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Move conditional
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@ -297,9 +297,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void updatePlacementTimeAndPosition()
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private void updatePlacementTimeAndPosition()
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{
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{
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if (CurrentPlacement == null)
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return;
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var snapResult = Composer.FindSnappedPositionAndTime(InputManager.CurrentState.Mouse.Position, CurrentPlacement.SnapType);
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var snapResult = Composer.FindSnappedPositionAndTime(InputManager.CurrentState.Mouse.Position, CurrentPlacement.SnapType);
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// if no time was found from positional snapping, we should still quantize to the beat.
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// if no time was found from positional snapping, we should still quantize to the beat.
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@ -339,7 +336,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected override bool OnMouseMove(MouseMoveEvent e)
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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{
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// updates the placement with the latest mouse position.
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// updates the placement with the latest mouse position.
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if (CurrentPlacement != null)
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updatePlacementTimeAndPosition();
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updatePlacementTimeAndPosition();
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return base.OnMouseMove(e);
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return base.OnMouseMove(e);
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}
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}
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