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Use dropdown in BeatmapSearchFilterRow
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@ -7,6 +7,7 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.API.Requests;
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using osu.Game.Overlays;
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using osu.Game.Overlays.BeatmapListing;
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@ -26,11 +27,11 @@ namespace osu.Game.Tests.Visual.UserInterface
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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private readonly FillFlowContainer resizableContainer;
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private readonly ReverseChildIDFillFlowContainer<Drawable> resizableContainer;
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public TestSceneBeatmapSearchFilter()
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{
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Add(resizableContainer = new FillFlowContainer
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Add(resizableContainer = new ReverseChildIDFillFlowContainer<Drawable>
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -51,15 +51,13 @@ namespace osu.Game.Overlays.BeatmapListing
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{
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new OsuSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Font = OsuFont.GetFont(size: 10),
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Text = headerName.ToUpper()
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},
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CreateFilter().With(f =>
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{
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f.Anchor = Anchor.CentreLeft;
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f.Origin = Anchor.CentreLeft;
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f.Current = current;
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})
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}
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@ -74,7 +72,12 @@ namespace osu.Game.Overlays.BeatmapListing
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{
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public BeatmapSearchFilter()
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{
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AutoSizeAxes = Axes.Both;
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Anchor = Anchor.BottomLeft;
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Origin = Anchor.BottomLeft;
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RelativeSizeAxes = Axes.X;
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Height = 15;
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TabContainer.Spacing = new Vector2(10, 0);
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if (typeof(T).IsEnum)
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{
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@ -83,16 +86,16 @@ namespace osu.Game.Overlays.BeatmapListing
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}
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}
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protected override Dropdown<T> CreateDropdown() => null;
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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((FilterDropdown)Dropdown).AccentColour = colourProvider.Light2;
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}
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protected override Dropdown<T> CreateDropdown() => new FilterDropdown();
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protected override TabItem<T> CreateTabItem(T value) => new FilterTabItem(value);
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protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(10),
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};
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protected class FilterTabItem : TabItem<T>
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{
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protected virtual float TextSize => 13;
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@ -106,6 +109,8 @@ namespace osu.Game.Overlays.BeatmapListing
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: base(value)
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{
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AutoSizeAxes = Axes.Both;
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Anchor = Anchor.BottomLeft;
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Origin = Anchor.BottomLeft;
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AddRangeInternal(new Drawable[]
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{
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text = new OsuSpriteText
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@ -148,6 +153,23 @@ namespace osu.Game.Overlays.BeatmapListing
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private Color4 getStateColour() => IsHovered ? colourProvider.Light1 : colourProvider.Light3;
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}
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private class FilterDropdown : OsuTabDropdown<T>
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{
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protected override DropdownHeader CreateHeader() => new FilterHeader
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight
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};
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private class FilterHeader : OsuTabDropdownHeader
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{
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public FilterHeader()
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{
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Background.Height = 1;
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}
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}
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}
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}
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}
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}
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