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mirror of https://github.com/ppy/osu.git synced 2025-02-26 14:23:00 +08:00

Add preliminary (correctly) textured sliders; split out components into their own files.

This commit is contained in:
Dean Herbert 2016-12-06 18:54:32 +09:00
parent 421dd19aaf
commit 4042a9e71e
5 changed files with 347 additions and 251 deletions

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@ -1,4 +1,7 @@
using System;
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
@ -11,9 +14,9 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
{
public class DrawableOsuHitObject : DrawableHitObject
{
protected const float TIME_PREEMPT = 600;
protected const float TIME_FADEIN = 400;
protected const float TIME_FADEOUT = 500;
public const float TIME_PREEMPT = 600;
public const float TIME_FADEIN = 400;
public const float TIME_FADEOUT = 500;
public DrawableOsuHitObject(OsuHitObject hitObject)
: base(hitObject)

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@ -1,21 +1,11 @@
// Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Osu.Objects.Drawables.Pieces;
using OpenTK;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using OpenTK.Graphics;
using osu.Framework.Input;
using OpenTK.Graphics.ES30;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Textures;
using osu.Game.Configuration;
using osu.Framework.Configuration;
using System;
namespace osu.Game.Modes.Osu.Objects.Drawables
{
@ -24,11 +14,14 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
private Slider slider;
private DrawableHitCircle startCircle;
private Container ball;
private Body body;
private List<ISliderProgress> components = new List<ISliderProgress>();
public DrawableSlider(Slider s) : base(s)
{
SliderBody body;
SliderBall ball;
slider = s;
Origin = Anchor.TopLeft;
@ -37,11 +30,12 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
Children = new Drawable[]
{
body = new Body(s)
body = new SliderBody(s)
{
Position = s.Position,
PathWidth = 36,
},
ball = new Ball(),
ball = new SliderBall(slider),
startCircle = new DrawableHitCircle(new HitCircle
{
StartTime = s.StartTime,
@ -52,75 +46,24 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
Depth = -1 //override time-based depth.
},
};
}
private Bindable<bool> snakingIn;
private Bindable<bool> snakingOut;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
snakingIn = config.GetBindable<bool>(OsuConfig.SnakingInSliders);
snakingOut = config.GetBindable<bool>(OsuConfig.SnakingOutSliders);
}
protected override void LoadComplete()
{
base.LoadComplete();
body.PathWidth = 32;
}
private void computeProgress(out int repeat, out double progress)
{
progress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
repeat = (int)(progress * slider.RepeatCount);
progress = (progress * slider.RepeatCount) % 1;
if (repeat % 2 == 1)
progress = 1 - progress;
}
private void updateBall(double progress)
{
ball.Alpha = Time.Current >= slider.StartTime && Time.Current <= slider.EndTime ? 1 : 0;
ball.Position = slider.Curve.PositionAt(progress);
}
private void updateBody(int repeat, double progress)
{
double start = 0;
double end = snakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - TIME_PREEMPT)) / TIME_FADEIN, 0, 1) : 1;
if (repeat >= slider.RepeatCount - 1)
{
if (Math.Min(repeat, slider.RepeatCount - 1) % 2 == 1)
{
start = 0;
end = snakingOut ? progress : 1;
}
else
{
start = snakingOut ? progress : 0;
end = 1;
}
}
body.SetRange(start, end);
components.Add(body);
components.Add(ball);
}
protected override void Update()
{
base.Update();
double progress;
int repeat;
computeProgress(out repeat, out progress);
double progress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
updateBall(progress);
updateBody(repeat, progress);
int repeat = (int)(progress * slider.RepeatCount);
progress = (progress * slider.RepeatCount) % 1;
if (repeat % 2 == 1)
progress = 1 - progress;
components.ForEach(c => c.UpdateProgress(progress, repeat));
}
protected override void CheckJudgement(bool userTriggered)
@ -142,173 +85,10 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
Delay(HitObject.Duration);
FadeOut(300);
}
private class Ball : Container
{
private Box follow;
public Ball()
{
Masking = true;
AutoSizeAxes = Axes.Both;
BlendingMode = BlendingMode.Additive;
Origin = Anchor.Centre;
Children = new Drawable[]
{
follow = new Box
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Colour = Color4.Orange,
Width = 64,
Height = 64,
},
new Container
{
Masking = true,
AutoSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Colour = Color4.Cyan,
CornerRadius = 32,
Children = new[]
{
new Box
{
Width = 64,
Height = 64,
},
}
}
};
}
private InputState lastState;
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
lastState = state;
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
lastState = state;
return base.OnMouseUp(state, args);
}
protected override bool OnMouseMove(InputState state)
{
lastState = state;
return base.OnMouseMove(state);
}
bool tracking;
protected bool Tracking
{
get { return tracking; }
set
{
if (value == tracking) return;
tracking = value;
follow.ScaleTo(tracking ? 2.4f : 1, 140, EasingTypes.Out);
follow.FadeTo(tracking ? 0.8f : 0, 140, EasingTypes.Out);
}
}
protected override void Update()
{
base.Update();
CornerRadius = DrawWidth / 2;
Tracking = lastState != null && Contains(lastState.Mouse.NativeState.Position) && lastState.Mouse.HasMainButtonPressed;
}
}
private class Body : Container
{
private Path path;
private BufferedContainer container;
public float PathWidth
{
get { return path.PathWidth; }
set { path.PathWidth = value; }
}
private double? drawnProgressStart;
private double? drawnProgressEnd;
private Slider slider;
public Body(Slider s)
{
slider = s;
Children = new Drawable[]
{
container = new BufferedContainer
{
CacheDrawnFrameBuffer = true,
Children = new Drawable[]
{
path = new Path
{
Colour = s.Colour,
BlendingMode = BlendingMode.None,
},
}
}
};
container.Attach(RenderbufferInternalFormat.DepthComponent16);
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
// Surprisingly, this looks somewhat okay and works well as a test for self-overlaps.
// TODO: Don't do this.
path.Texture = textures.Get(@"Menu/logo");
}
public void SetRange(double p0, double p1)
{
if (p0 > p1)
MathHelper.Swap(ref p0, ref p1);
if (updateSnaking(p0, p1))
{
// Autosizing does not give us the desired behaviour here.
// We want the container to have the same size as the slider,
// and to be positioned such that the slider head is at (0,0).
container.Size = path.Size;
container.Position = -path.PositionInBoundingBox(slider.Curve.PositionAt(0) - currentCurve[0]);
container.ForceRedraw();
}
}
private List<Vector2> currentCurve = new List<Vector2>();
private bool updateSnaking(double p0, double p1)
{
if (drawnProgressStart == p0 && drawnProgressEnd == p1) return false;
drawnProgressStart = p0;
drawnProgressEnd = p1;
slider.Curve.GetPathToProgress(currentCurve, p0, p1);
path.ClearVertices();
foreach (Vector2 p in currentCurve)
path.AddVertex(p - currentCurve[0]);
return true;
}
}
}
}
internal interface ISliderProgress
{
void UpdateProgress(double progress, int repeat);
}
}

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@ -0,0 +1,107 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
using OpenTK.Graphics;
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class SliderBall : Container, ISliderProgress
{
private readonly Slider slider;
private Box follow;
public SliderBall(Slider slider)
{
this.slider = slider;
Masking = true;
AutoSizeAxes = Axes.Both;
BlendingMode = BlendingMode.Additive;
Origin = Anchor.Centre;
Children = new Drawable[]
{
follow = new Box
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Colour = Color4.Orange,
Width = 64,
Height = 64,
},
new Container
{
Masking = true,
AutoSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Colour = Color4.Cyan,
CornerRadius = 32,
Children = new[]
{
new Box
{
Width = 64,
Height = 64,
},
}
}
};
}
private InputState lastState;
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
lastState = state;
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
lastState = state;
return base.OnMouseUp(state, args);
}
protected override bool OnMouseMove(InputState state)
{
lastState = state;
return base.OnMouseMove(state);
}
bool tracking;
protected bool Tracking
{
get { return tracking; }
set
{
if (value == tracking) return;
tracking = value;
follow.ScaleTo(tracking ? 2.4f : 1, 140, EasingTypes.Out);
follow.FadeTo(tracking ? 0.8f : 0, 140, EasingTypes.Out);
}
}
protected override void Update()
{
base.Update();
CornerRadius = DrawWidth / 2;
Tracking = lastState != null && Contains(lastState.Mouse.NativeState.Position) && lastState.Mouse.HasMainButtonPressed;
}
public void UpdateProgress(double progress, int repeat)
{
Alpha = Time.Current >= slider.StartTime && Time.Current <= slider.EndTime ? 1 : 0;
Position = slider.Curve.PositionAt(progress);
}
}
}

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@ -0,0 +1,204 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Configuration;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.ES30;
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class SliderBody : Container, ISliderProgress
{
private Path path;
private BodyTexture pathTexture;
private BufferedContainer container;
public float PathWidth
{
get { return path.PathWidth; }
set
{
path.PathWidth = value;
pathTexture.Size = new Vector2(value, 1);
}
}
private double? drawnProgressStart;
private double? drawnProgressEnd;
private Slider slider;
public SliderBody(Slider s)
{
slider = s;
Children = new Drawable[]
{
pathTexture = new BodyTexture
{
MainColour = s.Colour
},
container = new BufferedContainer
{
CacheDrawnFrameBuffer = true,
Children = new Drawable[]
{
path = new Path
{
BlendingMode = BlendingMode.None,
},
}
},
};
container.Attach(RenderbufferInternalFormat.DepthComponent16);
}
public void SetRange(double p0, double p1)
{
if (p0 > p1)
MathHelper.Swap(ref p0, ref p1);
if (updateSnaking(p0, p1))
{
// Autosizing does not give us the desired behaviour here.
// We want the container to have the same size as the slider,
// and to be positioned such that the slider head is at (0,0).
container.Size = path.Size;
container.Position = -path.PositionInBoundingBox(slider.Curve.PositionAt(0) - currentCurve[0]);
container.ForceRedraw();
}
}
private Bindable<bool> snakingIn;
private Bindable<bool> snakingOut;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
snakingIn = config.GetBindable<bool>(OsuConfig.SnakingInSliders);
snakingOut = config.GetBindable<bool>(OsuConfig.SnakingOutSliders);
}
private List<Vector2> currentCurve = new List<Vector2>();
private bool updateSnaking(double p0, double p1)
{
if (drawnProgressStart == p0 && drawnProgressEnd == p1) return false;
drawnProgressStart = p0;
drawnProgressEnd = p1;
slider.Curve.GetPathToProgress(currentCurve, p0, p1);
path.ClearVertices();
foreach (Vector2 p in currentCurve)
path.AddVertex(p - currentCurve[0]);
return true;
}
protected override void Update()
{
base.Update();
var texture = pathTexture.Texture;
if (texture != null)
{
path.Texture = texture;
pathTexture.Alpha = 0;
}
}
public void UpdateProgress(double progress, int repeat)
{
double start = 0;
double end = snakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - DrawableOsuHitObject.TIME_PREEMPT)) / DrawableOsuHitObject.TIME_FADEIN, 0, 1) : 1;
if (repeat >= slider.RepeatCount - 1)
{
if (Math.Min(repeat, slider.RepeatCount - 1) % 2 == 1)
{
start = 0;
end = snakingOut ? progress : 1;
}
else
{
start = snakingOut ? progress : 0;
}
}
SetRange(start, end);
}
public class BodyTexture : BufferedContainer
{
private Box gradientPortion;
private BufferedContainerDrawNode lastNode;
public Texture Texture => lastNode?.FrameBuffers[0].Texture != null ? new Texture(lastNode.FrameBuffers[0].Texture) : null;
protected override void ApplyDrawNode(DrawNode node)
{
base.ApplyDrawNode(node);
lastNode = node as BufferedContainerDrawNode;
}
public Color4 MainColour
{
set
{
gradientPortion.ColourInfo = ColourInfo.GradientHorizontal(
value,
new Color4(value.R, value.G, value.B, value.A * 0.4f)
);
}
}
public BodyTexture()
{
Children = new[]
{
new FlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FlowDirection.HorizontalOnly,
Masking = true,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
ColourInfo = ColourInfo.GradientHorizontal(
new Color4(255, 255, 255, 0),
Color4.White
),
Size = new Vector2(0.02f, 1),
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
Size = new Vector2(0.13f, 1),
},
gradientPortion = new Box
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.85f, 1),
},
},
}
};
}
}
}
}

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@ -53,6 +53,8 @@
<Compile Include="Objects\Drawables\Pieces\NumberPiece.cs" />
<Compile Include="Objects\Drawables\Pieces\RingPiece.cs" />
<Compile Include="Objects\Drawables\Pieces\Triangles.cs" />
<Compile Include="Objects\Drawables\Pieces\SliderBall.cs" />
<Compile Include="Objects\Drawables\Pieces\SliderBody.cs" />
<Compile Include="Objects\OsuHitObjectParser.cs" />
<Compile Include="Objects\SliderCurve.cs" />
<Compile Include="OsuScore.cs" />