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Constrain transformable with class.

This commit is contained in:
Huo Yaoyuan 2019-12-07 19:49:52 +08:00
parent 04b3297a05
commit 40a5c1fd96
2 changed files with 3 additions and 3 deletions

View File

@ -24,7 +24,7 @@ namespace osu.Game.Graphics
/// </summary> /// </summary>
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns> /// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
public static TransformSequence<T> FadeAccent<T>(this T accentedDrawable, Color4 newColour, double duration = 0, Easing easing = Easing.None) public static TransformSequence<T> FadeAccent<T>(this T accentedDrawable, Color4 newColour, double duration = 0, Easing easing = Easing.None)
where T : IHasAccentColour where T : class, IHasAccentColour
=> accentedDrawable.TransformTo(nameof(accentedDrawable.AccentColour), newColour, duration, easing); => accentedDrawable.TransformTo(nameof(accentedDrawable.AccentColour), newColour, duration, easing);
/// <summary> /// <summary>

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@ -41,7 +41,7 @@ namespace osu.Game.Storyboards.Drawables
/// </summary> /// </summary>
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns> /// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
public static TransformSequence<T> TransformFlipH<T>(this T flippable, bool newValue, double delay = 0) public static TransformSequence<T> TransformFlipH<T>(this T flippable, bool newValue, double delay = 0)
where T : IFlippable where T : class, IFlippable
=> flippable.TransformTo(flippable.PopulateTransform(new TransformFlipH(), newValue, delay)); => flippable.TransformTo(flippable.PopulateTransform(new TransformFlipH(), newValue, delay));
/// <summary> /// <summary>
@ -49,7 +49,7 @@ namespace osu.Game.Storyboards.Drawables
/// </summary> /// </summary>
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns> /// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
public static TransformSequence<T> TransformFlipV<T>(this T flippable, bool newValue, double delay = 0) public static TransformSequence<T> TransformFlipV<T>(this T flippable, bool newValue, double delay = 0)
where T : IFlippable where T : class, IFlippable
=> flippable.TransformTo(flippable.PopulateTransform(new TransformFlipV(), newValue, delay)); => flippable.TransformTo(flippable.PopulateTransform(new TransformFlipV(), newValue, delay));
} }
} }