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Merge pull request #11494 from peppy/fix-beatmap-carousel-incorrect-sample
Fix the beatmap carousel playing the difficulty change sample on beatmap change
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@ -500,7 +500,7 @@ namespace osu.Game.Screens.Select
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if (beatmap != null)
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{
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if (beatmap.BeatmapSetInfoID == beatmapNoDebounce?.BeatmapSetInfoID)
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if (beatmap.BeatmapSetInfoID == previous?.BeatmapInfo.BeatmapSetInfoID)
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sampleChangeDifficulty.Play();
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else
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sampleChangeBeatmap.Play();
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