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Update RoundedButton
to have new triangles design
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parent
44a71741e4
commit
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@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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},
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new SettingsButton
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{
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Text = "Test button",
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Text = "Test settings button",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Enabled = { BindTarget = enabled },
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@ -37,7 +37,7 @@ namespace osu.Game.Graphics.UserInterface
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/// <summary>
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/// Sets a custom background colour to this button, replacing the provided default.
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/// </summary>
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public Color4 BackgroundColour
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public virtual Color4 BackgroundColour
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{
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get => backgroundColour ?? defaultBackgroundColour;
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set
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@ -90,6 +90,7 @@ namespace osu.Game.Graphics.UserInterface
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Depth = float.MaxValue,
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},
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Hover = new Box
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{
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@ -141,13 +142,15 @@ namespace osu.Game.Graphics.UserInterface
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return base.OnClick(e);
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}
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protected virtual float HoverLayerFinalAlpha => 0.1f;
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protected override bool OnHover(HoverEvent e)
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{
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if (Enabled.Value)
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{
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Hover.FadeTo(0.2f, 40, Easing.OutQuint)
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.Then()
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.FadeTo(0.1f, 800, Easing.OutQuint);
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.FadeTo(HoverLayerFinalAlpha, 800, Easing.OutQuint);
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}
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return base.OnHover(e);
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@ -1,19 +1,28 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osuTK.Graphics;
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namespace osu.Game.Graphics.UserInterfaceV2
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{
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public class RoundedButton : OsuButton, IFilterable
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{
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private TrianglesV2? triangles;
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protected override float HoverLayerFinalAlpha => 0;
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private Color4 triangleGradientSecondColour = Color4.Transparent;
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public override float Height
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{
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get => base.Height;
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@ -26,19 +35,63 @@ namespace osu.Game.Graphics.UserInterfaceV2
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}
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}
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public override Color4 BackgroundColour
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{
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get => base.BackgroundColour;
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set
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{
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base.BackgroundColour = value;
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triangleGradientSecondColour = BackgroundColour.Lighten(0.2f);
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updateColours();
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}
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}
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[BackgroundDependencyLoader(true)]
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private void load(OsuColour colours)
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private void load(OverlayColourProvider? overlayColourProvider, OsuColour colours)
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{
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// According to flyte, buttons are supposed to have explicit colours for now.
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// Not sure this is the correct direction, but we haven't decided on an `OverlayColourProvider` stand-in yet.
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// This is a better default. See `SettingsButton` for an override which uses `OverlayColourProvider`.
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DefaultBackgroundColour = colours.Blue3;
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DefaultBackgroundColour = overlayColourProvider?.Colour3 ?? colours.Blue3;
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triangleGradientSecondColour = overlayColourProvider?.Colour1 ?? colours.Blue3.Lighten(0.2f);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateCornerRadius();
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Add(triangles = new TrianglesV2
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{
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Thickness = 0.02f,
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SpawnRatio = 0.6f,
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RelativeSizeAxes = Axes.Both,
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Depth = float.MaxValue,
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});
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updateColours();
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}
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private void updateColours()
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{
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if (triangles == null)
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return;
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triangles.ColourTop = triangleGradientSecondColour;
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triangles.ColourBottom = BackgroundColour;
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}
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protected override bool OnHover(HoverEvent e)
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{
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Background.FadeColour(triangleGradientSecondColour, 300, Easing.OutQuint);
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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Background.FadeColour(BackgroundColour, 300, Easing.OutQuint);
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base.OnHoverLost(e);
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}
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private void updateCornerRadius() => Content.CornerRadius = DrawHeight / 2;
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@ -1,16 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterfaceV2;
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namespace osu.Game.Overlays.Settings
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@ -23,12 +18,6 @@ namespace osu.Game.Overlays.Settings
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Padding = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS };
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}
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[BackgroundDependencyLoader(true)]
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private void load([CanBeNull] OverlayColourProvider overlayColourProvider, OsuColour colours)
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{
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DefaultBackgroundColour = overlayColourProvider?.Highlight1 ?? colours.Blue3;
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}
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public LocalisableString TooltipText { get; set; }
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public override IEnumerable<LocalisableString> FilterTerms
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