mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 06:52:56 +08:00
Merge branch 'refs/heads/SirCmpwn/colors'
This commit is contained in:
commit
4030413291
@ -1,72 +1,70 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
class BeatmapPanel : Panel
|
||||
{
|
||||
public BeatmapInfo Beatmap;
|
||||
private Sprite background;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
class BeatmapPanel : Panel
|
||||
{
|
||||
public BeatmapInfo Beatmap;
|
||||
private Sprite background;
|
||||
|
||||
public Action<BeatmapPanel> GainedSelection;
|
||||
public Action<BeatmapPanel> StartRequested;
|
||||
|
||||
Color4 deselectedColour = new Color4(20, 43, 51, 255);
|
||||
|
||||
protected override void Selected()
|
||||
{
|
||||
base.Selected();
|
||||
GainedSelection?.Invoke(this);
|
||||
|
||||
background.ColourInfo = ColourInfo.GradientVertical(
|
||||
new Color4(20, 43, 51, 255),
|
||||
background.ColourInfo = ColourInfo.GradientVertical(
|
||||
new Color4(20, 43, 51, 255),
|
||||
new Color4(40, 86, 102, 255));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
protected override void Deselected()
|
||||
{
|
||||
base.Deselected();
|
||||
|
||||
background.Colour = deselectedColour;
|
||||
}
|
||||
|
||||
background.Colour = new Color4(20, 43, 51, 255);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
if (State == PanelSelectedState.Selected)
|
||||
StartRequested?.Invoke(this);
|
||||
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
public BeatmapPanel(BeatmapInfo beatmap)
|
||||
}
|
||||
|
||||
public BeatmapPanel(BeatmapInfo beatmap)
|
||||
{
|
||||
Beatmap = beatmap;
|
||||
Height *= 0.60f;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new Triangles
|
||||
Height *= 0.60f;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new Triangles
|
||||
{
|
||||
// The border is drawn in the shader of the children. Being additive, triangles would over-emphasize
|
||||
// the border wherever they cross it, and thus they get their own masking container without a border.
|
||||
@ -74,70 +72,70 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
CornerRadius = Content.CornerRadius,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Colour = deselectedColour,
|
||||
},
|
||||
new FlowContainer
|
||||
{
|
||||
Padding = new MarginPadding(5),
|
||||
Direction = FlowDirection.HorizontalOnly,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Colour = new Color4(20, 43, 51, 255),
|
||||
},
|
||||
new FlowContainer
|
||||
{
|
||||
Padding = new MarginPadding(5),
|
||||
Direction = FlowDirection.HorizontalOnly,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new DifficultyIcon(FontAwesome.fa_dot_circle_o, new Color4(159, 198, 0, 255))
|
||||
Origin = Anchor.CentreLeft,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new DifficultyIcon(FontAwesome.fa_dot_circle_o, new Color4(159, 198, 0, 255))
|
||||
{
|
||||
Scale = new Vector2(1.8f),
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
},
|
||||
new FlowContainer
|
||||
{
|
||||
Padding = new MarginPadding { Left = 5 },
|
||||
Spacing = new Vector2(0, 5),
|
||||
Direction = FlowDirection.VerticalOnly,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FlowContainer
|
||||
{
|
||||
Direction = FlowDirection.HorizontalOnly,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(4, 0),
|
||||
Children = new[]
|
||||
{
|
||||
new SpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Medium",
|
||||
Text = beatmap.Version,
|
||||
TextSize = 20,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Medium",
|
||||
Text = "mapped by",
|
||||
TextSize = 16,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Text = $"{(beatmap.Metadata ?? beatmap.BeatmapSet.Metadata).Author}",
|
||||
TextSize = 16,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft
|
||||
},
|
||||
}
|
||||
},
|
||||
new StarCounter { Count = beatmap.BaseDifficulty?.OverallDifficulty ?? 5, StarSize = 8 }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
},
|
||||
new FlowContainer
|
||||
{
|
||||
Padding = new MarginPadding { Left = 5 },
|
||||
Spacing = new Vector2(0, 5),
|
||||
Direction = FlowDirection.VerticalOnly,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FlowContainer
|
||||
{
|
||||
Direction = FlowDirection.HorizontalOnly,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(4, 0),
|
||||
Children = new[]
|
||||
{
|
||||
new SpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Medium",
|
||||
Text = beatmap.Version,
|
||||
TextSize = 20,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Medium",
|
||||
Text = "mapped by",
|
||||
TextSize = 16,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Text = $"{(beatmap.Metadata ?? beatmap.BeatmapSet.Metadata).Author}",
|
||||
TextSize = 16,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft
|
||||
},
|
||||
}
|
||||
},
|
||||
new StarCounter { Count = beatmap.BaseDifficulty?.OverallDifficulty ?? 5, StarSize = 8 }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,74 +1,74 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
class BeatmapSetHeader : Panel
|
||||
{
|
||||
public Action<BeatmapSetHeader> GainedSelection;
|
||||
private SpriteText title, artist;
|
||||
private OsuConfigManager config;
|
||||
private Bindable<bool> preferUnicode;
|
||||
private WorkingBeatmap beatmap;
|
||||
|
||||
public BeatmapSetHeader(WorkingBeatmap beatmap)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
class BeatmapSetHeader : Panel
|
||||
{
|
||||
public Action<BeatmapSetHeader> GainedSelection;
|
||||
private SpriteText title, artist;
|
||||
private OsuConfigManager config;
|
||||
private Bindable<bool> preferUnicode;
|
||||
private WorkingBeatmap beatmap;
|
||||
|
||||
public BeatmapSetHeader(WorkingBeatmap beatmap)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new PanelBackground(beatmap)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new FlowContainer
|
||||
{
|
||||
Direction = FlowDirection.VerticalOnly,
|
||||
Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
title = new SpriteText
|
||||
{
|
||||
Font = @"Exo2.0-BoldItalic",
|
||||
Text = beatmap.BeatmapSetInfo.Metadata.Title,
|
||||
TextSize = 22,
|
||||
Shadow = true,
|
||||
},
|
||||
artist = new SpriteText
|
||||
{
|
||||
Margin = new MarginPadding { Top = -1 },
|
||||
Font = @"Exo2.0-SemiBoldItalic",
|
||||
Text = beatmap.BeatmapSetInfo.Metadata.Artist,
|
||||
TextSize = 17,
|
||||
Shadow = true,
|
||||
},
|
||||
new FlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = 5 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
new DifficultyIcon(FontAwesome.fa_dot_circle_o, new Color4(159, 198, 0, 255)),
|
||||
new DifficultyIcon(FontAwesome.fa_dot_circle_o, new Color4(246, 101, 166, 255)),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
new FlowContainer
|
||||
{
|
||||
Direction = FlowDirection.VerticalOnly,
|
||||
Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
title = new SpriteText
|
||||
{
|
||||
Font = @"Exo2.0-BoldItalic",
|
||||
Text = beatmap.BeatmapSetInfo.Metadata.Title,
|
||||
TextSize = 22,
|
||||
Shadow = true,
|
||||
},
|
||||
artist = new SpriteText
|
||||
{
|
||||
Margin = new MarginPadding { Top = -1 },
|
||||
Font = @"Exo2.0-SemiBoldItalic",
|
||||
Text = beatmap.BeatmapSetInfo.Metadata.Artist,
|
||||
TextSize = 17,
|
||||
Shadow = true,
|
||||
},
|
||||
new FlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = 5 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
new DifficultyIcon(FontAwesome.fa_dot_circle_o, new Color4(159, 198, 0, 255)),
|
||||
new DifficultyIcon(FontAwesome.fa_dot_circle_o, new Color4(246, 101, 166, 255)),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -81,8 +81,8 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
base.Selected();
|
||||
GainedSelection?.Invoke(this);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
@ -90,31 +90,32 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
|
||||
preferUnicode = config.GetBindable<bool>(OsuConfig.ShowUnicode);
|
||||
preferUnicode.ValueChanged += preferUnicode_changed;
|
||||
preferUnicode_changed(preferUnicode, null);
|
||||
preferUnicode_changed(preferUnicode, null);
|
||||
}
|
||||
private void preferUnicode_changed(object sender, EventArgs e)
|
||||
{
|
||||
title.Text = config.GetUnicodeString(beatmap.BeatmapSetInfo.Metadata.Title, beatmap.BeatmapSetInfo.Metadata.TitleUnicode);
|
||||
artist.Text = config.GetUnicodeString(beatmap.BeatmapSetInfo.Metadata.Artist, beatmap.BeatmapSetInfo.Metadata.ArtistUnicode);
|
||||
|
||||
private void preferUnicode_changed(object sender, EventArgs e)
|
||||
{
|
||||
title.Text = config.GetUnicodeString(beatmap.BeatmapSetInfo.Metadata.Title, beatmap.BeatmapSetInfo.Metadata.TitleUnicode);
|
||||
artist.Text = config.GetUnicodeString(beatmap.BeatmapSetInfo.Metadata.Artist, beatmap.BeatmapSetInfo.Metadata.ArtistUnicode);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
if (preferUnicode != null)
|
||||
{
|
||||
if (preferUnicode != null)
|
||||
preferUnicode.ValueChanged -= preferUnicode_changed;
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class PanelBackground : BufferedContainer
|
||||
{
|
||||
private readonly WorkingBeatmap working;
|
||||
|
||||
public PanelBackground(WorkingBeatmap working)
|
||||
{
|
||||
this.working = working;
|
||||
|
||||
CacheDrawnFrameBuffer = true;
|
||||
|
||||
{
|
||||
private readonly WorkingBeatmap working;
|
||||
|
||||
public PanelBackground(WorkingBeatmap working)
|
||||
{
|
||||
this.working = working;
|
||||
|
||||
CacheDrawnFrameBuffer = true;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
new FlowContainer
|
||||
@ -128,34 +129,37 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
Children = new[]
|
||||
{
|
||||
// The left half with no gradient applied
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
Width = 0.4f,
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
Width = 0.4f,
|
||||
},
|
||||
// Piecewise-linear gradient with 3 segments to make it appear smoother
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourInfo = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
|
||||
ColourInfo = ColourInfo.GradientHorizontal(
|
||||
Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
|
||||
Width = 0.05f,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourInfo = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
|
||||
ColourInfo = ColourInfo.GradientHorizontal(
|
||||
new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
|
||||
Width = 0.2f,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourInfo = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
|
||||
ColourInfo = ColourInfo.GradientHorizontal(
|
||||
new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
|
||||
Width = 0.05f,
|
||||
},
|
||||
}
|
||||
},
|
||||
};
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -172,6 +176,6 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
ForceRedraw();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -8,6 +8,7 @@ using osu.Framework.Graphics.Transformations;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
@ -98,7 +99,7 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Offset = new Vector2(1),
|
||||
Radius = 10,
|
||||
Colour = new Color4(0, 0, 0, 100),
|
||||
Colour = Color4.Black.Opacity(100),
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -6,6 +6,7 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using osu.Game.Modes.Objects;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
@ -44,11 +45,11 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
public virtual void ApplyColours(Beatmap b)
|
||||
{
|
||||
List<Color4> colours = b.ComboColors ?? new List<Color4>() {
|
||||
List<Color4> colours = b.ComboColors ?? new List<Color4> {
|
||||
new Color4(17, 136, 170, 255),
|
||||
new Color4(102,136,0, 255),
|
||||
new Color4(204,102,0, 255),
|
||||
new Color4(121,9,13, 255),
|
||||
new Color4(102, 136, 0, 255),
|
||||
new Color4(204, 102, 0, 255),
|
||||
new Color4(121, 9, 13, 255),
|
||||
};
|
||||
|
||||
if (colours.Count == 0) return;
|
||||
|
61
osu.Game/Graphics/OsuColour.cs
Normal file
61
osu.Game/Graphics/OsuColour.cs
Normal file
@ -0,0 +1,61 @@
|
||||
using System;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
|
||||
namespace osu.Game.Graphics
|
||||
{
|
||||
public static class OsuColourExtensions
|
||||
{
|
||||
public static Color4 Opacity(this Color4 color, float a) => new Color4(color.R, color.G, color.B, a);
|
||||
public static Color4 Opacity(this Color4 color, byte a) => new Color4(color.R, color.G, color.B, a / 255f);
|
||||
}
|
||||
|
||||
public class OsuColour
|
||||
{
|
||||
public static Color4 Gray(float amt) => new Color4(amt, amt, amt, 1f);
|
||||
public static Color4 Gray(byte amt) => new Color4(amt, amt, amt, 255);
|
||||
|
||||
private static Color4 FromHex(string hex)
|
||||
{
|
||||
return new Color4(
|
||||
Convert.ToByte(hex.Substring(0, 2), 16),
|
||||
Convert.ToByte(hex.Substring(2, 2), 16),
|
||||
Convert.ToByte(hex.Substring(4, 2), 16),
|
||||
255);
|
||||
}
|
||||
|
||||
// See https://github.com/ppy/osu-web/blob/master/resources/assets/less/colors.less
|
||||
|
||||
public Color4 PurpleLighter = FromHex(@"eeeeff");
|
||||
public Color4 PurpleLight = FromHex(@"aa88ff");
|
||||
public Color4 Purple = FromHex(@"8866ee");
|
||||
public Color4 PurpleDark = FromHex(@"6644cc");
|
||||
public Color4 PurpleDarker = FromHex(@"441188");
|
||||
|
||||
public Color4 PinkLighter = FromHex(@"ffddee");
|
||||
public Color4 PinkLight = FromHex(@"ff99cc");
|
||||
public Color4 Pink = FromHex(@"ff66aa");
|
||||
public Color4 PinkDark = FromHex(@"cc5288");
|
||||
public Color4 PinkDarker = FromHex(@"bb1177");
|
||||
|
||||
public Color4 BlueLighter = FromHex(@"ddffff");
|
||||
public Color4 BlueLight = FromHex(@"99eeff");
|
||||
public Color4 Blue = FromHex(@"66ccff");
|
||||
public Color4 BlueDark = FromHex(@"44aadd");
|
||||
public Color4 BlueDarker = FromHex(@"2299bb");
|
||||
|
||||
public Color4 YellowLighter = FromHex(@"ffffdd");
|
||||
public Color4 YellowLight = FromHex(@"ffdd55");
|
||||
public Color4 Yellow = FromHex(@"ffcc22");
|
||||
public Color4 YellowDark = FromHex(@"eeaa00");
|
||||
public Color4 YellowDarker = FromHex(@"cc6600");
|
||||
|
||||
public Color4 GreenLighter = FromHex(@"eeffcc");
|
||||
public Color4 GreenLight = FromHex(@"b3d944");
|
||||
public Color4 Green = FromHex(@"88b300");
|
||||
public Color4 GreenDark = FromHex(@"668800");
|
||||
public Color4 GreenDarker = FromHex(@"445500");
|
||||
|
||||
public Color4 Red = FromHex(@"fc4549");
|
||||
}
|
||||
}
|
@ -34,55 +34,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
public BackButton()
|
||||
{
|
||||
Size = size_retracted;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.4f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
leftBox = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = new Color4(195, 40, 140, 255),
|
||||
Shear = new Vector2(shear, 0),
|
||||
},
|
||||
icon = new TextAwesome
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
TextSize = 25,
|
||||
Icon = FontAwesome.fa_osu_left_o
|
||||
},
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.6f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
rightBox = new Box
|
||||
{
|
||||
Colour = new Color4(238, 51, 153, 255),
|
||||
Origin = Anchor.TopLeft,
|
||||
Anchor = Anchor.TopLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Shear = new Vector2(shear, 0),
|
||||
EdgeSmoothness = new Vector2(1.5f, 0),
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Text = @"Back",
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => leftBox.Contains(screenSpacePos) || rightBox.Contains(screenSpacePos);
|
||||
@ -140,9 +91,57 @@ namespace osu.Game.Graphics.UserInterface
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
private void load(AudioManager audio, OsuColour colours)
|
||||
{
|
||||
sampleClick = audio.Sample.Get(@"Menu/menuback");
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.4f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
leftBox = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colours.PinkDark,
|
||||
Shear = new Vector2(shear, 0),
|
||||
},
|
||||
icon = new TextAwesome
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
TextSize = 25,
|
||||
Icon = FontAwesome.fa_osu_left_o
|
||||
},
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.6f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
rightBox = new Box
|
||||
{
|
||||
Colour = colours.Pink,
|
||||
Origin = Anchor.TopLeft,
|
||||
Anchor = Anchor.TopLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Shear = new Vector2(shear, 0),
|
||||
EdgeSmoothness = new Vector2(1.5f, 0),
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Text = @"Back",
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
@ -151,7 +150,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Shear = new Vector2(shear, 0),
|
||||
Colour = new Color4(255, 255, 255, 128),
|
||||
Colour = Color4.White.Opacity(0.5f),
|
||||
};
|
||||
Add(flash);
|
||||
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
@ -12,7 +13,12 @@ namespace osu.Game.Graphics.UserInterface
|
||||
public OsuButton()
|
||||
{
|
||||
Height = 25;
|
||||
Colour = new Color4(14, 132, 165, 255);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Colour = colours.BlueDark;
|
||||
}
|
||||
}
|
||||
}
|
@ -4,6 +4,7 @@
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Samples;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Modes.Objects
|
||||
{
|
||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Online.Chat.Drawables
|
||||
{
|
||||
Text = Message.Timestamp.LocalDateTime.ToLongTimeString(),
|
||||
TextSize = text_size,
|
||||
Colour = new Color4(128, 128, 128, 255)
|
||||
Colour = Color4.Gray
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.IO;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Graphics.Processing;
|
||||
using osu.Game.Online.API;
|
||||
@ -41,6 +42,7 @@ namespace osu.Game
|
||||
Dependencies.Cache(this);
|
||||
Dependencies.Cache(Config);
|
||||
Dependencies.Cache(new BeatmapDatabase(Host.Storage, Host));
|
||||
Dependencies.Cache(new OsuColour());
|
||||
|
||||
//this completely overrides the framework default. will need to change once we make a proper FontStore.
|
||||
Dependencies.Cache(Fonts = new FontStore { ScaleAdjust = 0.01f }, true);
|
||||
|
@ -13,6 +13,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.Chat;
|
||||
@ -45,7 +46,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
Depth = float.MaxValue,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = new Color4(0.1f, 0.1f, 0.1f, 0.4f),
|
||||
Colour = OsuColour.Gray(0.1f).Opacity(0.4f),
|
||||
},
|
||||
content = new Container
|
||||
{
|
||||
|
@ -56,7 +56,7 @@ namespace osu.Game.Overlays
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = new Color4(0, 0, 0, 40),
|
||||
Colour = Color4.Black.Opacity(40),
|
||||
Radius = 5,
|
||||
};
|
||||
|
||||
@ -65,7 +65,31 @@ namespace osu.Game.Overlays
|
||||
Origin = Anchor.TopRight;
|
||||
Position = start_position;
|
||||
Margin = new MarginPadding(10);
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(InputState state) => true;
|
||||
|
||||
protected override bool OnDrag(InputState state)
|
||||
{
|
||||
Vector2 change = (state.Mouse.Position - state.Mouse.PositionMouseDown.Value);
|
||||
|
||||
// Diminish the drag distance as we go further to simulate "rubber band" feeling.
|
||||
change *= (float)Math.Pow(change.Length, 0.7f) / change.Length;
|
||||
|
||||
MoveTo(start_position + change);
|
||||
return base.OnDrag(state);
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(InputState state)
|
||||
{
|
||||
MoveTo(start_position, 800, EasingTypes.OutElastic);
|
||||
return base.OnDragEnd(state);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase osuGame, BeatmapDatabase beatmaps, AudioManager audio,
|
||||
TextureStore textures, OsuColour colours)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
title = new SpriteText
|
||||
@ -171,34 +195,11 @@ namespace osu.Game.Overlays
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Height = 10,
|
||||
Colour = new Color4(255, 204, 34, 255),
|
||||
Colour = colours.Yellow,
|
||||
SeekRequested = seek
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(InputState state) => true;
|
||||
|
||||
protected override bool OnDrag(InputState state)
|
||||
{
|
||||
Vector2 change = (state.Mouse.Position - state.Mouse.PositionMouseDown.Value);
|
||||
|
||||
// Diminish the drag distance as we go further to simulate "rubber band" feeling.
|
||||
change *= (float)Math.Pow(change.Length, 0.7f) / change.Length;
|
||||
|
||||
MoveTo(start_position + change);
|
||||
return base.OnDrag(state);
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(InputState state)
|
||||
{
|
||||
MoveTo(start_position, 800, EasingTypes.OutElastic);
|
||||
return base.OnDragEnd(state);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase osuGame, BeatmapDatabase beatmaps, AudioManager audio, TextureStore textures)
|
||||
{
|
||||
|
||||
this.beatmaps = beatmaps;
|
||||
trackManager = osuGame.Audio.Track;
|
||||
config = osuGame.Config;
|
||||
@ -393,7 +394,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
sprite = new Sprite
|
||||
{
|
||||
Colour = new Color4(150, 150, 150, 255),
|
||||
Colour = OsuColour.Gray(150),
|
||||
FillMode = FillMode.Fill,
|
||||
},
|
||||
new Box
|
||||
@ -402,7 +403,7 @@ namespace osu.Game.Overlays
|
||||
Height = 50,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Colour = new Color4(0, 0, 0, 127)
|
||||
Colour = Color4.Black.Opacity(0.5f)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -16,6 +16,7 @@ using osu.Framework.Graphics.UserInterface;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Options
|
||||
{
|
||||
@ -140,26 +141,13 @@ namespace osu.Game.Overlays.Options
|
||||
private Box fill;
|
||||
|
||||
const float border_width = 3;
|
||||
|
||||
Color4 hoverColour = new Color4(255, 221, 238, 255);
|
||||
Color4 defaultColour = new Color4(255, 102, 170, 255);
|
||||
Color4 glowColour = new Color4(187, 17, 119, 0);
|
||||
private Color4 glowingColour, idleColour;
|
||||
|
||||
public Light()
|
||||
{
|
||||
Size = new Vector2(40, 12);
|
||||
|
||||
Masking = true;
|
||||
|
||||
Colour = defaultColour;
|
||||
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Colour = glowColour,
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 10,
|
||||
Roundness = 8,
|
||||
};
|
||||
Masking = true;
|
||||
|
||||
CornerRadius = Height / 2;
|
||||
Masking = true;
|
||||
@ -176,19 +164,33 @@ namespace osu.Game.Overlays.Options
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Colour = idleColour = colours.Pink;
|
||||
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Colour = glowingColour = colours.PinkDarker,
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 10,
|
||||
Roundness = 8,
|
||||
};
|
||||
}
|
||||
|
||||
public bool Glowing
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value)
|
||||
{
|
||||
FadeColour(hoverColour, 500, EasingTypes.OutQuint);
|
||||
FadeColour(glowingColour, 500, EasingTypes.OutQuint);
|
||||
FadeGlowTo(1, 500, EasingTypes.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
FadeGlowTo(0, 500);
|
||||
FadeColour(defaultColour, 500);
|
||||
FadeColour(idleColour, 500);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ using System.Linq;
|
||||
using System.Reflection;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -131,9 +132,6 @@ namespace osu.Game.Overlays.Options
|
||||
|
||||
private class StyledDropDownComboBox : DropDownComboBox
|
||||
{
|
||||
protected override Color4 BackgroundColour => new Color4(0, 0, 0, 128);
|
||||
protected override Color4 BackgroundColourHover => new Color4(187, 17, 119, 255);
|
||||
|
||||
private SpriteText label;
|
||||
protected override string Label
|
||||
{
|
||||
@ -157,14 +155,17 @@ namespace osu.Game.Overlays.Options
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BackgroundColour = Color4.Black.Opacity(0.5f);
|
||||
BackgroundColourHover = colours.PinkDarker;
|
||||
}
|
||||
}
|
||||
|
||||
private class StyledDropDownMenuItem<U> : DropDownMenuItem<U>
|
||||
{
|
||||
protected override Color4 BackgroundColour => new Color4(0, 0, 0, 128);
|
||||
protected override Color4 BackgroundColourSelected => new Color4(0, 0, 0, 128);
|
||||
protected override Color4 BackgroundColourHover => new Color4(187, 17, 119, 255);
|
||||
|
||||
public StyledDropDownMenuItem(string text, U value) : base(text, value)
|
||||
{
|
||||
AutoSizeAxes = Axes.None;
|
||||
@ -193,6 +194,14 @@ namespace osu.Game.Overlays.Options
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BackgroundColour = Color4.Black.Opacity(0.5f);
|
||||
BackgroundColourHover = colours.PinkDarker;
|
||||
BackgroundColourSelected = Color4.Black.Opacity(0.5f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
@ -19,14 +20,16 @@ namespace osu.Game.Overlays.Options
|
||||
public abstract FontAwesome Icon { get; }
|
||||
public abstract string Header { get; }
|
||||
|
||||
private SpriteText headerLabel;
|
||||
|
||||
public OptionsSection()
|
||||
{
|
||||
Margin = new MarginPadding { Top = 20 };
|
||||
|
||||
const int headerSize = 26, headerMargin = 25;
|
||||
const int borderSize = 2;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
const int headerSize = 26, headerMargin = 25;
|
||||
const int borderSize = 2;
|
||||
AddInternal(new Drawable[]
|
||||
{
|
||||
new Box
|
||||
@ -48,10 +51,9 @@ namespace osu.Game.Overlays.Options
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new[]
|
||||
{
|
||||
new SpriteText
|
||||
headerLabel = new SpriteText
|
||||
{
|
||||
TextSize = headerSize,
|
||||
Colour = new Color4(247, 198, 35, 255),
|
||||
Text = Header,
|
||||
},
|
||||
content = new FlowContainer
|
||||
@ -66,5 +68,11 @@ namespace osu.Game.Overlays.Options
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
headerLabel.Colour = colours.Pink;
|
||||
}
|
||||
}
|
||||
}
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
@ -55,44 +56,49 @@ namespace osu.Game.Overlays.Options
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
backgroundBox = new Box
|
||||
backgroundBox = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Colour = OsuColour.Gray(60),
|
||||
Alpha = 0,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Width = OptionsSidebar.default_width,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Children = new[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Colour = new Color4(60, 60, 60, 255),
|
||||
Alpha = 0,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Width = OptionsSidebar.default_width,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Children = new[]
|
||||
drawableIcon = new TextAwesome
|
||||
{
|
||||
drawableIcon = new TextAwesome
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
}
|
||||
},
|
||||
headerText = new SpriteText
|
||||
{
|
||||
Position = new Vector2(OptionsSidebar.default_width + 10, 0),
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
},
|
||||
selectionIndicator = new Box
|
||||
{
|
||||
Alpha = 0,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 5,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Colour = new Color4(247, 198, 35, 255)
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
}
|
||||
},
|
||||
headerText = new SpriteText
|
||||
{
|
||||
Position = new Vector2(OptionsSidebar.default_width + 10, 0),
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
},
|
||||
selectionIndicator = new Box
|
||||
{
|
||||
Alpha = 0,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 5,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
selectionIndicator.Colour = colours.Pink;
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
Action?.Invoke();
|
||||
|
@ -16,6 +16,8 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Overlays.Options
|
||||
{
|
||||
@ -84,7 +86,6 @@ namespace osu.Game.Overlays.Options
|
||||
RelativeSizeAxes = Axes.None,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Colour = new Color4(255, 102, 170, 255),
|
||||
},
|
||||
rightBox = new Box
|
||||
{
|
||||
@ -92,7 +93,6 @@ namespace osu.Game.Overlays.Options
|
||||
RelativeSizeAxes = Axes.None,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Colour = new Color4(255, 102, 170, 255),
|
||||
Alpha = 0.5f,
|
||||
},
|
||||
nub = new Container
|
||||
@ -104,13 +104,11 @@ namespace osu.Game.Overlays.Options
|
||||
AutoSizeAxes = Axes.None,
|
||||
RelativeSizeAxes = Axes.None,
|
||||
Masking = true,
|
||||
BorderColour = new Color4(255, 102, 170, 255),
|
||||
BorderThickness = 3,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = new Color4(255, 102, 170, 0),
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
}
|
||||
@ -119,9 +117,13 @@ namespace osu.Game.Overlays.Options
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
private void load(AudioManager audio, OsuColour colours)
|
||||
{
|
||||
sample = audio.Sample.Get(@"Sliderbar/sliderbar");
|
||||
leftBox.Colour = colours.Pink;
|
||||
rightBox.Colour = colours.Pink;
|
||||
nub.BorderColour = colours.Pink;
|
||||
(nub.Children.First() as Box).Colour = colours.Pink.Opacity(0);
|
||||
}
|
||||
|
||||
private void playSample()
|
||||
|
@ -23,6 +23,7 @@ using osu.Game.Overlays.Options.Graphics;
|
||||
using osu.Game.Overlays.Options.Input;
|
||||
using osu.Game.Overlays.Options.Online;
|
||||
using System;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
@ -45,6 +46,13 @@ namespace osu.Game.Overlays
|
||||
private float lastKnownScroll;
|
||||
|
||||
public OptionsOverlay()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
AutoSizeAxes = Axes.X;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(OsuGame game, OsuColour colours)
|
||||
{
|
||||
sections = new OptionsSection[]
|
||||
{
|
||||
@ -58,10 +66,6 @@ namespace osu.Game.Overlays
|
||||
new OnlineSection(),
|
||||
new MaintenanceSection(),
|
||||
};
|
||||
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
AutoSizeAxes = Axes.X;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
@ -94,7 +98,7 @@ namespace osu.Game.Overlays
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Colour = new Color4(255, 102, 170, 255),
|
||||
Colour = colours.Pink,
|
||||
Text = "Change the way osu! behaves",
|
||||
TextSize = 18,
|
||||
Margin = new MarginPadding { Left = CONTENT_MARGINS, Bottom = 30 },
|
||||
@ -123,11 +127,7 @@ namespace osu.Game.Overlays
|
||||
).ToArray()
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(OsuGame game)
|
||||
{
|
||||
|
||||
scrollContainer.Padding = new MarginPadding { Top = game?.Toolbar.DrawHeight ?? 0 };
|
||||
}
|
||||
|
||||
|
@ -66,7 +66,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
solidBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = new Color4(0.1f, 0.1f, 0.1f, 1),
|
||||
Colour = OsuColour.Gray(0.1f),
|
||||
Alpha = alpha_normal,
|
||||
},
|
||||
gradientBackground = new Box
|
||||
@ -75,7 +75,8 @@ namespace osu.Game.Overlays.Toolbar
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Alpha = 0,
|
||||
Height = 90,
|
||||
ColourInfo = ColourInfo.GradientVertical(new Color4(0.1f, 0.1f, 0.1f, 0.5f), new Color4(0.1f, 0.1f, 0.1f, 0f)),
|
||||
ColourInfo = ColourInfo.GradientVertical(
|
||||
OsuColour.Gray(0.1f).Opacity(0.5f), OsuColour.Gray(0.1f).Opacity(0)),
|
||||
},
|
||||
new FlowContainer
|
||||
{
|
||||
|
@ -70,7 +70,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
HoverBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = new Color4(80, 80, 80, 180),
|
||||
Colour = OsuColour.Gray(80).Opacity(180),
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Alpha = 0,
|
||||
},
|
||||
@ -144,7 +144,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
Action?.Invoke();
|
||||
sampleClick.Play();
|
||||
HoverBackground.FlashColour(new Color4(255, 255, 255, 100), 500, EasingTypes.OutQuint);
|
||||
HoverBackground.FlashColour(Color4.White.Opacity(100), 500, EasingTypes.OutQuint);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -174,7 +174,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = new Color4(30, 30, 30, 255)
|
||||
Colour = OsuColour.Gray(30)
|
||||
},
|
||||
new Triangles
|
||||
{
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Modes;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
|
@ -17,6 +17,7 @@ using osu.Game.Configuration;
|
||||
using osu.Game.Online.API;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
@ -41,7 +42,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
Add(StateBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = new Color4(150, 150, 150, 180),
|
||||
Colour = OsuColour.Gray(150).Opacity(180),
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Depth = 2,
|
||||
Alpha = 0,
|
||||
|
@ -16,6 +16,7 @@ using osu.Game.Configuration;
|
||||
using osu.Game.Online.API;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
@ -73,7 +74,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 4,
|
||||
Colour = new Color4(0, 0, 0, 0.1f),
|
||||
Colour = Color4.Black.Opacity(0.1f),
|
||||
};
|
||||
|
||||
Masking = true;
|
||||
|
@ -64,7 +64,7 @@ namespace osu.Game.Screens.Menu
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = new Color4(0, 0, 0, 0.2f),
|
||||
Colour = Color4.Black.Opacity(0.2f),
|
||||
Roundness = 5,
|
||||
Radius = 8,
|
||||
},
|
||||
|
@ -72,7 +72,7 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(2, 1),
|
||||
Colour = new Color4(50, 50, 50, 255),
|
||||
Colour = OsuColour.Gray(50),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
|
@ -14,6 +14,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
@ -80,7 +81,7 @@ namespace osu.Game.Screens.Select
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourInfo = ColourInfo.GradientVertical(Color4.White, new Color4(1f, 1f, 1f, 0.3f)),
|
||||
ColourInfo = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0.3f)),
|
||||
Children = new []
|
||||
{
|
||||
// Zoomed-in and cropped beatmap background
|
||||
@ -93,53 +94,53 @@ namespace osu.Game.Screens.Select
|
||||
},
|
||||
},
|
||||
// Text for beatmap info
|
||||
new FlowContainer
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Direction = FlowDirection.VerticalOnly,
|
||||
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 40 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
new SpriteText
|
||||
{
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Text = beatmapSetInfo.Metadata.Artist + " -- " + beatmapSetInfo.Metadata.Title,
|
||||
TextSize = 28,
|
||||
Shadow = true,
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Text = beatmapInfo.Version,
|
||||
TextSize = 17,
|
||||
Shadow = true,
|
||||
},
|
||||
new FlowContainer
|
||||
new FlowContainer
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Direction = FlowDirection.VerticalOnly,
|
||||
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 40 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
new SpriteText
|
||||
{
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Text = beatmapSetInfo.Metadata.Artist + " -- " + beatmapSetInfo.Metadata.Title,
|
||||
TextSize = 28,
|
||||
Shadow = true,
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Text = beatmapInfo.Version,
|
||||
TextSize = 17,
|
||||
Shadow = true,
|
||||
},
|
||||
new FlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = 10 },
|
||||
Direction = FlowDirection.HorizontalOnly,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new []
|
||||
{
|
||||
new SpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Medium",
|
||||
Text = "mapped by ",
|
||||
TextSize = 15,
|
||||
Shadow = true,
|
||||
new SpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Medium",
|
||||
Text = "mapped by ",
|
||||
TextSize = 15,
|
||||
Shadow = true,
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Bold",
|
||||
Text = beatmapSetInfo.Metadata.Author,
|
||||
TextSize = 15,
|
||||
Shadow = true,
|
||||
new SpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Bold",
|
||||
Text = beatmapSetInfo.Metadata.Author,
|
||||
TextSize = 15,
|
||||
Shadow = true,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}).Preload(game, delegate(Drawable d)
|
||||
|
@ -30,6 +30,7 @@ using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK.Input;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
@ -62,7 +63,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(1, 0.5f),
|
||||
Colour = new Color4(0, 0, 0, 0.5f),
|
||||
Colour = Color4.Black.Opacity(0.5f),
|
||||
Shear = new Vector2(0.15f, 0),
|
||||
EdgeSmoothness = new Vector2(2, 0),
|
||||
},
|
||||
@ -72,7 +73,7 @@ namespace osu.Game.Screens.Select
|
||||
RelativePositionAxes = Axes.Y,
|
||||
Size = new Vector2(1, -0.5f),
|
||||
Position = new Vector2(0, 1),
|
||||
Colour = new Color4(0, 0, 0, 0.5f),
|
||||
Colour = Color4.Black.Opacity(0.5f),
|
||||
Shear = new Vector2(-0.15f, 0),
|
||||
EdgeSmoothness = new Vector2(2, 0),
|
||||
},
|
||||
@ -80,7 +81,34 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
public PlaySongSelect()
|
||||
Player player;
|
||||
|
||||
private void start()
|
||||
{
|
||||
if (player != null)
|
||||
return;
|
||||
|
||||
//in the future we may want to move this logic to a PlayerLoader gamemode or similar, so we can rely on the SongSelect transition
|
||||
//and provide a better loading experience (at the moment song select is still accepting input during preload).
|
||||
player = new Player
|
||||
{
|
||||
BeatmapInfo = carousel.SelectedGroup.SelectedPanel.Beatmap,
|
||||
PreferredPlayMode = playMode.Value
|
||||
};
|
||||
|
||||
player.Preload(Game, delegate
|
||||
{
|
||||
if (!Push(player))
|
||||
{
|
||||
player = null;
|
||||
//error occured?
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(BeatmapDatabase beatmaps, AudioManager audio, BaseGame game,
|
||||
OsuGame osuGame, OsuColour colours)
|
||||
{
|
||||
const float carouselWidth = 640;
|
||||
const float bottomToolHeight = 50;
|
||||
@ -126,7 +154,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = Vector2.One,
|
||||
Colour = new Color4(0, 0, 0, 0.5f),
|
||||
Colour = Color4.Black.Opacity(0.5f),
|
||||
},
|
||||
new BackButton
|
||||
{
|
||||
@ -142,42 +170,13 @@ namespace osu.Game.Screens.Select
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 100,
|
||||
Text = "Play",
|
||||
Colour = new Color4(238, 51, 153, 255),
|
||||
Colour = colours.Pink,
|
||||
Action = start
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
Player player;
|
||||
|
||||
private void start()
|
||||
{
|
||||
if (player != null)
|
||||
return;
|
||||
|
||||
//in the future we may want to move this logic to a PlayerLoader gamemode or similar, so we can rely on the SongSelect transition
|
||||
//and provide a better loading experience (at the moment song select is still accepting input during preload).
|
||||
player = new Player
|
||||
{
|
||||
BeatmapInfo = carousel.SelectedGroup.SelectedPanel.Beatmap,
|
||||
PreferredPlayMode = playMode.Value
|
||||
};
|
||||
|
||||
player.Preload(Game, delegate
|
||||
{
|
||||
if (!Push(player))
|
||||
{
|
||||
player = null;
|
||||
//error occured?
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(BeatmapDatabase beatmaps, AudioManager audio, BaseGame game, OsuGame osuGame)
|
||||
{
|
||||
|
||||
if (osuGame != null)
|
||||
{
|
||||
playMode = osuGame.PlayMode;
|
||||
|
@ -231,6 +231,7 @@
|
||||
<Compile Include="Configuration\ScreenshotFormat.cs" />
|
||||
<Compile Include="Configuration\FrameSync.cs" />
|
||||
<Compile Include="Configuration\ConfineMouseMode.cs" />
|
||||
<Compile Include="Graphics\OsuColour.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="$(SolutionDir)\osu-framework\osu.Framework\osu.Framework.csproj">
|
||||
|
Loading…
Reference in New Issue
Block a user