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Merge pull request #9186 from power9maker/master
Add cursor rotation on right mouse drag
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commit
412011d4ec
@ -13,7 +13,6 @@ using JetBrains.Annotations;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input.Events;
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using osuTK.Input;
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using osu.Framework.Utils;
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namespace osu.Game.Graphics.Cursor
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@ -74,17 +73,15 @@ namespace osu.Game.Graphics.Cursor
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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// only trigger animation for main mouse buttons
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if (e.Button <= MouseButton.Right)
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{
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activeCursor.Scale = new Vector2(1);
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activeCursor.ScaleTo(0.90f, 800, Easing.OutQuint);
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activeCursor.AdditiveLayer.Alpha = 0;
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activeCursor.AdditiveLayer.FadeInFromZero(800, Easing.OutQuint);
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}
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if (e.Button == MouseButton.Left && cursorRotate.Value)
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if (cursorRotate.Value && dragRotationState != DragRotationState.Rotating)
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{
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// if cursor is already rotating don't reset its rotate origin
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dragRotationState = DragRotationState.DragStarted;
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positionMouseDown = e.MousePosition;
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}
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@ -94,18 +91,17 @@ namespace osu.Game.Graphics.Cursor
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protected override void OnMouseUp(MouseUpEvent e)
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{
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if (!e.IsPressed(MouseButton.Left) && !e.IsPressed(MouseButton.Right))
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if (!e.HasAnyButtonPressed)
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{
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activeCursor.AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint);
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activeCursor.ScaleTo(1, 500, Easing.OutElastic);
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}
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if (e.Button == MouseButton.Left)
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if (dragRotationState != DragRotationState.NotDragging)
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{
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if (dragRotationState == DragRotationState.Rotating)
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activeCursor.RotateTo(0, 600 * (1 + Math.Abs(activeCursor.Rotation / 720)), Easing.OutElasticHalf);
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dragRotationState = DragRotationState.NotDragging;
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}
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}
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base.OnMouseUp(e);
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}
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