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Fix null reference causing crash in KiaiFlashingDrawable
Can occur if there is no fallback graphics available. Previously would work as it was only setting the `Texture`. As reported in https://github.com/ppy/osu/discussions/16281.
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@ -7,6 +7,8 @@ using osu.Framework.Graphics;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.Containers;
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#nullable enable
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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internal class KiaiFlashingDrawable : BeatSyncedContainer
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@ -15,18 +17,18 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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private const float flash_opacity = 0.3f;
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public KiaiFlashingDrawable(Func<Drawable> creationFunc)
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public KiaiFlashingDrawable(Func<Drawable?> creationFunc)
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{
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AutoSizeAxes = Axes.Both;
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Children = new[]
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{
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creationFunc.Invoke().With(d =>
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(creationFunc.Invoke() ?? Empty()).With(d =>
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{
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d.Anchor = Anchor.Centre;
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d.Origin = Anchor.Centre;
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}),
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flashingDrawable = creationFunc.Invoke().With(d =>
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flashingDrawable = (creationFunc.Invoke() ?? Empty()).With(d =>
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{
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d.Anchor = Anchor.Centre;
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d.Origin = Anchor.Centre;
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