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mirror of https://github.com/ppy/osu.git synced 2025-01-26 12:45:09 +08:00

Update RoundedButton to have new triangles design

This commit is contained in:
Dean Herbert 2022-11-24 15:04:54 +09:00
parent 44a71741e4
commit 40f706155f
4 changed files with 63 additions and 18 deletions

View File

@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual.UserInterface
},
new SettingsButton
{
Text = "Test button",
Text = "Test settings button",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Enabled = { BindTarget = enabled },

View File

@ -37,7 +37,7 @@ namespace osu.Game.Graphics.UserInterface
/// <summary>
/// Sets a custom background colour to this button, replacing the provided default.
/// </summary>
public Color4 BackgroundColour
public virtual Color4 BackgroundColour
{
get => backgroundColour ?? defaultBackgroundColour;
set
@ -90,6 +90,7 @@ namespace osu.Game.Graphics.UserInterface
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue,
},
Hover = new Box
{
@ -141,13 +142,15 @@ namespace osu.Game.Graphics.UserInterface
return base.OnClick(e);
}
protected virtual float HoverLayerFinalAlpha => 0.1f;
protected override bool OnHover(HoverEvent e)
{
if (Enabled.Value)
{
Hover.FadeTo(0.2f, 40, Easing.OutQuint)
.Then()
.FadeTo(0.1f, 800, Easing.OutQuint);
.FadeTo(HoverLayerFinalAlpha, 800, Easing.OutQuint);
}
return base.OnHover(e);

View File

@ -1,19 +1,28 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osuTK.Graphics;
namespace osu.Game.Graphics.UserInterfaceV2
{
public class RoundedButton : OsuButton, IFilterable
{
private TrianglesV2? triangles;
protected override float HoverLayerFinalAlpha => 0;
private Color4 triangleGradientSecondColour = Color4.Transparent;
public override float Height
{
get => base.Height;
@ -26,19 +35,63 @@ namespace osu.Game.Graphics.UserInterfaceV2
}
}
public override Color4 BackgroundColour
{
get => base.BackgroundColour;
set
{
base.BackgroundColour = value;
triangleGradientSecondColour = BackgroundColour.Lighten(0.2f);
updateColours();
}
}
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours)
private void load(OverlayColourProvider? overlayColourProvider, OsuColour colours)
{
// According to flyte, buttons are supposed to have explicit colours for now.
// Not sure this is the correct direction, but we haven't decided on an `OverlayColourProvider` stand-in yet.
// This is a better default. See `SettingsButton` for an override which uses `OverlayColourProvider`.
DefaultBackgroundColour = colours.Blue3;
DefaultBackgroundColour = overlayColourProvider?.Colour3 ?? colours.Blue3;
triangleGradientSecondColour = overlayColourProvider?.Colour1 ?? colours.Blue3.Lighten(0.2f);
}
protected override void LoadComplete()
{
base.LoadComplete();
updateCornerRadius();
Add(triangles = new TrianglesV2
{
Thickness = 0.02f,
SpawnRatio = 0.6f,
RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue,
});
updateColours();
}
private void updateColours()
{
if (triangles == null)
return;
triangles.ColourTop = triangleGradientSecondColour;
triangles.ColourBottom = BackgroundColour;
}
protected override bool OnHover(HoverEvent e)
{
Background.FadeColour(triangleGradientSecondColour, 300, Easing.OutQuint);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
Background.FadeColour(BackgroundColour, 300, Easing.OutQuint);
base.OnHoverLost(e);
}
private void updateCornerRadius() => Content.CornerRadius = DrawHeight / 2;

View File

@ -1,16 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterfaceV2;
namespace osu.Game.Overlays.Settings
@ -23,12 +18,6 @@ namespace osu.Game.Overlays.Settings
Padding = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS };
}
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] OverlayColourProvider overlayColourProvider, OsuColour colours)
{
DefaultBackgroundColour = overlayColourProvider?.Highlight1 ?? colours.Blue3;
}
public LocalisableString TooltipText { get; set; }
public override IEnumerable<LocalisableString> FilterTerms