Framework.Graphics.Drawable> Content => SymbolContainer;
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protected readonly Container SymbolContainer;
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protected readonly Container SymbolContainer;
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private readonly Container background;
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private readonly Container innerLayer;
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private readonly Container innerLayer;
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private readonly Container innerCircleContainer;
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private readonly Box innerBackground;
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private readonly Triangles triangles;
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public CirclePiece()
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public CirclePiece()
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{
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{
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@ -85,22 +82,22 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
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RelativeSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.Y,
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Children = new Framework.Graphics.Drawable[]
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Children = new Framework.Graphics.Drawable[]
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{
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{
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innerCircleContainer = new CircularContainer
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background = new CircularContainer
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{
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{
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Name = "Inner Circle",
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Name = "Background",
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Masking = true,
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Children = new Framework.Graphics.Drawable[]
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Children = new Framework.Graphics.Drawable[]
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{
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{
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innerBackground = new Box
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new Box
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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},
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},
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triangles = new Triangles
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new Triangles
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -149,7 +146,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
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private void resetEdgeEffects()
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private void resetEdgeEffects()
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{
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{
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innerCircleContainer.EdgeEffect = new EdgeEffect
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background.EdgeEffect = new EdgeEffect
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{
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{
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Type = EdgeEffectType.Glow,
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Type = EdgeEffectType.Glow,
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Colour = AccentColour,
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Colour = AccentColour,
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@ -1,57 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.MathUtils;
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using osu.Game.Graphics;
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namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
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{
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/// <summary>
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/// A circle piece used for drumrolls.
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/// </summary>
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public class DrumRollCirclePiece : Container
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{
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private float completion;
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/// <summary>
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/// The amount of the drumroll that has been completed, as a percentage of the number
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/// of ticks in the drumroll. This determines the internal colour of the drumroll.
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/// </summary>
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public float Completion
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{
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get { return completion; }
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set
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{
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completion = MathHelper.Clamp(value, 0, 1);
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if (!IsLoaded)
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return;
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circle.AccentColour = Interpolation.ValueAt(completion, baseColour, finalColour, 0, 1);
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}
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}
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private readonly CirclePiece circle;
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private Color4 baseColour;
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private Color4 finalColour;
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public DrumRollCirclePiece(CirclePiece piece)
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{
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RelativeSizeAxes = Axes.X;
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Add(circle = piece);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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circle.AccentColour = baseColour = colours.YellowDark;
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finalColour = colours.YellowDarker;
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}
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}
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}
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@ -64,7 +64,6 @@
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<Compile Include="Objects\Drawable\DrawableDrumRollTick.cs" />
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<Compile Include="Objects\Drawable\DrawableDrumRollTick.cs" />
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<Compile Include="Objects\Drawable\DrawableSwell.cs" />
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<Compile Include="Objects\Drawable\DrawableSwell.cs" />
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<Compile Include="Objects\Drawable\DrawableTaikoHitObject.cs" />
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<Compile Include="Objects\Drawable\DrawableTaikoHitObject.cs" />
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<Compile Include="Objects\Drawable\Pieces\DrumRollCirclePiece.cs" />
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<Compile Include="Objects\Drawable\Pieces\RimHitSymbolPiece.cs" />
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<Compile Include="Objects\Drawable\Pieces\RimHitSymbolPiece.cs" />
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<Compile Include="Objects\Drawable\Pieces\StrongCirclePiece.cs" />
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<Compile Include="Objects\Drawable\Pieces\StrongCirclePiece.cs" />
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<Compile Include="Objects\Drawable\Pieces\CirclePiece.cs" />
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<Compile Include="Objects\Drawable\Pieces\CirclePiece.cs" />
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