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Add default skin display for hyperdash droplets
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parent
725caa9382
commit
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@ -4,7 +4,6 @@
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Utils;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Catch.Objects.Drawables
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namespace osu.Game.Rulesets.Catch.Objects.Drawables
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@ -21,11 +20,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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ScaleContainer.Child = new SkinnableDrawable(new CatchSkinComponent(CatchSkinComponents.Droplet), _ => new Pulp
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ScaleContainer.Child = new SkinnableDrawable(new CatchSkinComponent(CatchSkinComponents.Droplet), _ => new DropletPiece());
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{
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Size = Size / 4,
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AccentColour = { BindTarget = AccentColour }
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});
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}
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}
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protected override void UpdateInitialTransforms()
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protected override void UpdateInitialTransforms()
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70
osu.Game.Rulesets.Catch/Objects/Drawables/DropletPiece.cs
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70
osu.Game.Rulesets.Catch/Objects/Drawables/DropletPiece.cs
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@ -0,0 +1,70 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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public class DropletPiece : CompositeDrawable
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{
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public DropletPiece()
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{
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Size = new Vector2(CatchHitObject.OBJECT_RADIUS / 2);
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}
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableObject)
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{
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DrawableCatchHitObject drawableCatchObject = (DrawableCatchHitObject)drawableObject;
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var hitObject = drawableCatchObject.HitObject;
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InternalChild = new Pulp
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{
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// RelativeSizeAxes is not used since the edge effect uses Size.
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Size = Size,
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AccentColour = { BindTarget = drawableObject.AccentColour }
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};
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if (hitObject.HyperDash)
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{
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AddInternal(new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(2f),
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Depth = 1,
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Children = new Drawable[]
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{
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new Circle
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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BorderColour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
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BorderThickness = 6,
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Children = new Drawable[]
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{
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new Box
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{
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AlwaysPresent = true,
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Alpha = 0.3f,
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Blending = BlendingParameters.Additive,
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RelativeSizeAxes = Axes.Both,
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Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
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}
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}
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}
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}
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});
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}
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}
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}
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}
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@ -3,7 +3,6 @@
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using System;
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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@ -21,11 +20,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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public const float RADIUS_ADJUST = 1.1f;
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public const float RADIUS_ADJUST = 1.1f;
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private Circle border;
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private Circle border;
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private CatchHitObject hitObject;
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private CatchHitObject hitObject;
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private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
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public FruitPiece()
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public FruitPiece()
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{
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{
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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@ -37,8 +33,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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DrawableCatchHitObject drawableCatchObject = (DrawableCatchHitObject)drawableObject;
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DrawableCatchHitObject drawableCatchObject = (DrawableCatchHitObject)drawableObject;
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hitObject = drawableCatchObject.HitObject;
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hitObject = drawableCatchObject.HitObject;
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accentColour.BindTo(drawableCatchObject.AccentColour);
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AddRangeInternal(new[]
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AddRangeInternal(new[]
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{
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{
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getFruitFor(drawableCatchObject.HitObject.VisualRepresentation),
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getFruitFor(drawableCatchObject.HitObject.VisualRepresentation),
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