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Allow miss explosions to be displayed
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@ -205,9 +205,6 @@ namespace osu.Game.Rulesets.Taiko.UI
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X = result.IsHit ? judgedObject.Position.X : 0,
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X = result.IsHit ? judgedObject.Position.X : 0,
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});
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});
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if (!result.IsHit)
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break;
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var type = (judgedObject.HitObject as Hit)?.Type ?? HitType.Centre;
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var type = (judgedObject.HitObject as Hit)?.Type ?? HitType.Centre;
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addExplosion(judgedObject, type);
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addExplosion(judgedObject, type);
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