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Add tests
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Difficulty;
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@ -34,6 +35,18 @@ namespace osu.Game.Rulesets.Osu.Tests
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public void TestClassicMod(double expectedStarRating, int expectedMaxCombo, string name)
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public void TestClassicMod(double expectedStarRating, int expectedMaxCombo, string name)
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=> Test(expectedStarRating, expectedMaxCombo, name, new OsuModClassic());
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=> Test(expectedStarRating, expectedMaxCombo, name, new OsuModClassic());
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[Test]
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public void TestFlashlightDifficultyNullability()
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{
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IWorkingBeatmap beatmap = GetBeatmap("diffcalc-test");
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OsuDifficultyAttributes attributes = (OsuDifficultyAttributes)CreateDifficultyCalculator(beatmap).Calculate();
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Assert.IsNull(attributes.FlashlightDifficulty);
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attributes = (OsuDifficultyAttributes)CreateDifficultyCalculator(GetBeatmap("diffcalc-test")).Calculate([new OsuModFlashlight()]);
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Assert.IsNotNull(attributes.FlashlightDifficulty);
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}
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protected override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new OsuDifficultyCalculator(new OsuRuleset().RulesetInfo, beatmap);
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protected override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new OsuDifficultyCalculator(new OsuRuleset().RulesetInfo, beatmap);
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protected override Ruleset CreateRuleset() => new OsuRuleset();
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protected override Ruleset CreateRuleset() => new OsuRuleset();
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@ -25,14 +25,14 @@ namespace osu.Game.Tests.Beatmaps
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protected void Test(double expectedStarRating, int expectedMaxCombo, string name, params Mod[] mods)
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protected void Test(double expectedStarRating, int expectedMaxCombo, string name, params Mod[] mods)
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{
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{
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var attributes = CreateDifficultyCalculator(getBeatmap(name)).Calculate(mods);
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var attributes = CreateDifficultyCalculator(GetBeatmap(name)).Calculate(mods);
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// Platform-dependent math functions (Pow, Cbrt, Exp, etc) may result in minute differences.
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// Platform-dependent math functions (Pow, Cbrt, Exp, etc) may result in minute differences.
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Assert.That(attributes.StarRating, Is.EqualTo(expectedStarRating).Within(0.00001));
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Assert.That(attributes.StarRating, Is.EqualTo(expectedStarRating).Within(0.00001));
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Assert.That(attributes.MaxCombo, Is.EqualTo(expectedMaxCombo));
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Assert.That(attributes.MaxCombo, Is.EqualTo(expectedMaxCombo));
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}
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}
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private IWorkingBeatmap getBeatmap(string name)
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protected IWorkingBeatmap GetBeatmap(string name)
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{
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{
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using (var resStream = openResource($"{resource_namespace}.{name}.osu"))
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using (var resStream = openResource($"{resource_namespace}.{name}.osu"))
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using (var stream = new LineBufferedReader(resStream))
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using (var stream = new LineBufferedReader(resStream))
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