Merge branch 'chat-mention' of https://github.com/Craftplacer/osu into chat-mention
@ -176,8 +176,8 @@ dotnet_style_prefer_is_null_check_over_reference_equality_method = true:silent
|
|||||||
#Style - C# 8 features
|
#Style - C# 8 features
|
||||||
csharp_prefer_static_local_function = true:warning
|
csharp_prefer_static_local_function = true:warning
|
||||||
csharp_prefer_simple_using_statement = true:silent
|
csharp_prefer_simple_using_statement = true:silent
|
||||||
csharp_style_prefer_index_operator = false:none
|
csharp_style_prefer_index_operator = true:warning
|
||||||
csharp_style_prefer_range_operator = false:none
|
csharp_style_prefer_range_operator = true:warning
|
||||||
csharp_style_prefer_switch_expression = false:none
|
csharp_style_prefer_switch_expression = false:none
|
||||||
|
|
||||||
#Supressing roslyn built-in analyzers
|
#Supressing roslyn built-in analyzers
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#addin "nuget:?package=CodeFileSanity&version=0.0.33"
|
#addin "nuget:?package=CodeFileSanity&version=0.0.33"
|
||||||
#addin "nuget:?package=JetBrains.ReSharper.CommandLineTools&version=2019.2.1"
|
#addin "nuget:?package=JetBrains.ReSharper.CommandLineTools&version=2019.3.0"
|
||||||
#tool "nuget:?package=NVika.MSBuild&version=1.0.1"
|
#tool "nuget:?package=NVika.MSBuild&version=1.0.1"
|
||||||
var nVikaToolPath = GetFiles("./tools/NVika.MSBuild.*/tools/NVika.exe").First();
|
var nVikaToolPath = GetFiles("./tools/NVika.MSBuild.*/tools/NVika.exe").First();
|
||||||
|
|
||||||
|
@ -1,4 +1,9 @@
|
|||||||
{
|
{
|
||||||
|
"sdk": {
|
||||||
|
"allowPrerelease": false,
|
||||||
|
"rollForward": "minor",
|
||||||
|
"version": "3.1.100"
|
||||||
|
},
|
||||||
"msbuild-sdks": {
|
"msbuild-sdks": {
|
||||||
"Microsoft.Build.Traversal": "2.0.24"
|
"Microsoft.Build.Traversal": "2.0.24"
|
||||||
}
|
}
|
||||||
|
@ -53,7 +53,7 @@
|
|||||||
<Reference Include="Java.Interop" />
|
<Reference Include="Java.Interop" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1215.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1215.0" />
|
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1215.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
@ -51,7 +51,9 @@ namespace osu.Game.Rulesets.Catch
|
|||||||
else if (mods.HasFlag(LegacyMods.SuddenDeath))
|
else if (mods.HasFlag(LegacyMods.SuddenDeath))
|
||||||
yield return new CatchModSuddenDeath();
|
yield return new CatchModSuddenDeath();
|
||||||
|
|
||||||
if (mods.HasFlag(LegacyMods.Autoplay))
|
if (mods.HasFlag(LegacyMods.Cinema))
|
||||||
|
yield return new CatchModCinema();
|
||||||
|
else if (mods.HasFlag(LegacyMods.Autoplay))
|
||||||
yield return new CatchModAutoplay();
|
yield return new CatchModAutoplay();
|
||||||
|
|
||||||
if (mods.HasFlag(LegacyMods.Easy))
|
if (mods.HasFlag(LegacyMods.Easy))
|
||||||
@ -101,7 +103,7 @@ namespace osu.Game.Rulesets.Catch
|
|||||||
case ModType.Automation:
|
case ModType.Automation:
|
||||||
return new Mod[]
|
return new Mod[]
|
||||||
{
|
{
|
||||||
new MultiMod(new CatchModAutoplay(), new ModCinema()),
|
new MultiMod(new CatchModAutoplay(), new CatchModCinema()),
|
||||||
new CatchModRelax(),
|
new CatchModRelax(),
|
||||||
};
|
};
|
||||||
|
|
||||||
|
21
osu.Game.Rulesets.Catch/Mods/CatchModCinema.cs
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Catch.Objects;
|
||||||
|
using osu.Game.Rulesets.Catch.Replays;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
|
using osu.Game.Scoring;
|
||||||
|
using osu.Game.Users;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Catch.Mods
|
||||||
|
{
|
||||||
|
public class CatchModCinema : ModCinema<CatchHitObject>
|
||||||
|
{
|
||||||
|
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
|
||||||
|
{
|
||||||
|
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!salad!" } },
|
||||||
|
Replay = new CatchAutoGenerator(beatmap).Generate(),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
@ -128,7 +128,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
|||||||
|
|
||||||
if (value != null)
|
if (value != null)
|
||||||
{
|
{
|
||||||
path.ControlPoints.AddRange(value.ControlPoints);
|
path.ControlPoints.AddRange(value.ControlPoints.Select(c => new PathControlPoint(c.Position.Value, c.Type.Value)));
|
||||||
path.ExpectedDistance.Value = value.ExpectedDistance.Value;
|
path.ExpectedDistance.Value = value.ExpectedDistance.Value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
|||||||
prevNoteTimes.RemoveAt(0);
|
prevNoteTimes.RemoveAt(0);
|
||||||
prevNoteTimes.Add(newNoteTime);
|
prevNoteTimes.Add(newNoteTime);
|
||||||
|
|
||||||
density = (prevNoteTimes[prevNoteTimes.Count - 1] - prevNoteTimes[0]) / prevNoteTimes.Count;
|
density = (prevNoteTimes[^1] - prevNoteTimes[0]) / prevNoteTimes.Count;
|
||||||
}
|
}
|
||||||
|
|
||||||
private double lastTime;
|
private double lastTime;
|
||||||
|
@ -51,7 +51,9 @@ namespace osu.Game.Rulesets.Mania
|
|||||||
else if (mods.HasFlag(LegacyMods.SuddenDeath))
|
else if (mods.HasFlag(LegacyMods.SuddenDeath))
|
||||||
yield return new ManiaModSuddenDeath();
|
yield return new ManiaModSuddenDeath();
|
||||||
|
|
||||||
if (mods.HasFlag(LegacyMods.Autoplay))
|
if (mods.HasFlag(LegacyMods.Cinema))
|
||||||
|
yield return new ManiaModCinema();
|
||||||
|
else if (mods.HasFlag(LegacyMods.Autoplay))
|
||||||
yield return new ManiaModAutoplay();
|
yield return new ManiaModAutoplay();
|
||||||
|
|
||||||
if (mods.HasFlag(LegacyMods.Easy))
|
if (mods.HasFlag(LegacyMods.Easy))
|
||||||
@ -148,7 +150,7 @@ namespace osu.Game.Rulesets.Mania
|
|||||||
case ModType.Automation:
|
case ModType.Automation:
|
||||||
return new Mod[]
|
return new Mod[]
|
||||||
{
|
{
|
||||||
new MultiMod(new ManiaModAutoplay(), new ModCinema()),
|
new MultiMod(new ManiaModAutoplay(), new ManiaModCinema()),
|
||||||
};
|
};
|
||||||
|
|
||||||
case ModType.Fun:
|
case ModType.Fun:
|
||||||
|
22
osu.Game.Rulesets.Mania/Mods/ManiaModCinema.cs
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
|
using osu.Game.Rulesets.Mania.Replays;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
|
using osu.Game.Scoring;
|
||||||
|
using osu.Game.Users;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.Mods
|
||||||
|
{
|
||||||
|
public class ManiaModCinema : ModCinema<ManiaHitObject>
|
||||||
|
{
|
||||||
|
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
|
||||||
|
{
|
||||||
|
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!topus!" } },
|
||||||
|
Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
After Width: | Height: | Size: 4.4 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-0.png
Normal file
After Width: | Height: | Size: 2.0 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-1.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-2.png
Normal file
After Width: | Height: | Size: 1.7 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-3.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-4.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-5.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-6.png
Normal file
After Width: | Height: | Size: 2.0 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-7.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-8.png
Normal file
After Width: | Height: | Size: 1.9 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-9.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/hit0.png
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/hit100.png
Normal file
After Width: | Height: | Size: 30 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/hit300.png
Normal file
After Width: | Height: | Size: 33 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/hit50.png
Normal file
After Width: | Height: | Size: 27 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/hitcircle.png
Normal file
After Width: | Height: | Size: 3.5 KiB |
After Width: | Height: | Size: 6.9 KiB |
2
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/skin.ini
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
[General]
|
||||||
|
Version: 1.0
|
@ -19,9 +19,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
private Skin metricsSkin;
|
private Skin metricsSkin;
|
||||||
private Skin defaultSkin;
|
private Skin defaultSkin;
|
||||||
private Skin specialSkin;
|
private Skin specialSkin;
|
||||||
|
private Skin oldSkin;
|
||||||
|
|
||||||
protected SkinnableTestScene()
|
protected SkinnableTestScene()
|
||||||
: base(2, 2)
|
: base(2, 3)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -33,6 +34,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
metricsSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), audio, true);
|
metricsSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), audio, true);
|
||||||
defaultSkin = skinManager.GetSkin(DefaultLegacySkin.Info);
|
defaultSkin = skinManager.GetSkin(DefaultLegacySkin.Info);
|
||||||
specialSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore<byte[]>(dllStore, "Resources/special_skin"), audio, true);
|
specialSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore<byte[]>(dllStore, "Resources/special_skin"), audio, true);
|
||||||
|
oldSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore<byte[]>(dllStore, "Resources/old_skin"), audio, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetContents(Func<Drawable> creationFunction)
|
public void SetContents(Func<Drawable> creationFunction)
|
||||||
@ -41,6 +43,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
Cell(1).Child = createProvider(metricsSkin, creationFunction);
|
Cell(1).Child = createProvider(metricsSkin, creationFunction);
|
||||||
Cell(2).Child = createProvider(defaultSkin, creationFunction);
|
Cell(2).Child = createProvider(defaultSkin, creationFunction);
|
||||||
Cell(3).Child = createProvider(specialSkin, creationFunction);
|
Cell(3).Child = createProvider(specialSkin, creationFunction);
|
||||||
|
Cell(4).Child = createProvider(oldSkin, creationFunction);
|
||||||
}
|
}
|
||||||
|
|
||||||
private Drawable createProvider(Skin skin, Func<Drawable> creationFunction)
|
private Drawable createProvider(Skin skin, Func<Drawable> creationFunction)
|
||||||
|
@ -286,11 +286,11 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
|
|
||||||
private bool assertGreatJudge() => judgementResults.Last().Type == HitResult.Great;
|
private bool assertGreatJudge() => judgementResults.Last().Type == HitResult.Great;
|
||||||
|
|
||||||
private bool assertHeadMissTailTracked() => judgementResults[judgementResults.Count - 2].Type == HitResult.Great && judgementResults.First().Type == HitResult.Miss;
|
private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.Great && judgementResults.First().Type == HitResult.Miss;
|
||||||
|
|
||||||
private bool assertMidSliderJudgements() => judgementResults[judgementResults.Count - 2].Type == HitResult.Great;
|
private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.Great;
|
||||||
|
|
||||||
private bool assertMidSliderJudgementFail() => judgementResults[judgementResults.Count - 2].Type == HitResult.Miss;
|
private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.Miss;
|
||||||
|
|
||||||
private ScoreAccessibleReplayPlayer currentPlayer;
|
private ScoreAccessibleReplayPlayer currentPlayer;
|
||||||
|
|
||||||
|
@ -0,0 +1,75 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Lines;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A visualisation of the line between two <see cref="PathControlPointPiece"/>s.
|
||||||
|
/// </summary>
|
||||||
|
public class PathControlPointConnectionPiece : CompositeDrawable
|
||||||
|
{
|
||||||
|
public PathControlPoint ControlPoint;
|
||||||
|
|
||||||
|
private readonly Path path;
|
||||||
|
private readonly Slider slider;
|
||||||
|
|
||||||
|
private IBindable<Vector2> sliderPosition;
|
||||||
|
private IBindable<int> pathVersion;
|
||||||
|
|
||||||
|
public PathControlPointConnectionPiece(Slider slider, PathControlPoint controlPoint)
|
||||||
|
{
|
||||||
|
this.slider = slider;
|
||||||
|
ControlPoint = controlPoint;
|
||||||
|
|
||||||
|
Origin = Anchor.Centre;
|
||||||
|
AutoSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
InternalChild = path = new SmoothPath
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
PathRadius = 1
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
sliderPosition = slider.PositionBindable.GetBoundCopy();
|
||||||
|
sliderPosition.BindValueChanged(_ => updateConnectingPath());
|
||||||
|
|
||||||
|
pathVersion = slider.Path.Version.GetBoundCopy();
|
||||||
|
pathVersion.BindValueChanged(_ => updateConnectingPath());
|
||||||
|
|
||||||
|
updateConnectingPath();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Updates the path connecting this control point to the next one.
|
||||||
|
/// </summary>
|
||||||
|
private void updateConnectingPath()
|
||||||
|
{
|
||||||
|
Position = slider.StackedPosition + ControlPoint.Position.Value;
|
||||||
|
|
||||||
|
path.ClearVertices();
|
||||||
|
|
||||||
|
int index = slider.Path.ControlPoints.IndexOf(ControlPoint) + 1;
|
||||||
|
|
||||||
|
if (index == 0 || index == slider.Path.ControlPoints.Count)
|
||||||
|
return;
|
||||||
|
|
||||||
|
path.AddVertex(Vector2.Zero);
|
||||||
|
path.AddVertex(slider.Path.ControlPoints[index].Position.Value - ControlPoint.Position.Value);
|
||||||
|
|
||||||
|
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -6,7 +6,6 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Lines;
|
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
@ -19,6 +18,9 @@ using osuTK.Input;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A visualisation of a single <see cref="PathControlPoint"/> in a <see cref="Slider"/>.
|
||||||
|
/// </summary>
|
||||||
public class PathControlPointPiece : BlueprintPiece<Slider>
|
public class PathControlPointPiece : BlueprintPiece<Slider>
|
||||||
{
|
{
|
||||||
public Action<PathControlPointPiece, MouseButtonEvent> RequestSelection;
|
public Action<PathControlPointPiece, MouseButtonEvent> RequestSelection;
|
||||||
@ -28,7 +30,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
public readonly PathControlPoint ControlPoint;
|
public readonly PathControlPoint ControlPoint;
|
||||||
|
|
||||||
private readonly Slider slider;
|
private readonly Slider slider;
|
||||||
private readonly Path path;
|
|
||||||
private readonly Container marker;
|
private readonly Container marker;
|
||||||
private readonly Drawable markerRing;
|
private readonly Drawable markerRing;
|
||||||
|
|
||||||
@ -39,12 +40,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
private OsuColour colours { get; set; }
|
private OsuColour colours { get; set; }
|
||||||
|
|
||||||
private IBindable<Vector2> sliderPosition;
|
private IBindable<Vector2> sliderPosition;
|
||||||
private IBindable<int> pathVersion;
|
private IBindable<Vector2> controlPointPosition;
|
||||||
|
|
||||||
public PathControlPointPiece(Slider slider, PathControlPoint controlPoint)
|
public PathControlPointPiece(Slider slider, PathControlPoint controlPoint)
|
||||||
{
|
{
|
||||||
this.slider = slider;
|
this.slider = slider;
|
||||||
|
|
||||||
ControlPoint = controlPoint;
|
ControlPoint = controlPoint;
|
||||||
|
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
@ -52,11 +52,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
|
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
path = new SmoothPath
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
PathRadius = 1
|
|
||||||
},
|
|
||||||
marker = new Container
|
marker = new Container
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
@ -96,20 +91,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
sliderPosition = slider.PositionBindable.GetBoundCopy();
|
sliderPosition = slider.PositionBindable.GetBoundCopy();
|
||||||
sliderPosition.BindValueChanged(_ => updateDisplay());
|
sliderPosition.BindValueChanged(_ => updateMarkerDisplay());
|
||||||
|
|
||||||
pathVersion = slider.Path.Version.GetBoundCopy();
|
controlPointPosition = ControlPoint.Position.GetBoundCopy();
|
||||||
pathVersion.BindValueChanged(_ => updateDisplay());
|
controlPointPosition.BindValueChanged(_ => updateMarkerDisplay());
|
||||||
|
|
||||||
IsSelected.BindValueChanged(_ => updateMarkerDisplay());
|
IsSelected.BindValueChanged(_ => updateMarkerDisplay());
|
||||||
|
|
||||||
updateDisplay();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void updateDisplay()
|
|
||||||
{
|
|
||||||
updateMarkerDisplay();
|
updateMarkerDisplay();
|
||||||
updateConnectingPath();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// The connecting path is excluded from positional input
|
// The connecting path is excluded from positional input
|
||||||
@ -189,26 +178,5 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
colour = Color4.White;
|
colour = Color4.White;
|
||||||
marker.Colour = colour;
|
marker.Colour = colour;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Updates the path connecting this control point to the previous one.
|
|
||||||
/// </summary>
|
|
||||||
private void updateConnectingPath()
|
|
||||||
{
|
|
||||||
path.ClearVertices();
|
|
||||||
|
|
||||||
int index = slider.Path.ControlPoints.IndexOf(ControlPoint);
|
|
||||||
|
|
||||||
if (index == -1)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (++index != slider.Path.ControlPoints.Count)
|
|
||||||
{
|
|
||||||
path.AddVertex(Vector2.Zero);
|
|
||||||
path.AddVertex(slider.Path.ControlPoints[index].Position.Value - ControlPoint.Position.Value);
|
|
||||||
}
|
|
||||||
|
|
||||||
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
{
|
{
|
||||||
internal readonly Container<PathControlPointPiece> Pieces;
|
internal readonly Container<PathControlPointPiece> Pieces;
|
||||||
|
|
||||||
|
private readonly Container<PathControlPointConnectionPiece> connections;
|
||||||
|
|
||||||
private readonly Slider slider;
|
private readonly Slider slider;
|
||||||
|
|
||||||
private readonly bool allowSelection;
|
private readonly bool allowSelection;
|
||||||
@ -42,7 +44,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
InternalChild = Pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both };
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
connections = new Container<PathControlPointConnectionPiece> { RelativeSizeAxes = Axes.Both },
|
||||||
|
Pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both }
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
@ -62,19 +68,23 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
{
|
{
|
||||||
foreach (var point in controlPoints)
|
foreach (var point in controlPoints)
|
||||||
{
|
{
|
||||||
var piece = new PathControlPointPiece(slider, point);
|
Pieces.Add(new PathControlPointPiece(slider, point).With(d =>
|
||||||
|
{
|
||||||
|
if (allowSelection)
|
||||||
|
d.RequestSelection = selectPiece;
|
||||||
|
}));
|
||||||
|
|
||||||
if (allowSelection)
|
connections.Add(new PathControlPointConnectionPiece(slider, point));
|
||||||
piece.RequestSelection = selectPiece;
|
|
||||||
|
|
||||||
Pieces.Add(piece);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void removeControlPoints(IEnumerable<PathControlPoint> controlPoints)
|
private void removeControlPoints(IEnumerable<PathControlPoint> controlPoints)
|
||||||
{
|
{
|
||||||
foreach (var point in controlPoints)
|
foreach (var point in controlPoints)
|
||||||
|
{
|
||||||
Pieces.RemoveAll(p => p.ControlPoint == point);
|
Pieces.RemoveAll(p => p.ControlPoint == point);
|
||||||
|
connections.RemoveAll(c => c.ControlPoint == point);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnClick(ClickEvent e)
|
protected override bool OnClick(ClickEvent e)
|
||||||
|
@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
protected override bool OnDoubleClick(DoubleClickEvent e)
|
protected override bool OnDoubleClick(DoubleClickEvent e)
|
||||||
{
|
{
|
||||||
// Todo: This should all not occur on double click, but rather if the previous control point is hovered.
|
// Todo: This should all not occur on double click, but rather if the previous control point is hovered.
|
||||||
segmentStart = HitObject.Path.ControlPoints[HitObject.Path.ControlPoints.Count - 1];
|
segmentStart = HitObject.Path.ControlPoints[^1];
|
||||||
segmentStart.Type.Value = PathType.Linear;
|
segmentStart.Type.Value = PathType.Linear;
|
||||||
|
|
||||||
currentSegmentLength = 1;
|
currentSegmentLength = 1;
|
||||||
|
25
osu.Game.Rulesets.Osu/Mods/OsuModCinema.cs
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.Replays;
|
||||||
|
using osu.Game.Scoring;
|
||||||
|
using osu.Game.Users;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Mods
|
||||||
|
{
|
||||||
|
public class OsuModCinema : ModCinema<OsuHitObject>
|
||||||
|
{
|
||||||
|
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).Append(typeof(OsuModSpunOut)).ToArray();
|
||||||
|
|
||||||
|
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
|
||||||
|
{
|
||||||
|
ScoreInfo = new ScoreInfo { User = new User { Username = "Autoplay" } },
|
||||||
|
Replay = new OsuAutoGenerator(beatmap).Generate()
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
|
|
||||||
if (value != null)
|
if (value != null)
|
||||||
{
|
{
|
||||||
path.ControlPoints.AddRange(value.ControlPoints);
|
path.ControlPoints.AddRange(value.ControlPoints.Select(c => new PathControlPoint(c.Position.Value, c.Type.Value)));
|
||||||
path.ExpectedDistance.Value = value.ExpectedDistance.Value;
|
path.ExpectedDistance.Value = value.ExpectedDistance.Value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -60,7 +60,9 @@ namespace osu.Game.Rulesets.Osu
|
|||||||
if (mods.HasFlag(LegacyMods.Autopilot))
|
if (mods.HasFlag(LegacyMods.Autopilot))
|
||||||
yield return new OsuModAutopilot();
|
yield return new OsuModAutopilot();
|
||||||
|
|
||||||
if (mods.HasFlag(LegacyMods.Autoplay))
|
if (mods.HasFlag(LegacyMods.Cinema))
|
||||||
|
yield return new OsuModCinema();
|
||||||
|
else if (mods.HasFlag(LegacyMods.Autoplay))
|
||||||
yield return new OsuModAutoplay();
|
yield return new OsuModAutoplay();
|
||||||
|
|
||||||
if (mods.HasFlag(LegacyMods.Easy))
|
if (mods.HasFlag(LegacyMods.Easy))
|
||||||
@ -126,7 +128,7 @@ namespace osu.Game.Rulesets.Osu
|
|||||||
case ModType.Automation:
|
case ModType.Automation:
|
||||||
return new Mod[]
|
return new Mod[]
|
||||||
{
|
{
|
||||||
new MultiMod(new OsuModAutoplay(), new ModCinema()),
|
new MultiMod(new OsuModAutoplay(), new OsuModCinema()),
|
||||||
new OsuModRelax(),
|
new OsuModRelax(),
|
||||||
new OsuModAutopilot(),
|
new OsuModAutopilot(),
|
||||||
};
|
};
|
||||||
|
@ -156,9 +156,9 @@ namespace osu.Game.Rulesets.Osu.Replays
|
|||||||
// TODO: Shouldn't the spinner always spin in the same direction?
|
// TODO: Shouldn't the spinner always spin in the same direction?
|
||||||
if (h is Spinner)
|
if (h is Spinner)
|
||||||
{
|
{
|
||||||
calcSpinnerStartPosAndDirection(((OsuReplayFrame)Frames[Frames.Count - 1]).Position, out startPosition, out spinnerDirection);
|
calcSpinnerStartPosAndDirection(((OsuReplayFrame)Frames[^1]).Position, out startPosition, out spinnerDirection);
|
||||||
|
|
||||||
Vector2 spinCentreOffset = SPINNER_CENTRE - ((OsuReplayFrame)Frames[Frames.Count - 1]).Position;
|
Vector2 spinCentreOffset = SPINNER_CENTRE - ((OsuReplayFrame)Frames[^1]).Position;
|
||||||
|
|
||||||
if (spinCentreOffset.Length > SPIN_RADIUS)
|
if (spinCentreOffset.Length > SPIN_RADIUS)
|
||||||
{
|
{
|
||||||
@ -230,7 +230,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
|||||||
|
|
||||||
private void moveToHitObject(OsuHitObject h, Vector2 targetPos, Easing easing)
|
private void moveToHitObject(OsuHitObject h, Vector2 targetPos, Easing easing)
|
||||||
{
|
{
|
||||||
OsuReplayFrame lastFrame = (OsuReplayFrame)Frames[Frames.Count - 1];
|
OsuReplayFrame lastFrame = (OsuReplayFrame)Frames[^1];
|
||||||
|
|
||||||
// Wait until Auto could "see and react" to the next note.
|
// Wait until Auto could "see and react" to the next note.
|
||||||
double waitTime = h.StartTime - Math.Max(0.0, h.TimePreempt - reactionTime);
|
double waitTime = h.StartTime - Math.Max(0.0, h.TimePreempt - reactionTime);
|
||||||
@ -363,7 +363,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
|||||||
}
|
}
|
||||||
|
|
||||||
// We only want to let go of our button if we are at the end of the current replay. Otherwise something is still going on after us so we need to keep the button pressed!
|
// We only want to let go of our button if we are at the end of the current replay. Otherwise something is still going on after us so we need to keep the button pressed!
|
||||||
if (Frames[Frames.Count - 1].Time <= endFrame.Time)
|
if (Frames[^1].Time <= endFrame.Time)
|
||||||
AddFrameToReplay(endFrame);
|
AddFrameToReplay(endFrame);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -174,7 +174,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
private void addPart(Vector2 screenSpacePosition)
|
private void addPart(Vector2 screenSpacePosition)
|
||||||
{
|
{
|
||||||
parts[currentIndex].Position = screenSpacePosition;
|
parts[currentIndex].Position = screenSpacePosition;
|
||||||
parts[currentIndex].Time = time;
|
parts[currentIndex].Time = time + 1;
|
||||||
++parts[currentIndex].InvalidationID;
|
++parts[currentIndex].InvalidationID;
|
||||||
|
|
||||||
currentIndex = (currentIndex + 1) % max_sprites;
|
currentIndex = (currentIndex + 1) % max_sprites;
|
||||||
@ -201,7 +201,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
private readonly TrailPart[] parts = new TrailPart[max_sprites];
|
private readonly TrailPart[] parts = new TrailPart[max_sprites];
|
||||||
private Vector2 size;
|
private Vector2 size;
|
||||||
|
|
||||||
private readonly TrailBatch vertexBatch = new TrailBatch(max_sprites, 1);
|
private readonly QuadBatch<TexturedTrailVertex> vertexBatch = new QuadBatch<TexturedTrailVertex>(max_sprites, 1);
|
||||||
|
|
||||||
public TrailDrawNode(CursorTrail source)
|
public TrailDrawNode(CursorTrail source)
|
||||||
: base(source)
|
: base(source)
|
||||||
@ -227,23 +227,52 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
shader.Bind();
|
shader.Bind();
|
||||||
shader.GetUniform<float>("g_FadeClock").UpdateValue(ref time);
|
shader.GetUniform<float>("g_FadeClock").UpdateValue(ref time);
|
||||||
|
|
||||||
for (int i = 0; i < parts.Length; ++i)
|
texture.TextureGL.Bind();
|
||||||
|
|
||||||
|
RectangleF textureRect = texture.GetTextureRect();
|
||||||
|
|
||||||
|
foreach (var part in parts)
|
||||||
{
|
{
|
||||||
if (parts[i].InvalidationID == -1)
|
if (part.InvalidationID == -1)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
vertexBatch.DrawTime = parts[i].Time;
|
if (time - part.Time >= 1)
|
||||||
|
continue;
|
||||||
|
|
||||||
Vector2 pos = parts[i].Position;
|
vertexBatch.Add(new TexturedTrailVertex
|
||||||
|
{
|
||||||
|
Position = new Vector2(part.Position.X - size.X / 2, part.Position.Y + size.Y / 2),
|
||||||
|
TexturePosition = textureRect.BottomLeft,
|
||||||
|
Colour = DrawColourInfo.Colour.BottomLeft.Linear,
|
||||||
|
Time = part.Time
|
||||||
|
});
|
||||||
|
|
||||||
DrawQuad(
|
vertexBatch.Add(new TexturedTrailVertex
|
||||||
texture,
|
{
|
||||||
new Quad(pos.X - size.X / 2, pos.Y - size.Y / 2, size.X, size.Y),
|
Position = new Vector2(part.Position.X + size.X / 2, part.Position.Y + size.Y / 2),
|
||||||
DrawColourInfo.Colour,
|
TexturePosition = textureRect.BottomRight,
|
||||||
null,
|
Colour = DrawColourInfo.Colour.BottomRight.Linear,
|
||||||
vertexBatch.AddAction);
|
Time = part.Time
|
||||||
|
});
|
||||||
|
|
||||||
|
vertexBatch.Add(new TexturedTrailVertex
|
||||||
|
{
|
||||||
|
Position = new Vector2(part.Position.X + size.X / 2, part.Position.Y - size.Y / 2),
|
||||||
|
TexturePosition = textureRect.TopRight,
|
||||||
|
Colour = DrawColourInfo.Colour.TopRight.Linear,
|
||||||
|
Time = part.Time
|
||||||
|
});
|
||||||
|
|
||||||
|
vertexBatch.Add(new TexturedTrailVertex
|
||||||
|
{
|
||||||
|
Position = new Vector2(part.Position.X - size.X / 2, part.Position.Y - size.Y / 2),
|
||||||
|
TexturePosition = textureRect.TopLeft,
|
||||||
|
Colour = DrawColourInfo.Colour.TopLeft.Linear,
|
||||||
|
Time = part.Time
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
vertexBatch.Draw();
|
||||||
shader.Unbind();
|
shader.Unbind();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -253,25 +282,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
|
|
||||||
vertexBatch.Dispose();
|
vertexBatch.Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Todo: This shouldn't exist, but is currently used to reduce allocations by caching variable-capturing closures.
|
|
||||||
private class TrailBatch : QuadBatch<TexturedTrailVertex>
|
|
||||||
{
|
|
||||||
public new readonly Action<TexturedVertex2D> AddAction;
|
|
||||||
public float DrawTime;
|
|
||||||
|
|
||||||
public TrailBatch(int size, int maxBuffers)
|
|
||||||
: base(size, maxBuffers)
|
|
||||||
{
|
|
||||||
AddAction = v => Add(new TexturedTrailVertex
|
|
||||||
{
|
|
||||||
Position = v.Position,
|
|
||||||
TexturePosition = v.TexturePosition,
|
|
||||||
Time = DrawTime + 1,
|
|
||||||
Colour = v.Colour,
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[StructLayout(LayoutKind.Sequential)]
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
|
21
osu.Game.Rulesets.Taiko/Mods/TaikoModCinema.cs
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
|
using osu.Game.Rulesets.Taiko.Replays;
|
||||||
|
using osu.Game.Scoring;
|
||||||
|
using osu.Game.Users;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Mods
|
||||||
|
{
|
||||||
|
public class TaikoModCinema : ModCinema<TaikoHitObject>
|
||||||
|
{
|
||||||
|
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
|
||||||
|
{
|
||||||
|
ScoreInfo = new ScoreInfo { User = new User { Username = "mekkadosu!" } },
|
||||||
|
Replay = new TaikoAutoGenerator(beatmap).Generate(),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
@ -50,7 +50,9 @@ namespace osu.Game.Rulesets.Taiko
|
|||||||
else if (mods.HasFlag(LegacyMods.SuddenDeath))
|
else if (mods.HasFlag(LegacyMods.SuddenDeath))
|
||||||
yield return new TaikoModSuddenDeath();
|
yield return new TaikoModSuddenDeath();
|
||||||
|
|
||||||
if (mods.HasFlag(LegacyMods.Autoplay))
|
if (mods.HasFlag(LegacyMods.Cinema))
|
||||||
|
yield return new TaikoModCinema();
|
||||||
|
else if (mods.HasFlag(LegacyMods.Autoplay))
|
||||||
yield return new TaikoModAutoplay();
|
yield return new TaikoModAutoplay();
|
||||||
|
|
||||||
if (mods.HasFlag(LegacyMods.Easy))
|
if (mods.HasFlag(LegacyMods.Easy))
|
||||||
@ -100,7 +102,7 @@ namespace osu.Game.Rulesets.Taiko
|
|||||||
case ModType.Automation:
|
case ModType.Automation:
|
||||||
return new Mod[]
|
return new Mod[]
|
||||||
{
|
{
|
||||||
new MultiMod(new TaikoModAutoplay(), new ModCinema()),
|
new MultiMod(new TaikoModAutoplay(), new TaikoModCinema()),
|
||||||
new TaikoModRelax(),
|
new TaikoModRelax(),
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -88,6 +88,20 @@ namespace osu.Game.Tests.Visual.Background
|
|||||||
AddUntilStep("not lightened", () => userDimContainer.DimEqual(test_user_dim));
|
AddUntilStep("not lightened", () => userDimContainer.DimEqual(test_user_dim));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestIgnoreUserSettings()
|
||||||
|
{
|
||||||
|
AddStep("set dim level 0.6", () => userDimContainer.UserDimLevel.Value = test_user_dim);
|
||||||
|
AddUntilStep("dim reached", () => userDimContainer.DimEqual(test_user_dim));
|
||||||
|
|
||||||
|
AddStep("ignore settings", () => userDimContainer.IgnoreUserSettings.Value = true);
|
||||||
|
AddUntilStep("no dim", () => userDimContainer.DimEqual(0));
|
||||||
|
AddStep("set break", () => isBreakTime.Value = true);
|
||||||
|
AddAssert("no dim", () => userDimContainer.DimEqual(0));
|
||||||
|
AddStep("clear break", () => isBreakTime.Value = false);
|
||||||
|
AddAssert("no dim", () => userDimContainer.DimEqual(0));
|
||||||
|
}
|
||||||
|
|
||||||
private class TestUserDimContainer : UserDimContainer
|
private class TestUserDimContainer : UserDimContainer
|
||||||
{
|
{
|
||||||
public bool DimEqual(float expectedDimLevel) => Content.Colour == OsuColour.Gray(1f - expectedDimLevel);
|
public bool DimEqual(float expectedDimLevel) => Content.Colour == OsuColour.Gray(1f - expectedDimLevel);
|
||||||
|
81
osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs
Normal file
@ -0,0 +1,81 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Configuration;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
|
using osu.Game.Screens.Play;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
|
{
|
||||||
|
public class TestSceneHUDOverlay : ManualInputManagerTestScene
|
||||||
|
{
|
||||||
|
private HUDOverlay hudOverlay;
|
||||||
|
|
||||||
|
private Drawable hideTarget => hudOverlay.KeyCounter; // best way of checking hideTargets without exposing.
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private OsuConfigManager config { get; set; }
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestShownByDefault()
|
||||||
|
{
|
||||||
|
createNew();
|
||||||
|
|
||||||
|
AddAssert("showhud is set", () => hudOverlay.ShowHud.Value);
|
||||||
|
|
||||||
|
AddAssert("hidetarget is visible", () => hideTarget.IsPresent);
|
||||||
|
AddAssert("pause button is visible", () => hudOverlay.HoldToQuit.IsPresent);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestFadesInOnLoadComplete()
|
||||||
|
{
|
||||||
|
float? initialAlpha = null;
|
||||||
|
|
||||||
|
createNew(h => h.OnLoadComplete += _ => initialAlpha = hideTarget.Alpha);
|
||||||
|
AddUntilStep("wait for load", () => hudOverlay.IsAlive);
|
||||||
|
AddAssert("initial alpha was less than 1", () => initialAlpha != null && initialAlpha < 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestHideExternally()
|
||||||
|
{
|
||||||
|
createNew();
|
||||||
|
|
||||||
|
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
|
||||||
|
|
||||||
|
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
|
||||||
|
AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestExternalHideDoesntAffectConfig()
|
||||||
|
{
|
||||||
|
bool originalConfigValue = false;
|
||||||
|
|
||||||
|
createNew();
|
||||||
|
|
||||||
|
AddStep("get original config value", () => originalConfigValue = config.Get<bool>(OsuSetting.ShowInterface));
|
||||||
|
|
||||||
|
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
|
||||||
|
AddAssert("config unchanged", () => originalConfigValue == config.Get<bool>(OsuSetting.ShowInterface));
|
||||||
|
|
||||||
|
AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
|
||||||
|
AddAssert("config unchanged", () => originalConfigValue == config.Get<bool>(OsuSetting.ShowInterface));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void createNew(Action<HUDOverlay> action = null)
|
||||||
|
{
|
||||||
|
AddStep("create overlay", () =>
|
||||||
|
{
|
||||||
|
Child = hudOverlay = new HUDOverlay(null, null, Array.Empty<Mod>());
|
||||||
|
|
||||||
|
action?.Invoke(hudOverlay);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -44,7 +44,7 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
AddStep("set second set", () => details.BeatmapSet = secondSet);
|
AddStep("set second set", () => details.BeatmapSet = secondSet);
|
||||||
AddAssert("ratings set", () => details.Ratings.Metrics == secondSet.Metrics);
|
AddAssert("ratings set", () => details.Ratings.Metrics == secondSet.Metrics);
|
||||||
|
|
||||||
BeatmapSetInfo createSet() => new BeatmapSetInfo
|
static BeatmapSetInfo createSet() => new BeatmapSetInfo
|
||||||
{
|
{
|
||||||
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).Select(_ => RNG.Next(10)).ToArray() },
|
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).Select(_ => RNG.Next(10)).ToArray() },
|
||||||
Beatmaps = new List<BeatmapInfo>
|
Beatmaps = new List<BeatmapInfo>
|
||||||
|
@ -157,7 +157,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
|
|
||||||
private TimingControlPoint getNextTimingPoint(TimingControlPoint current)
|
private TimingControlPoint getNextTimingPoint(TimingControlPoint current)
|
||||||
{
|
{
|
||||||
if (timingPoints[timingPoints.Count - 1] == current)
|
if (timingPoints[^1] == current)
|
||||||
return current;
|
return current;
|
||||||
|
|
||||||
int index = timingPoints.IndexOf(current); // -1 means that this is a "default beat"
|
int index = timingPoints.IndexOf(current); // -1 means that this is a "default beat"
|
||||||
@ -169,7 +169,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
{
|
{
|
||||||
if (timingPoints.Count == 0) return 0;
|
if (timingPoints.Count == 0) return 0;
|
||||||
|
|
||||||
if (timingPoints[timingPoints.Count - 1] == current)
|
if (timingPoints[^1] == current)
|
||||||
return (int)Math.Ceiling((Beatmap.Value.Track.Length - current.Time) / current.BeatLength);
|
return (int)Math.Ceiling((Beatmap.Value.Track.Length - current.Time) / current.BeatLength);
|
||||||
|
|
||||||
return (int)Math.Ceiling((getNextTimingPoint(current).Time - current.Time) / current.BeatLength);
|
return (int)Math.Ceiling((getNextTimingPoint(current).Time - current.Time) / current.BeatLength);
|
||||||
|
@ -195,8 +195,8 @@ namespace osu.Game.Beatmaps.ControlPoints
|
|||||||
if (time < list[0].Time)
|
if (time < list[0].Time)
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
if (time >= list[list.Count - 1].Time)
|
if (time >= list[^1].Time)
|
||||||
return list[list.Count - 1];
|
return list[^1];
|
||||||
|
|
||||||
int l = 0;
|
int l = 0;
|
||||||
int r = list.Count - 2;
|
int r = list.Count - 2;
|
||||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
|
|
||||||
if (line.StartsWith(@"[", StringComparison.Ordinal) && line.EndsWith(@"]", StringComparison.Ordinal))
|
if (line.StartsWith(@"[", StringComparison.Ordinal) && line.EndsWith(@"]", StringComparison.Ordinal))
|
||||||
{
|
{
|
||||||
if (!Enum.TryParse(line.Substring(1, line.Length - 2), out section))
|
if (!Enum.TryParse(line[1..^1], out section))
|
||||||
{
|
{
|
||||||
Logger.Log($"Unknown section \"{line}\" in \"{output}\"");
|
Logger.Log($"Unknown section \"{line}\" in \"{output}\"");
|
||||||
section = Section.None;
|
section = Section.None;
|
||||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Graphics.Containers
|
|||||||
|
|
||||||
foreach (var link in links)
|
foreach (var link in links)
|
||||||
{
|
{
|
||||||
AddText(text.Substring(previousLinkEnd, link.Index - previousLinkEnd));
|
AddText(text[previousLinkEnd..link.Index]);
|
||||||
AddLink(text.Substring(link.Index, link.Length), link.Action, link.Argument ?? link.Url);
|
AddLink(text.Substring(link.Index, link.Length), link.Action, link.Argument ?? link.Url);
|
||||||
previousLinkEnd = link.Index + link.Length;
|
previousLinkEnd = link.Index + link.Length;
|
||||||
}
|
}
|
||||||
|
@ -83,6 +83,15 @@ namespace osu.Game.Graphics.Containers
|
|||||||
return base.OnDragEnd(e);
|
return base.OnDragEnd(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override bool OnScroll(ScrollEvent e)
|
||||||
|
{
|
||||||
|
// allow for controlling volume when alt is held.
|
||||||
|
// mostly for compatibility with osu-stable.
|
||||||
|
if (e.AltPressed) return false;
|
||||||
|
|
||||||
|
return base.OnScroll(e);
|
||||||
|
}
|
||||||
|
|
||||||
protected override ScrollbarContainer CreateScrollbar(Direction direction) => new OsuScrollbar(direction);
|
protected override ScrollbarContainer CreateScrollbar(Direction direction) => new OsuScrollbar(direction);
|
||||||
|
|
||||||
protected class OsuScrollbar : ScrollbarContainer
|
protected class OsuScrollbar : ScrollbarContainer
|
||||||
|
@ -28,6 +28,11 @@ namespace osu.Game.Graphics.Containers
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly Bindable<bool> EnableUserDim = new Bindable<bool>(true);
|
public readonly Bindable<bool> EnableUserDim = new Bindable<bool>(true);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether or not user-configured settings relating to brightness of elements should be ignored
|
||||||
|
/// </summary>
|
||||||
|
public readonly Bindable<bool> IgnoreUserSettings = new Bindable<bool>();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether or not the storyboard loaded should completely hide the background behind it.
|
/// Whether or not the storyboard loaded should completely hide the background behind it.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -53,7 +58,8 @@ namespace osu.Game.Graphics.Containers
|
|||||||
protected Bindable<bool> ShowVideo { get; private set; }
|
protected Bindable<bool> ShowVideo { get; private set; }
|
||||||
|
|
||||||
private float breakLightening => LightenDuringBreaks.Value && IsBreakTime.Value ? BREAK_LIGHTEN_AMOUNT : 0;
|
private float breakLightening => LightenDuringBreaks.Value && IsBreakTime.Value ? BREAK_LIGHTEN_AMOUNT : 0;
|
||||||
protected float DimLevel => Math.Max(EnableUserDim.Value ? (float)UserDimLevel.Value - breakLightening : 0, 0);
|
|
||||||
|
protected float DimLevel => Math.Max(EnableUserDim.Value && !IgnoreUserSettings.Value ? (float)UserDimLevel.Value - breakLightening : 0, 0);
|
||||||
|
|
||||||
protected override Container<Drawable> Content => dimContent;
|
protected override Container<Drawable> Content => dimContent;
|
||||||
|
|
||||||
@ -82,6 +88,7 @@ namespace osu.Game.Graphics.Containers
|
|||||||
ShowStoryboard.ValueChanged += _ => UpdateVisuals();
|
ShowStoryboard.ValueChanged += _ => UpdateVisuals();
|
||||||
ShowVideo.ValueChanged += _ => UpdateVisuals();
|
ShowVideo.ValueChanged += _ => UpdateVisuals();
|
||||||
StoryboardReplacesBackground.ValueChanged += _ => UpdateVisuals();
|
StoryboardReplacesBackground.ValueChanged += _ => UpdateVisuals();
|
||||||
|
IgnoreUserSettings.ValueChanged += _ => UpdateVisuals();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
|
@ -115,11 +115,7 @@ namespace osu.Game.Overlays.Chat.Selection
|
|||||||
Font = OsuFont.GetFont(size: 20),
|
Font = OsuFont.GetFont(size: 20),
|
||||||
Shadow = false,
|
Shadow = false,
|
||||||
},
|
},
|
||||||
search = new HeaderSearchTextBox
|
search = new HeaderSearchTextBox { RelativeSizeAxes = Axes.X },
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
PlaceholderText = @"Search",
|
|
||||||
},
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
15
osu.Game/Rulesets/Mods/IApplicableToPlayer.cs
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Game.Screens.Play;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mods
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// An interface for a mod which can temporarily override the <see cref="Player"/> settings.
|
||||||
|
/// </summary>
|
||||||
|
public interface IApplicableToPlayer : IApplicableMod
|
||||||
|
{
|
||||||
|
void ApplyToPlayer(Player player);
|
||||||
|
}
|
||||||
|
}
|
@ -3,15 +3,46 @@
|
|||||||
|
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.UI;
|
||||||
|
using osu.Game.Screens.Play;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mods
|
namespace osu.Game.Rulesets.Mods
|
||||||
{
|
{
|
||||||
public class ModCinema : ModAutoplay
|
public abstract class ModCinema<T> : ModCinema, IApplicableToDrawableRuleset<T>
|
||||||
|
where T : HitObject
|
||||||
|
{
|
||||||
|
public virtual void ApplyToDrawableRuleset(DrawableRuleset<T> drawableRuleset)
|
||||||
|
{
|
||||||
|
drawableRuleset.SetReplayScore(CreateReplayScore(drawableRuleset.Beatmap));
|
||||||
|
|
||||||
|
// AlwaysPresent required for hitsounds
|
||||||
|
drawableRuleset.Playfield.AlwaysPresent = true;
|
||||||
|
drawableRuleset.Playfield.Hide();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ModCinema : ModAutoplay, IApplicableToHUD, IApplicableToPlayer
|
||||||
{
|
{
|
||||||
public override string Name => "Cinema";
|
public override string Name => "Cinema";
|
||||||
public override string Acronym => "CN";
|
public override string Acronym => "CN";
|
||||||
public override bool HasImplementation => false;
|
|
||||||
public override IconUsage Icon => OsuIcon.ModCinema;
|
public override IconUsage Icon => OsuIcon.ModCinema;
|
||||||
public override string Description => "Watch the video without visual distractions.";
|
public override string Description => "Watch the video without visual distractions.";
|
||||||
|
|
||||||
|
public void ApplyToHUD(HUDOverlay overlay)
|
||||||
|
{
|
||||||
|
overlay.ShowHud.Value = false;
|
||||||
|
overlay.ShowHud.Disabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ApplyToPlayer(Player player)
|
||||||
|
{
|
||||||
|
player.Background.EnableUserDim.Value = false;
|
||||||
|
|
||||||
|
player.DimmableVideo.IgnoreUserSettings.Value = true;
|
||||||
|
player.DimmableStoryboard.IgnoreUserSettings.Value = true;
|
||||||
|
|
||||||
|
player.BreakOverlay.Hide();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -184,7 +184,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
|||||||
result = CreateSlider(pos, combo, comboOffset, convertControlPoints(points, pathType), length, repeatCount, nodeSamples);
|
result = CreateSlider(pos, combo, comboOffset, convertControlPoints(points, pathType), length, repeatCount, nodeSamples);
|
||||||
|
|
||||||
// The samples are played when the slider ends, which is the last node
|
// The samples are played when the slider ends, which is the last node
|
||||||
result.Samples = nodeSamples[nodeSamples.Count - 1];
|
result.Samples = nodeSamples[^1];
|
||||||
}
|
}
|
||||||
else if (type.HasFlag(ConvertHitObjectType.Spinner))
|
else if (type.HasFlag(ConvertHitObjectType.Spinner))
|
||||||
{
|
{
|
||||||
@ -279,7 +279,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
|||||||
{
|
{
|
||||||
if (vertices[i] == vertices[i - 1])
|
if (vertices[i] == vertices[i - 1])
|
||||||
{
|
{
|
||||||
points[points.Count - 1].Type.Value = type;
|
points[^1].Type.Value = type;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Objects
|
|||||||
get
|
get
|
||||||
{
|
{
|
||||||
ensureValid();
|
ensureValid();
|
||||||
return cumulativeLength.Count == 0 ? 0 : cumulativeLength[cumulativeLength.Count - 1];
|
return cumulativeLength.Count == 0 ? 0 : cumulativeLength[^1];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -251,7 +251,7 @@ namespace osu.Game.Rulesets.Objects
|
|||||||
if (calculatedLength > expectedDistance)
|
if (calculatedLength > expectedDistance)
|
||||||
{
|
{
|
||||||
// The path will be shortened further, in which case we should trim any more unnecessary lengths and their associated path segments
|
// The path will be shortened further, in which case we should trim any more unnecessary lengths and their associated path segments
|
||||||
while (cumulativeLength.Count > 0 && cumulativeLength[cumulativeLength.Count - 1] >= expectedDistance)
|
while (cumulativeLength.Count > 0 && cumulativeLength[^1] >= expectedDistance)
|
||||||
{
|
{
|
||||||
cumulativeLength.RemoveAt(cumulativeLength.Count - 1);
|
cumulativeLength.RemoveAt(cumulativeLength.Count - 1);
|
||||||
calculatedPath.RemoveAt(pathEndIndex--);
|
calculatedPath.RemoveAt(pathEndIndex--);
|
||||||
@ -269,7 +269,7 @@ namespace osu.Game.Rulesets.Objects
|
|||||||
// The direction of the segment to shorten or lengthen
|
// The direction of the segment to shorten or lengthen
|
||||||
Vector2 dir = (calculatedPath[pathEndIndex] - calculatedPath[pathEndIndex - 1]).Normalized();
|
Vector2 dir = (calculatedPath[pathEndIndex] - calculatedPath[pathEndIndex - 1]).Normalized();
|
||||||
|
|
||||||
calculatedPath[pathEndIndex] = calculatedPath[pathEndIndex - 1] + dir * (float)(expectedDistance - cumulativeLength[cumulativeLength.Count - 1]);
|
calculatedPath[pathEndIndex] = calculatedPath[pathEndIndex - 1] + dir * (float)(expectedDistance - cumulativeLength[^1]);
|
||||||
cumulativeLength.Add(expectedDistance);
|
cumulativeLength.Add(expectedDistance);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -33,14 +33,14 @@ namespace osu.Game.Screens.Play
|
|||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool ShowDimContent => ShowStoryboard.Value && DimLevel < 1;
|
protected override bool ShowDimContent => IgnoreUserSettings.Value || (ShowStoryboard.Value && DimLevel < 1);
|
||||||
|
|
||||||
private void initializeStoryboard(bool async)
|
private void initializeStoryboard(bool async)
|
||||||
{
|
{
|
||||||
if (drawableStoryboard != null)
|
if (drawableStoryboard != null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (!ShowStoryboard.Value)
|
if (!ShowStoryboard.Value && !IgnoreUserSettings.Value)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
drawableStoryboard = storyboard.CreateDrawable();
|
drawableStoryboard = storyboard.CreateDrawable();
|
||||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Screens.Play
|
|||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool ShowDimContent => ShowVideo.Value && DimLevel < 1;
|
protected override bool ShowDimContent => IgnoreUserSettings.Value || (ShowVideo.Value && DimLevel < 1);
|
||||||
|
|
||||||
private void initializeVideo(bool async)
|
private void initializeVideo(bool async)
|
||||||
{
|
{
|
||||||
@ -43,7 +43,7 @@ namespace osu.Game.Screens.Play
|
|||||||
if (drawableVideo != null)
|
if (drawableVideo != null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (!ShowVideo.Value)
|
if (!ShowVideo.Value && !IgnoreUserSettings.Value)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
drawableVideo = new DrawableVideo(video);
|
drawableVideo = new DrawableVideo(video);
|
||||||
|
@ -31,7 +31,8 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
processor.NewJudgement += onNewJudgement;
|
if (processor != null)
|
||||||
|
processor.NewJudgement += onNewJudgement;
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
@ -96,7 +97,9 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
protected override void Dispose(bool isDisposing)
|
protected override void Dispose(bool isDisposing)
|
||||||
{
|
{
|
||||||
base.Dispose(isDisposing);
|
base.Dispose(isDisposing);
|
||||||
processor.NewJudgement -= onNewJudgement;
|
|
||||||
|
if (processor != null)
|
||||||
|
processor.NewJudgement -= onNewJudgement;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5,6 +5,7 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
@ -23,8 +24,8 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
public class HUDOverlay : Container
|
public class HUDOverlay : Container
|
||||||
{
|
{
|
||||||
private const int duration = 250;
|
private const float fade_duration = 400;
|
||||||
private const Easing easing = Easing.OutQuint;
|
private const Easing fade_easing = Easing.Out;
|
||||||
|
|
||||||
public readonly KeyCounterDisplay KeyCounter;
|
public readonly KeyCounterDisplay KeyCounter;
|
||||||
public readonly RollingCounter<int> ComboCounter;
|
public readonly RollingCounter<int> ComboCounter;
|
||||||
@ -43,8 +44,15 @@ namespace osu.Game.Screens.Play
|
|||||||
private readonly DrawableRuleset drawableRuleset;
|
private readonly DrawableRuleset drawableRuleset;
|
||||||
private readonly IReadOnlyList<Mod> mods;
|
private readonly IReadOnlyList<Mod> mods;
|
||||||
|
|
||||||
private Bindable<bool> showHud;
|
/// <summary>
|
||||||
|
/// Whether the elements that can optionally be hidden should be visible.
|
||||||
|
/// </summary>
|
||||||
|
public Bindable<bool> ShowHud { get; } = new BindableBool();
|
||||||
|
|
||||||
|
private Bindable<bool> configShowHud;
|
||||||
|
|
||||||
private readonly Container visibilityContainer;
|
private readonly Container visibilityContainer;
|
||||||
|
|
||||||
private readonly BindableBool replayLoaded = new BindableBool();
|
private readonly BindableBool replayLoaded = new BindableBool();
|
||||||
|
|
||||||
private static bool hasShownNotificationOnce;
|
private static bool hasShownNotificationOnce;
|
||||||
@ -53,6 +61,8 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
private readonly Container topScoreContainer;
|
private readonly Container topScoreContainer;
|
||||||
|
|
||||||
|
private IEnumerable<Drawable> hideTargets => new Drawable[] { visibilityContainer, KeyCounter };
|
||||||
|
|
||||||
public HUDOverlay(ScoreProcessor scoreProcessor, DrawableRuleset drawableRuleset, IReadOnlyList<Mod> mods)
|
public HUDOverlay(ScoreProcessor scoreProcessor, DrawableRuleset drawableRuleset, IReadOnlyList<Mod> mods)
|
||||||
{
|
{
|
||||||
this.scoreProcessor = scoreProcessor;
|
this.scoreProcessor = scoreProcessor;
|
||||||
@ -68,13 +78,12 @@ namespace osu.Game.Screens.Play
|
|||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
|
HealthDisplay = CreateHealthDisplay(),
|
||||||
topScoreContainer = new Container
|
topScoreContainer = new Container
|
||||||
{
|
{
|
||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
Origin = Anchor.TopCentre,
|
Origin = Anchor.TopCentre,
|
||||||
AutoSizeAxes = Axes.Both,
|
AutoSizeAxes = Axes.Both,
|
||||||
AutoSizeDuration = 200,
|
|
||||||
AutoSizeEasing = Easing.Out,
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
AccuracyCounter = CreateAccuracyCounter(),
|
AccuracyCounter = CreateAccuracyCounter(),
|
||||||
@ -82,19 +91,20 @@ namespace osu.Game.Screens.Play
|
|||||||
ComboCounter = CreateComboCounter(),
|
ComboCounter = CreateComboCounter(),
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
HealthDisplay = CreateHealthDisplay(),
|
|
||||||
Progress = CreateProgress(),
|
Progress = CreateProgress(),
|
||||||
ModDisplay = CreateModsContainer(),
|
ModDisplay = CreateModsContainer(),
|
||||||
HitErrorDisplay = CreateHitErrorDisplayOverlay(),
|
HitErrorDisplay = CreateHitErrorDisplayOverlay(),
|
||||||
|
PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
|
|
||||||
new FillFlowContainer
|
new FillFlowContainer
|
||||||
{
|
{
|
||||||
Anchor = Anchor.BottomRight,
|
Anchor = Anchor.BottomRight,
|
||||||
Origin = Anchor.BottomRight,
|
Origin = Anchor.BottomRight,
|
||||||
Position = -new Vector2(5, TwoLayerButton.SIZE_RETRACTED.Y),
|
Position = -new Vector2(5, TwoLayerButton.SIZE_RETRACTED.Y),
|
||||||
AutoSizeAxes = Axes.Both,
|
AutoSizeAxes = Axes.Both,
|
||||||
|
LayoutDuration = fade_duration / 2,
|
||||||
|
LayoutEasing = fade_easing,
|
||||||
Direction = FillDirection.Vertical,
|
Direction = FillDirection.Vertical,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
@ -108,34 +118,24 @@ namespace osu.Game.Screens.Play
|
|||||||
[BackgroundDependencyLoader(true)]
|
[BackgroundDependencyLoader(true)]
|
||||||
private void load(OsuConfigManager config, NotificationOverlay notificationOverlay)
|
private void load(OsuConfigManager config, NotificationOverlay notificationOverlay)
|
||||||
{
|
{
|
||||||
BindProcessor(scoreProcessor);
|
if (scoreProcessor != null)
|
||||||
BindDrawableRuleset(drawableRuleset);
|
BindProcessor(scoreProcessor);
|
||||||
|
|
||||||
Progress.Objects = drawableRuleset.Objects;
|
if (drawableRuleset != null)
|
||||||
Progress.AllowSeeking = drawableRuleset.HasReplayLoaded.Value;
|
{
|
||||||
Progress.RequestSeek = time => RequestSeek(time);
|
BindDrawableRuleset(drawableRuleset);
|
||||||
Progress.ReferenceClock = drawableRuleset.FrameStableClock;
|
|
||||||
|
Progress.Objects = drawableRuleset.Objects;
|
||||||
|
Progress.AllowSeeking = drawableRuleset.HasReplayLoaded.Value;
|
||||||
|
Progress.RequestSeek = time => RequestSeek(time);
|
||||||
|
Progress.ReferenceClock = drawableRuleset.FrameStableClock;
|
||||||
|
}
|
||||||
|
|
||||||
ModDisplay.Current.Value = mods;
|
ModDisplay.Current.Value = mods;
|
||||||
|
|
||||||
showHud = config.GetBindable<bool>(OsuSetting.ShowInterface);
|
configShowHud = config.GetBindable<bool>(OsuSetting.ShowInterface);
|
||||||
showHud.BindValueChanged(visible => visibilityContainer.FadeTo(visible.NewValue ? 1 : 0, duration, easing), true);
|
|
||||||
|
|
||||||
ShowHealthbar.BindValueChanged(healthBar =>
|
if (!configShowHud.Value && !hasShownNotificationOnce)
|
||||||
{
|
|
||||||
if (healthBar.NewValue)
|
|
||||||
{
|
|
||||||
HealthDisplay.FadeIn(duration, easing);
|
|
||||||
topScoreContainer.MoveToY(30, duration, easing);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
HealthDisplay.FadeOut(duration, easing);
|
|
||||||
topScoreContainer.MoveToY(0, duration, easing);
|
|
||||||
}
|
|
||||||
}, true);
|
|
||||||
|
|
||||||
if (!showHud.Value && !hasShownNotificationOnce)
|
|
||||||
{
|
{
|
||||||
hasShownNotificationOnce = true;
|
hasShownNotificationOnce = true;
|
||||||
|
|
||||||
@ -144,12 +144,39 @@ namespace osu.Game.Screens.Play
|
|||||||
Text = @"The score overlay is currently disabled. You can toggle this by pressing Shift+Tab."
|
Text = @"The score overlay is currently disabled. You can toggle this by pressing Shift+Tab."
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// start all elements hidden
|
||||||
|
hideTargets.ForEach(d => d.Hide());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void Hide() => throw new InvalidOperationException($"{nameof(HUDOverlay)} should not be hidden as it will remove the ability of a user to quit. Use {nameof(ShowHud)} instead.");
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
|
ShowHud.BindValueChanged(visible => hideTargets.ForEach(d => d.FadeTo(visible.NewValue ? 1 : 0, fade_duration, fade_easing)));
|
||||||
|
|
||||||
|
ShowHealthbar.BindValueChanged(healthBar =>
|
||||||
|
{
|
||||||
|
if (healthBar.NewValue)
|
||||||
|
{
|
||||||
|
HealthDisplay.FadeIn(fade_duration, fade_easing);
|
||||||
|
topScoreContainer.MoveToY(30, fade_duration, fade_easing);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
HealthDisplay.FadeOut(fade_duration, fade_easing);
|
||||||
|
topScoreContainer.MoveToY(0, fade_duration, fade_easing);
|
||||||
|
}
|
||||||
|
}, true);
|
||||||
|
|
||||||
|
configShowHud.BindValueChanged(visible =>
|
||||||
|
{
|
||||||
|
if (!ShowHud.Disabled)
|
||||||
|
ShowHud.Value = visible.NewValue;
|
||||||
|
}, true);
|
||||||
|
|
||||||
replayLoaded.BindValueChanged(replayLoadedValueChanged, true);
|
replayLoaded.BindValueChanged(replayLoadedValueChanged, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -189,7 +216,7 @@ namespace osu.Game.Screens.Play
|
|||||||
switch (e.Key)
|
switch (e.Key)
|
||||||
{
|
{
|
||||||
case Key.Tab:
|
case Key.Tab:
|
||||||
showHud.Value = !showHud.Value;
|
configShowHud.Value = !configShowHud.Value;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -257,7 +284,7 @@ namespace osu.Game.Screens.Play
|
|||||||
Margin = new MarginPadding { Top = 20, Right = 10 },
|
Margin = new MarginPadding { Top = 20, Right = 10 },
|
||||||
};
|
};
|
||||||
|
|
||||||
protected virtual HitErrorDisplay CreateHitErrorDisplayOverlay() => new HitErrorDisplay(scoreProcessor, drawableRuleset.FirstAvailableHitWindows);
|
protected virtual HitErrorDisplay CreateHitErrorDisplayOverlay() => new HitErrorDisplay(scoreProcessor, drawableRuleset?.FirstAvailableHitWindows);
|
||||||
|
|
||||||
protected virtual PlayerSettingsOverlay CreatePlayerSettingsOverlay() => new PlayerSettingsOverlay();
|
protected virtual PlayerSettingsOverlay CreatePlayerSettingsOverlay() => new PlayerSettingsOverlay();
|
||||||
|
|
||||||
|
@ -69,7 +69,7 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
private SampleChannel sampleRestart;
|
private SampleChannel sampleRestart;
|
||||||
|
|
||||||
private BreakOverlay breakOverlay;
|
public BreakOverlay BreakOverlay;
|
||||||
|
|
||||||
protected ScoreProcessor ScoreProcessor { get; private set; }
|
protected ScoreProcessor ScoreProcessor { get; private set; }
|
||||||
protected DrawableRuleset DrawableRuleset { get; private set; }
|
protected DrawableRuleset DrawableRuleset { get; private set; }
|
||||||
@ -80,8 +80,8 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
protected GameplayClockContainer GameplayClockContainer { get; private set; }
|
protected GameplayClockContainer GameplayClockContainer { get; private set; }
|
||||||
|
|
||||||
protected DimmableStoryboard DimmableStoryboard { get; private set; }
|
public DimmableStoryboard DimmableStoryboard { get; private set; }
|
||||||
protected DimmableVideo DimmableVideo { get; private set; }
|
public DimmableVideo DimmableVideo { get; private set; }
|
||||||
|
|
||||||
[Cached]
|
[Cached]
|
||||||
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
|
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
|
||||||
@ -154,7 +154,7 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
|
foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
|
||||||
mod.ApplyToScoreProcessor(ScoreProcessor);
|
mod.ApplyToScoreProcessor(ScoreProcessor);
|
||||||
breakOverlay.IsBreakTime.ValueChanged += _ => updatePauseOnFocusLostState();
|
BreakOverlay.IsBreakTime.ValueChanged += _ => updatePauseOnFocusLostState();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addUnderlayComponents(Container target)
|
private void addUnderlayComponents(Container target)
|
||||||
@ -188,7 +188,7 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
target.AddRange(new[]
|
target.AddRange(new[]
|
||||||
{
|
{
|
||||||
breakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, DrawableRuleset.GameplayStartTime, ScoreProcessor)
|
BreakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, DrawableRuleset.GameplayStartTime, ScoreProcessor)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
@ -253,7 +253,7 @@ namespace osu.Game.Screens.Play
|
|||||||
private void updatePauseOnFocusLostState() =>
|
private void updatePauseOnFocusLostState() =>
|
||||||
HUDOverlay.HoldToQuit.PauseOnFocusLost = PauseOnFocusLost
|
HUDOverlay.HoldToQuit.PauseOnFocusLost = PauseOnFocusLost
|
||||||
&& !DrawableRuleset.HasReplayLoaded.Value
|
&& !DrawableRuleset.HasReplayLoaded.Value
|
||||||
&& !breakOverlay.IsBreakTime.Value;
|
&& !BreakOverlay.IsBreakTime.Value;
|
||||||
|
|
||||||
private IBeatmap loadPlayableBeatmap()
|
private IBeatmap loadPlayableBeatmap()
|
||||||
{
|
{
|
||||||
@ -478,7 +478,7 @@ namespace osu.Game.Screens.Play
|
|||||||
PauseOverlay.Hide();
|
PauseOverlay.Hide();
|
||||||
|
|
||||||
// breaks and time-based conditions may allow instant resume.
|
// breaks and time-based conditions may allow instant resume.
|
||||||
if (breakOverlay.IsBreakTime.Value)
|
if (BreakOverlay.IsBreakTime.Value)
|
||||||
completeResume();
|
completeResume();
|
||||||
else
|
else
|
||||||
DrawableRuleset.RequestResume(completeResume);
|
DrawableRuleset.RequestResume(completeResume);
|
||||||
@ -512,9 +512,9 @@ namespace osu.Game.Screens.Play
|
|||||||
Background.BlurAmount.Value = 0;
|
Background.BlurAmount.Value = 0;
|
||||||
|
|
||||||
// bind component bindables.
|
// bind component bindables.
|
||||||
Background.IsBreakTime.BindTo(breakOverlay.IsBreakTime);
|
Background.IsBreakTime.BindTo(BreakOverlay.IsBreakTime);
|
||||||
DimmableStoryboard.IsBreakTime.BindTo(breakOverlay.IsBreakTime);
|
DimmableStoryboard.IsBreakTime.BindTo(BreakOverlay.IsBreakTime);
|
||||||
DimmableVideo.IsBreakTime.BindTo(breakOverlay.IsBreakTime);
|
DimmableVideo.IsBreakTime.BindTo(BreakOverlay.IsBreakTime);
|
||||||
|
|
||||||
Background.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
|
Background.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
|
||||||
DimmableStoryboard.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
|
DimmableStoryboard.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
|
||||||
@ -524,6 +524,9 @@ namespace osu.Game.Screens.Play
|
|||||||
GameplayClockContainer.Restart();
|
GameplayClockContainer.Restart();
|
||||||
GameplayClockContainer.FadeInFromZero(750, Easing.OutQuint);
|
GameplayClockContainer.FadeInFromZero(750, Easing.OutQuint);
|
||||||
|
|
||||||
|
foreach (var mod in Mods.Value.OfType<IApplicableToPlayer>())
|
||||||
|
mod.ApplyToPlayer(this);
|
||||||
|
|
||||||
foreach (var mod in Mods.Value.OfType<IApplicableToHUD>())
|
foreach (var mod in Mods.Value.OfType<IApplicableToHUD>())
|
||||||
mod.ApplyToHUD(HUDOverlay);
|
mod.ApplyToHUD(HUDOverlay);
|
||||||
}
|
}
|
||||||
|
@ -9,6 +9,6 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap.Value);
|
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap.Value);
|
||||||
|
|
||||||
protected new BackgroundScreenBeatmap Background => (BackgroundScreenBeatmap)base.Background;
|
public new BackgroundScreenBeatmap Background => (BackgroundScreenBeatmap)base.Background;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -587,13 +587,16 @@ namespace osu.Game.Screens.Select
|
|||||||
switch (d)
|
switch (d)
|
||||||
{
|
{
|
||||||
case DrawableCarouselBeatmapSet set:
|
case DrawableCarouselBeatmapSet set:
|
||||||
|
{
|
||||||
lastSet = set;
|
lastSet = set;
|
||||||
|
|
||||||
set.MoveToX(set.Item.State.Value == CarouselItemState.Selected ? -100 : 0, 500, Easing.OutExpo);
|
set.MoveToX(set.Item.State.Value == CarouselItemState.Selected ? -100 : 0, 500, Easing.OutExpo);
|
||||||
set.MoveToY(currentY, 750, Easing.OutExpo);
|
set.MoveToY(currentY, 750, Easing.OutExpo);
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
case DrawableCarouselBeatmap beatmap:
|
case DrawableCarouselBeatmap beatmap:
|
||||||
|
{
|
||||||
if (beatmap.Item.State.Value == CarouselItemState.Selected)
|
if (beatmap.Item.State.Value == CarouselItemState.Selected)
|
||||||
scrollTarget = currentY + beatmap.DrawHeight / 2 - DrawHeight / 2;
|
scrollTarget = currentY + beatmap.DrawHeight / 2 - DrawHeight / 2;
|
||||||
|
|
||||||
@ -619,6 +622,7 @@ namespace osu.Game.Screens.Select
|
|||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3,77 +3,39 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Threading.Tasks;
|
|
||||||
using osu.Framework.IO.Stores;
|
using osu.Framework.IO.Stores;
|
||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
|
|
||||||
namespace osu.Game.Skinning
|
namespace osu.Game.Skinning
|
||||||
{
|
{
|
||||||
public class LegacySkinResourceStore<T> : IResourceStore<byte[]>
|
public class LegacySkinResourceStore<T> : ResourceStore<byte[]>
|
||||||
where T : INamedFileInfo
|
where T : INamedFileInfo
|
||||||
{
|
{
|
||||||
private readonly IHasFiles<T> source;
|
private readonly IHasFiles<T> source;
|
||||||
private readonly IResourceStore<byte[]> underlyingStore;
|
|
||||||
|
|
||||||
private string getPathForFile(string filename)
|
|
||||||
{
|
|
||||||
if (source.Files == null)
|
|
||||||
return null;
|
|
||||||
|
|
||||||
bool hasExtension = filename.Contains('.');
|
|
||||||
|
|
||||||
var file = source.Files.Find(f =>
|
|
||||||
string.Equals(hasExtension ? f.Filename : Path.ChangeExtension(f.Filename, null), filename, StringComparison.InvariantCultureIgnoreCase));
|
|
||||||
return file?.FileInfo.StoragePath;
|
|
||||||
}
|
|
||||||
|
|
||||||
public LegacySkinResourceStore(IHasFiles<T> source, IResourceStore<byte[]> underlyingStore)
|
public LegacySkinResourceStore(IHasFiles<T> source, IResourceStore<byte[]> underlyingStore)
|
||||||
|
: base(underlyingStore)
|
||||||
{
|
{
|
||||||
this.source = source;
|
this.source = source;
|
||||||
this.underlyingStore = underlyingStore;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public Stream GetStream(string name)
|
protected override IEnumerable<string> GetFilenames(string name)
|
||||||
{
|
{
|
||||||
string path = getPathForFile(name);
|
if (source.Files == null)
|
||||||
return path == null ? null : underlyingStore.GetStream(path);
|
yield break;
|
||||||
}
|
|
||||||
|
|
||||||
public IEnumerable<string> GetAvailableResources() => source.Files.Select(f => f.Filename);
|
foreach (var filename in base.GetFilenames(name))
|
||||||
|
|
||||||
byte[] IResourceStore<byte[]>.Get(string name) => GetAsync(name).Result;
|
|
||||||
|
|
||||||
public Task<byte[]> GetAsync(string name)
|
|
||||||
{
|
|
||||||
string path = getPathForFile(name);
|
|
||||||
return path == null ? Task.FromResult<byte[]>(null) : underlyingStore.GetAsync(path);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region IDisposable Support
|
|
||||||
|
|
||||||
private bool isDisposed;
|
|
||||||
|
|
||||||
protected virtual void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (!isDisposed)
|
|
||||||
{
|
{
|
||||||
isDisposed = true;
|
var path = getPathForFile(filename);
|
||||||
|
if (path != null)
|
||||||
|
yield return path;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
~LegacySkinResourceStore()
|
private string getPathForFile(string filename) =>
|
||||||
{
|
source.Files.Find(f => string.Equals(f.Filename, filename, StringComparison.InvariantCultureIgnoreCase))?.FileInfo.StoragePath;
|
||||||
Dispose(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Dispose()
|
public override IEnumerable<string> GetAvailableResources() => source.Files.Select(f => f.Filename);
|
||||||
{
|
|
||||||
Dispose(true);
|
|
||||||
GC.SuppressFinalize(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -22,7 +22,7 @@
|
|||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1215.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2019.1215.0" />
|
<PackageReference Include="ppy.osu.Framework" Version="2019.1215.0" />
|
||||||
<PackageReference Include="Sentry" Version="1.2.0" />
|
<PackageReference Include="Sentry" Version="1.2.0" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||||
|
@ -73,7 +73,7 @@
|
|||||||
<Reference Include="System.Net.Http" />
|
<Reference Include="System.Net.Http" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1215.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1215.0" />
|
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1215.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
||||||
|
@ -215,11 +215,12 @@
|
|||||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedMethodReturnValue_002ELocal/@EntryIndexedValue">HINT</s:String>
|
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedMethodReturnValue_002ELocal/@EntryIndexedValue">HINT</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedParameter_002EGlobal/@EntryIndexedValue">HINT</s:String>
|
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedParameter_002EGlobal/@EntryIndexedValue">HINT</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedParameter_002ELocal/@EntryIndexedValue">HINT</s:String>
|
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedParameter_002ELocal/@EntryIndexedValue">HINT</s:String>
|
||||||
|
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedType_002EGlobal/@EntryIndexedValue">HINT</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseAwaitUsing/@EntryIndexedValue">DO_NOT_SHOW</s:String>
|
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseAwaitUsing/@EntryIndexedValue">DO_NOT_SHOW</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseCollectionCountProperty/@EntryIndexedValue">WARNING</s:String>
|
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseCollectionCountProperty/@EntryIndexedValue">WARNING</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseFormatSpecifierInFormatString/@EntryIndexedValue">WARNING</s:String>
|
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseFormatSpecifierInFormatString/@EntryIndexedValue">WARNING</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseFormatSpecifierInInterpolation/@EntryIndexedValue">WARNING</s:String>
|
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseFormatSpecifierInInterpolation/@EntryIndexedValue">WARNING</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseIndexFromEndExpression/@EntryIndexedValue">DO_NOT_SHOW</s:String>
|
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseIndexFromEndExpression/@EntryIndexedValue">WARNING</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseNameofExpression/@EntryIndexedValue">WARNING</s:String>
|
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseNameofExpression/@EntryIndexedValue">WARNING</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseNegatedPatternMatching/@EntryIndexedValue"></s:String>
|
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseNegatedPatternMatching/@EntryIndexedValue"></s:String>
|
||||||
<s:Boolean x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseNegatedPatternMatching/@EntryIndexRemoved">True</s:Boolean>
|
<s:Boolean x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseNegatedPatternMatching/@EntryIndexRemoved">True</s:Boolean>
|
||||||
|