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Add preliminary (correctly) textured sliders; split out components into their own files.
This commit is contained in:
parent
421dd19aaf
commit
4042a9e71e
@ -1,4 +1,7 @@
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using System;
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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@ -11,9 +14,9 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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public class DrawableOsuHitObject : DrawableHitObject
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{
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protected const float TIME_PREEMPT = 600;
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protected const float TIME_FADEIN = 400;
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protected const float TIME_FADEOUT = 500;
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public const float TIME_PREEMPT = 600;
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public const float TIME_FADEIN = 400;
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public const float TIME_FADEOUT = 500;
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public DrawableOsuHitObject(OsuHitObject hitObject)
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: base(hitObject)
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@ -1,21 +1,11 @@
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// Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Objects.Drawables.Pieces;
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using OpenTK;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using OpenTK.Graphics;
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using osu.Framework.Input;
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using OpenTK.Graphics.ES30;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Configuration;
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using osu.Framework.Configuration;
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using System;
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namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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@ -24,11 +14,14 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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private Slider slider;
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private DrawableHitCircle startCircle;
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private Container ball;
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private Body body;
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private List<ISliderProgress> components = new List<ISliderProgress>();
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public DrawableSlider(Slider s) : base(s)
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{
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SliderBody body;
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SliderBall ball;
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slider = s;
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Origin = Anchor.TopLeft;
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@ -37,11 +30,12 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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Children = new Drawable[]
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{
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body = new Body(s)
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body = new SliderBody(s)
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{
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Position = s.Position,
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PathWidth = 36,
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},
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ball = new Ball(),
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ball = new SliderBall(slider),
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startCircle = new DrawableHitCircle(new HitCircle
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{
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StartTime = s.StartTime,
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@ -52,75 +46,24 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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Depth = -1 //override time-based depth.
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},
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};
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}
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private Bindable<bool> snakingIn;
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private Bindable<bool> snakingOut;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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snakingIn = config.GetBindable<bool>(OsuConfig.SnakingInSliders);
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snakingOut = config.GetBindable<bool>(OsuConfig.SnakingOutSliders);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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body.PathWidth = 32;
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}
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private void computeProgress(out int repeat, out double progress)
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{
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progress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
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repeat = (int)(progress * slider.RepeatCount);
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progress = (progress * slider.RepeatCount) % 1;
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if (repeat % 2 == 1)
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progress = 1 - progress;
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}
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private void updateBall(double progress)
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{
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ball.Alpha = Time.Current >= slider.StartTime && Time.Current <= slider.EndTime ? 1 : 0;
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ball.Position = slider.Curve.PositionAt(progress);
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}
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private void updateBody(int repeat, double progress)
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{
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double start = 0;
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double end = snakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - TIME_PREEMPT)) / TIME_FADEIN, 0, 1) : 1;
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if (repeat >= slider.RepeatCount - 1)
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{
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if (Math.Min(repeat, slider.RepeatCount - 1) % 2 == 1)
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{
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start = 0;
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end = snakingOut ? progress : 1;
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}
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else
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{
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start = snakingOut ? progress : 0;
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end = 1;
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}
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}
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body.SetRange(start, end);
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components.Add(body);
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components.Add(ball);
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}
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protected override void Update()
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{
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base.Update();
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double progress;
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int repeat;
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computeProgress(out repeat, out progress);
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double progress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
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updateBall(progress);
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updateBody(repeat, progress);
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int repeat = (int)(progress * slider.RepeatCount);
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progress = (progress * slider.RepeatCount) % 1;
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if (repeat % 2 == 1)
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progress = 1 - progress;
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components.ForEach(c => c.UpdateProgress(progress, repeat));
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}
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protected override void CheckJudgement(bool userTriggered)
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@ -142,173 +85,10 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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Delay(HitObject.Duration);
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FadeOut(300);
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}
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private class Ball : Container
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{
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private Box follow;
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public Ball()
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{
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Masking = true;
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AutoSizeAxes = Axes.Both;
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BlendingMode = BlendingMode.Additive;
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Origin = Anchor.Centre;
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Children = new Drawable[]
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{
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follow = new Box
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Colour = Color4.Orange,
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Width = 64,
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Height = 64,
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},
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new Container
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{
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Masking = true,
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Colour = Color4.Cyan,
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CornerRadius = 32,
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Children = new[]
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{
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new Box
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{
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Width = 64,
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Height = 64,
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},
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}
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}
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};
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}
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private InputState lastState;
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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lastState = state;
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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lastState = state;
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return base.OnMouseUp(state, args);
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}
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protected override bool OnMouseMove(InputState state)
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{
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lastState = state;
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return base.OnMouseMove(state);
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}
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bool tracking;
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protected bool Tracking
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{
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get { return tracking; }
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set
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{
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if (value == tracking) return;
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tracking = value;
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follow.ScaleTo(tracking ? 2.4f : 1, 140, EasingTypes.Out);
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follow.FadeTo(tracking ? 0.8f : 0, 140, EasingTypes.Out);
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}
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}
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protected override void Update()
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{
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base.Update();
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CornerRadius = DrawWidth / 2;
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Tracking = lastState != null && Contains(lastState.Mouse.NativeState.Position) && lastState.Mouse.HasMainButtonPressed;
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}
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}
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private class Body : Container
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{
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private Path path;
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private BufferedContainer container;
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public float PathWidth
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{
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get { return path.PathWidth; }
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set { path.PathWidth = value; }
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}
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private double? drawnProgressStart;
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private double? drawnProgressEnd;
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private Slider slider;
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public Body(Slider s)
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{
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slider = s;
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Children = new Drawable[]
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{
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container = new BufferedContainer
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{
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CacheDrawnFrameBuffer = true,
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Children = new Drawable[]
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{
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path = new Path
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{
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Colour = s.Colour,
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BlendingMode = BlendingMode.None,
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},
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}
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}
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};
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container.Attach(RenderbufferInternalFormat.DepthComponent16);
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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// Surprisingly, this looks somewhat okay and works well as a test for self-overlaps.
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// TODO: Don't do this.
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path.Texture = textures.Get(@"Menu/logo");
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}
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public void SetRange(double p0, double p1)
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{
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if (p0 > p1)
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MathHelper.Swap(ref p0, ref p1);
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if (updateSnaking(p0, p1))
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{
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// Autosizing does not give us the desired behaviour here.
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// We want the container to have the same size as the slider,
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// and to be positioned such that the slider head is at (0,0).
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container.Size = path.Size;
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container.Position = -path.PositionInBoundingBox(slider.Curve.PositionAt(0) - currentCurve[0]);
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container.ForceRedraw();
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}
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}
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private List<Vector2> currentCurve = new List<Vector2>();
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private bool updateSnaking(double p0, double p1)
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{
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if (drawnProgressStart == p0 && drawnProgressEnd == p1) return false;
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drawnProgressStart = p0;
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drawnProgressEnd = p1;
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slider.Curve.GetPathToProgress(currentCurve, p0, p1);
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path.ClearVertices();
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foreach (Vector2 p in currentCurve)
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path.AddVertex(p - currentCurve[0]);
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return true;
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}
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}
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}
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}
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internal interface ISliderProgress
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{
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void UpdateProgress(double progress, int repeat);
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}
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}
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107
osu.Game.Mode.Osu/Objects/Drawables/Pieces/SliderBall.cs
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107
osu.Game.Mode.Osu/Objects/Drawables/Pieces/SliderBall.cs
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@ -0,0 +1,107 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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using OpenTK.Graphics;
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namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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{
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public class SliderBall : Container, ISliderProgress
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{
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private readonly Slider slider;
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private Box follow;
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public SliderBall(Slider slider)
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{
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this.slider = slider;
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Masking = true;
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AutoSizeAxes = Axes.Both;
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BlendingMode = BlendingMode.Additive;
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Origin = Anchor.Centre;
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Children = new Drawable[]
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{
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follow = new Box
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Colour = Color4.Orange,
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Width = 64,
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Height = 64,
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},
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new Container
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{
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Masking = true,
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Colour = Color4.Cyan,
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CornerRadius = 32,
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Children = new[]
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{
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new Box
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{
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Width = 64,
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Height = 64,
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},
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}
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}
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};
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}
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private InputState lastState;
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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lastState = state;
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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lastState = state;
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return base.OnMouseUp(state, args);
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}
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protected override bool OnMouseMove(InputState state)
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{
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lastState = state;
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return base.OnMouseMove(state);
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}
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bool tracking;
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protected bool Tracking
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{
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get { return tracking; }
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set
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{
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if (value == tracking) return;
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tracking = value;
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follow.ScaleTo(tracking ? 2.4f : 1, 140, EasingTypes.Out);
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follow.FadeTo(tracking ? 0.8f : 0, 140, EasingTypes.Out);
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}
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}
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protected override void Update()
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{
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base.Update();
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CornerRadius = DrawWidth / 2;
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Tracking = lastState != null && Contains(lastState.Mouse.NativeState.Position) && lastState.Mouse.HasMainButtonPressed;
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}
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public void UpdateProgress(double progress, int repeat)
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{
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Alpha = Time.Current >= slider.StartTime && Time.Current <= slider.EndTime ? 1 : 0;
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Position = slider.Curve.PositionAt(progress);
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}
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}
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}
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204
osu.Game.Mode.Osu/Objects/Drawables/Pieces/SliderBody.cs
Normal file
204
osu.Game.Mode.Osu/Objects/Drawables/Pieces/SliderBody.cs
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@ -0,0 +1,204 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Configuration;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics.ES30;
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namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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{
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public class SliderBody : Container, ISliderProgress
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{
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private Path path;
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private BodyTexture pathTexture;
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private BufferedContainer container;
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public float PathWidth
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{
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get { return path.PathWidth; }
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set
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{
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path.PathWidth = value;
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pathTexture.Size = new Vector2(value, 1);
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}
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}
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private double? drawnProgressStart;
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private double? drawnProgressEnd;
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private Slider slider;
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public SliderBody(Slider s)
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{
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slider = s;
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Children = new Drawable[]
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{
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pathTexture = new BodyTexture
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{
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MainColour = s.Colour
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},
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container = new BufferedContainer
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{
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CacheDrawnFrameBuffer = true,
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Children = new Drawable[]
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{
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path = new Path
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{
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BlendingMode = BlendingMode.None,
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},
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}
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},
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};
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container.Attach(RenderbufferInternalFormat.DepthComponent16);
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}
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public void SetRange(double p0, double p1)
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{
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if (p0 > p1)
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MathHelper.Swap(ref p0, ref p1);
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if (updateSnaking(p0, p1))
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{
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// Autosizing does not give us the desired behaviour here.
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// We want the container to have the same size as the slider,
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// and to be positioned such that the slider head is at (0,0).
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container.Size = path.Size;
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container.Position = -path.PositionInBoundingBox(slider.Curve.PositionAt(0) - currentCurve[0]);
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container.ForceRedraw();
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}
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}
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private Bindable<bool> snakingIn;
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private Bindable<bool> snakingOut;
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||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
snakingIn = config.GetBindable<bool>(OsuConfig.SnakingInSliders);
|
||||
snakingOut = config.GetBindable<bool>(OsuConfig.SnakingOutSliders);
|
||||
}
|
||||
|
||||
private List<Vector2> currentCurve = new List<Vector2>();
|
||||
private bool updateSnaking(double p0, double p1)
|
||||
{
|
||||
if (drawnProgressStart == p0 && drawnProgressEnd == p1) return false;
|
||||
|
||||
drawnProgressStart = p0;
|
||||
drawnProgressEnd = p1;
|
||||
|
||||
slider.Curve.GetPathToProgress(currentCurve, p0, p1);
|
||||
|
||||
path.ClearVertices();
|
||||
foreach (Vector2 p in currentCurve)
|
||||
path.AddVertex(p - currentCurve[0]);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
var texture = pathTexture.Texture;
|
||||
if (texture != null)
|
||||
{
|
||||
path.Texture = texture;
|
||||
pathTexture.Alpha = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateProgress(double progress, int repeat)
|
||||
{
|
||||
double start = 0;
|
||||
double end = snakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - DrawableOsuHitObject.TIME_PREEMPT)) / DrawableOsuHitObject.TIME_FADEIN, 0, 1) : 1;
|
||||
|
||||
if (repeat >= slider.RepeatCount - 1)
|
||||
{
|
||||
if (Math.Min(repeat, slider.RepeatCount - 1) % 2 == 1)
|
||||
{
|
||||
start = 0;
|
||||
end = snakingOut ? progress : 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
start = snakingOut ? progress : 0;
|
||||
}
|
||||
}
|
||||
|
||||
SetRange(start, end);
|
||||
}
|
||||
|
||||
public class BodyTexture : BufferedContainer
|
||||
{
|
||||
private Box gradientPortion;
|
||||
private BufferedContainerDrawNode lastNode;
|
||||
public Texture Texture => lastNode?.FrameBuffers[0].Texture != null ? new Texture(lastNode.FrameBuffers[0].Texture) : null;
|
||||
|
||||
protected override void ApplyDrawNode(DrawNode node)
|
||||
{
|
||||
base.ApplyDrawNode(node);
|
||||
lastNode = node as BufferedContainerDrawNode;
|
||||
}
|
||||
|
||||
public Color4 MainColour
|
||||
{
|
||||
set
|
||||
{
|
||||
gradientPortion.ColourInfo = ColourInfo.GradientHorizontal(
|
||||
value,
|
||||
new Color4(value.R, value.G, value.B, value.A * 0.4f)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
public BodyTexture()
|
||||
{
|
||||
Children = new[]
|
||||
{
|
||||
new FlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Direction = FlowDirection.HorizontalOnly,
|
||||
Masking = true,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourInfo = ColourInfo.GradientHorizontal(
|
||||
new Color4(255, 255, 255, 0),
|
||||
Color4.White
|
||||
),
|
||||
Size = new Vector2(0.02f, 1),
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
Size = new Vector2(0.13f, 1),
|
||||
},
|
||||
gradientPortion = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.85f, 1),
|
||||
},
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -53,6 +53,8 @@
|
||||
<Compile Include="Objects\Drawables\Pieces\NumberPiece.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\RingPiece.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\Triangles.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\SliderBall.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\SliderBody.cs" />
|
||||
<Compile Include="Objects\OsuHitObjectParser.cs" />
|
||||
<Compile Include="Objects\SliderCurve.cs" />
|
||||
<Compile Include="OsuScore.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user