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Merge branch 'master' into multiple_previews_different_overlays
This commit is contained in:
commit
41452a0754
@ -82,56 +82,25 @@ namespace osu.Game.Rulesets.Catch
|
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{
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new CatchModEasy(),
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new CatchModNoFail(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new CatchModHalfTime(),
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new CatchModDaycore(),
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},
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},
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new MultiMod(new CatchModHalfTime(), new CatchModDaycore())
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};
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case ModType.DifficultyIncrease:
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return new Mod[]
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{
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new CatchModHardRock(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new CatchModSuddenDeath(),
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new CatchModPerfect(),
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},
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},
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new MultiMod
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{
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Mods = new Mod[]
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{
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new CatchModDoubleTime(),
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new CatchModNightcore(),
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},
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},
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new MultiMod(new CatchModSuddenDeath(), new CatchModPerfect()),
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new MultiMod(new CatchModDoubleTime(), new CatchModNightcore()),
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new CatchModHidden(),
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new CatchModFlashlight(),
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};
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case ModType.Special:
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return new Mod[]
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{
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new CatchModRelax(),
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null,
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null,
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new MultiMod
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{
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Mods = new Mod[]
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{
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new CatchModAutoplay(),
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new ModCinema(),
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},
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},
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new MultiMod(new CatchModAutoplay(), new ModCinema()),
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};
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default:
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return new Mod[] { };
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}
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|
@ -7,6 +7,7 @@ using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mods;
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@ -141,5 +142,22 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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return difficulty;
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}
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protected override Mod[] DifficultyAdjustmentMods => new Mod[]
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{
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new ManiaModDoubleTime(),
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new ManiaModHalfTime(),
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new ManiaModEasy(),
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new ManiaModHardRock(),
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new ManiaModKey1(),
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new ManiaModKey2(),
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new ManiaModKey3(),
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new ManiaModKey4(),
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new ManiaModKey5(),
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new ManiaModKey6(),
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new ManiaModKey7(),
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new ManiaModKey8(),
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new ManiaModKey9(),
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};
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}
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}
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|
@ -105,78 +105,34 @@ namespace osu.Game.Rulesets.Mania
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{
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new ManiaModEasy(),
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new ManiaModNoFail(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new ManiaModHalfTime(),
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new ManiaModDaycore(),
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},
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},
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new MultiMod(new ManiaModHalfTime(), new ManiaModDaycore()),
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};
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case ModType.DifficultyIncrease:
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return new Mod[]
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{
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new ManiaModHardRock(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new ManiaModSuddenDeath(),
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new ManiaModPerfect(),
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},
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},
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new MultiMod
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{
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Mods = new Mod[]
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{
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new ManiaModDoubleTime(),
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new ManiaModNightcore(),
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},
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},
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new MultiMod
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{
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Mods = new Mod[]
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{
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new ManiaModFadeIn(),
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new ManiaModHidden(),
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}
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},
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new MultiMod(new ManiaModSuddenDeath(), new ManiaModPerfect()),
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new MultiMod(new ManiaModDoubleTime(), new ManiaModNightcore()),
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new MultiMod(new ManiaModFadeIn(), new ManiaModHidden()),
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new ManiaModFlashlight(),
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};
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case ModType.Special:
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return new Mod[]
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{
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new MultiMod
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{
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Mods = new Mod[]
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{
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new ManiaModKey4(),
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new ManiaModKey5(),
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new ManiaModKey6(),
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new ManiaModKey7(),
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new ManiaModKey8(),
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new ManiaModKey9(),
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new ManiaModKey1(),
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new ManiaModKey2(),
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new ManiaModKey3(),
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},
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},
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new MultiMod(new ManiaModKey4(),
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new ManiaModKey5(),
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new ManiaModKey6(),
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new ManiaModKey7(),
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new ManiaModKey8(),
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new ManiaModKey9(),
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new ManiaModKey1(),
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new ManiaModKey2(),
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new ManiaModKey3()),
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new ManiaModRandom(),
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new ManiaModDualStages(),
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new ManiaModMirror(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new ManiaModAutoplay(),
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new ModCinema(),
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},
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},
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new MultiMod(new ManiaModAutoplay(), new ModCinema()),
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};
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default:
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return new Mod[] { };
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}
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|
@ -1,6 +1,8 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
|
||||
using System.Linq;
|
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mods;
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@ -24,5 +26,18 @@ namespace osu.Game.Rulesets.Mania.Mods
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mbc.TargetColumns = KeyCount;
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}
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public override Type[] IncompatibleMods => new[]
|
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{
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typeof(ManiaModKey1),
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typeof(ManiaModKey2),
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typeof(ManiaModKey3),
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typeof(ManiaModKey4),
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typeof(ManiaModKey5),
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typeof(ManiaModKey6),
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typeof(ManiaModKey7),
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typeof(ManiaModKey8),
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typeof(ManiaModKey9),
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}.Except(new[] { GetType() }).ToArray();
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}
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}
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|
@ -277,8 +277,13 @@ namespace osu.Game.Rulesets.Mania.UI
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if (action != Action)
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return false;
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var hitObject = HitObjects.Objects.LastOrDefault(h => h.HitObject.StartTime > Time.Current) ?? HitObjects.Objects.FirstOrDefault();
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hitObject?.PlaySamples();
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var nextObject =
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HitObjects.AliveObjects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
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// fallback to non-alive objects to find next off-screen object
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HitObjects.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
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HitObjects.Objects.LastOrDefault();
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||||
nextObject?.PlaySamples();
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return true;
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}
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|
@ -8,6 +8,7 @@ using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Osu.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.Difficulty
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@ -71,5 +72,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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return starRating;
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}
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protected override Mod[] DifficultyAdjustmentMods => new Mod[]
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{
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new OsuModDoubleTime(),
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new OsuModHalfTime(),
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new OsuModEasy(),
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new OsuModHardRock(),
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};
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}
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}
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|
@ -93,57 +93,26 @@ namespace osu.Game.Rulesets.Osu
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{
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new OsuModEasy(),
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new OsuModNoFail(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new OsuModHalfTime(),
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new OsuModDaycore(),
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},
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},
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new MultiMod(new OsuModHalfTime(), new OsuModDaycore()),
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};
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case ModType.DifficultyIncrease:
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return new Mod[]
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{
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new OsuModHardRock(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new OsuModSuddenDeath(),
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new OsuModPerfect(),
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},
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},
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new MultiMod
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{
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Mods = new Mod[]
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{
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new OsuModDoubleTime(),
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new OsuModNightcore(),
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},
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},
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new MultiMod(new OsuModSuddenDeath(), new OsuModPerfect()),
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new MultiMod(new OsuModDoubleTime(), new OsuModNightcore()),
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new OsuModHidden(),
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new OsuModFlashlight(),
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};
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case ModType.Special:
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return new Mod[]
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{
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new OsuModRelax(),
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new OsuModAutopilot(),
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new OsuModSpunOut(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new OsuModAutoplay(),
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new ModCinema(),
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},
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||||
},
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new MultiMod(new OsuModAutoplay(), new ModCinema()),
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new OsuModTarget(),
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};
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||||
|
||||
default:
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return new Mod[] { };
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}
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|
@ -64,9 +64,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
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||||
public override void PostProcess()
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||||
{
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||||
connectionLayer.HitObjects = HitObjects.Objects
|
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.Select(d => d.HitObject)
|
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.OrderBy(h => h.StartTime).OfType<OsuHitObject>();
|
||||
connectionLayer.HitObjects = HitObjects.Objects.Select(d => d.HitObject).OfType<OsuHitObject>();
|
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}
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|
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private void onJudgement(DrawableHitObject judgedObject, Judgement judgement)
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||||
|
@ -6,6 +6,7 @@ using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Taiko.Mods;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
@ -62,6 +63,14 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
return starRating;
|
||||
}
|
||||
|
||||
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
|
||||
{
|
||||
new TaikoModDoubleTime(),
|
||||
new TaikoModHalfTime(),
|
||||
new TaikoModEasy(),
|
||||
new TaikoModHardRock(),
|
||||
};
|
||||
|
||||
private bool calculateStrainValues()
|
||||
{
|
||||
// Traverse hitObjects in pairs to calculate the strain value of NextHitObject from the strain value of CurrentHitObject and environment.
|
||||
|
@ -84,56 +84,25 @@ namespace osu.Game.Rulesets.Taiko
|
||||
{
|
||||
new TaikoModEasy(),
|
||||
new TaikoModNoFail(),
|
||||
new MultiMod
|
||||
{
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new TaikoModHalfTime(),
|
||||
new TaikoModDaycore(),
|
||||
},
|
||||
},
|
||||
new MultiMod(new TaikoModHalfTime(), new TaikoModDaycore()),
|
||||
};
|
||||
|
||||
case ModType.DifficultyIncrease:
|
||||
return new Mod[]
|
||||
{
|
||||
new TaikoModHardRock(),
|
||||
new MultiMod
|
||||
{
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new TaikoModSuddenDeath(),
|
||||
new TaikoModPerfect(),
|
||||
},
|
||||
},
|
||||
new MultiMod
|
||||
{
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new TaikoModDoubleTime(),
|
||||
new TaikoModNightcore(),
|
||||
},
|
||||
},
|
||||
new MultiMod(new TaikoModSuddenDeath(), new TaikoModPerfect()),
|
||||
new MultiMod(new TaikoModDoubleTime(), new TaikoModDaycore()),
|
||||
new TaikoModHidden(),
|
||||
new TaikoModFlashlight(),
|
||||
};
|
||||
|
||||
case ModType.Special:
|
||||
return new Mod[]
|
||||
{
|
||||
new TaikoModRelax(),
|
||||
null,
|
||||
null,
|
||||
new MultiMod
|
||||
{
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new TaikoModAutoplay(),
|
||||
new ModCinema(),
|
||||
},
|
||||
},
|
||||
new MultiMod(new TaikoModAutoplay(), new ModCinema()),
|
||||
};
|
||||
|
||||
default:
|
||||
return new Mod[] { };
|
||||
}
|
||||
|
@ -0,0 +1,152 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
[TestFixture]
|
||||
public class DifficultyAdjustmentModCombinationsTest
|
||||
{
|
||||
[Test]
|
||||
public void TestNoMods()
|
||||
{
|
||||
var combinations = new TestDifficultyCalculator().CreateDifficultyAdjustmentModCombinations();
|
||||
|
||||
Assert.AreEqual(1, combinations.Length);
|
||||
Assert.IsTrue(combinations[0] is NoModMod);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSingleMod()
|
||||
{
|
||||
var combinations = new TestDifficultyCalculator(new ModA()).CreateDifficultyAdjustmentModCombinations();
|
||||
|
||||
Assert.AreEqual(2, combinations.Length);
|
||||
Assert.IsTrue(combinations[0] is NoModMod);
|
||||
Assert.IsTrue(combinations[1] is ModA);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDoubleMod()
|
||||
{
|
||||
var combinations = new TestDifficultyCalculator(new ModA(), new ModB()).CreateDifficultyAdjustmentModCombinations();
|
||||
|
||||
Assert.AreEqual(4, combinations.Length);
|
||||
Assert.IsTrue(combinations[0] is NoModMod);
|
||||
Assert.IsTrue(combinations[1] is ModA);
|
||||
Assert.IsTrue(combinations[2] is MultiMod);
|
||||
Assert.IsTrue(combinations[3] is ModB);
|
||||
|
||||
Assert.IsTrue(((MultiMod)combinations[2]).Mods[0] is ModA);
|
||||
Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModB);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestIncompatibleMods()
|
||||
{
|
||||
var combinations = new TestDifficultyCalculator(new ModA(), new ModIncompatibleWithA()).CreateDifficultyAdjustmentModCombinations();
|
||||
|
||||
Assert.AreEqual(3, combinations.Length);
|
||||
Assert.IsTrue(combinations[0] is NoModMod);
|
||||
Assert.IsTrue(combinations[1] is ModA);
|
||||
Assert.IsTrue(combinations[2] is ModIncompatibleWithA);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDoubleIncompatibleMods()
|
||||
{
|
||||
var combinations = new TestDifficultyCalculator(new ModA(), new ModB(), new ModIncompatibleWithA(), new ModIncompatibleWithAAndB()).CreateDifficultyAdjustmentModCombinations();
|
||||
|
||||
Assert.AreEqual(8, combinations.Length);
|
||||
Assert.IsTrue(combinations[0] is NoModMod);
|
||||
Assert.IsTrue(combinations[1] is ModA);
|
||||
Assert.IsTrue(combinations[2] is MultiMod);
|
||||
Assert.IsTrue(combinations[3] is ModB);
|
||||
Assert.IsTrue(combinations[4] is MultiMod);
|
||||
Assert.IsTrue(combinations[5] is ModIncompatibleWithA);
|
||||
Assert.IsTrue(combinations[6] is MultiMod);
|
||||
Assert.IsTrue(combinations[7] is ModIncompatibleWithAAndB);
|
||||
|
||||
Assert.IsTrue(((MultiMod)combinations[2]).Mods[0] is ModA);
|
||||
Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModB);
|
||||
Assert.IsTrue(((MultiMod)combinations[4]).Mods[0] is ModB);
|
||||
Assert.IsTrue(((MultiMod)combinations[4]).Mods[1] is ModIncompatibleWithA);
|
||||
Assert.IsTrue(((MultiMod)combinations[6]).Mods[0] is ModIncompatibleWithA);
|
||||
Assert.IsTrue(((MultiMod)combinations[6]).Mods[1] is ModIncompatibleWithAAndB);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestIncompatibleThroughBaseType()
|
||||
{
|
||||
var combinations = new TestDifficultyCalculator(new ModAofA(), new ModIncompatibleWithAofA()).CreateDifficultyAdjustmentModCombinations();
|
||||
|
||||
Assert.AreEqual(3, combinations.Length);
|
||||
Assert.IsTrue(combinations[0] is NoModMod);
|
||||
Assert.IsTrue(combinations[1] is ModAofA);
|
||||
Assert.IsTrue(combinations[2] is ModIncompatibleWithAofA);
|
||||
}
|
||||
|
||||
private class ModA : Mod
|
||||
{
|
||||
public override string Name => nameof(ModA);
|
||||
public override string ShortenedName => nameof(ModA);
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModIncompatibleWithA), typeof(ModIncompatibleWithAAndB) };
|
||||
}
|
||||
|
||||
private class ModB : Mod
|
||||
{
|
||||
public override string Name => nameof(ModB);
|
||||
public override string ShortenedName => nameof(ModB);
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModIncompatibleWithAAndB) };
|
||||
}
|
||||
|
||||
private class ModIncompatibleWithA : Mod
|
||||
{
|
||||
public override string Name => $"Incompatible With {nameof(ModA)}";
|
||||
public override string ShortenedName => $"Incompatible With {nameof(ModA)}";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModA) };
|
||||
}
|
||||
|
||||
private class ModAofA : ModA
|
||||
{
|
||||
}
|
||||
|
||||
private class ModIncompatibleWithAofA : ModIncompatibleWithA
|
||||
{
|
||||
// Incompatible through base type
|
||||
}
|
||||
|
||||
private class ModIncompatibleWithAAndB : Mod
|
||||
{
|
||||
public override string Name => $"Incompatible With {nameof(ModA)} and {nameof(ModB)}";
|
||||
public override string ShortenedName => $"Incompatible With {nameof(ModA)} and {nameof(ModB)}";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModA), typeof(ModB) };
|
||||
}
|
||||
|
||||
private class TestDifficultyCalculator : DifficultyCalculator
|
||||
{
|
||||
public TestDifficultyCalculator(params Mod[] mods)
|
||||
: base(null)
|
||||
{
|
||||
DifficultyAdjustmentMods = mods;
|
||||
}
|
||||
|
||||
public override double Calculate(Dictionary<string, double> categoryDifficulty = null) => throw new NotImplementedException();
|
||||
|
||||
protected override Mod[] DifficultyAdjustmentMods { get; }
|
||||
}
|
||||
}
|
||||
}
|
@ -5,6 +5,7 @@ using osu.Framework.Configuration;
|
||||
using osu.Framework.Configuration.Tracking;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Select;
|
||||
|
||||
namespace osu.Game.Configuration
|
||||
@ -80,6 +81,8 @@ namespace osu.Game.Configuration
|
||||
|
||||
Set(OsuSetting.FloatingComments, false);
|
||||
|
||||
Set(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised);
|
||||
|
||||
Set(OsuSetting.SpeedChangeVisualisation, SpeedChangeVisualisationMethod.Sequential);
|
||||
|
||||
Set(OsuSetting.IncreaseFirstObjectVisibility, true);
|
||||
@ -147,6 +150,7 @@ namespace osu.Game.Configuration
|
||||
SongSelectRightMouseScroll,
|
||||
BeatmapSkins,
|
||||
BeatmapHitsounds,
|
||||
IncreaseFirstObjectVisibility
|
||||
IncreaseFirstObjectVisibility,
|
||||
ScoreDisplayMode
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Gameplay
|
||||
{
|
||||
@ -38,6 +39,11 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
|
||||
LabelText = "Always show key overlay",
|
||||
Bindable = config.GetBindable<bool>(OsuSetting.KeyOverlay)
|
||||
},
|
||||
new SettingsEnumDropdown<ScoringMode>
|
||||
{
|
||||
LabelText = "Score display mode",
|
||||
Bindable = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode)
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
@ -36,6 +37,44 @@ namespace osu.Game.Rulesets.Difficulty
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates all <see cref="Mod"/> combinations which adjust the <see cref="Beatmap"/> difficulty.
|
||||
/// </summary>
|
||||
public Mod[] CreateDifficultyAdjustmentModCombinations()
|
||||
{
|
||||
return createDifficultyAdjustmentModCombinations(Enumerable.Empty<Mod>(), DifficultyAdjustmentMods).ToArray();
|
||||
|
||||
IEnumerable<Mod> createDifficultyAdjustmentModCombinations(IEnumerable<Mod> currentSet, Mod[] adjustmentSet, int currentSetCount = 0, int adjustmentSetStart = 0)
|
||||
{
|
||||
// Initial-case: Empty current set
|
||||
if (currentSetCount == 0)
|
||||
yield return new NoModMod();
|
||||
|
||||
if (currentSetCount == 1)
|
||||
yield return currentSet.Single();
|
||||
|
||||
if (currentSetCount > 1)
|
||||
yield return new MultiMod(currentSet.ToArray());
|
||||
|
||||
// Apply mods in the adjustment set recursively. Using the entire adjustment set would result in duplicate multi-mod mod
|
||||
// combinations in further recursions, so a moving subset is used to eliminate this effect
|
||||
for (int i = adjustmentSetStart; i < adjustmentSet.Length; i++)
|
||||
{
|
||||
var adjustmentMod = adjustmentSet[i];
|
||||
if (currentSet.Any(c => c.IncompatibleMods.Any(m => m.IsInstanceOfType(adjustmentMod))))
|
||||
continue;
|
||||
|
||||
foreach (var combo in createDifficultyAdjustmentModCombinations(currentSet.Append(adjustmentMod), adjustmentSet, currentSetCount + 1, i + 1))
|
||||
yield return combo;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves all <see cref="Mod"/>s which adjust the <see cref="Beatmap"/> difficulty.
|
||||
/// </summary>
|
||||
protected virtual Mod[] DifficultyAdjustmentMods => Array.Empty<Mod>();
|
||||
|
||||
public abstract double Calculate(Dictionary<string, double> categoryDifficulty = null);
|
||||
}
|
||||
}
|
||||
|
@ -27,8 +27,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
|
||||
public virtual void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
{
|
||||
// todo: fix ordering of objects so we don't have to do this (#2740).
|
||||
foreach (var d in drawables.Reverse().Skip(IncreaseFirstObjectVisibility ? 1 : 0))
|
||||
foreach (var d in drawables.Skip(IncreaseFirstObjectVisibility ? 1 : 0))
|
||||
d.ApplyCustomUpdateState += ApplyHiddenState;
|
||||
}
|
||||
|
||||
|
@ -7,6 +7,6 @@ namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
DifficultyReduction,
|
||||
DifficultyIncrease,
|
||||
Special,
|
||||
Special
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,9 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public class MultiMod : Mod
|
||||
@ -10,6 +13,13 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override string Description => string.Empty;
|
||||
public override double ScoreMultiplier => 0;
|
||||
|
||||
public Mod[] Mods;
|
||||
public Mod[] Mods { get; }
|
||||
|
||||
public MultiMod(params Mod[] mods)
|
||||
{
|
||||
Mods = mods;
|
||||
}
|
||||
|
||||
public override Type[] IncompatibleMods => Mods.SelectMany(m => m.IncompatibleMods).ToArray();
|
||||
}
|
||||
}
|
||||
|
15
osu.Game/Rulesets/Mods/NoModMod.cs
Normal file
15
osu.Game/Rulesets/Mods/NoModMod.cs
Normal file
@ -0,0 +1,15 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
/// <summary>
|
||||
/// Indicates a type of mod that doesn't do anything.
|
||||
/// </summary>
|
||||
public sealed class NoModMod : Mod
|
||||
{
|
||||
public override string Name => "No Mod";
|
||||
public override string ShortenedName => "NM";
|
||||
public override double ScoreMultiplier => 1;
|
||||
}
|
||||
}
|
@ -65,6 +65,11 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// </summary>
|
||||
public readonly BindableInt HighestCombo = new BindableInt();
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="ScoringMode"/> used to calculate scores.
|
||||
/// </summary>
|
||||
public readonly Bindable<ScoringMode> Mode = new Bindable<ScoringMode>();
|
||||
|
||||
/// <summary>
|
||||
/// Whether all <see cref="Judgement"/>s have been processed.
|
||||
/// </summary>
|
||||
@ -169,8 +174,6 @@ namespace osu.Game.Rulesets.Scoring
|
||||
private const double combo_portion = 0.7;
|
||||
private const double max_score = 1000000;
|
||||
|
||||
public readonly Bindable<ScoringMode> Mode = new Bindable<ScoringMode>();
|
||||
|
||||
protected sealed override bool HasCompleted => JudgedHits == MaxHits;
|
||||
|
||||
protected int MaxHits { get; private set; }
|
||||
@ -199,16 +202,18 @@ namespace osu.Game.Rulesets.Scoring
|
||||
|
||||
if (maxBaseScore == 0 || maxHighestCombo == 0)
|
||||
{
|
||||
Mode.Value = ScoringMode.Exponential;
|
||||
Mode.Value = ScoringMode.Classic;
|
||||
Mode.Disabled = true;
|
||||
}
|
||||
|
||||
Mode.ValueChanged += _ => updateScore();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Simulates an autoplay of <see cref="HitObject"/>s that will be judged by this <see cref="ScoreProcessor{TObject}"/>
|
||||
/// by adding <see cref="Judgement"/>s for each <see cref="HitObject"/> in the <see cref="Beatmap{TObject}"/>.
|
||||
/// <para>
|
||||
/// This is required for <see cref="ScoringMode.Standardised"/> to work, otherwise <see cref="ScoringMode.Exponential"/> will be used.
|
||||
/// This is required for <see cref="ScoringMode.Standardised"/> to work, otherwise <see cref="ScoringMode.Classic"/> will be used.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The <see cref="Beatmap{TObject}"/> containing the <see cref="HitObject"/>s that will be judged by this <see cref="ScoreProcessor{TObject}"/>.</param>
|
||||
@ -295,8 +300,9 @@ namespace osu.Game.Rulesets.Scoring
|
||||
case ScoringMode.Standardised:
|
||||
TotalScore.Value = max_score * (base_portion * baseScore / maxBaseScore + combo_portion * HighestCombo / maxHighestCombo) + bonusScore;
|
||||
break;
|
||||
case ScoringMode.Exponential:
|
||||
TotalScore.Value = (baseScore + bonusScore) * Math.Log(HighestCombo + 1, 2);
|
||||
case ScoringMode.Classic:
|
||||
// should emulate osu-stable's scoring as closely as we can (https://osu.ppy.sh/help/wiki/Score/ScoreV1)
|
||||
TotalScore.Value = bonusScore + baseScore * (1 + Math.Max(0, HighestCombo - 1) / 25);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -322,6 +328,6 @@ namespace osu.Game.Rulesets.Scoring
|
||||
public enum ScoringMode
|
||||
{
|
||||
Standardised,
|
||||
Exponential
|
||||
Classic
|
||||
}
|
||||
}
|
||||
|
@ -11,8 +11,8 @@ namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
public class HitObjectContainer : CompositeDrawable
|
||||
{
|
||||
public virtual IEnumerable<DrawableHitObject> Objects => InternalChildren.Cast<DrawableHitObject>();
|
||||
public virtual IEnumerable<DrawableHitObject> AliveObjects => AliveInternalChildren.Cast<DrawableHitObject>();
|
||||
public IEnumerable<DrawableHitObject> Objects => InternalChildren.Cast<DrawableHitObject>().OrderBy(h => h.HitObject.StartTime);
|
||||
public IEnumerable<DrawableHitObject> AliveObjects => AliveInternalChildren.Cast<DrawableHitObject>().OrderBy(h => h.HitObject.StartTime);
|
||||
|
||||
public virtual void Add(DrawableHitObject hitObject) => AddInternal(hitObject);
|
||||
public virtual bool Remove(DrawableHitObject hitObject) => RemoveInternal(hitObject);
|
||||
|
@ -158,6 +158,7 @@ namespace osu.Game.Screens.Play
|
||||
userAudioOffset.TriggerChange();
|
||||
|
||||
ScoreProcessor = RulesetContainer.CreateScoreProcessor();
|
||||
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user