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slider -> circle should still nerf
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@ -71,13 +71,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
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}
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else
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{
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bool noSliderHeadAccuracy =
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mods.Any(m => m is OsuModClassic cl && cl.NoSliderHeadAccuracy.Value);
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if (noSliderHeadAccuracy && currObj.BaseObject is Slider) // bpm change is into slider, this is easy acc window without slider head accuracy
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if (currObj.BaseObject is Slider && mods.Any(m => m is OsuModClassic cl && cl.NoSliderHeadAccuracy.Value)) // bpm change is into slider, this is easy acc window without slider head accuracy
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effectiveRatio *= 0.125;
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if (noSliderHeadAccuracy && prevObj.BaseObject is Slider) // bpm change was from a slider, this is easier typically than circle -> circle without slider head accuracy
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if (prevObj.BaseObject is Slider) // bpm change was from a slider, this is easier typically than circle -> circle
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effectiveRatio *= 0.25;
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if (previousIslandSize == islandSize) // repeated island size (ex: triplet -> triplet)
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