From 5eb94f7e68be77e78b836f194daaa91e6e32d993 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 9 Nov 2017 23:24:14 +0900 Subject: [PATCH] Fix loader pushing children screens before it is displayed itself --- osu.Game/Screens/Loader.cs | 32 +++++++++++++++++++++++++++----- 1 file changed, 27 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Loader.cs b/osu.Game/Screens/Loader.cs index faa8b7e40a..3afaa02824 100644 --- a/osu.Game/Screens/Loader.cs +++ b/osu.Game/Screens/Loader.cs @@ -5,11 +5,14 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Screens.Menu; using OpenTK; +using osu.Framework.Screens; namespace osu.Game.Screens { public class Loader : OsuScreen { + private bool showDisclaimer; + public override bool ShowOverlays => false; public Loader() @@ -21,21 +24,40 @@ namespace osu.Game.Screens { base.LogoArriving(logo, resuming); - logo.RelativePositionAxes = Axes.Both; + logo.RelativePositionAxes = Axes.None; logo.Triangles = false; - logo.Position = new Vector2(0.9f); + logo.Origin = Anchor.BottomRight; + logo.Anchor = Anchor.BottomRight; + logo.Position = new Vector2(-40); logo.Scale = new Vector2(0.2f); logo.FadeInFromZero(5000, Easing.OutQuint); } - [BackgroundDependencyLoader] - private void load(OsuGameBase game) + protected override void OnEntering(Screen last) { - if (game.IsDeployedBuild) + base.OnEntering(last); + + if (showDisclaimer) LoadComponentAsync(new Disclaimer(), d => Push(d)); else LoadComponentAsync(new Intro(), d => Push(d)); } + + protected override void LogoSuspending(OsuLogo logo) + { + base.LogoSuspending(logo); + logo.FadeOut(100).OnComplete(l => + { + l.Anchor = Anchor.TopLeft; + l.Origin = Anchor.Centre; + }); + } + + [BackgroundDependencyLoader] + private void load(OsuGameBase game) + { + showDisclaimer = game.IsDeployedBuild; + } } }