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More permissive IsHitResultAllow by default
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@ -93,18 +93,7 @@ namespace osu.Game.Rulesets.Scoring
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/// </summary>
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/// </summary>
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/// <param name="result">The result type to check.</param>
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/// <param name="result">The result type to check.</param>
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/// <returns>Whether the <see cref="HitResult"/> can be achieved.</returns>
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/// <returns>Whether the <see cref="HitResult"/> can be achieved.</returns>
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public virtual bool IsHitResultAllowed(HitResult result)
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public virtual bool IsHitResultAllowed(HitResult result) => true;
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{
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switch (result)
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{
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case HitResult.Perfect:
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case HitResult.Ok:
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return false;
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default:
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return true;
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}
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}
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/// <summary>
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/// <summary>
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/// Sets hit windows with values that correspond to a difficulty parameter.
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/// Sets hit windows with values that correspond to a difficulty parameter.
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