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Implement automatic break period generation
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commit
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@ -6,22 +6,39 @@ using osu.Game.Screens.Play;
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namespace osu.Game.Beatmaps.Timing
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{
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public readonly struct BreakPeriod : IEquatable<BreakPeriod>
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public record BreakPeriod
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{
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/// <summary>
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/// The minimum gap between the start of the break and the previous object.
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/// </summary>
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public const double GAP_BEFORE_BREAK = 200;
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/// <summary>
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/// The minimum gap between the end of the break and the next object.
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/// Based on osu! preempt time at AR=10.
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/// See also: https://github.com/ppy/osu/issues/14330#issuecomment-1002158551
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/// </summary>
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public const double GAP_AFTER_BREAK = 450;
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/// <summary>
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/// The minimum duration required for a break to have any effect.
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/// </summary>
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public const double MIN_BREAK_DURATION = 650;
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/// <summary>
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/// The minimum required duration of a gap between two objects such that a break can be placed between them.
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/// </summary>
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public const double MIN_GAP_DURATION = GAP_BEFORE_BREAK + MIN_BREAK_DURATION + GAP_AFTER_BREAK;
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/// <summary>
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/// The break start time.
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/// </summary>
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public double StartTime { get; init; }
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public double StartTime { get; }
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/// <summary>
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/// The break end time.
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/// </summary>
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public double EndTime { get; init; }
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public double EndTime { get; }
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/// <summary>
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/// The break duration.
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@ -51,8 +68,13 @@ namespace osu.Game.Beatmaps.Timing
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/// <returns>Whether the time falls within this <see cref="BreakPeriod"/>.</returns>
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public bool Contains(double time) => time >= StartTime && time <= EndTime - BreakOverlay.BREAK_FADE_DURATION;
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public bool Equals(BreakPeriod other) => StartTime.Equals(other.StartTime) && EndTime.Equals(other.EndTime);
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public override bool Equals(object? obj) => obj is BreakPeriod other && Equals(other);
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public bool Intersects(BreakPeriod other) => StartTime <= other.EndTime && EndTime >= other.StartTime;
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public virtual bool Equals(BreakPeriod? other) =>
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other != null
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&& StartTime == other.StartTime
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&& EndTime == other.EndTime;
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public override int GetHashCode() => HashCode.Combine(StartTime, EndTime);
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}
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}
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@ -13,13 +13,7 @@ namespace osu.Game.Rulesets.Edit.Checks
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{
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// Breaks may be off by 1 ms.
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private const int leniency_threshold = 1;
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private const double minimum_gap_before_break = 200;
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// Break end time depends on the upcoming object's pre-empt time.
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// As things stand, "pre-empt time" is only defined for osu! standard
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// This is a generic value representing AR=10
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// Relevant: https://github.com/ppy/osu/issues/14330#issuecomment-1002158551
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private const double min_end_threshold = 450;
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public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Events, "Breaks not achievable using the editor");
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public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
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@ -45,8 +39,8 @@ namespace osu.Game.Rulesets.Edit.Checks
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if (previousObjectEndTimeIndex >= 0)
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{
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double gapBeforeBreak = breakPeriod.StartTime - endTimes[previousObjectEndTimeIndex];
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if (gapBeforeBreak < minimum_gap_before_break - leniency_threshold)
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yield return new IssueTemplateEarlyStart(this).Create(breakPeriod.StartTime, minimum_gap_before_break - gapBeforeBreak);
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if (gapBeforeBreak < BreakPeriod.GAP_BEFORE_BREAK - leniency_threshold)
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yield return new IssueTemplateEarlyStart(this).Create(breakPeriod.StartTime, BreakPeriod.GAP_BEFORE_BREAK - gapBeforeBreak);
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}
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int nextObjectStartTimeIndex = startTimes.BinarySearch(breakPeriod.EndTime);
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@ -55,8 +49,8 @@ namespace osu.Game.Rulesets.Edit.Checks
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if (nextObjectStartTimeIndex < startTimes.Count)
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{
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double gapAfterBreak = startTimes[nextObjectStartTimeIndex] - breakPeriod.EndTime;
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if (gapAfterBreak < min_end_threshold - leniency_threshold)
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yield return new IssueTemplateLateEnd(this).Create(breakPeriod.StartTime, min_end_threshold - gapAfterBreak);
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if (gapAfterBreak < BreakPeriod.GAP_AFTER_BREAK - leniency_threshold)
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yield return new IssueTemplateLateEnd(this).Create(breakPeriod.StartTime, BreakPeriod.GAP_AFTER_BREAK - gapAfterBreak);
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}
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}
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}
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@ -54,14 +54,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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Break = { BindTarget = Break },
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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Action = (time, breakPeriod) => breakPeriod with { StartTime = time },
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Action = (time, breakPeriod) => new ManualBreakPeriod(time, breakPeriod.EndTime),
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},
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new DragHandle(isStartHandle: false)
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{
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Break = { BindTarget = Break },
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Action = (time, breakPeriod) => breakPeriod with { EndTime = time },
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Action = (time, breakPeriod) => new ManualBreakPeriod(breakPeriod.StartTime, time),
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},
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};
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}
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@ -105,7 +105,7 @@ namespace osu.Game.Screens.Edit
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BeatmapSkin.BeatmapSkinChanged += SaveState;
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}
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beatmapProcessor = playableBeatmap.BeatmapInfo.Ruleset.CreateInstance().CreateBeatmapProcessor(this);
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beatmapProcessor = new EditorBeatmapProcessor(this, playableBeatmap.BeatmapInfo.Ruleset.CreateInstance());
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foreach (var obj in HitObjects)
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trackStartTime(obj);
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64
osu.Game/Screens/Edit/EditorBeatmapProcessor.cs
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64
osu.Game/Screens/Edit/EditorBeatmapProcessor.cs
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@ -0,0 +1,64 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Screens.Edit
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{
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public class EditorBeatmapProcessor : IBeatmapProcessor
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{
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public IBeatmap Beatmap { get; }
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private readonly IBeatmapProcessor? rulesetBeatmapProcessor;
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public EditorBeatmapProcessor(IBeatmap beatmap, Ruleset ruleset)
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{
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Beatmap = beatmap;
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rulesetBeatmapProcessor = ruleset.CreateBeatmapProcessor(beatmap);
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}
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public void PreProcess()
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{
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rulesetBeatmapProcessor?.PreProcess();
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}
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public void PostProcess()
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{
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rulesetBeatmapProcessor?.PostProcess();
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autoGenerateBreaks();
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}
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private void autoGenerateBreaks()
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{
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Beatmap.Breaks.RemoveAll(b => b is not ManualBreakPeriod);
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for (int i = 1; i < Beatmap.HitObjects.Count; ++i)
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{
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double previousObjectEndTime = Beatmap.HitObjects[i - 1].GetEndTime();
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double nextObjectStartTime = Beatmap.HitObjects[i].StartTime;
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if (nextObjectStartTime - previousObjectEndTime < BreakPeriod.MIN_GAP_DURATION)
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continue;
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double breakStartTime = previousObjectEndTime + BreakPeriod.GAP_BEFORE_BREAK;
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double breakEndTime = nextObjectStartTime - Math.Max(BreakPeriod.GAP_AFTER_BREAK, Beatmap.ControlPointInfo.TimingPointAt(nextObjectStartTime).BeatLength * 2);
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if (breakEndTime - breakStartTime < BreakPeriod.MIN_BREAK_DURATION)
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continue;
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var breakPeriod = new BreakPeriod(breakStartTime, breakEndTime);
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if (Beatmap.Breaks.Any(b => b.Intersects(breakPeriod)))
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continue;
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Beatmap.Breaks.Add(breakPeriod);
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}
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}
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}
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}
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15
osu.Game/Screens/Edit/ManualBreakPeriod.cs
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15
osu.Game/Screens/Edit/ManualBreakPeriod.cs
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@ -0,0 +1,15 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps.Timing;
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namespace osu.Game.Screens.Edit
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{
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public record ManualBreakPeriod : BreakPeriod
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{
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public ManualBreakPeriod(double startTime, double endTime)
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: base(startTime, endTime)
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{
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}
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}
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}
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