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Use DelayedLoadContainer in more places.

This commit is contained in:
Dean Herbert 2017-03-28 14:35:18 +09:00
parent f690e1d0c4
commit 4042b94e01
No known key found for this signature in database
GPG Key ID: 46D71BF4958ABB49
5 changed files with 124 additions and 125 deletions

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@ -33,12 +33,25 @@ namespace osu.Game.Beatmaps.Drawables
Children = new Drawable[]
{
new DelayedLoadContainer
{
RelativeSizeAxes = Axes.Both,
TimeBeforeLoad = 100,
Children = new[]
{
new PanelBackground(beatmap)
{
RelativeSizeAxes = Axes.Both,
Depth = 1,
}
}
},
new FillFlowContainer
{
Direction = FillDirection.Vertical,
Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 },
AutoSizeAxes = Axes.Both,
Children = new[]
Children = new Drawable[]
{
title = new OsuSpriteText
{
@ -71,23 +84,13 @@ namespace osu.Game.Beatmaps.Drawables
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, OsuGameBase game)
private void load(OsuConfigManager config)
{
this.config = config;
preferUnicode = config.GetBindable<bool>(OsuConfig.ShowUnicode);
preferUnicode.ValueChanged += preferUnicode_changed;
preferUnicode_changed(preferUnicode, null);
new PanelBackground(beatmap)
{
RelativeSizeAxes = Axes.Both,
Depth = 1,
}.LoadAsync(game, b =>
{
Add(b);
b.FadeInFromZero(200);
});
}
private void preferUnicode_changed(object sender, EventArgs e)

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@ -29,7 +29,7 @@ namespace osu.Game.Overlays
{
public class MusicController : FocusedOverlayContainer
{
private MusicControllerBackground backgroundSprite;
private Drawable currentBackground;
private DragBar progress;
private TextAwesome playButton;
private SpriteText title, artist;
@ -44,7 +44,6 @@ namespace osu.Game.Overlays
private Bindable<bool> preferUnicode;
private WorkingBeatmap current;
private BeatmapDatabase beatmaps;
private Framework.Game game;
private Container dragContainer;
@ -78,10 +77,8 @@ namespace osu.Game.Overlays
}
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame, OsuConfigManager config, BeatmapDatabase beatmaps, OsuColour colours)
private void load(OsuGameBase game, OsuConfigManager config, BeatmapDatabase beatmaps, OsuColour colours)
{
game = osuGame;
unicodeString = config.GetUnicodeString;
Children = new Drawable[]
@ -212,15 +209,15 @@ namespace osu.Game.Overlays
};
this.beatmaps = beatmaps;
trackManager = osuGame.Audio.Track;
trackManager = game.Audio.Track;
preferUnicode = config.GetBindable<bool>(OsuConfig.ShowUnicode);
preferUnicode.ValueChanged += preferUnicode_changed;
beatmapSource = osuGame.Beatmap ?? new Bindable<WorkingBeatmap>();
beatmapSource = game.Beatmap ?? new Bindable<WorkingBeatmap>();
playList = beatmaps.GetAllWithChildren<BeatmapSetInfo>();
backgroundSprite = new MusicControllerBackground();
dragContainer.Add(backgroundSprite);
currentBackground = new MusicControllerBackground();
dragContainer.Add(currentBackground);
}
protected override void LoadComplete()
@ -351,29 +348,29 @@ namespace osu.Game.Overlays
}
});
MusicControllerBackground newBackground;
(newBackground = new MusicControllerBackground(beatmap)).LoadAsync(game, delegate
dragContainer.Add(new AsyncLoadContainer
{
dragContainer.Add(newBackground);
switch (direction)
RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue,
Children = new[] { new MusicControllerBackground(beatmap) },
FinishedLoading = d =>
{
case TransformDirection.Next:
newBackground.Position = new Vector2(400, 0);
newBackground.MoveToX(0, 500, EasingTypes.OutCubic);
backgroundSprite.MoveToX(-400, 500, EasingTypes.OutCubic);
break;
case TransformDirection.Prev:
newBackground.Position = new Vector2(-400, 0);
newBackground.MoveToX(0, 500, EasingTypes.OutCubic);
backgroundSprite.MoveToX(400, 500, EasingTypes.OutCubic);
break;
switch (direction)
{
case TransformDirection.Next:
d.Position = new Vector2(400, 0);
d.MoveToX(0, 500, EasingTypes.OutCubic);
currentBackground.MoveToX(-400, 500, EasingTypes.OutCubic);
break;
case TransformDirection.Prev:
d.Position = new Vector2(-400, 0);
d.MoveToX(0, 500, EasingTypes.OutCubic);
currentBackground.MoveToX(400, 500, EasingTypes.OutCubic);
break;
}
currentBackground.Expire();
currentBackground = d;
}
backgroundSprite.Expire();
backgroundSprite = newBackground;
});
};
}
@ -422,8 +419,8 @@ namespace osu.Game.Overlays
{
this.beatmap = beatmap;
CacheDrawnFrameBuffer = true;
RelativeSizeAxes = Axes.Both;
Depth = float.MaxValue;
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{

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@ -6,7 +6,6 @@ using System.Collections.Generic;
using System.Linq;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
@ -30,9 +29,7 @@ namespace osu.Game.Screens.Select
{
private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);
private BufferedContainer beatmapInfoContainer;
private OsuGameBase game;
private Drawable beatmapInfoContainer;
public BeatmapInfoWedge()
{
@ -49,12 +46,6 @@ namespace osu.Game.Screens.Select
};
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
{
this.game = game;
}
protected override bool HideOnEscape => false;
protected override void PopIn()
@ -113,105 +104,111 @@ namespace osu.Game.Screens.Select
labels.AddRange(Ruleset.GetRuleset(beatmap.BeatmapInfo.Mode).GetBeatmapStatistics(beatmap).Select(s => new InfoLabel(s)));
}
(beatmapInfoContainer = new BufferedContainer
Add(beatmapInfoContainer = new AsyncLoadContainer
{
Depth = newDepth,
PixelSnapping = true,
CacheDrawnFrameBuffer = true,
Shear = -Shear,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
FinishedLoading = d =>
{
// We will create the white-to-black gradient by modulating transparency and having
// a black backdrop. This results in an sRGB-space gradient and not linear space,
// transitioning from white to black more perceptually uniformly.
new Box
FadeIn(250);
lastContainer?.FadeOut(250);
lastContainer?.Expire();
},
Depth = newDepth,
RelativeSizeAxes = Axes.Both,
Children = new[]
{
new BufferedContainer
{
PixelSnapping = true,
CacheDrawnFrameBuffer = true,
Shear = -Shear,
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
// We use a container, such that we can set the colour gradient to go across the
// vertices of the masked container instead of the vertices of the (larger) sprite.
new Container
{
RelativeSizeAxes = Axes.Both,
ColourInfo = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0.3f)),
Children = new []
{
// Zoomed-in and cropped beatmap background
new BeatmapBackgroundSprite(beatmap)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fill,
},
},
},
// Text for beatmap info
new FillFlowContainer
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Direction = FillDirection.Vertical,
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 },
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new OsuSpriteText
// We will create the white-to-black gradient by modulating transparency and having
// a black backdrop. This results in an sRGB-space gradient and not linear space,
// transitioning from white to black more perceptually uniformly.
new Box
{
Font = @"Exo2.0-MediumItalic",
Text = metadata.Artist + " -- " + metadata.Title,
TextSize = 28,
Shadow = true,
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
new OsuSpriteText
// We use a container, such that we can set the colour gradient to go across the
// vertices of the masked container instead of the vertices of the (larger) sprite.
new Container
{
Font = @"Exo2.0-MediumItalic",
Text = beatmapInfo.Version,
TextSize = 17,
Shadow = true,
RelativeSizeAxes = Axes.Both,
ColourInfo = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0.3f)),
Children = new[]
{
// Zoomed-in and cropped beatmap background
new BeatmapBackgroundSprite(beatmap)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fill,
},
},
},
// Text for beatmap info
new FillFlowContainer
{
Margin = new MarginPadding { Top = 10 },
Direction = FillDirection.Horizontal,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Direction = FillDirection.Vertical,
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 },
AutoSizeAxes = Axes.Both,
Children = new []
Children = new Drawable[]
{
new OsuSpriteText
{
Font = @"Exo2.0-Medium",
Text = "mapped by ",
TextSize = 15,
Font = @"Exo2.0-MediumItalic",
Text = metadata.Artist + " -- " + metadata.Title,
TextSize = 28,
Shadow = true,
},
new OsuSpriteText
{
Font = @"Exo2.0-Bold",
Text = metadata.Author,
TextSize = 15,
Font = @"Exo2.0-MediumItalic",
Text = beatmapInfo.Version,
TextSize = 17,
Shadow = true,
},
new FillFlowContainer
{
Margin = new MarginPadding { Top = 10 },
Direction = FillDirection.Horizontal,
AutoSizeAxes = Axes.Both,
Children = new[]
{
new OsuSpriteText
{
Font = @"Exo2.0-Medium",
Text = "mapped by ",
TextSize = 15,
Shadow = true,
},
new OsuSpriteText
{
Font = @"Exo2.0-Bold",
Text = metadata.Author,
TextSize = 15,
Shadow = true,
},
}
},
new FillFlowContainer
{
Margin = new MarginPadding { Top = 20 },
Spacing = new Vector2(40, 0),
AutoSizeAxes = Axes.Both,
Children = labels
},
}
},
new FillFlowContainer
{
Margin = new MarginPadding { Top = 20 },
Spacing = new Vector2(40, 0),
AutoSizeAxes = Axes.Both,
Children = labels
},
}
},
}
}
}).LoadAsync(game, delegate (Drawable d)
{
FadeIn(250);
lastContainer?.FadeOut(250);
lastContainer?.Expire();
Add(d);
});
}

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@ -145,6 +145,7 @@ namespace osu.Game.Screens.Select.Leaderboards
avatar = new DelayedLoadContainer
{
TimeBeforeLoad = 500,
FinishedLoading = d => d.FadeInFromZero(200),
Size = new Vector2(HEIGHT - edge_margin * 2, HEIGHT - edge_margin * 2),
Children = new Drawable[]
{

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@ -43,6 +43,7 @@ namespace osu.Game.Users
Add(displayedAvatar = new AsyncLoadContainer
{
RelativeSizeAxes = Axes.Both,
FinishedLoading = d => d.FadeInFromZero(200),
Children = new[]
{
new Avatar(user) { RelativeSizeAxes = Axes.Both }