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mirror of https://github.com/ppy/osu.git synced 2024-11-11 08:27:49 +08:00

slider -> circle should still nerf

This commit is contained in:
tsunyoku 2024-05-20 18:56:14 +01:00
parent f4c154f760
commit 40bbd022a5

View File

@ -71,13 +71,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
}
else
{
bool noSliderHeadAccuracy =
mods.Any(m => m is OsuModClassic cl && cl.NoSliderHeadAccuracy.Value);
if (noSliderHeadAccuracy && currObj.BaseObject is Slider) // bpm change is into slider, this is easy acc window without slider head accuracy
if (currObj.BaseObject is Slider && mods.Any(m => m is OsuModClassic cl && cl.NoSliderHeadAccuracy.Value)) // bpm change is into slider, this is easy acc window without slider head accuracy
effectiveRatio *= 0.125;
if (noSliderHeadAccuracy && prevObj.BaseObject is Slider) // bpm change was from a slider, this is easier typically than circle -> circle without slider head accuracy
if (prevObj.BaseObject is Slider) // bpm change was from a slider, this is easier typically than circle -> circle
effectiveRatio *= 0.25;
if (previousIslandSize == islandSize) // repeated island size (ex: triplet -> triplet)