From 40b6f3ff0a1f21da5f2b98b7ed6398906e8500c0 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 31 Mar 2022 15:09:06 +0900 Subject: [PATCH] Rename method to CalculateAllLegacyCombinations() --- osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index 0935f26de6..b5aec0d659 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -121,10 +121,10 @@ namespace osu.Game.Rulesets.Difficulty /// Calculates the difficulty of the beatmap using all mod combinations applicable to the beatmap. /// /// - /// This should only be used to compute difficulties for legacy mod combinations. + /// This can only be used to compute difficulties for legacy mod combinations. /// /// A collection of structures describing the difficulty of the beatmap for each mod combination. - public IEnumerable CalculateAll(CancellationToken cancellationToken = default) + public IEnumerable CalculateAllLegacyCombinations(CancellationToken cancellationToken = default) { var rulesetInstance = ruleset.CreateInstance();