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@ -100,6 +100,8 @@ namespace osu.Game.Beatmaps.ControlPoints
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index = ~index;
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index = ~index;
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// BinarySearch will return the index of the first element _greater_ than the search
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// This is the inactive point - the active point is the one before it (index - 1)
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return list[index - 1];
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return list[index - 1];
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}
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}
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}
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}
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