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Expose HitEvents
publically from ScoreProcessor
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@ -53,6 +53,12 @@ namespace osu.Game.Rulesets.Scoring
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/// </summary>
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/// </summary>
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public readonly Bindable<ScoringMode> Mode = new Bindable<ScoringMode>();
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public readonly Bindable<ScoringMode> Mode = new Bindable<ScoringMode>();
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/// <summary>
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/// The <see cref="HitEvent"/>s collected during gameplay thus far.
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/// Intended for use with various statistics displays.
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/// </summary>
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public IReadOnlyList<HitEvent> HitEvents => hitEvents;
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/// <summary>
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/// <summary>
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/// The default portion of <see cref="max_score"/> awarded for hitting <see cref="HitObject"/>s accurately. Defaults to 30%.
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/// The default portion of <see cref="max_score"/> awarded for hitting <see cref="HitObject"/>s accurately. Defaults to 30%.
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/// </summary>
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/// </summary>
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